Disclaimer:The views in this piece may not reflect the views of TSS or other writers on the staff team. The intention of The Spin is to promote debate and discussion of an issue or something that’s happening in the fandom or the world of Sonic.
2010 was the year Sonic the Hedgehog came back.
Yes, we all heard the stories about how the franchise had declined not long after the jump to 3D, how gaming news outlets and critics even now would begin their pieces with some variation of “Sonic has had a rocky history,” and how every new Sonic game released around the “dark ages” period couldn’t shake off the dreaded “Sonic Cycle.”
A new Sonic game has been revealed! Well, not exactly new, but still!
Joining fellow Genesis favourites Super Hang-On and Space Harrier in Japan, the one, the only, and the original Sonic the Hedgehog is coming to its native Nintendo 3DS eShop on May 15th of this year!
To be released as a 3D Classic, Sonic 3DS features the ability to play the original game with three dimensional depth, customizable controls, and the ability to toggle between the Japanese and “Overseas” versions, and Mega Drive 1 and 2 sound formats, as reported on Sonic Retro. Like the upcoming Taxman/Stealth remastered iOS version, players are also given the option to play the game with or without the Spin Dash.
A price is set for 600¥, and there is no confirmation of a Western release at this time.
SEGA has announced at GDC 2013 that the classic Mega Drive title that kickstarted their mascot’s career Sonic the Hedgehog will be released for iOS and Android in April. The game will cost $2.99, run at 60FPS and will include a new time attack mode, widescreen support and a completely remastered soundtrack. Android Police reports that Sonic the Hedgehog 2 is also planned for release on Android too, but SEGA didn’t give any details.
Christian Whitehead, who made the recent Sonic CD port, made this tweet to a follower on March 23rd. (Thanks, TimmiT)
Those feels, I’m preparing a build for GDC and I won’t even be there.
SEGA Europe has officially dated the upcoming Sonic Adventure 2 HD port for October 3rd on PSN and XBLA in Europe, one day after the game is released on the US PS Store. The XBLA date is a little odd given that SEGA of America announced an October 5th date for the XBLA version in the US and how Xbox Live updates worldwide, and usually on a Wednesday. Could SOA have made a mistake?
In other news, a PC version has been officially confirmed, but the release date for that platform is unfortunately ‘TBC’. Once a release date is divulged we’ll let you know. With today’s news, SEGA has also released some artwork, which you can view below in our gallery.
Xbox Live’s Major Nelson has just posted the latest Xbox Live Marketplace release schedule detailing all games and other items being released over the next couple of weeks. Among them are Sonic Adventure 2 Avatar items planned to be released June 5th, which, conveniently, is when E3 begins. Could SEGA be planning to unveil an Xbox Live Arcade port of Sonic Adventure 2 soon?
The Dreamcast classic was featured in a leaked list of XBLA games back in early April, and as you may recall, that list outed Harmonix’s Rock Band Blitz game before it was announced.
We’ll keep our eyes open for any further developments.
UPDATE: Harmonix has just announcedRock Band Blitz for XBLA and PSN. The list is now looking more credible. Thanks, Cola and Aptiva!
What is believed to be a leaked list of upcoming Xbox Live Arcade games has appeared in a post at popular forum NeoGAF. Many already announced games are featured in the list, like Sonic the Hedgehog 4: Episode 2, but there are some unannounced games, including Sonic Adventure 2 and Rock Band Blitz. The first Sonic Adventure game is already available on XBLA, so it would only make sense to re-release the sequel, too. As for Rock Band Blitz, Harmonix has recently stated that they are planning to announce their next game at PAX East this week, so could this be the new game?
The credibility of this list will rest on Harmonix’s announcement. We’ll let you know of any further developments.
Three new videos of the Xbox Live Arcade version of the upcoming Sonic CD port have hit the net courtesy of YouTube user The360Preview. In the above gameplay preview video we can see an option for the US soundtrack, which is kind of odd considering SEGA had previously stated that there were copyright issues with those tracks, but Christian Whitehead has confirmed over at Sonic Retro under his online tag ‘The Taxman’ that the US soundtrack is indeed present in this port.
Haha far out, not exactly sure how this was filmed and by who (PartnerNET strikes again)?
But yes, oh ye of little faith. US soundtrack is in, and also loops seamlessly like the JP version in this game.
Microsoft has sneakily put up an Xbox Live product page this week in the US for SEGA’s upcoming Sonic CD port on Xbox Live Arcade and many other digital platforms. There’s no new information to be found, but there are six new screenshots from a bunch of the game’s stages and the Xbox Live Arcade ‘box art’. You can view all of the images in our gallery below.
