2010 was the year Sonic the Hedgehog came back. Yes, we all heard the stories about how the franchise had declined not long after the jump to 3D, how gaming news outlets and critics even now would begin their pieces with some variation of “Sonic has had a rocky history,” and how every new Sonic game released around the “dark ages” period couldn’t shake off the dreaded “Sonic Cycle.” Continue reading The Spin: How SEGA is Ignoring the Middle Children of Sonic’s Legacy
The following review had the potential to be the most pointless thing I’ve ever written. Normally, a review is to help you decide whether or not to buy the game, but let’s be real here; if you’re at The Sonic Stadium, you’ve bought the game. You more than likely love the game. That being the case, I’m going to be more thorough than your typical TSS review, like how I review on Sonic Retro.
Reader mul-tec-rnb has sent in the above video of his recreation of Wii and DS game Sonic Colours‘ Planet Wisp stage using tools in the PS3 title LittleBigPlanet 2. It’s quite the faithful design, from the flowers to the construction site parts.
Check it out and share your thoughts in the comments section below.
Thanks to mul-tec-rnb for sending this in.
Got something you would like to share with the community here on The Sonic Stadium? Send it in to firstname.lastname@example.org, email@example.com or via Twitter at @Shadzter.
Sonic has had his fair share of racing games. Game Gear’s Sonic Drift, Sonic R on the Sega Saturn, and the recent Sonic Riders games are some prime examples. These racers tried something different (with the exception of Drift, really) and while interesting, didn’t really provide a stellar gaming experience. As much as I personally love Sonic R, turning corners and holding down that B button can be a right pain sometimes – and the fun’s over too quickly. Sonic Riders was… well, that was Sonic Riders.
In 2010, Sumo Digital has taken a punt at a Sonic racer, and instead of going for something different (although they did toy with a Sonic R-esque gameplay mechanic) the studio went with something a bit closer to what gamers knew best – a karting game. Why is Sonic, in fact, in a car? The answer is – who cares, really? Comparisons are inevitably going to be drawn with Mario Kart, but is Sonic & SEGA All-Stars Racing a fun game in its own right? Continue reading TSS Review: Sonic & SEGA All-Stars Racing
It’s always hard to judge games like SEGA Mega Drive Ultimate Collection in a review, because the only thing you can really gauge is the offering itself and whether the presentation offers value for money. With the Wii’s Virtual Console providing a lot of classic entertainment at varying prices each, and the Xbox Live Arcade doing the same for certain cult favourites, it seems fitting that SEGA would jump in and provide an outlet for gamers to experience all of their past titles as well. Of course, a Mega Drive Collection is nothing new; the publisher has been supporting the console on Nintendo’s hardware for the longest time, and as recent as 2006 we all saw a Mega Drive Collection released for the PlayStation 2 and PSP. Continue reading TSS REVIEW: SEGA Mega Drive Ultimate Collection
SEGA Europe’s Sonic Unleashed product page has been updated with the release date of the PS3 version of the game. The game will hit stores before Christmas on Friday the 19th December 2008. Mr. AAUK has also confirmed this in his latest Sonic City Blognik entry.
In other news, Zavvi.co.uk are now displaying the back cover of the PS3 version and reveals the following:
- ‘Network Features’: Will most likely be the downloadable content listed on the Xbox 360 back cover
- Dual Shock 3 compatibility: For all your rumbling needs
- 720p, 1080i and 1080p compatibility: The text is tiny but most PS3 games just list 720p on its own with no other text in that box, theres only 2 more words of text in there if a game is 1080i and 1080p compatible. Sonic ’06 was compatible with all 3 so it makes sense that Unleashed is too.
Discuss over at the SSMB topic.
While everyone seems to be jumping up and down about Sonic Unleashed, one thing that seems slightly off is regarding the game’s release date. According to the official Japanese website (the game is called Sonic World Adventure over there), the PlayStation 3 and Xbox 360 versions are being held back until Spring 2009. The website states that this is to “improve the game’s quality”, something we’re not exactly against given the known rushings of past Sonic games.
Oddly though, this delay does not affect the Wii version, which is still scheduled for an 18th December launch. This release date confusion follows our report the other day, where we revealed that the European PS3 version won’t be released until December. Reasons were not given for the pushback, but other consoles are as yet unaffected.
AAUK, the Sega Community Manager for Europe, has stressed that the delays in Japan doesn’t mean that the Japanese version will be superior to the others.
Sonic World Adventure – via Siliconera (thanks Aly!)
