Heads up, Sonic Maniacs! If you’ve been enjoying the aural pleasures of Tee Lopes’ Sonic Mania soundtrack until now, then it’s probably a good idea to sit down. Data Discs, the UK-based vinyl company that has a good track record (heh) of releasing retro SEGA soundtracks, is preparing a vinyl release of the upcoming 2D platformer’s OST. Continue reading Data Discs Releasing Sonic Mania Vinyl LP
During a recent interview with Playstation at E3, SEGA Community Manager Aaron Webber revealed that each character in Sonic Forces (Modern Sonic, Classic Sonic and “the Rookie”) will have their own unique soundtrack style. Continue reading Sonic Forces: Soundtrack Style Is Character Dependent
At the front of Sega’s booth at E3, there were two different lines; one queue was for Sonic Mania, while the other, about half the length, was Sonic Forces. The crowds definitely seemed more excited for one over the other. Have Sonic’s recent flops affected fan’s love for modern Sonic titles, or is there enough love for both the modern era and a fun romp through the golden age? More importantly, has Sonic Team learned from the mistakes of it’s past?
First off, it should be noted that this game doesn’t try to experiment with new game types – it’s a back-to-basics formula of what worked in Sonic Generations and Sonic Colors (the better received 3-D Sonic games since SA2) and building on that. For the first time in a long time, Sega is playing it safe. Do you want me to tell you how modern Sonic plays? He plays EXACTLY like modern Sonic. Do you want to hear how classic Sonic plays? He plays EXACTLY like classic Sonic. If there are any slight differences, I didn’t notice them myself.
The new game mode is played with the avatar, a character you create and referred to as “the rookie” throughout the game. You decide how the character looks and what species he/she is. I believe you buy extra gear for your character through both common gold and red star rings, thus giving a reason for you to replay levels and giving the game a whole “carrot on a stick” feel (although I’m guessing this seeing as how you can no longer regain any rings you lose). This makes some boss battles more challenging as me and Alex watched one poor soul who just couldn’t seem to beat Eggman during the classic Sonic boss fight.
During our play through of the demo, our avatar was generated completely at random; sometimes I’d get a purple cat, other times a black bunny, and there are videos on youtube of some playing as the red wolf from the trailer. Before you enter the level, you’re given the choice between two different “Wispons”, a wisp-powered weapon. A flamethrower Wispon allows you to use the burst wisps to project your character higher into the air, while the other weapon, a lightning whip, allows the player to execute the light speed dash and quickly follow a trail of rings. There were two different stages in the demo depending on the system: the Nintendo Switch got a level very similar to modern Sonic’s stage, in which you eventually travel a slightly different path, and I found this level to be the most fun level in the demo. He/she can use their grappling hook to swing up to higher paths or attack robots via a homing attack. Alternatively, you can also use your Wispon to bring down a whole group of robots all at once. The Switch level was fast, visceral and overall, fun. This was mainly due to going through the levels a breakneck speeds only stopping to attack your enemies, with no real emphasis on platforming.
…And that’s where the PS4 level comes in to play. Oh boy.
The level sees the player racing down the Green Hill zone as it appears to be undergoing industrialization, while being chased down by a giant robot crab while smaller robot crabs try to squash you along the way. This level is entire 2-D and requires precise platforming to get through – if you read Alex’s take on the avatar character, you’ll have some appreciation for why this is a bad thing. The physics while jumping with the avatar doesn’t feel right, and it is almost impossible to turn in mid air; small platforms throughout the stage make playing the level a bit of a chore rather than fun. However if this issue can be remedied for release, then the Avatar mode could be the best new gimmick yet avatar controls much like Sonic. Personally, I don’t want to fish, I don’t want to brawl, I don’t want to pilot a mech. I want my extra character to control like Sonic as I think that is what works best in a Sonic title! It seems that Sonic Team are really investing in the avatar stages, embellished with vocal songs that are only present in their stages. These stages have the potential to be the best stages on the Switch version of the game, and if they can nail the physics, this is looking like it could be a top-tier 3-D Sonic game.
I managed to play the demo on all 3 systems, and one thing I noticed was that PS4 version of the demon was playing on the PS4 Pro…and it showed. The 1080P graphics looked incredible, and were of similar caliber to Sonic Generations on the PC with ultra-high settings. The XBox One version looked to have been running at 720P as it seemed lower resolution; this might be due to anti-aliasing and as Alex mentioned in his article. The Switch version, while still very detailed, appeared to suffer the most graphically and seemed to be at 720 or sub-720P with jagged edges due to no anti-aliasing.
