Preview: Sonic the Hedgehog #268

The die have been cast for an adventure in pandemodium!

sonic-268-0-118384 has a preview of Sonic #268, and we’re starting a new arc at Casino Park! Breezie the Hedgehog; a woman with a sordid past and the Chaos Emerald that Sonic and the Freedom Fighters. As they put their most favourable forward to earn the emerald fairly at her Fighting Tournament, plenty of other factions are in on the fight as well for numerous reasons, both noble and nefarious. We can already tell that there’ll be adaptations of Adventures of Sonic the Hedgehog and Sonic the Fighters abound, including a first appearance that’s simply sweet as candy! This is “Champions”: part 1.

TEST YOUR MIGHT with the first chapter in an all-new 4-part SAGA! “Champions” Part One: Sonic is in for the fight of his life! Casino Park is holding an epic fighting tournament, and the grand prize is a much sought-after Chaos Emerald! How many fighters will answer the call? Which champions will make the roster? The knock-down, drag-out battle for the world starts right here! Featuring new cover art from Sonic rising star Evan Stanley, plus all-new variant art introducing Breezie the Hedgehog by Sonic artist Jonathan H. Gray!
Script: Ian Flynn
Art: Diana Skelly, Terry Austin, John Workman and Gabriel Cassata
Cover: Evan Stanley, Terry Austin and Ben Hunzeker
Breezie Variant Cover: Jonathan H. Gray, Terry Austin, Jack Morelli and Gabriel Cassata
On Sale Date: 1/21
32-page, full color comic
$3.99 U.S.

Sonic the Hedgehog #268 came out today in stores and digital platforms, so don’t leave things to chance and make sure you check it out!


Preview: Sonic Universe #71

There’s danger lurking in your gadgets for this Christmas time.


The initial spark has been lit for Sonic Universe #71 to kick off its new tale, and Comic Book Resources has a preview of it. When Nicole is suddenly summoned to the digital world, Tails, Sally and Big head to Isolated Island to get the low-down. Meeting with one Dr Ellidy, he appears to have quite a connection to Sally and Nicole’s lives. But they’re not there for tea and biscuits; there are monsters afoot, perhaps more than they anticipated, and one in particular seems to have its eyes on the AI Lynx. This is “Spark of Life”: part 1;

STORY BY: Ian Flynn, Aleah Baker
ART BY: Tracy Yardley, Jim Amash
COLORS BY: Matt Herms
LETTERS BY: Jack Morelli
COVER BY: Tracy Yardley, Ben Hunzeker, Rafa Knight
PUBLISHER: Archie Comics
RELEASE DATE: Wed, December 24th, 2014
ALL-NEW STORY ARC! “Spark of Life” Part One: Nicole detects a distress signal from the Digital World—but how can that be if nobody is supposed to know about the Digital World?! Sally, Tails and Big must travel to Isolated Island to answer the call for help! Who is Dr. Ellidy? And in what way does he link the lives of Sally and Nicole? Featuring a stunning new cover by Tracy Yardley and “Web Lynx” Variant cover art by rising Sonic star Rafa Knight!

Sonic Universe #71 came out on Christmas Eve. With the presents and the turkey out of the way, now would be a great time to pick it up if you were too busy preparing for the big day!

Source: Comic Book Resources

Preview: Sonic Universe #70

A year’s worth of comic stories draws to an end in this shattering finale!


This month’s Sonic Universe is out today, and Comic Book Resources has the preview pages for the end of the comic arc trilogy. In Sonic Universe #70, Knuckles and Shadow are still duking it out, and the rest of the team aren’t enough to keep Eclipse and his Dark Arms away from the Master Emerald! It’s time to focus on the imminent issue at hand, but despite the combined cunning of the two rivals, it may be too late to prevent drastic action that will bring said Master Emerald and Angel Island into broken peril. The Dark trilogy reaches its action-packed conclusion in “Total Eclipse”: part 4.

The FIRST EVER SONIC UNIVERSE TRILOGY reaches its stunning conclusion in “Total Eclipse” Part Four!
Knuckles and Shadow must end their duel—because Eclipse has escaped with the Master Emerald! Can the two chaos-fueled warriors stand up to the power of the Dark Arms? Knuckles may be forced into the one choice he doesn’t want to make! Don’t miss the sense-shattering finale that will change the shattered world crisis and the Sonic comic landscape as we know it!
Featuring stunning new cover art from Yardley, Amash and Hunzeker, plus an awesome SEGA art variant featuring two of the biggest “Total Eclipse” stars: Knuckles and Rouge!
STORY BY: Ian Flynn
ART BY: Tracy Yardley, Jim Amash
COLORS BY: Matt Herms
LETTERS BY: Jack Morelli
COVER BY: Tracy Yardley, Jim Amash, Ben Hunzeker
PUBLISHER: Archie Comics
RELEASE DATE: Wed, November 19th, 2014

Sonic Universe #70 is out in comic stores and digital formats now. Make sure not to miss the end of this epic saga!

Source: Comic Book Resources

Preview: Sonic the Hedgehog #266

Moss Miyagi teaches us a valuable lesson; “Werehog on, Werehog off”.


Sonic the Hedgehog #266 is out today, and Comicosity has a little look at the preview. In this month’s issue, Sonic is staying with Moss, Mighty and Ray following his outburst as the Werehog. He wants to control that fearsome beast, but what kind of help can his current allies provide for him when he’s already got abilities aplenty? A little bit of zen philosophy, it seems! Meanwhile, Sally takes her own little band of heroes to retrieve another Chaos Emerald, but something sure seems off around their parts. This is all part of “Ambushed”: part 1.

Brand new STORY ARC! “Ambushed!”
Part One: Sonic’s in need of some inner-peace…but it’s going to take more than yoga and meditation! He seeks the guidance of Mighty the Armadillo’s mentor, Moss the Sloth. Can the sage help Sonic tame the savage Werehog within? Meanwhile, Sally leads the Freedom Fighters in recovering a Chaos Emerald—but could she be leading them right into a trap? Featuring all-new cover art from Lamar Wells, Terry Austin and Ben Hunzeker, and part 3 of a 3-part connecting “SUPER SMASH” collector cover set! Collect all 3 covers with Mega Man #42 and Sonic Universe #69!
Script: Ian Flynn
Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley, Jim Amash and Ben Hunzeker
“SUPER SMASH” Collector Cover: Rafa Knight
32-page, full color comic
$3.99 U.S.

The comic should be out in stores and on digital formats later in the day. Contemplate a purchase if you want.

Source: Comicosity


Preview: Sonic Universe #69

I’m not saying aliens did it…actually, I totally am.


Sonic Universe #69 is out today, and Comic Crusader has a peek into the pages. This month, Knuckles and Shadow finally clash over the fate of the Master Emerald in the wake of the Shattered World Crisis. While our heroes and semi-heroes are struggling to work together, Eclipse is preparing for another attack, this time armed with the wispy Dark Arms! What tricks does he have up his shed sleeves this time? Find out in “Total Eclipse”: part 3.