Sega of America have updated their product page for Sonic Unleashed. The page now has 2 copies of the China trailer and states that the PS3 version is OUT NOW. So U.S. gamers, how is Unleashed? Any good?
On a serious note though, what a mistake to make. Does this mean we’ll be getting a release date soon or are Sega of America’s web site staff as bad at noticing errors as Sonic Team are at noticing bugs in their Sonic games?
In other news if you run your mouse cursor over their Egypt trailer it says ‘Petra trailer’, I haven’t seen that name anywhere on the official Sonic Unleashed site so could this be the official Egypt stage name?
Just as fans of Sonic the Hedgehog had eagerly awaited the launch of Sonic’s newest high definition outing for the XBox 360, they are awaiting the Playstation 3 version in hope that SEGA has patched the coding errors in the game that managed to lessen the gameplay experience on Microsoft’s next generation console. But is the wait really that short? Online journalism website Gamespot seems to disagree.
As a rather ‘last-minute’ update to their Sonic the Hedgehog section for Playstation 3, they have changed the debut date for the Blue Blur’s Sony outing to January 30th, 2007.
Quite a kick in the bollocks for those fans whom camped out for days waiting for Sony’s newest console, however all is not lost – you could always hoard your console with videos to pass away the time. You’ve done most of the deed, now it’s time for the waiting game.
SEGA America have announced that the PlayStation 3 version of Sonic the Hedgehog will no longer be released in time for the console’s launch, instead being delayed until an unspecified time in “Holiday 2006”.
The reasons for the delay appear to be involving downloadable content for the game, wherein SEGA are said to need more time incorporating this feature into the PS3 version. With the extra time, potential PS3 owners could download items and levels, although SEGA would not confirm just what they have planned for this service.
No mention was made of an alteration to the XBOX 360 version release date, so there is a likelihood that the 360 may still see a November 17th street date for the US. The release date for the game in Europe remains unchanged for November 24th.
Expect The Sonic Stadium to get a massive playtest of the game and to have a special during the launch week where we reveal all about the next generation of blue blur platforming.
There’s been a mixing pot of Sonic news lately, none of which has been deserving of a full-blown article, which is why Sonic News has rounded them up into handy little news reports.
SEGA’s FPS a phantom of it’s former self?
In Japan there have been rumours suggesting that, due impart to an absences from E3, Fifth Phantom Saga (developed by Sonic Team) for the PS3 had been canned. HarihariSonic of Japanese Sonic fan site Act Select quelled these rumours by revealing SEGA were still listing the game down on its products page of their Japanese site.
For anybody interested in Fifth Phantom Saga you can visit the official Japanese site here: Fifth Phantom Saga
Sonic Wild Fire E3 demonstration
Woo, this is the calm before the storm. The E3 event’s yet to start (Wednesday), but the major companies are spewing forth their latest consoles and it’s exciting to see! SEGA have been on form though for next gen, and SONICTEAM’s creativity certainly lives on! We’ve just seen a trailer for a new Yuji Project, called Fifth Phantom Saga. Check SONIC NEWS for the first info, and check out the new TSS Game Page for the title. AND, Sonic Gems Collection IS A REALITY. We’ve only seen a Gamecube stand for it though, which fires up the rumours that Gems will be a Nintendo exclusive. SONIC THE FIGHTERS and SONIC CD are the only titles known to be on the Gems Collection at this point. Yuji does love us.
It’s only been a day and all this has spewed forth – remember, only at The Sonic Stadium and SONIC NEWS can you catch the SONICTEAM E3 information and media first. We’re not the #1 Sonic Resource for nowt you know. 😉 Nintendo’s conference is later on, and more SEGA surprises are apparently in store, so we’ll let you know on any breaking details.
As Sony and Microsoft unveiled their latest consoles during their Pre-E3 Press Conferences on Monday, it was a good time for SEGA to start shouting about their advancement, now they’ve firmly gotten their feet dug into the third party game.
During the PlayStation3 unveiling on Sony’s side, there was a clip of a new SONICTEAM project called Fifth Phantom Saga. It’s marks the house of Sonic’s first attempt at a First Person Shooter – but as you’d expect, it’s not your bog standard fare.
While you do have a gun and can blast the crap out of baddies, the main protagonist appears to be a hellish, other-worldly creature that floats about and lays the smack on enemies. This somewhat evil-looking beast is controlled by the player, using the free hand not holding the gun. The unnamed creature can pick up objects and lob them at enemies, and can also appear to be used to solve puzzles: with one section of the trailer featuring the monster matching an effigy on a wall.