Physics aside, Sonic Forces is looking to be a solid, above average Sonic title. I think Sonic Team have made the right choice to stick to proven game styles, with the new gimmick being pretty much “Sonic with weapons”. I doubt it will beat Sonic Mania in reviews or sales, but still, it appears we are getting two great Sonic games in one year.
Sonic Force’s decision to include a custom character with a very different game play style has been a decision that has polarised the fan base. It continues Sonic Team’s history to add new dimensions to bolster the established 2D and 3D platforming in order to produce a more broad appeal. Continue reading Sonic Forces: Custom Hero E3 Impressions
SEGA has been frustratingly quiet about Sonic Forces since they revealed it as Sonic Project 2017 last year. It’s only been in the lead up to E3 that the game’s identity has begun to take shape publicly. While the game features shades of Sonic Generations, to call it an outright sequel (or rehash) isn’t quite right. The Forces demo is both familiar and new, if not also a little awkward.
The modern Sonic game play is essentially just a polished form of what we’ve been getting since Sonic Unleashed. Visuals aside, this game would be right at home in Sonic Generations, and there is zero learning curve for anyone who’s already played that game. The same can also be said for classic Sonic’s boss battle, which starts out as a new (if not exactly inventive) take on Eggman’s swinging ball weapon, replacing the ball with a buzz saw that cuts through platforms.
After that (easy) fight, Eggman hops into his Egg Dragoon, which first appeared in Sonic Unleashed, and starts attacking from the background. He fires a giant chain gun and chucks rocks and metallic boulders, the latter of which can be hit back to damage him. This part takes longer and is more entertaining, though the boss fight on the whole is fairly easy. The first two parts of the demo are as fun and polished as Sonic has ever been, but they do nothing outstanding or new design-wise. If all you want is more Generations (like me) than you’ll be satisfied with what’s on display for these modes in the demo.
So that’s what’s familiar, but what about the new stuff? Well, the visuals of Forces are a nice upgrade from past Sonic games. While some have complained that the new Green Hill stage looks barren compared Generations, this game looks better than any past Sonic game at an objective, technical level. The demo runs at a near silky smooth 60 frames per second, the first non-PC Sonic game to do so (Dreamcast HD ports notwithstanding). Individual blades of grass in Green Hill now move back and forth individually. In terms of pure polygons, this game is clearly pushing way more than any past Sonic game. These are the highest fidelity Sonic models I’ve ever seen.
That said, as with any E3 demo, the visuals aren’t 100 percent polished. At the end of the avatar stage, during a chase scene, the frame rate does get a little janky. But given that E3 demos typically boast notable technical issues due to their incomplete state of development, what I saw in the demo bodes well for the visuals in the final product. And speaking of the avatar stage, this brings me to what will surely be the most controversial part of this game.
I have felt uneasy about the player-made hero character since it was unveiled. While my time with the character does allay those fears somewhat, I do still have some concerns.
First, the positives: the “wispons”, wisp fuelled weapons that can be used for both attacking and traversal, fit surprisingly well with the flow of game play. During my playthrough, I used what was effectively a lightning whip. It let my character lightspeed dash across trails of rings, reverse the direction of my jump in mid-air, briefly boost forward, and attack and destroy horizontal rows of enemies. Overall, the wispon actually positively benefited the flow of play, and didn’t feel nearly as awkward as it looked.
On the negative side, there’s a learning curve to controlling the character. The character cannot roll, jump dash, or perform any of Sonic’s other moves. The way the character jumps feels different, and potentially awkward. I was missing a lot of jumps in my initial play through as a result, but whether this was because I was used to Sonic’s jumping mechanics and need to simply get used to the custom-hero character, or if the character’s controls simply aren’t very good, I can’t say without spending more time with the game.
Sonic Forces doesn’t look like it’ll be a groundbreaking title, but it ought to be a very fun one. While the hero character is a potential chink in the armor, it doesn’t look like the disaster I thought it might be either.
There will be additional game play impressions later this week, as well as a more in-depth impression of how the hero character plays.
Sega have just released a new trailer for Sonic Forces and it shows us our villains gallery including what appears to be a new enemy for Sonic to fight.
Looks like that Sonic will be facing off against Eggman, Shadow, Chaos, Zavok, Metal Sonic and a ‘mysterious new villain’.
All we know about the villain is that he has a ‘strange new ability’ and his name is Infinite.
We’ll keep you updated with more information as we get it.