The FIRST EVER Sonic Universe trilogy rolls on in “Total Eclipse” Part Three! As the DARK TRILOGY inches closer to its shocking conclusion, it’s a no holds barred battle between Knuckles and Shadow for the fate of Angel Island and the Master Emerald! As Sonic’s top rivals clash, the rest of Team Dark and Relic are attacked by Eclipse and the terrifying power of the Dark Arms! Featuring all-new cover art from Tracy Yardley, Jim Amash and Ben Hunzeker, and part 1 of a 3-part connecting “SUPER SMASH” collector cover set! Collect all 3 covers with Mega Man #42 and Sonic the Hedgehog #266!
Script: Ian Flynn
Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley, Jim Amash and Ben Hunzeker
“SUPER SMASH” Collector Cover (pt 1 of 3): Rafa Knight
32-page, full color comic
$3.99 U.S

Sonic Universe #69 should already be out in comic stores and on digital platforms. Don’t miss the clash of rivals come to the fore!

Source: Comic Crusaders

Preview: Sonic Super Digest #9

I’ve heard of eating rabbits, but rabbit cyborgs? Can you Digest that?


To whet the appetite for a preview double feature, Sonic Super Digest #9 is out tomorrow, and Comic Book have a preview of it. On top of the usual reprints and pin-up images, there’s a new chapter in the Sonic Comic Origins series of short stories! Bunnie has always been a kind lass, but how did she go from a cutesy mademoiselle to the Egg Army-bashing tour de force she is in the present? As it turns outs, it was rife with hardships as we get a peek at “The Belle in the Machine”.

Get ready for a SUPER SPECIAL EDITION of the Sonic Super Digest! Featuring an ALL-NEW STORY continuing the hit SONIC COMIC ORIGINS mini-feature blasts into your hands as that boisterous southern belle, Bunnie Rabbot, takes center stage! Learn how everyone’s favorite bunny bomber overcame her tragic disability to grow into the freedom fighting powerhouse she is today!
Then, continue the fun with more classic adventures from the Sonic comic library as well as special features focusing on the brand new Sonic Comic Universe only Archie Comics and Sonic Super Digest can bring! Featuring an all-new fifth-color cover by Sonic superstar Tracy Yardley, Terry Austin and Vincent Lovallo!
Script: Ian Flynn & Various
Art: Lamar Wells, Rick Bryant, Jack Morelli, Matt Herms & Various
Cover: Tracy Yardley, Terry Austin and Vincent Lovallo
On Sale Date: 10/29
128-page, full color comic
$4.99 U.S.

Sonic Super Digest #9 is out in stores and digitally Wednesday. Ideal for a little bite of comic goodness.

Source: Comic Book

Preview: Sonic Boom #1

How would one go about bringing on the boom, anyway?


The beginning of the Sonic Boom influx is finally at our doorstep, and it all begins with a preview for the debut issue of the new official comic coming out tomorrow! Comic Book Resources brings the preview pages for this month’s issue, and it’s a whopping eight pages worth of insight. In the first issue, Sonic and his friends are doing what they do best; stopping yet another one of Dr. Eggman’s evil schemes. But things go strange when Tails’ House simply disappears! What’s the cause of this abode abduction? Find out in “Getting a Little Boulder”.

STORY BY: Ian Flynn
ART BY: Evan Stanley, Rick Bryant, Jack Morelli, Matt Herms
COVER BY: Patrick Spaziante
, Evan Stanley, Rick Bryant, Matt Herms
PUBLISHER: Archie Comics
RELEASE DATE: Wed, October 29th, 2014
Here comes the BOOM! FIRST ISSUE in an ALL-NEW ONGOING SONIC COMIC BOOK SERIES! Based on the new hit TV and video game comes SONIC BOOM #1—a new Sonic the Hedgehog comic book series from Archie Comics! Sonic the Hedgehog and his friends are back and ready to do battle with the evil DR. EGGMAN and his diabolical death-machines! This ground-breaking new chapter in the Sonic the Hedgehog franchise puts a new “spin” on all your favorite heroes and villains—plus new faces and hilarious new stories chock-full of action—and it’s all brought to you by the folks that bring the hit series Sonic the Hedgehog and Sonic Universe to you each and every month! Featuring a stunning first issue cover by Sonic art legend Patrick “SPAZ” Spaziante, and 4-part “HERE COMES THE BOOM” collector covers from series artists Evan Stanley, Rick Bryant and Matt Herms!! Collect them all and own a piece of Sonic comic history! Get ready for the BOOM, baby!

Sonic Boom #1 blasts onto shelves and to digital platforms Wednesday. But store shelves are hardly the worst casualties when the fourth wall is at stake!

Source: Comic Book Resources

Preview: Sonic Universe #68

A certain Ultimate Lifeform is fighting for every little thing this month!


Newsarama have a preview on the latest issue of Sonic Universe to hit stores. In Sonic Universe #68, Knuckles, Rouge and Omega are up on Red Mountain to be on the lookout for anything particularly alien and deadly. While they have some time to themselves for reflection, Shadow has no such luxury of time; Eclipse has begun to attack and is fully intent on killing his “brother” now! How will Shadow fight back against Eclipse in all his forms? And just how long can the peace between him and Knuckles last when there’s so much imminent danger against the island? Find out in “Total Eclipse”: part 2.

Script: Ian Flynn
Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley and Ben Hunzeker
Tabloid Variant Cover: Jonathan H. Gray, Jim Amash and Matt Herms
The FIRST EVER Sonic Universe trilogy continues HERE in “Total Eclipse” Part Two! Knuckles leads Team Dark’s Rouge and Omega into the wilds of the Red Mountains, searching for the mysterious Dark Arms. But while the echidna’s away, the darklings will play—but darklings don’t play for fun—they play to kill! With Knuckles’ back turned, the evil Eclipse attacks Shadow the Hedgehog! Can even the ultimate life-form withstand Eclipse’s terrifying Monster Form?! Find out in the second chapter of THE DARK TRILOGY! And don’t miss the new cover art from Tracy Yardley and returning Sonic painter Ben Hunzeker—plus an all-new “TABLOID” variant cover by Jonathan H. Gray, Jim Amash and Matt Herms!
On Sale Date: 10/1
32-page, full color comic
$3.99 U.S.

The comic is out in stores and on digital formats today. Pick up a copy and let your day be brighter for it.

Source: Newsarama

Preview: Sonic the Hedgehog #264

The situation’s about to get hairy for our heroes!


Multiversity has the preview up for the latest upcoming Sonic issue! In Sonic the Hedgehog #264, Sonic, Amy and Sally are still on their Chaos Emerald retrieval quest when circumstances of a badnik kind lead them to running into some familiar faces; Mighty and Ray! But it’s not all casual in the rainforest as a new Egg Boss called Thunderbolt makes it their mission to take out Sonic the Hedgehog. How much more can Sonic take before the negativity consumes him? Find out in “Control”: part 1. Then, Antoine and Bunnie reflect on their marriage after a rescue mission gone a bit awry in “It’s a Nice Day to Start Again”.

