The Spin: The Notion of ‘A True Threat To Sonic’

[This article will contain some spoilers for Sonic Mania, so if you’re waiting for the PC version, see you next week]

You know how some people have these phrases that they use to try and articulate their feelings? Especially when it comes to Sonic games? Well today we’re going to look at one of them; this one:

“I want the villain to be ‘a true threat to Sonic”

Continue reading The Spin: The Notion of ‘A True Threat To Sonic’

Sonic Mania’s Secret Ending! [SPOILERS]

So you’ve gathered all of the Chaos Emeralds. You’ve defeated Egg Reverie. You have screamed your way through 32 taxing Blue Sphere levels, and collected a gold medal from each of them. You’ve beaten the game with Sonic, Tails, and Knuckles… and you’ve honed your speed-running skills in Time Attack…

You might be thinking you’ve seen all that Sonic Mania has to offer…but think again! Continue reading Sonic Mania’s Secret Ending! [SPOILERS]

Sonic Mania Achievement / Trophy Guide

So Sonic Mania is out and available to download on home consoles. On PlayStation 4 and Xbox One, there are a range of Achievements and Trophies to collect and challenge yourself with. If you’re having trouble getting some of them, why not look through our Game Guide for some pointers?

NB: Spoilers inside, obviously. Continue reading Sonic Mania Achievement / Trophy Guide

Sonic Mania ‘Drawn Back to the 90s’ Competition: THE WINNERS

WOW! Last week, we asked you all to ‘draw like a 90s kid’ to celebrate Sonic Mania’s launch tomorrow, and boy have we been bowled over by the humungous response (and amazing talent)! It seems like everyone’s nostalgia-bone has been well and truly tickled. Let’s take a look at the winners – and some honourable mentions – below! Continue reading Sonic Mania ‘Drawn Back to the 90s’ Competition: THE WINNERS

TSS REVIEW: Sonic Mania

Note: This review qualifies as ‘spoiler free’, but it does contain information on stages, gameplay elements and story concepts that have already been made public by official SEGA marketing channels. Be aware, if you’ve been on a total media blackout.

In the middle of Sonic Mania’s main adventure mode, Sonic is warped to the Little Planet and finds himself in a spectacularly familiar place. Golden speakers line a series of curvy narrow chutes that catapult our blue hero into the sky, against a starlit backdrop. Continue reading TSS REVIEW: Sonic Mania

TSS Roundtable: Our Hopes and Expectations for Sonic Mania

It’s the final weekend before Sonic Mania is released, and boy has this been a game that a lot of fans have been waiting a long time for. A pure sequel to Sonic 3 & Knuckles is what a lot of people have asked for, and this collaborative effort between Christian Whitehead, HeadCannon, PagodaWest Games and SEGA aims to fulfil just that. So, with that in mind, what does our Sonic Stadium team think of the project, and what are our collective hopes and expectations for the game? Take a look, below. Continue reading TSS Roundtable: Our Hopes and Expectations for Sonic Mania

SONIC MANIA WEEK: Your One-Stop Shop for Mania News and Info!

Welcome to ‘Mania Week’ on The Sonic Stadium! To celebrate the upcoming release of the SEGA/Whitehead/HeadCannon/PagodaWest collaboration project, we will be spending the next week producing a whole heap of awesome content – all about the Mania! This post will house links to all of the stuff we have planned, in one easy location, so keep this page bookmarked and come back often! Continue reading SONIC MANIA WEEK: Your One-Stop Shop for Mania News and Info!

VIDEO: Sonic Mania Opening Animation Officially Released

While today’s leak of Sonic Mania will have us dodging spoilers for the next five days, there is one upside to it: SEGA has decided to release Sonic Mania’s opening animation early! Originally scheduled for the 14th, this animation continues where the animated pre-order trailer left off. Like the pre-order trailer, this was directed by former Archie Sonic artist Tyson Hesse. Continue reading VIDEO: Sonic Mania Opening Animation Officially Released

SONIC MANIA COMPETITION: Drawn Back to the 90s [CLOSED]

Sonic Mania is right around the corner, and you’ve probably pre-ordered the digital version a hundred times over (definitely not an exaggeration), right? What’s that? Something missing? You wish you had the money to grab yourself a Sonic Mania Collector’s Edition on PS4, or that you had the chance to get it before it sold out? Well, boy are you in luck – because we have five of these bad boys to give away courtesy of SEGA Europe.