SEGA Community Manager Aaron Webber appeared on the E3 Pre-Event Twitch stream along with members of the Sonic Mania development team to, among other Sonic-related things, show off the Sonic Forces and Sonic Mania E3 demos. The Forces demo consists of three parts: a modern Sonic 3D stage, a classic Sonic boss battle, and an “Avatar stage”, which demonstrates the fan-created “hero” character. The Sonic Mania demo showed off the second Green Hill stage and boss. Continue reading Sonic Forces & Mania Demo Footage Showcased on Twitch Stream
Receiving news about a delay for a video game is a bittersweet occasion. On one hand, it means having to wait all the longer for a game’s already highly anticipated release as its launch is pushed further ahead, but on the other hand, one can’t really complain about extra polish to ensure greater quality from the final product. Continue reading Sonic Mania is Now ESRB-Certified for All Platforms Except Nintendo Switch
The director behind Sonic Colors and Sonic Lost World will be taking the helm once more for Sonic Forces, it has been revealed – and if you were hoping for that ‘third playable character’ to be Boom-universe Sonic, prepare to be disappointed. Continue reading Morio Kishimoto is Directing Sonic Forces, No Boom Sonic, Will Be At E3
SEGA has revealed that the team working on Sonic Mania has been given access to a wealth of scrapped levels from past 2D Sonic games, opening the possibility of seeing levels like Dust Hill Zone and Genocide City in a completed form for the first time. Continue reading Sonic Mania Will Feature Levels Inspired By Scrapped Mega Drive Stages
As promised, Sega have uploaded the HQ gameplay of Modern Sonic that was shown last night at SXSW onto YouTube for all to see. Also we have two high-quality screenshots straight from Sega to share as well!
Update (7:18PM EST): There was also a skit before the reveal that seemed to indicate the plot of the game. Apparently, it might take place in a world where Sonic has failed, and Eggman has finally won.
Update (6:48PM EST): Logo from here, HQ PNG one soon:
It was just announced at the panel that the official name for Project Sonic 2017 is now Sonic Forces. More as it happens!
This post will be updated by as it comes in.
We’ll get the official assets and will update here in just over 15 minutes.
Sonic Forces will be released on PlayStation 4, Xbox One, Nintendo Switch, and PC as announced before.
The official Sonic twitter account has shown off another teaser image, depicting the giant robots seen in the original trailer of Project Sonic 2017. The image was accompanied by the simple tease of “See you at
Remember the PC port of Sonic Adventure DX? Ever noticed how it looked a little… too… washed out? Bright? Lifeless? Well, thanks to a bunch of fan modders, you don’t have to worry about that anymore, as you can now patch the game to play and feel just like the original Dreamcast version. Continue reading These Mods for Sonic Adventure DX on PC Bring Back Dreamcast’s Glory
SEGA held a livestream event to celebrate the recent launch of Sonic Boom: Fire & Ice in Japan, with series director Takashi Iizuka in attendance among others playing the latest Boom instalment and the upcoming Sonic Mania. However, a pair of bombshells has dropped since the event, this time concerning the far-flung Project Sonic 2017 launching next holiday season.
With translations provided by Source Gaming’s PushDustIn, it is confirmed that SEGA has plans to reveal “a completely new character in Project 2017.” We also now have a better idea of the gameplay, which is expected to follow the formula established in Sonic Generations with classic 2D and modern 3D levels – however, a “brand new component” is also going to be introduced.
In April, SEGA released the SEGA Mega Drive/Genesis Classics Hub for Steam, which created a wide-spanning virtual hub that encompasses all retro releases from the company, complete with Steam Workshop support for modders to play around with. The hub became available for free to any Steam user with a Mega Drive game in their library, from Alex Kidd all the way to Wonder Boy, including all of Sonic’s 16-bit outings.
In fact, those who wish to complete their collection can do so for a cheap price this week only, as the all-encompassing SEGA Mega Drive Classics Bundle is now on sale for 66% off the usual price. Internationally, we’re speaking $21.07 USD ($61.99 USD), £16.31 (£47.99), and €20.05 (€58.99). The full list of games is as follows:
SEGA showed off a very tongue-in-cheek infomercial two weeks ago for the Collector’s Edition of Sonic Mania, which starred familiar faces such as Aaron Webber and Kazuyuki Hoshino. Fans of old loved the nostalgic infomercial parody advert for parodying the original Sonic 2 commercial… which was also a parody of infomercials in itself. The rabbit hole gets so much more nauseating from there…
If you were interested in the filming process behind the Mania infomercial, then have no fear: Sonic’s got you covered. Check out the behind-the-scenes below!
Earlier today the Sonic the Hedgehog Twitter announced the Sonic Mania Collector’s Edition for North America.