Written by Ian Flynn, Joey Esposito and Benjamin Bailey
Illustrated by Tyson Hesse, James Fry, Terry Austin, John Workman, Gabriel Cassata

A-WOOOOOOOOO! THE WAIT IS OVER! Prepare yourself for the terrifying debut of SONIC THE WEREHOG! “Control” Part One: Sonic, Amy and Sally venture deep into the rainforest in search of a Chaos Emerald. What they find are Mighty, Ray – and serious trouble! Will Egg Boss Thunderbolt push Sonic to the breaking point? Then, in “A Nice Day to Start Again,” Bunnie and Antoine experience the effects of the Shattered World Crisis in a very personal way! Featuring new cover art from PATRICK “SPAZ” SPAZIANTE and an “UNLEASHED” SEGA variant!

Sonic the Hedgehog #264 is out in stores and digitally this Wednesday. You can even buy it at night if you wished on the digital side, but just look out for full moons.

Source: Multiversity Comics

Preview: Sonic the Hedgehog #262

The water’s getting deep in this month’s issue of Sonic!



Uproxx has an exclusive preview of Sonic the Hedgehog #262, and the pressure’s mounting on our heroes! Sonic and his friends are facing a huge problem in Meropis; the mystic forcefield has lowered, so Dark Gaia Monsters are teeming into the city and terrorising the populace! It’s a double effort as the group needs to drive out the monsters and raise the protection, but it’s bound to be fraught with perils in “Waves of Change”: part 3. Meanwhile, Tails and his troupe have found the Chaos Emerald they were after, but the path back out isn’t all that easy as Eggman’s forces close in on them. Read the conclusion to this back-up story in “Light in the Dark”: part 3.

(W) Ian Flynn, Aleah Baker (A) Evan Stanley & Various (CA) Ben Bates
Catch some sun and ride the wave as the aquatic adventure continues in ‘Waves of Change,’ Part 3! Sonic faces a city invasion by the ominous Dark Gaia Monsters! To make it even worse, the invasion is underwater – and Sonic can’t swim! As the struggle turns desperate, will it be Amy’s mission to find the key to saving them all, or will Sonic be left to drown? Then, in ‘The Light in the Dark,’ Part 2, the Freedom Fighters find what they’re looking for – but will their own divisions bring them down? Featuring new cover art from Ben Bates and an extra-special ‘monster movie’ variant from artist T.REX!

Sonic the Hedgehog #262 will be out in comic stores and through digital formats on Wednesday 16th. Pick it up to continue the watery tale!

Source: Uproxx

Preview: Sonic Universe #65

The hunt is on for a certain individual that was unleashed during the crisis!



Comicosity has a preview of Sonic Universe 65! In this issue, Knuckles and the Chaotix have stumbled across Light Gaia, and both parties have their own reason to want to get hold of the little furball. But they’re not the only ones after him, as the Hooligans are still in there and hunting down the Chaos Emerald he has. On top of all this, the Aquatic Mines are a perilous place, even more so when you add in a few Dark Gaia Minions to the already busy fray! The story continues in “The Great Chaos Caper”: part 3.

Sonic Universe #65
Bust out your detective hats and hop on the case in “The Great Chaos Caper” Part Three: Knuckles and the Chaotix are in the heart of the Aquatic Mines—a dangerous coal pit shrouded in darkness and water. How on earth (and below earth!) can they make it out alive?! And once they do, they’ve got to chase down the unlikely Chaos Emerald thief before Nack’s team of Hooligans beat them to it! Add in ravenous Dark Gaia Monsters, and there may be too much for our heroes to handle! Featuring new cover art from Sonic comic guru Tracy Yardley and an awesome SEGA game art variant cover starring the Chaotix!
Script: Ian Flynn
Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Game Art Variant Cover Art provided by SEGA
On Sale: 7/2
32-page, full color comic
$2.99 U.S.

The issue should be out in comic stores and digitally today, so make a note to trek down to your nearest provider if you want to see the action for yourself!

Source: Comicosity

First 4 Figures Teases more of Robotnik Statue

First 4 Figures sure love their teasers!

Dr. Eggman is evidently getting closer to release, as First 4 Figures today teased a new photograph of currently-in-development classic Dr. Robotnik statue on Facebook. The last time we saw him, he didn’t look to be much more than a computer generated render, but now…

Screen shot 2014-06-27 at 13.46.19


Yep, he exists all right!

There’s still no word yet as to cost, size or even when First 4 Figures will open up the gates to pre-orders… But on evidence of the photograph above, he can’t be overly far away!

Once we know more about when Robotnik goes live, we’ll be sure to cover it!


TSS@E3 – Hands-on: Sonic Boom Shattered Crystal

Boom-3DS-20For a second opinion, please head over to SEGAbits to check out Shigs’s thoughts.

It’s felt like years since I’ve played a new handheld Sonic title that I’ve really enjoyed. Sonic Colors, Generations and Lost World have all had stages I’ve liked, but as a complete package none of them seem to be able to reach the level of the Sonic Rush titles. Unfortunately, I’m not sure if Sonic Boom: Shattered Crystal is going to change that trend, if my time with the E3 demo is any indication.

Shattered Crystal brings some really interesting ideas to the table. Instead of focusing on the typical multilayered super-fast platforming Sonic is known for, Shattered Crystal’s primary focus is exploration, with some brief speed areas in between large, expansive, almost labyrinthine areas. These stages are huge. As I was playing I constantly tried to go off the beaten path to find every nook and cranny, which often resulted in me uncovering small hidden areas. Sometimes however, I found myself on a completely new path that took me further into the game. The exploration is facilitated by the diverse cast of Sonic characters at your disposal in the game.

At the start of the game you will only have access to Sonic, with Knuckles, Tails and Sticks being made available later on. Each of these characters have their own moves that allow them to access specific parts of a given stage: Sonic can blast through these large blue blocks that block certain areas, Tails can glide on air currents that allow him to access high places and get over gaps, Knuckles can dig through specially marked areas to get around walls and access hidden areas, and Sticks can hit faraway switches with her boomerang. Between these different abilities you can solve a variety of simple environmental puzzles and explore an expansive level design that is the very antithesis of “hold right to win”. Doing that here will rarely get you anywhere, except maybe dead.


Compared to The Rise of Lyric, Shattered Crystal is much closer to a typical Sonic experience. All of the characters have a homing attack, are able to boost anywhere in the game, there are loop-de-loops, booster pads and checkpoint posts, and the overall game just feels a lot more familiar. That isn’t to say there aren’t some serious differences though. Much like the Wii U game, lives have been removed and rings now act as a life bar. It’s now possible to switch between characters on the fly, allowing you to easily choose the right character to bypass certain obstacles. Though this game feels more familiar, it is still quite distinctive in its own right.

Really, for all intents and purposes, this should be an amazing Sonic game, because it tries to correct so many complaints people have with Sonic’s side scrolling handheld affairs. In addition to being extremely non-linear, pitfalls are easy to spot in the opening stage and the game rarely moves with any serious speed. Even with the boost button the game never approaches the speed of the Rush games, which could often move too fast. So what’s my problem with this game?Unfortunately, it’s the level design and the interface.