[This contest is now closed – please stay tuned for winner announcements]  Continue reading SONIC MANIA COMPETITION: Drawn Back to the 90s [CLOSED]

Video: First Footage of Sonic Mania’s Competition Mode

With only one week to go until Sonic Mania’s release, SEGA has revealed the game’s competition mode! For those wondering if the mode is playable online, the Sonic twitter specifically mentions friends can be challenged “locally”, so this would appear to be an offline-only mode. Continue reading Video: First Footage of Sonic Mania’s Competition Mode

Data Discs Releasing Sonic Mania Vinyl LP

Heads up, Sonic Maniacs! If you’ve been enjoying the aural pleasures of Tee Lopes’ Sonic Mania soundtrack until now, then it’s probably a good idea to sit down. Data Discs, the UK-based vinyl company that has a good track record (heh) of releasing retro SEGA soundtracks, is preparing a vinyl release of the upcoming 2D platformer’s OST. Continue reading Data Discs Releasing Sonic Mania Vinyl LP

Sonic Forces: Soundtrack Style Is Character Dependent

During a recent interview with Playstation at E3, SEGA Community Manager Aaron Webber revealed that each character in Sonic Forces (Modern Sonic, Classic Sonic and “the Rookie”) will have their own unique soundtrack style. Continue reading Sonic Forces: Soundtrack Style Is Character Dependent

Sonic Forces E3 Impressions: Jason’s Take

At the front of Sega’s booth at E3, there were two different lines; one queue was for Sonic Mania, while the other, about half the length, was Sonic Forces. The crowds definitely seemed more excited for one over the other. Have Sonic’s recent flops affected fan’s love for modern Sonic titles, or is there enough love for both the modern era and a fun romp through the golden age? More importantly, has Sonic Team learned from the mistakes of it’s past?

First off, it should be noted that this game doesn’t try to experiment with new game types – it’s a back-to-basics formula of what worked in Sonic Generations and Sonic Colors (the better received 3-D Sonic games since SA2) and building on that. For the first time in a long time, Sega is playing it safe. Do you want me to tell you how modern Sonic plays? He plays EXACTLY like modern Sonic. Do you want to hear how classic Sonic plays? He plays EXACTLY like classic Sonic. If there are any slight differences, I didn’t notice them myself.

The new game mode is played with the avatar, a character you create and referred to as “the rookie” throughout the game. You decide how the character looks and what species he/she is. I believe you buy extra gear for your character through both common gold and red star rings, thus giving a reason for you to replay levels and giving the game a whole “carrot on a stick” feel (although I’m guessing this seeing as how you can no longer regain any rings you lose). This makes some boss battles more challenging as me and Alex watched one poor soul who just couldn’t seem to beat Eggman during the classic Sonic boss fight.

During our play through of the demo, our avatar was generated completely at random; sometimes I’d get a purple cat, other times a black bunny, and there are videos on youtube of some playing as the red wolf from the trailer. Before you enter the level, you’re given the choice between two different “Wispons”, a wisp-powered weapon. A flamethrower Wispon allows you to use the burst wisps to project your character higher into the air, while the other weapon, a lightning whip, allows the player to execute the light speed dash and quickly follow a trail of rings. There were two different stages in the demo depending on the system: the Nintendo Switch got a level very similar to modern Sonic’s stage, in which you eventually travel a slightly different path, and I found this level to be the most fun level in the demo. He/she can use their grappling hook to swing up to higher paths or attack robots via a homing attack. Alternatively, you can also use your Wispon to bring down a whole group of robots all at once. The Switch level was fast, visceral and overall, fun. This was mainly due to going through the levels a breakneck speeds only stopping to attack your enemies, with no real emphasis on platforming.