In addition to a download code for the game itself (of course!) on a metallic collector’s card, the pack features a 12 inch statue of Sonic standing on a Sega Genesis console – with added “Sega!” chorus when you flip the power switch – and a mock Genesis cartridge for Mania that opens up to reveal a golden ring. It’s about at close as we’ll get to an actual Sonic Mania cartridge!
The Sonic Mania Collectors Edition is priced at $69.99 ($89.99 in Canada), and is now available to pre-order at Amazon US/Ca:
Sonic Mania Collector’s Edition (Xbox One) (Canada)
Sonic Mania Collector’s Edition (Playstation 4) (Canada)
Sonic Mania Collector’s Edition (PC) (Canada)
The PS4 version briefly appeared as sold out, so supplies may be limited.
The Amazon listing also mentions a release date of May 31st 2017, which I believe is the first indication we’ve had of a solid release date. Time will tell if it turns out to be true.
No word on what (if anything?) the rest of the world is getting, but I can only hope it looks as good as this pack does!
Sonic Mania is the return to form classic fans have sought after for years, and expectations are high since its debut appearance at the 25th anniversary party in San Diego, revealing a remixed Green Hill Zone from Sonic the Hedgehog as well as a brand new stage with Studiopolis Zone. With this year’s PAX West winding down, more footage from the game has surfaced, all direct feed and featuring both Zones on full display!
Check out GameXplain and Polygon’s differing playthroughs of these levels after the jump, and be sure to leave us your thoughts in the comments.
Announced at the 25th Anniversary Party, Sonic project 2017 “is not a sequel”. During the CG trailer we see an image of destruction in which Eggman mechs have taken over, as Sonic charges towards them he’s joined by… well… you’ll see. Continue reading Project Sonic 2017 Announced
Sonic Before the Sequel, the breakout title for then-fledgling game developer Felipe “LakeFeperd” Daneluz, shattered expectations for a fan-developed 2D Sonic game after its initial release in 2011. The full-length retro-styled game lived up to its ambitious name thanks to its gorgeous presentation, its ingenious Zones, a charming story featuring Sonic and Tails meeting for the first time as they try to stop the Death Egg’s launch, and, as of its rerelease for the online Sonic Amateur Games Expo in 2012, a stunning original soundtrack that even saw praise from THE Jun Senoue. Continue reading TSS Review: LakeFeperd’s Sonic Chrono Adventure
If you’ve been enjoying Phantasy Star Online 2 despite the lack of a formal Western release, then you’re going to be in for a treat this June as SEGA has announced that there will be a special Sonic-themed celebration ready for you. Continue reading Sonic Invades Phantasy Star Online 2 in June
Well… This is… Different. Sega has announced a huge update to their classic MegaDrive titles on Steam, yes this includes the Sonic titles (eventually). Continue reading Sega Mega Drive Classics Hub Announced, Officially Play Sonic Mods!
Exclusive? What exclusive?
Yesterday, Sonic Lost World was released on PC, breakng that exclusive deal which Sega made with Nintendo a few years ago. The game is more or less the exact same game which came out on the console, however there are one or two major changes.
First of all there is no multiplayer mode, there are no circus tent mini games and the NiGHTS DLC is included in the download and unlocks after you beat the first stage.
Currently priced at £19.99, however if you look around odds are you can find it for slightly cheaper.
So far the response to the game has been very positive. But we’ll probably be doing a review on this version at some point in the near future.
If you live in the UK’s capital city of London and fancy drinking to the surprise PC release of Sonic Lost World, then make sure you clear your schedule this Hallowe’en Saturday. SEGA Europe is hosting a community party in the city’s prominent gaming-themed pub, Loading Bar from 2pm.
The event will give the community a chance to see and play the game running on non-Wii U hardware for the first time before it hits Steam on November 2nd. You’ll be able to play for prizes, win goodie bags on the door (if you’re one of the first to turn up) and meet SEGA Europe’s new community manager, Dan Sheridan.
Tickets are free, but are most likely limited in number, so make sure you grab yourself one at the Eventbrite page. You’ll need to be able to get to Loading Bar (97 Stoke Newington Rd London, London N16 8BX, United Kingdom) on Saturday 31st October 2015 and be 18 years old and over (they serve alcohol there). The party starts at 14:00 and ends at 20:00.
We’re planning to make an appearance there too, so be sure to say hello to Dreadknux & Hogfather on the day too!
Steam’s Autumn sale is currently underway and among the savings is an incredible offer for the entire Sonic collection – just £9.99 for 14 games, old and new, along with their respective DLC in the case of Sonic Adventure 2, Sonic Generations, and Sonic & All-Stars Racing Transformed.