Both the level map and character selection share the touchscreen, and players have to switch between them in order to access the different functions. In the demo, which starts with all the characters unlocked, this was a problem. In order to move smoothly through a level you need constant access to all four characters so you can quickly switch to them on the fly, but in order to make your way around the complex level design without getting lost you need access to the map screen. This game isn’t slow and methodical like other Metroidvania type games: there is constant movement and action here, and this game is at its best when you’re able to move through stages seamlessly. This interface results in awkward pacing and frustrating stop and go gameplay.


When I first played the demo I preferred to keep the lower screen on the character selection screen, but I quickly found myself becoming lost and going in circles to the point where I was growing increasingly frustrated. So I switched to the map screen and thought my problems were solved….until I began to run into a constant flow of obstacles that required different characters, a few of which I didn’t realize were there until it was too late, causing me to fall to a lower area and forcing me to make my way back up. So I found myself constant having to switch between screens twice with many of the obstacles I encountered in order to ensure I always had access to the map screen and didn’t become lost again.

As an experiment, on the final day of E3 I attempted to run through the demo with just Sonic as my character. Since Sonic is the only character available at the start of the game, I thought that perhaps I might be able to blast through the whole demo as Sonic and enjoy a more seemless experience. Unfortunately, I couldn’t find a Sonic only path, so it seems that all of the characters will be needed to traverse through at least some stages in the game.

As a huge fan of Metroid, I would love to see a Sonic game like this actually work. The most painful part about this is that I feel it almost does. I feel like there is a great game here, hidden behind a frustrating interface that makes exploration and puzzle solving more of a chore then it should be. Interface aside, there are so many parts of this game that work! The level design feels like it could yield endless possibilities and I found myself constantly torn between which way I should go since I wanted to see as much as I could in the small amount of time I would have with it. I love that feeling, and the great thing is that after three playthroughs I know I haven’t seen everything in that one single stage.

The rivals race with Sticks is also a lot of fun. It’s probably the closest this game comes go traditional Sonic, with loads of ramps, loops, Mobius strips and straight-aways. You can go nuts with the boost button here, and let me tell you that in terms of physics this is probably the best handheld Sonic has felt in a long time. The characters feel like they have weight again, rather than hollow plastic action figures come to life. It feels like momentum kind of means something here, too. Finally, there’s also a 3D tube level, which adds a nice bit of behind the back 3d excitement to the proceedings. It’s nothing spectacular, but it was fun.


After five years worth of E3s, there are three things that can usually be fixed between the demo and the final product: interface, controls, and minor graphical issues like frame rate and texture pop-in. These demos are always examples and works in progress, and I’ve seen these issues be fixed before. This game’s two major problems are its interface and framerate (which fell well below 30 frames for a sizeable portion of the demo), so this game could certainly still be a lot of fun. Personally, I’d like to see the character screen either integrated with the map screen, or mapped to the d-pad like it is on the Wii U version. I found myself preferring to control the game with the analog stick, since the game feels like it was made to work well with analog control. Alternatively, character selection icons could be relegated to one side of the map screen, so they can be accessed quickly there.

Provided Sanzaru finds a solution to this issue, this could be one of the best side scrolling Sonic games in years. If they don’t, this may unfortunately continue the string of mediocre handheld titles that the Sonic series has been left with since they were tied into the console releases. Either way, we’ll find out when the game is released in November.

Preview: Sonic the Hedgehog #261

The waters begin to boil over in this month’s issue!


Tensions are rising in Meropis, and Uproxx has an exclusive preview of the next part of the undersea adventure. Coral has been approached by the royal guard for her failure to reincarnate the ancient chao, so Sonic and Amy go with her and Razor to confront the rulers of the underwater city. But can they win over the government when friction is at an all time high? And what of the Dark Gaia Monsters lurking outside? Find out in “Waves of Change”: part 2. Meanwhile, Sally, Antoine and Tails continue their mission for a Chaos Emerald within Eggman’s base in “Light in the Dark”: part 2.

(W) Ian Flynn, Aleah Baker (A) Evan Stanley & Various (CA) Matt Herms, Tracy Yardley
Dive into the action in ‘Waves of Change’ Part Two! Sonic, Amy, and Rotor-in the deep sea and in deeper trouble! When their new friend Coral has run afoul of her government, will Sonic and the Freedom Fighters stand by her side? Or will they risk becoming fugitives? Then, in ‘The Light in the Dark,’ Sally’s simple raiding plans take a turn for the worse! Featuring new cover art from Sonic superstar Ben Bates and a hilarious new ‘Is it Summer Yet??’ Variant cover by Tracy Yardley! and Matt Herms!

Sonic the Hedgehog #261 is out digitally and in stores this Wednesday. Drown yourself in the experience by picking it up!

Source: Uproxx

Preview: Sonic Universe #64

Away from the zoo lane, we have a scuffle between the detectives and the thieves.


To start June off on the comic front, Multiversity Comics have a preview of Sonic Universe #64. Knuckles and the Chaotix find themselves getting into fisticuffs with the Hooligans. While the scuffle for the Chaos Emerald is going on between the teams on opposite sides of the law, tensions are raised for both sides on all fronts. Meanwhile, Knuckles has his own mission to take care of, and he (with the trio) eventually finds something he didn’t expect. What is this light amongst the darkness? Find out in “The Great Chaos Caper”: part 2.

Knuckles and the Chaotix are back in action! “The Great Chaos Caper” Part Two: It’s hijinks and high explosives galore with Knuckles caught in the middle of all the action! The Chaotix and the Hooligans are falling all over each other to get to a Chaos Emerald – the key to saving (or dooming) the world! It’s up to Knuckles to power through the madness and complete his own mission and, in his travels, you’ll never believe who he finds! Featuring new cover art from Tracy Yardley and a rad red SEGA Variant cover!
Script: Ian Flynn
Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley
Game Art Variant Cover Art provided by SEGA
On Sale: 6/4
32-page, full color comic
$2.99 US.

Sonic Universe #64 will be available to purchase in comic stores and on digital formats this Wednesday. Get your copy and follow along with the intrigue!

Source: Multiversity Comics.

Preview: Sonic the Hedgehog #260

We’re under the sea, but is the situation better down where it’s wetter?



Here in the sunny UK, the weather has been rather hot recently, so a dip in the water is warranted. Comic Book Resources have released the preview for Sonic the Hedgehog #260, and what better way to kick off the summer of the Sonic comic, then, than to have a whole new adventure under the ocean waves! Sonic, Amy and Rotor are sent out to search for a Gaia temple, when they are called upon by an undersea civilisation to help them. What new faces will we meet there, and what’s going on deep down beyond the Dark Gaia monsters popping up and beginning to attack the area? Find out in “Waves of Change”: Part 1. Meanwhile, Sally, Nicole, Antoine and Tails are starting their little mission into an Eggman base, in the search for a much-needed Chaos Emerald in “Light in the Dark”: part 1.

