Sonic as a franchise has always been…strangely averse to DLC. In an era where a lot of single-player games can get loads of post-launch content, SEGA has remained rather stingy when it comes to Sonic. Maybe we get some level packs reusing in-game assets, or cosmetics, or if we’re really lucky, some new characters or a couple brand new levels, but we’ve never really gotten anything substantial, even when you’d think a game was built for it. I mean, who wouldn’t have wanted more classic levels re-imagined in Sonic Generations or Sonic Mania?
Continue reading What I Want From Sonic Frontiers DLCTSS REVIEW: Sonic Frontiers
They say that a work of art tends to be a reflection of the thoughts and feelings of the artist who made it. If that’s the case, then Sonic Team has been a studio seemingly crushed with anxiety for the last five years, because Sonic Frontiers is a game uncharacteristically drenched in melancholy, introspection and sadness.
From the wistful empty fields and abandoned temples of Kronos Island, to the hauntingly isolationist undertones of the soundtrack and even the narratives driving Sonic and his friends (no spoilers here, don’t worry), there’s something strangely unsettling about the vibe of Sonic Frontiers.
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Puyo Puyo 2 Goes On Sale in Time For Sonic
Thinking of getting Puyo Puyo 2, now that Sonic has been confirmed as a playable character in the game? Well, you’re in luck because SEGA’s bubble-popping, line-clearing puzzler is currently on sale in the US.
Continue reading Puyo Puyo 2 Goes On Sale in Time For Sonic