…And that’s where the PS4 level comes in to play. Oh boy.

The level sees the player racing down the Green Hill zone as it appears to be undergoing industrialization, while being chased down by a giant robot crab while smaller robot crabs try to squash you along the way. This level is entire 2-D and requires precise platforming to get through – if you read Alex’s take on the avatar character, you’ll have some appreciation for why this is a bad thing. The physics while jumping with the avatar doesn’t feel right, and it is almost impossible to turn in mid air; small platforms throughout the stage make playing the level a bit of a chore rather than fun. However if this issue can be remedied for release, then the Avatar mode could be the best new gimmick yet avatar controls much like Sonic. Personally, I don’t want to fish, I don’t want to brawl, I don’t want to pilot a mech. I want my extra character to control like Sonic as I think that is what works best in a Sonic title! It seems that Sonic Team are really investing in the avatar stages, embellished with vocal songs that are only present in their stages. These stages have the potential to be the best stages on the Switch version of the game, and if they can nail the physics, this is looking like it could be a top-tier 3-D Sonic game.

I managed to play the demo on all 3 systems, and one thing I noticed was that PS4 version of the demon was playing on the PS4 Pro…and it showed. The 1080P graphics looked incredible, and were of similar caliber to Sonic Generations on the PC with ultra-high settings. The XBox One version looked to have been running at 720P as it seemed lower resolution; this might be due to anti-aliasing and as Alex mentioned in his article. The Switch version, while still very detailed, appeared to suffer the most graphically and seemed to be at 720 or sub-720P with jagged edges due to no anti-aliasing.

Physics aside, Sonic Forces is looking to be a solid, above average Sonic title. I think Sonic Team have made the right choice to stick to proven game styles, with the new gimmick being pretty much “Sonic with weapons”. I doubt it will beat Sonic Mania in reviews or sales, but still, it appears we are getting two great Sonic games in one year.

Sonic Mania E3 Impressions: Alex’s Take

I still can’t quite believe Sonic Mania is real. It’s certainly the kind of project many Sonic fans have dreamed of: a game by the fans, for the fans, that somehow manages to capture the nostalgia of yesteryear while simultaneously adding new fresh ideas to make it an all-together new experience. This is the video game equivalent of patting one’s head and rubbing one’s stomach at the same time: possible, but difficult to pull off. And yet somehow, Sonic Mania is doing just that, and appears to be doing it flawlessly if the E3 demo is any indication. Continue reading Sonic Mania E3 Impressions: Alex’s Take

Sonic Forces: Custom Hero E3 Impressions

Sonic Force’s decision to include a custom character with a very different game play style has been a decision that has polarised the fan base. It continues Sonic Team’s history to add new dimensions to bolster the established 2D and 3D platforming in order to produce a more broad appeal. Continue reading Sonic Forces: Custom Hero E3 Impressions

Sonic Forces E3 Impressions: Alex’s Take

SEGA has been frustratingly quiet about Sonic Forces since they revealed it as Sonic Project 2017 last year. It’s only been in the lead up to E3 that the game’s identity has begun to take shape publicly. While the game features shades of Sonic Generations, to call it an outright sequel (or rehash) isn’t quite right. The Forces demo is both familiar and new, if not also a little awkward.

The modern Sonic game play is essentially just a polished form of what we’ve been getting since Sonic Unleashed. Visuals aside, this game would be right at home in Sonic Generations, and there is zero learning curve for anyone who’s already played that game. The same can also be said for classic Sonic’s boss battle, which starts out as a new (if not exactly inventive) take on Eggman’s swinging ball weapon, replacing the ball with a buzz saw that cuts through platforms.