Journey under the sea with Sonic the Hedgehog in the first chapter of an EPIC new SAGA! “Waves of Change”: Part One – What could be worse than a world shattered to pieces? How about dark monsters rising from the abyss?! While Sonic and the Freedom Fighters race to find the Chaos Emeralds and Gaia Temples, Sonic ends up discovering a whole new world of adventure deep beneath the waves! But will those he encounters prove to be friend or foe? Then, in “Light in the Dark”: Part One – Sally, Nicole, Tails and Antoine venture into the Eggman’s latest grab for power to retrieve a desperately-needed Chaos Emerald! Featuring all-new cover art from superstar artist Ben Bates and a special SONIC VERSUS variant cover from Sonic artist Evan Stanley!
STORY BY: Ian Flynn, Aleah Baker
ART BY: Evan Stanley, Jennifer Hernandez, Terry Austin, Gabriel Cassata, Matt Herms, John Workman
COVER BY: Ben Bates, Evan Stanley, Jack Morelli
PUBLISHER: Archie Comics
RELEASE DATE: Wed, May 21st, 2014

Sonic the Hedgehog #260 should be out digitally and in comic book stores May 21st. Pick up the issue and start on your maiden voyage into the depths!

Source: Comic Book Resources

Preview: Sonic Universe #63

You know us, the Sonic Stadium, and we’re going to Pumpkin Hill. You ready?



It’s Knuckles’ turn to shine in Sonic Universe #63, and IGN has a sneak peek into the pages. As Angel Island goes completely haywire in the wake of the shattered crisis, Knuckles entrusts the island to a friend as he’s guided to find a solution by a mysterious voice. He won’t be alone on this hunt though as the Chaotix, sent on a mission for a Chaos Emerald by princess Sally, join him for the ride. Mysteries await as the four of them explore around Pumpkin Hill, whether the danger be from undead spirits or Dark Gaia monsters. And there may be even more lethal surprises out for the Chaos Emerald beyond that! This is “The Great Chaos Caper”: part 1.

BRAND NEW STORY ARC! Fly high above the clouds with Knuckles and the Chaotix in “THE GREAT CHAOS CAPER: Part One”! Knuckles the Echidna has been tasked by a mysterious force to fix the shattered planet – but when the Dark Gaia monsters emerge from the world’s core, our hero finds himself in a fight for his very life! Luckily the ever-adventuring Chaotix are around to lend a hand, hired by Princess Sally to gather the all-important Chaos Emeralds. But wait, who’s that lurking in the dark? New characters, new lands, and the return of some familiar faces await you in this new storyline with interior and cover art from Sonic artist supreme Tracy Yardley! Plus a special CHIBI variant cover from Ryan Jampole!
Script: Ian Flynn | Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley | Chibi Variant Cover: Ryan Jampole
On Sale: 5/14 | 32-page, full color comic | $2.99 US

Sonic Universe #63 is out now digitally, and should be out in comic stores May 14th. Don’t let them get to you, just go creep to your nearest provider!

Source: IGN

Preview: Sonic the Hedgehog #259

The train service gets feisty in the latest issue of Sonic the Hedgehog!



The conclusion to this whistle-stop mission is due at the station, and Uproxx has a preview of it available. Sonic has managed to successfully locate Dr. Chuck and Professor Pickle, but all is not going to be smooth-sailing from here; E-106 Eta is on the attack, and Sonic is the primary target for elimination! The others still have the Badnik horde to contend with while supporting Sonic, and they’re going to have to take the fight by train and sky. Can the Freedom Fighters keep the two curmudgeons safe from the hands of evil? And just what is Dr Eggman’s ulterior motive for this particular  journey? Find out in “The Chase”: Part 2.

The brand new world of Sonic the Hedgehog barrels ahead at breakneck speed with “The Chase” Part Two: Sonic fights for his life against a NEW terrifying super-badnik! Just to make matters worse, they’re battling on an out-of-control train! With Dr. Eggman waiting at the depot, Sonic’s in a fight against time – and killer robots! Featuring high-speed cover art from Sonic artist supreme TRACY YARDLEY plus an exclusive SEGA game art variant!
Script: Ian Flynn
Art: Evan Stanley, Terry Austin, John Workman and Steve Downer
Cover: Tracy Yardley
Game Art Variant Cover art provided by SEGA with Vincent Lovallo
On Sale: 4/23
32-page, full color comic
$2.99 US.

Sonic the Hedgehog #259 is out now digitally and should be out in comic stores this Wednesday. Like Sonic Universe #62, it is one of the issues that is part of the After the Credits initiative, which means that there’s a different ending in each version of the comic. Check out both the standard and variant for the full picture!

Source: Uproxx

Preview: Sonic Universe #62

The mission in space comes to an explosive end in this month’s issue!


We’re at the end of our look into the dilemma in space, and Comicosity has a preview of Sonic Universe #62 in preparation. Shadow, after revenge for what the Black Arms have done to him in the rest of the arc, is now confronting Black Death directly in a fight that neither will want the other to be able to walk away from. It’s sure to be a no holds barred beatdown! Meanwhile, the rest of team Dark and the Spider Troupe are finishing up their business on the Black Comet to escape the weapon. But to get to safety, they’ll have to get through Eclipse and the other Black Arm troops first. How will they fare? That aside, how will Eclipse’s sanity fare?  Belt up and find out in “Shadow Fall”: Part 4.

The EPIC CONCLUSION to the alien-smashing saga starring Shadow the Hedgehog IS HERE! “Shadow Fall” Part Four: Shadow vs. Black Death – for the fate of the world! Who will walk away alive? Who won’t make it to see a new day? Meanwhile, Rouge and Omega desperately try to save their G.U.N. comrades as Eclipse hunts them down! All this with a ticking nuclear time-bomb in the background! Don’t miss the pulse-pounding conclusion! Featuring new cover art from Tracy Yardley and a special “CGI” variant by newcomer Sonic superstar Rafa Knight!
Written by Ian Flynn
Art by Jamal Peppers, Jim Amash, Jack Morelli, Matt Herms
Published by Archie Comics
Release Date: April 16, 2014

Sonic Universe #62 is out digitally, and comes out in comic stores today. There’s a little extra as well; there’s a different ending depending on whether you get the standard cover or the variant cover. Be on the look out for both if you want all the tantalising teases!

Source: Comicosity

Preview: Sonic the Hedgehog #258

It’s time to save valuables from the loose caboose in this month’s issue of Sonic the Hedgehog!



The Archie comic blog gives a heads-up on the latest stop in the heroes’ escapadaes, and even the ground they stand on is moving at breakneck speed! In this issue, the Freedom Fighters take on one of Eggman’s dreaded bullet trains when they find out that it’s carrying two very important hostages; Professor Chuck and Professor Pickle. They’ll have to work as a team if they want to put the brakes on this nefarious scheme, but tricks and traps lay in wait for them on board, including a new threat who won’t ask for their tickets nicely. Grab your luggage and all aboard for “The Chase”: part 1.

The SHATTERED WORLD CRISIS continues! “The Chase” Part One: Uncle Chuck and Professor Pickle–CAPTURED by the nefarious Dr. Eggman! It’s up to Sonic and the Freedom Fighters to secure the precious kidnapped cargo from the Egg Train! But they’re going to be in for the surprise of their lives when they discover that there are more than just badniks guarding it! Featuring a special CGI “Return of Princess Sally” variant cover by Rafa Knight!
SCRIPT: Ian Flynn
ART: Evan Stanley, Terry Austin, John Workman and Steve Downer
Cover: Tyson Hesse
Return of Princess Sally Variant cover: Rafa Knight
Shipping Date: 2/26
On Sale at Comic Specialty Shops: 3/12
32-page, full color comic
$2.99 US

Sonic the Hedgehog #258 is out now on digital formats and in comic stores. You have no excuse to miss the ride!

