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  1. It looks like SEGA is coming back! In its first publicly-released quarterly earnings report, the company announced that it had generated a profit of ¥1.89 billion ($15.8 million USD) across ¥42.4 billion ($353 million USD) in sales between April and June 2003. And it's all down to Sonic. According to SEGA, the surprise uplift to the publisher's fortunes has come thanks to the release of Sonic Adventure DX: Director's Cut on the Gamecube, which sold above expectations. Another title, Let's Make A J-League Soccer Club 3 for PlayStation 2, is also credited with impressive sales. SEGA dropped out of the home console business back in 2001, in a move that made everyone feel like all was lost for the company that made Sonic. It's great to see the company doing so well today, with its third-party efforts starting to bear decent results. Certainly, it looks like the ports are selling well... so it makes you think, what the sales for Sonic Heroes will be... Via Planet Gamecube
  2. After two years of stinging losses, SEGA has announced that it has returned to profit - and it thanks its trusty mascot Sonic the Hedgehog for helping it get there. According to a report on Gaming-Age, SEGA Corp in Tokyo revealed that it has hit an operating profit for the year ending March 31 of 14.2 billion yen ($110.9 million), recovering from a loss of 52 billion yen the past year. It's not totally great news - the company still suffers from a group net loss for the fifth year running, but it's nowhere as big as it was last year. The loss narrowed to 17.8 billion yen for the year, from an eye-watering 51.7 billion yen the year prior. Sonic the Hedgehog, as well as the SEGA Sports series and the lack of costs associated with handling a hardware business, have been credited to the surge in operating profits. However, due to the Japanese economy and the declining birth rate in Japan, SEGA also noted that it will reinforce efforts to appeal to Western markets with future game projects. Source: Gaming-Age
  3. It looks like SEGA is coming back! In its first publicly-released quarterly earnings report, the company announced that it had generated a profit of ¥1.89 billion ($15.8 million USD) across ¥42.4 billion ($353 million USD) in sales between April and June 2003. And it's all down to Sonic. According to SEGA, the surprise uplift to the publisher's fortunes has come thanks to the release of Sonic Adventure DX: Director's Cut on the Gamecube, which sold above expectations. Another title, Let's Make A J-League Soccer Club 3 for PlayStation 2, is also credited with impressive sales. SEGA dropped out of the home console business back in 2001, in a move that made everyone feel like all was lost for the company that made Sonic. It's great to see the company doing so well today, with its third-party efforts starting to bear decent results. Certainly, it looks like the ports are selling well... so it makes you think, what the sales for Sonic Heroes will be... Via Planet Gamecube Original Post Content: View full story
  4. After two years of stinging losses, SEGA has announced that it has returned to profit - and it thanks its trusty mascot Sonic the Hedgehog for helping it get there. According to a report on Gaming-Age, SEGA Corp in Tokyo revealed that it has hit an operating profit for the year ending March 31 of 14.2 billion yen ($110.9 million), recovering from a loss of 52 billion yen the past year. It's not totally great news - the company still suffers from a group net loss for the fifth year running, but it's nowhere as big as it was last year. The loss narrowed to 17.8 billion yen for the year, from an eye-watering 51.7 billion yen the year prior. Sonic the Hedgehog, as well as the SEGA Sports series and the lack of costs associated with handling a hardware business, have been credited to the surge in operating profits. However, due to the Japanese economy and the declining birth rate in Japan, SEGA also noted that it will reinforce efforts to appeal to Western markets with future game projects. Source: Gaming-Age View full story
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