After that (easy) fight, Eggman hops into his Egg Dragoon, which first appeared in Sonic Unleashed, and starts attacking from the background. He fires a giant chain gun and chucks rocks and metallic boulders, the latter of which can be hit back to damage him. This part takes longer and is more entertaining, though the boss fight on the whole is fairly easy. The first two parts of the demo are as fun and polished as Sonic has ever been, but they do nothing outstanding or new design-wise. If all you want is more Generations (like me) than you’ll be satisfied with what’s on display for these modes in the demo.

So that’s what’s familiar, but what about the new stuff? Well, the visuals of Forces are a nice upgrade from past Sonic games. While some have complained that the new Green Hill stage looks barren compared Generations, this game looks better than any past Sonic game at an objective, technical level. The demo runs at a near silky smooth 60 frames per second, the first non-PC Sonic game to do so (Dreamcast HD ports notwithstanding). Individual blades of grass in Green Hill now move back and forth individually. In terms of pure polygons, this game is clearly pushing way more than any past Sonic game. These are the highest fidelity Sonic models I’ve ever seen.

That said, as with any E3 demo, the visuals aren’t 100 percent polished. At the end of the avatar stage, during a chase scene, the frame rate does get a little janky. But given that E3 demos typically boast notable technical issues due to their incomplete state of development, what I saw in the demo bodes well for the visuals in the final product. And speaking of the avatar stage, this brings me to what will surely be the most controversial part of this game.

I have felt uneasy about the player-made hero character since it was unveiled. While my time with the character does allay those fears somewhat, I do still have some concerns.

First, the positives: the “wispons”, wisp fuelled weapons that can be used for both attacking and traversal, fit surprisingly well with the flow of game play. During my playthrough, I used what was effectively a lightning whip. It let my character lightspeed dash across trails of rings, reverse the direction of my jump in mid-air, briefly boost forward, and attack and destroy horizontal rows of enemies. Overall, the wispon actually positively benefited the flow of play, and didn’t feel nearly as awkward as it looked.

On the negative side, there’s a learning curve to controlling the character. The character cannot roll, jump dash, or perform any of Sonic’s other moves. The way the character jumps feels different, and potentially awkward. I was missing a lot of jumps in my initial play through as a result, but whether this was because I was used to Sonic’s jumping mechanics and need to simply get used to the custom-hero character, or if the character’s controls simply aren’t very good, I can’t say without spending more time with the game.

Sonic Forces doesn’t look like it’ll be a groundbreaking title, but it ought to be a very fun one. While the hero character is a potential chink in the armor, it doesn’t look like the disaster I thought it might be either.

There will be additional game play impressions later this week, as well as a more in-depth impression of how the hero character plays.

UPDATE: Sonic Forces E3 Trailer Reveals New Villains

Sega have just released a new trailer for Sonic Forces and it shows us our villains gallery including what appears to be a new enemy for Sonic to fight.

Looks like that Sonic will be facing off against Eggman, Shadow, Chaos, Zavok, Metal Sonic and a ‘mysterious new villain’.

All we know about the villain is that he has a ‘strange new ability’ and his name is Infinite.

Also released was this key art piece.

We’ll keep you updated with more information as we get it.

Sonic Forces & Mania Demo Footage Showcased on Twitch Stream

SEGA Community Manager Aaron Webber appeared on the E3 Pre-Event Twitch stream along with members of the Sonic Mania development team to, among other Sonic-related things, show off the Sonic Forces and Sonic Mania E3 demos. The Forces demo consists of three parts: a modern Sonic 3D stage, a classic Sonic boss battle, and an “Avatar stage”, which demonstrates the fan-created “hero” character. The Sonic Mania demo showed off the second Green Hill stage and boss. Continue reading Sonic Forces & Mania Demo Footage Showcased on Twitch Stream

UPDATE: Amazon Points to ‘September’ Release Date for Sonic Mania

It looks like we might have an idea as to when Sonic Mania may be released – and for those of you banking on a ‘Summer’ window as described by SEGA America recently, you may want to try asking Father Time to re-adjust the seasons so that Summer also includes September 4. Continue reading UPDATE: Amazon Points to ‘September’ Release Date for Sonic Mania