Source: Archie Comics

Preview: Sonic Universe #61

It’s comrade against comrade as stakes get pushed further in this month’s issue of Sonic Universe!


We jump back to the new Black Comet for this month’s issue of Sonic Universe with a preview from Comic Book Resources. Shadow has been brainwashed by Black Death and is currently doing his bidding in trying to take out the rest of team Dark. How can Rouge and Omega snap him out of it when the Black Arms have such control? More importantly, how will they able to stand their ground when the Ultimate Lifeform is aiming to eliminate them? Meanwhile, the Black Arms are also making a move on securing a nuclear weapon, and Eclipse is at the forefront of the attack on G.U.N. How much closer will they get? Find out in “Shadow Fall”: Part 3.

“Shadow Fall” Part Three: Shadow – agent of the brutal Black Arms?! It’s up to Rouge and Omega to bring their former friend to his senses – if he doesn’t destroy them all first! Meanwhile, the vicious alien race have stolen G.U.N.’s tactical nuclear device for – and that can only spell trouble! Will Team Dark survive the mission with the deadly and devious ECLIPSE lurking in the shadows? Find out in the penultimate chapter to this expansive space epic, featuring cover art from Tracy Yardley! and a special SEGA variant cover!

The issue is due out February 26th for digital media, and will be out in comic stores soon after. In the meantime, the preview pages for the conflicts are below!

Sources: Comic Book Resources, Comics Continuum (for the covers which were not present in the CBR preview)


Preview: Sonic the Hedgehog #257

It’s a rescue mission in Station Square in this month’s issue of Sonic the Hegdehog.


Comic Book Resources has the preview pages for Sonic the Hedgehog #257. In this issue, the Freedom Fighters engage on their first mission in the context of the soft reboot. Following on from the Countdown to Chaos, havoc has already hit Station Square (isn’t it always under some havoc though?) and the Freedom Fighters go out to help everyone in the city. Learn more about the new team dynamic in an applied context. Also find out what effect the memory jolts had on their work. Meanwhile, Eggman is hatching a new scheme and it’s going to be big…and perhaps involving cucumber sandwiches. This is “Damage Control”.

The “COUNTDOWN” is over, the “CHAOS” has just begun! “Damage Control”: The shattered world is causing chaos everywhere, and Station Square is about to implode! Sonic and the Freedom Fighters must spring into action to save the day, unless someone beats them to the punch. Cue: Dr. Eggman. Will the evil doctor be the one to save the world? Or will his newfound power give him ultimate control? If the ending to issue 256 left you breathless, you cannot miss the next chapter in the ALL-NEW saga of Sonic’s comic adventures! Featuring a special wrap-around cover by Rafa Knight and Variant art from Lamar Wells!

The issue is already out digitally and should be out in comic stores February 12th. Check out the aftermath of the countdown here!

Source: Comic Book Resources

Preview: Sonic Universe #60

The adventure in space continues in this month’s issue of Sonic Universe!



We have a preview for Sonic Universe #60 courtesy of Den of Geek. Our journey into Black Arms territory continues this month as team Dark and the military venture deeper into the Black Comet. Rouge and Omega have been left with the Spider troupe to get to the heart of it all and stop the alien menace with whatever force necessary as they get assaulted by the enemies. It’s not all fun and games for Shadow either when his scouting leads him into the company of Eclipse the Darkling, self-proclaimed “brother” of Shadow who seems…cheerfully keen on bringing him to their side. It’s both brute force and mind games in “Shadow Fall”: Part 2.

Shadow and Team Dark versus an invading alien army! “Shadow Fall” Part Two: The mission to save humanity is falling to pieces!  With Rouge, Omega and G.U.N. are on the run from murderous aliens and Shadow battling for his life – and his free will – against the malicious Black Death and Eclipse, the world is running out of time! Loyalties are tested, aliens are blasted, and NEW characters make their debut in this space-faring new issue! Featuring cover art from Tracy Yardley and an Alien Invasion Variant from Vincent Riley (Native Drums).
SCRIPT: Ian Flynn
ART: Jamal Peppers, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley, Jim Amash and Matt Herms
“Alien Invasion” Variant cover by Vince Riley
On Sale at Comic Specialty Shops: 2/5
32-page, full color comic
$2.99 US.

Sonic Universe #60 is out now digitally and should be out in comic stores this Wednesday. Don’t miss the second part of this otherworldly adventure!

Source: Den of Geek!

Preview: Sonic The Hedgehog #256

The countdown is nearly over, and it’s sure to end in a bang!

sth_256-0After the crossover threw Sonic’s world into disarray, Sonic and Tails have been fighting to solve the mystery of the changes at hand. Now, with all of the Freedom Fighters on their radar (and Amy back on their ground by means of Pirate Plunder Panic), the final piece to that small puzzle can be put into place as the end of the first main arc of the reality shift approaches. But there’s far more at stake, with Eggman on the assault with his deadly servant Metal Sonic, and a whole world is on the frizz…or maybe even more is in danger! Get ready for a blast with a five page preview of “Countdown to Chaos”: Part 4.

It’s the dramatic conclusion to the epic “Countdown to Chaos” SAGA! In Part Four, it’s a race against time as the countdown reaches its thrilling end! Metal Sonic is out to kill Sally and the Death Egg II has launched—things are not going well for our true blue hero! Can he and Tails get to the Aquatic Ruins Zone in time to save the day? And what horrifying discovery awaits Dr. Eggman? You definitely won’t want to miss this earth-shattering climax of the storyline that shook the Sonic comic books to the core! Featuring the final adjoining cover in the series from artist Ben Bates, and a special “end of the world” variant cover from Tracy Yardley!
Script: Ian Flynn
Art: Jerry Gaylord, Terry Austin, John Workman, and Steve Downer
Cover: Ben Bates
End of the World Variant Cover: Tracy Yardley!, Phyllis Novin and Dustin Evans
On Sale at Comic Specialty Shops: 12/31
32-page, full color comic
$2.99 US.

Although it didn’t come out on the intended date quoted, it has hit the digital comic stores on January 7th, so you can download the conclusion and see it unfold for yourself!

Source: Archie Comics


Preview: Sonic Universe #59 Out Now

After saying farewell to nautical adventures in another dimension, it’s time see what’s happening closer to home…in space!


Sonic Universe #59 starts off our first look at team Dark in the new world. They can’t even get a moment’s rest as the impending invasion of the newly reformed Black Arms looms. What’s changed for our anti-heroes? How did the villains manage to recover from their last beat down? And what mysteries lie within the new Black Comet? Start the journey with a five page preview in anticipation of the release of “Shadow Fall”: Part 1.