Sonic Retro forum member RGamer2009 has revealed that SEGA’s digital download Sonic CD port does not feature the vocals in its soundtrack that were present in its original Mega CD release. RGamer2009 recorded the above footage from the GameStop Android tablet version, and at the 40 seconds mark you can see the game’s animated intro with just an instrumental version of Sonic – You Can Do Anything.
Christian Whitehead aka “The Taxman” followed the discovery up with the below message at the Sonic Retro forums suspecting legal rights issues.
I know it’s a bit of a bummer that the vocals had to be left out. It’s definitely not something due to laziness or something silly. I couldn’t tell you the circumstances, but at least from my understanding there are some rights associated with the lyrics themselves.
My guess is that since Casey Rankin is no longer alive, there might be problems negotiating the use of the lyrics outside of Japan. Please, don’t take this as gospel though since I don’t work in legal
Late last month, a game-testing friend of mine hopped on Twitter and talked about what he was going to be testing on PartnerNET that day. Sonic CD was one of the games and he was disappointed with what was a 4:3, 30 FPS demo with performance issues. Well, that Tweet made its way around and some confusion ensued, especially since the news of Christian Whitehead’s involvement in the port was made known a few days prior. (Fact checking, how does it work?)
While the PAX demo of Sonic CD cleared up some of that confusion, Sonic CD Brand Manager Ken Balough gave me a ring this afternoon, wanting to make everything clear. “The version of Sonic CD developed by Christian Whitehead has never been on PartnetNET. The PAX version that is widescreen and runs at 60 FPS is the version,” said Balough.
SEGA has been susceptible to PartnerNET leaks in the past, but the version of Sonic CD on the service was never meant to be for private testing, let alone known to the public. Balough noted, “The PartnerNET build wasn’t created by Sonic Team. It was something that we were playing around with to see if a port would work. It was never intended to be played by anybody outside of the company. When we were thinking seriously about this project, we started looking at talented developers. That’s where Christian, his Retro-Engine and Sonic Team come in.”
“It’s a non-story at the end of the day.” Words we’ve heard many times. Many, many times.
Blackberries have been all the rage lately. Here in the U.S., Verizon Wireless had a sale back in September and now everybody here on campus has one. Sonic fans can get in on this Blackberry craze now, because Sonic the Hedgehog 2 has been released for the mobile device.
RELIVE THE SEGA GENESIS NOSTALGIA ON YOUR MOBILE PHONE!
With Dr. Eggman’s return to take over the world and turn the animals into mindless drones, Sonic the Hedgehog teams up with Miles “Tails” Prower to foil his evil plans! With a new Spin Dash Attack, defy the forces of gravity, blaze through 10 unique levels, and dash through half-pipe courses. Race to find all 7 of the Chaos Emeralds before Dr. Eggman uses them to fuel his Death Egg warship!
The Bplay developed port is available for $6.99 (which is about four pounds for all of the UK readers).
According to a recent ratings entry at the Australian classifications board the OFLC it looks like we could be getting a new port/remake of the Sonic Adventure Gamecube/PC port Sonic Adventure DX: Director’s Cut. All we know right now is this new entry was rated on the 18th August 2009 as ‘G General’ and will be multi-platform.
The original port basically added some glossy changes to character models, a mission mode and all 12 Sonic Game Gear games. There’s no limit to what a new version on current consoles could add to the game if Sonic Team really worked at it.
We’ll be keeping an eye out for any future info/media on this, so stay tuned.
The Taxman, real name Christian Whitehead, sat down with portable gaming website Touch Arcade to discuss his Sonic CD proof-of-concept port to the iPhone, which we unveiled yesterday. Eli Hodapp asks questions to Christian about the flexibility of the RSDK and its future. Christian also manages to clear up a few misconceptions that have been swirling in comment boxes across the gaming internet.
The Taxman, like Stealth, is very good at dropping bombs. I have watched Taxman for days as he held back this news from the Sonic community. Now that he has revealed it on Sonic Fan Games HQ, it’s time for everybody to know and shit a brick.
Taxman has been working hard the past few months to port Sonic CD to the iPhone using his famous “Retro-Engine Software Development Kit,” formerly known as the “Retro-Sonic Engine.” The engine is famously used in the Sonic Nexus and Retro-Sonic XG projects. The project uses none of the game’s original programming and is built from the ground up in Taxman’s “RSDK.” It only took him a few weeks to port Palmtree Panic and all of its time periods to the iPhone. Also, the game runs at a perfect frame rate.