First Images of New Sonic Character In Sonic Forces

Today’s Nintendo Direct Live Stream revealed more footage from Sonic Forces today, but more interestingly gave a glimpse of a “new ally”, very likely connected to the third style of game play heavily alluded to in previous announcements. Continue reading First Images of New Sonic Character In Sonic Forces

Sonic Mania Will Feature Levels Inspired By Scrapped Mega Drive Stages

SEGA has revealed that the team working on Sonic Mania has been given access to a wealth of scrapped levels from past 2D Sonic games, opening the possibility of seeing levels like Dust Hill Zone and Genocide City in a completed form for the first time. Continue reading Sonic Mania Will Feature Levels Inspired By Scrapped Mega Drive Stages

TSS Review: LEGO Dimensions Sonic the Hedgehog Level Pack

LEGO and Sonic the Hedgehog. Now there’s two things we never thought we’d see officially put together in the same product. Sure, maybe it’s not as earth-shattering a crossover as the Mario & Sonic series (I mean, who’d have ever seen that one coming, and at the Olympic Games no less?!), but it’s just as mind-bogglingly unthinkable. But, then again, almost anything is possible in the crazy world of TT Games’ LEGO Dimensions. You know what’s even crazier though? This bonkers mash-up of blue blurs and bricks is arguably the best thing to come out of Sonic’s 25th anniversary celebrations this year.

Continue reading TSS Review: LEGO Dimensions Sonic the Hedgehog Level Pack

Project Sonic 2017 Announced

Announced at the 25th Anniversary Party, Sonic project 2017 “is not a sequel”. During the CG trailer we see an image of destruction in which Eggman mechs have taken over, as Sonic charges towards them he’s joined by… well… you’ll see. Continue reading Project Sonic 2017 Announced

Sonic Mania Announced!

Just announced at Sonic’s 25th party, a new 2D game for the PS4, PC & Xbox One.

Christian Whitehead is behind the project along with Takashi Iizuka. The game is due Spring 2017.

Sonic, Tails & Knuckles are playable.

More details as we get it!

Edit: Because this is going live, we will update this with more information once we get time to go through everything.

Sonic Invades Phantasy Star Online 2 in June

If you’ve been enjoying Phantasy Star Online 2 despite the lack of a formal Western release, then you’re going to be in for a treat this June as SEGA has announced that there will be a special Sonic-themed celebration ready for you. Continue reading Sonic Invades Phantasy Star Online 2 in June

[UPDATE!] New Sonic Game Coming 2015 For PS4, Xbox One & Wii U,

sonicboom film[UPDATE: SEGA have since released the following statement in the wake of the Nuremberg Toy fair:

SEGA is yet to announce details of upcoming console video games for Sonic the Hedgehog or further details regarding the new Sonic CG TV series.  The recent information coming out of Nuremburg Toy Fair was incorrect.  For official and up to date news regarding Sonic the Hedgehog please go to www.sonicthehedgehog.com or follow Sonic on Twitter (@sonic_hedgehog).

We will, as always, keep you dudes and dudettes up-to-date on any and all announcements! – T]

At the Nuremberg toy fair held last week, toy maker Jazwares had a booth showcasing it’s Sonic toys along with this very interesting sign.

If this is correct, it would suggest that Sega have already started work on a new Sonic game which is heading to the PS4, Xbox One and the Wii U.

We all know that Sega intends to release a 3rd exclusive Sonic game on a Nintendo platform at some point, however this photograph would suggest that Sega are already working on the other next gen systems and a Sonic game is in development or at the early planning stages.

If you’ve not been keeping track, this is how the Sonic games are currently lined up.

  • Sonic Lost World (2013)
  • Mario & Sonic at Sochi (2013)
  • Unannounced 3rd Nintendo exclusive (expected 2014).
  • Unannounced Next Gen Sonic title (2015).

What is however significant about this image is that there are no logos for any current gen consoles, suggesting that all future Sonic games will be on next gen systems.

Keep checking TSS for more information as and when we get it.

Source: Spindash.de