BRAND NEW STORY ARC! Jump aboard the action as we begin the “Shadow Fall” saga! Team Dark is sent into the deep, dark depths of space to stop the approach of – the Black Comet?! It hasn’t even been fifty years! The Black Comet is home to an evil, violent race of aliens known as The Black Arms, but the Black Arms were defeated months ago—so who are these new alien invaders inhabiting the comet sent to consume the earth? And what sinister new villain awaits Shadow in its depths? You cannot miss this gritty, alien-blasting new storyline with art from Jamal Peppers, and cover art from Tracy Yardley! Plus a killer SHADOW variant cover from T. REX!
Script: Ian Flynn
Art: Jamal Peppers, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley! and Steve Downer
SHADOW Variant Cover: T.Rex
On Sale at Comic Specialty Shops: 12/18
32-page, full color comic
$2.99 US.

The comic was officially released physically and digitally December 18th, so you can get your copy of this first foray into the dark unknown from your local comic shop or through digital comic providers right now!

Source: Archie Comics

Get a Free Preview of Mega Man #24: Worlds Collide!

7abbfd230d486da96b424aa323ab65f8For anyone who’s been following Archie Comics’ Sonic/Mega Man crossover, you can now treat yourself to a free digital preview of the upcoming Mega Man #24: Worlds Collide!

Get your first look at the crossover event of 2013 here! Before worlds collide in Mega Man #24, check out this digital-exclusive FREE preview! Get a recap of the events leading up to the crossover, see some amazing upcoming covers by Patrick “SPAZ” Spaziante, and get an exclusive first-look at some of the interior artwork from Mega Man #24! Get ready, folks-it’s Blue times TWO!

All you have to do to get your hands on the preview is to register on the Comixology site, add the preview to your basket, and proceed through the checkout! Easy peasy!

Source: Comixology

ONM Previews Sonic Generations 3DS, Review in Next Issue

The UK’s Official Nintendo Magazine has previewed the Nintendo 3DS version of Sonic Generations in their latest issue and within it are a few details about physics, Casino Night Zone and the Metal Sonic Rival challenge.

* Regarding Classic Sonic’s physics, the magazine says “The Mega Drive physics are more or less spot-on, and far better than they were in recent WiiWare release Sonic 4.”
* According to ONM, Classic Sonic’s Casino Night Zone music is “slightly modernised but for the most part it’s faithful to the ditties from the older games.”, while the remixed Modern Sonic version is “bursting with saxophone solos and various other musical flourishes.”
* The Metal Sonic boss battle is a race to reach the end of the level before he does. ONM says “It reminds us of the two-player mode in Sonic 2 and it’s a fun, challenging stage.”

ONM will have a review of the game in next month’s issue, which is due out in UK stores November 17th. To read their full preview, pick up their December issue at your local retailer now for £3.99.

Nintendo TV News’ Sonic Generations Preview Now Scheduled For October 28th

You may remember we reported September 9th that UK Wii Nintendo Channel show Nintendo TV News announced that they would have an exclusive preview for the Nintendo 3DS version of Sonic Generations in their then next episode on September 23rd. Well, that preview never came and has been missing since with no word of when we can expect it. That is, until today.

At the end of today’s show it was announced that next Friday’s show on October 28th will now feature their Sonic Generations 3DS preview as well as an interview with Sonic Team head Takashi Iizuka. Let’s just hope the show airs as planned this time. We’ll pass on any new information revealed in the episode.

Source: Nintendo TV News

NintendoWorldReport Previews Sonic Generations 3DS, 9 Mins of Gameplay


NintendoWorldReport has posted their impressions of the Nintendo 3DS version of Sonic Generations online after some hands-on time with many of the stages in the game, including the Emerald Coast and Radical Highway levels. The website says both of these Dreamcast era stages translate from the TV screen to the smaller 3DS screen very well, and overall, they seem pretty positive about the game, though they don’t think it will top Sonic 3 & Knuckles.

NWR has also shared nearly 9 minutes of gameplay footage from the New York Comic Con demo, which we have embedded here.

To check out NintendoWorldReport’s preview, head over to their website.

Got a news tip? Send it in to, or via Twitter at @Shadzter and we’ll credit you for the find.

CNET’s Sonic Generations Video Preview Shows Lots of New Gameplay Footage


SEGA’s Aaron Webber (aka RubyEclipse) stopped by at CNET recently to demonstrate the PS3, Xbox 360 and PC version of Sonic Generations on their preGame show, and to answer questions about the game. The video preview includes new gameplay footage of both Classic and Modern Sky Sanctuary Zone and Seaside Hill stages, as well as another playthrough of the Death Egg Robot boss.

Do you like what you’ve seen of Sky Sanctuary Zone and Seaside Hill? Share your thoughts in the comments section below.

Source: CNET

Thanks to Anon7906 for the YouTube upload and thanks to STrainer for the link to said video!

Got a news tip? Send it in to, or via Twitter at @Shadzter and we’ll credit you for the find.

Gaming Clerks’ Sonic Generations Preview Shows Death Egg Robot Boss


German gaming website Gaming Clerks has released a nearly 12 minute long video preview of the PS3, Xbox 360 and PC version of Sonic Generations. In the video we see another playthrough of Classic Sonic’s Sky Sanctuary stage, as well as Green Hill Zone. Most interesting, though, is what we see at the 08:50 mark – the previously teased Death Egg Robot boss battle.

Check out the footage while you can, as we don’t expect it to stay on YouTube for long if SEGA sees it.

Thanks to BlueHedgehog92 at the SSMB for the heads up!

Got a news tip? Send it in to, or via Twitter at @Shadzter and we’ll credit you for the find.

Sonic Generations 3DS: New Preview Confirms Multiplayer Exclusive Levels, Emerald Coast & Shadow

A new Tokyo Game Show 2011 preview of the 3DS version of Sonic Generations from Capsule Computers has confirmed that the above screenshot released last month is from Emerald Coast. Shadow the Hedgehog is confirmed to be a rival in the 3DS version, too. Their preview also reveals that the game’s multiplayer mode will feature exclusive environments, though they didn’t give any examples.

After playing the demo, Sega let me have a second hands on play of a level Emerald Coast as it’ll be in the finished game. In each level you can play as either ‘new’ or ‘old’ bringing two very distinct feels to the same level. As some may know, Emerald Coast is a level from the Dreamcast version of Sonic, Sonic Adventure, which has now been redesigned into a 2D platform based level. After playing through the game twice, It’s apparent that there is an emphasis on the game as a platformer, rather than just a speed based game where you race through. A few other features included in the game will be the use of Shadow as a rival, and exclusive environments for two player verses mode. Sonic Generations will be released for the 3DS, PS3 and Xbox360

You can read the full preview at Capsule Computers.

Thanks to Neon at the SSMB for the heads up!

Got a news tip? Send it in to, or via Twitter at @Shadzter and we’ll credit you for the find.

Sonic Generations: More Rooftop Run Details

A Sonic Generations preview from Digital Spy and SEGA’s latest batch of screenshots left us wondering if Sonic & Knuckles‘ Flying Battery Zone would feature partially within the game’s Rooftop Run stage. Now, thanks to a new preview from PlayStation Universe, we know that is not the case.