Recently, Taxman sent an e-mail to SEGA Europe about his iPhone port. He has yet to receive return contact from them. On Monday, July 27th, SEGA of America’s blog asked the fans which classic SEGA game that they’d like to see ported to the iPhone/iPod Touch. With that announcement, Taxman decided to reveal to all of you his amazing project and he wants you to answer one question:
The question is, do YOU want it? Let SEGA know. This is more than just one of their crappy emulator ports, we’re talking iPhone exclusive enhancements and features (I’ve got some cool plans)
You heard the man! Get to that blog post and tell them what you want!
Please, get SEGA to pick up this port of Sonic CD. It’s flawless. Given the history of SEGA’s iPhone ports, with the Streets of Rage one being exceptionally horrible, we need an amazing game like this one to hit our mobile devices.
SEGA very quietly slipped in a port of the original Mega Drive Sonic the Hedgehog onto the Apple iTunes store yesterday, with the iPhone platform now being the latest in a long line of formats that can play the classic game.
An official blog today confirms the existence of the title, which you can now pick up for your iPhone for $4.99 $5.99, or £3.49 to the British fans out there. Control is made using touch screen ‘buttons’ that appear on the bottom of the playing screen – the D-Pad is located at the bottom left and the only button (A) on the bottom right. Two screen modes allow you to play the action full-screen with semi-transparent buttons, or in a smaller window with a visible START button.
The graphics appear to be intact, and the blog mentions how faithful and fun to play it is (but of course, they would say that really). Have you bought it already and played it? What do you think of it? Does another Sonic 1 port tickle your fancy or is it starting to wind you up? Let us know in the comments box!
UPDATE: According to our American friends, the price on the iTunes store looks to be $5.99 instead of the $4.99 SEGA’s blog announced. That would bring the £-$ difference a little closer (£3.49 equates to about $5.55 as of this moment), but it’s curious why the wrong price was mentioned. Most likely just a mistake on the community blog’s part.
SEGA has ported its flagship Genesis title to everything that makes a mechanical whirring sound. The game is on cellular phones, home consoles on compilation discs and as a download, and it’s even on my grandfather’s pacemaker. It’s only appropriate that they port to one of the most popular pieces of technology available, Apple’s iPhone. I think the original Sonic has had more ports than any other game out there, so I bet SEGA will be finished porting it after releasing it for the iPhone. Right, Simon Jeffery?
“We are absolutely delighted to work with Apple to bring Sega’s timeless classic, Sonic The Hedgehog, to the iPhone. The great reception and success of Super Monkey Ball has demonstrated that the iPhone is a viable gaming console with immense potential. iPhone gamers can expect great products from Sega and what better way to start the New Year than with Sonic The Hedgehog on the iPhone.”
Never mind, then. I can’t wait for “Sonic the Hedgehog” for the iPhone 2.
The game will support portrait and landscape views, touchscreen controls, and a save/resume feature. It will be out as an app for the iPhone this spring.
Remember Sonic the Hedgehog Genesis? The port of the Mega Drive original for the Game Boy Advance, so shoddy it never got a release in Europe? Well, it looks like jokes of ‘five people making this game in their lunch break’ are no longer appropriate (or funny), because one talented Sonic fan’s decided to make a much better port. That’s right, one person. All one of them.
As part of a ‘Proven Concepts’ entry to Sonic Retro’s hacking contest, Stealth has crafted a port of the first three acts (Green Hill Zone) plus Special Zones to damn near perfection – including tweaks such as a spindash, Knuckles and Tails, and a removal of the speed cap. The entire resolution of the original is maintained on the GBA, and it just proves, in Stealth’s own words, “that a Genesis original can be competently represented on the GBA”.
Download the homemade port at Sonic Retro’s Message Board; if the link’s giving you jip just click on the address bar and hit enter, you should be able to grab it then.
Making regular appearances at the top of many “top downloaded” and “top rated” charts for mobile games, the mobile edition of the original “Sonic the Hedgehog” just recently became more distinguished for selling over 8 million downloads in the United States and the United Kingdom. Linda Chaplin, vice president of SEGA Mobile accredits the game’s success to Sonic’s appeal to the masses by stating, “Sonic the Hedgehog is a title that resonates with a universal audience of gamers who have grown up with the franchise, as well as with a growing audience of casual players.”
Verizon Wireless, the initial provider of the title, is probably the most pleased with the landmark sale, as the game has helped Verizon’s “VCAST” service become increasingly popular, says Todd Murphy, director of Mobile Web, games and applications for Verizon.
The success of, yet another, port of Sonic’s original adventure has sparked SEGA Mobile to port Sonic the Hedgehog 2 & Sonic Spinball to mobile devices. In addition, the company is working on a new iteration of Mario & Sonic at the Olympic Games for phones.
In made-up news that will eventually happen, SEGA has tentatively announced porting each Sonic Genesis title to the iPhone, Playstation 4’s online store, and the brace keeping my left knee from caving again. Also, potatoes.