Before we talk about Classic Sonic, I want to clear something up. Other previews have been vague on what happens at the end of the Classic Sonic version, and some fan sites have suggested that you may see other old levels within levels due to this. This is simply untrue in Roof Top Run, which we’ll explain in due time.

The preview then goes on to detail exactly how the section with the airship plays out.

Due to the amount of classic and even modern levels that Sonic Team has not been able to directly include in the game, recreating all these stages from scratch for each Sonic allows them to take inspiration from other sections. In City Escape and Roof Top Run, Classic Sonic sees the return of the floor springs from Sonic 2 (the ones where you run over them and they cause Sonic to spring up and do a barrel roll in the air), and a platforming section reminiscent of the boss in Labyrinth Zone of Sonic 1 awaits the Blue Blur as he makes his way up the Clock Tower.

Some Sonic fans may remember you had to do this with the Werehog in Unleashed, but let us assure you, it is nowhere near as frustrating or fiddly. Once at the top, the “airship” is in range, and you rev up a Spin Dash to go into it, only to exit it a moment or so later, the camera tracking Sonic from outside the airship as he zips around it from left to right, implying he’s damaging it as he goes. As he steps onto a platform at the base of the airship, he sprints towards the goal post in a set piece based on the bombing run in Sonic 3’s Angel Island Zone.

It certainly sounds like an interesting set piece. Hopefully we’ll see footage of it soon at any of the various upcoming gaming events Sonic Generations will be playable at in the next month.

Source: PlayStation Universe

E3 2011: Sonic Generations Preview

Last year, Takashi Iizuka separated the Sonic fandom into classic fans and modern fans, claiming you couldn’t please both. A year later, one of Iizuka’s own creations looks like it will prove this statement false.

This is it. If Sonic Colors could qualify as a dessert, Sonic Generations is definitely looking to be the main course. The HD graphics are beautiful, better then Unleashed. The physics in the classic game play are nearly dead-on, with all the momentum of the classics intact. Modern Sonic’s levels are as fast as they were in Unleashed, without any pesky QTE sequences getting in the way. As awesome as Sonic Colors was, I can’t help but believe that any disillusioned Sonic fan who still believes Sonic is still down in the trash of the gaming industry will finally see this game as his redemption.

Graphically, Generations is a veritable tour de force of color and style. The art style of Green Hill shines through vividly here. The flowers and rocks and green checkerboard grass are all how you remember them, except this time rendered in stunning fully 3D HD polygons. It’s great to see the classic style of the old games rendered so well here. On top of these beautiful graphics, Sonic Generations is also the first game to be rendered in eye popping 3D across all platforms! That’s right, the 3DS version isn’t the only one getting the 3D treatment. Both the PS3 and the Xbox versions will be capable of displaying in 3D. The 3D effects aren’t terribly noticeable during classic Sonic’s game play, but during the speedy sections of modern Sonic’s level the 3D really pops. Things aren’t all rosey with the visuals though. Much like the Sonic Colors E3 demo last year, this demo does have a rocky frame rate. The game can become really choppy at times. Hopefully this issue will be resolved by the time the game arrives in stores this holiday.

Despite the funky frame rate, the game is still incredibly fun to play. Classic Sonic’s game play is likely to be the biggest crowd pleaser. I’m happy to say I tried all the tricks Brad told me about for Sonic 4 last year, and the results were good. Unlike Sonic 4, Sonic Generations’ Sonic does not stop dead in his tracks or in mid air when the player stops pushing forward on the controller. Sonic cannot stroll up inclines, nor can he stand on walls or in loops. Gravity will push you down hard if you don’t gather enough momentum.

That being said, classic Sonic still moves way faster than he did in the Genesis games, and the level design itself is a bit different. There are still a lot of bumpers that bounce you around in some places, but there is not one booster pad in site. There were many diverse paths to try as well. It’s not an exact replica of the classic Genesis games, but it still acts as a nice, effective homage.

Modern Sonic game play is as you’d expect: really fast, very boost centric, and incredibly hectic. Modern Sonic’s version of Green Hill is a fun level, and it’s certainly well designed. Those disappointed with Sonic Colors being a mostly 2D game will be happy to know that at the very least the Green Hill stage is more 3D then it is 2D.

All in all, Sonic Generations is shaping up to be even better then Colors, and something that should finally please retro fans and modern fans alike. This game does indeed outdo Sonic 4, Sonic Unleashed, and Sonic Colors in on fell swoop, if this stage is any indication. Hopefully, this game won’t hit any pot holes along the way, such as the sudden revelation that classic Sonic is murdered and replaced by a jealous Bubsy the Bobcat half way through. Fingers crossed, people!

Sonic 4: Casino Street Zone Trailer, Screens & Preview


Joystiq has revealed a new trailer for Sonic the Hedgehog 4: Episode 1‘s Casino Street Zone. The trailer shows new sections that see Sonic platforming across playing cards and also running across paths of them that appear in front of him one by one. These sections are presumably from Act 2 and replace the old build’s version of the Act, which was solely about score attacking on a pinball table, something that a lot of fans who saw the leaked build didn’t react well to.

Joystiq also released a preview of the zone along with the trailer. In the preview, Joystiq’s David Hinkle explains that this stage won’t be accomplished by just charging straight through the zone, there is more involved than that.

Sure, there are some Badniks sprinkled throughout, but navigating through the neon-lit gambler’s paradise poses several threats to Sonic. Not every situation can be conquered through brute force; it’s navigating the terrain and calculating the next step on the fly that got me through all three acts.

SEGA’s Ken Balough was also on hand to introduce the zone and spoke to Joystiq about balancing the number of enemies with the traps already set throughout the stage.

“When it came to each of these levels, we toyed with the idea of how many enemies would be overwhelming to the player. The enemies that we do have in it work really well for the Zone — like the enemies with the shields that Sonic kinda pings off of. Considering that there are a lot of other traps in the environment, those kind of things can really set the player off and kill them, but the fact that you might be running incredibly fast and hit one of the Badniks with the shields and it springs you back, it may end up throwing you back into a trap that you thought you had escaped from. So those ideas, we definitely wanted to toy with, but we wanted to achieve a balance, where the environmental mechanics stood out as much as the enemies so I think we struck a good equilibrium here, but, obviously, it’s up to the players to tell us what they think.”

Hinkle also talks about the cannons, which return from Sonic 3 and explains how the new playing card gimmick works and the bonuses it offers:

The aforementioned cannons play the biggest role in Casino Streets Zone and are gradually introduced throughout the prior Acts. It’s simple: Sonic hops into a cannon; you aim the cannon; and Sonic is blasted out. Rings indicate the best trajectories, but later on the game leaves it to you to make that call.

The benefit to finding these alternate pathways is obviously collecting more stuff, but throughout the level there are cards that Sonic can touch and flip around. The quicker you flip them, and the more of them you flip, gives Sonic a chance to match up cards. Get three Sonic heads and you’ve got yourself another life, for example. It’s only a matter of finding these pockets of cards and touching them.

Five screenshots of the zone were released too, which you can check out below:

Thanks to Woun at the SSMB for the heads-up and YouTube conversion!