For under a tenner you can get all of the following:
- Dr Robotnik’s Mean Bean Machine
- Sonic & All-Stars Racing Transformed
- Sonic & SEGA All-Stars Racing
- Sonic 3 & Knuckles
- Sonic 3D Blast
- Sonic Adventure 2: Battle
- Sonic Adventure DX
- Sonic CD
- Sonic Generations
- Sonic Spinball
- Sonic the Hedgehog
- Sonic the Hedgehog 2
- Sonic the Hedgehog 4: Episode I
- Sonic the Hedgehog 4: Episode II
Individually, the price of these games would total over £100, so this is an absolutely fantastic deal if you don’t already own the entire collection. You’ll have to act fast though – the sale is only on until tomorrow, so head on over to Steam quickly and splash your cash!
A direct link to the Sonic Hits Collection can be found by clicking here
When you think about it Sonic & All Stars Racing Transformed has been out for well over a year… yet it still continues to get support and this includes free additional characters… Thats awesome! Hey videogame industry, this is how you get people to buy your future games!
It looks like more DLC is on the way if this steam listing appears to be correct. It would appear that Sonic & All-Stars Racing Transformed is to get some new DLC, but whats interesting is that previous character updates have been included in patches and updates, this is the first time that a DLC listing has been made seperately for the title.
Could this be the long rumored petition characters? And will they come to consoles? Erm… I don’t know, I’m not in charge of that stuff.
Stay tuned to TSS for more information as we get it.
Yesterday, Sumo Digitals Steve Lycett began dropping hints that ASRT would be getting a new update. For PC owners, the update has just gone live and… ASRT has a new character, and you will not believe who it is, because it’s technically not a videogame character, or a real person, in fact, if my understanding is correct. It’s a characterised representation of a metaphor.
Let me explain.
The character is called ‘General Winter.‘ Who is General Winter? Well, we need to do a bit of history. In the past, nations have tried and failed to conquer Russia in times of war, famously, Hitler and Napoleon attempted to invade and suffered heavy losses and defeats. Why? Simple. The winter.
Russian winters are notoriously cold. Over the years, as nations have invaded Russia, once the winter hits, their resources and supply lines are heavilly drained and eventually the invading force becomes crippled and has to either retreat or surrender. Hence the name ‘General Winter.’ General Winter is a metaphor, it’s the name given as the reason why well known military leaders in the past have failed to conquer Russia.
Now… in the game Relic game Company of Heroes 2, (Relic being a studio recently purchased by Sega following THQ’s collapse) there is indeed a character called ‘General Winter’ Who is based off this metaphor.
So ASRT’s newest character is from Relics game, who is a characterised incarnation of a metaphor based off a real life phenomenom. When you put it like that it’s simple. Before anyone asks, it would appear that this character is exclusive to the PC version of the game.
In other news, ASRT is free to play this weekend on Steam.
After a little over a year in development, Sonic Retro community members Dario FF, Twilightzoney, and Chimera have released what is likely to be the one of the greatest non-Christmas presents PC gamers could ever ask for. For those who own Sonic Generations, start howling with joy, because the Unleashed Project Mod is finally available to the public!
The mod replaces the Generations stages with the daylight levels from Sonic Unleashed! That’s right: Apotos, Mazuri, Spagonia, Holoska, Chun-nan, Shamar, Adabat and Empire City have been successfully ported and beautifully remastered in high definition for your gaming pleasure! Not to mention a brand spankin’ new White Space to go with it, complete with its own Unleashed White Space Medley!
Be sure to thank the Unleashed Project Team, because this is a job well freaking done. Check out the release trailer after the jump!
“Yes, Big! That’s more than 5 games for less than £20!”
Get your wallets ready! Green Man Gaming has a deal that’s sure to please any PC gamers who are itching for their blue hedgehog fix! For only £18.47, you get an entire collection of Sonic games that will keep you busy for the foreseeable future. GMG also have a ‘SEGA Retro Bundle‘ for only £14.36 which is chock-full of classic Mega Drive, Saturn and Dreamcast games (most of which are the HD re-releases!). Be quick, however, as the deal expires at the end of the weekend!
For the full contents of both bundles, hit the jump! Continue reading Big’s Bargains: 75% off Sonic and SEGA PC Bundles!
Kids, it’s okay to play a game by a company you like… But playing with an unsupported video card on your PC is no good!
To demonstrate, we have a
PSA video provided to us by some of the folks at Sonic Paradox, through their ParadoxPowerPlays channel! RGXSuperSonic races as Blanky Rose in the Blanker Blankgoon stage while Dr. Mack Foxx and TheRunningDafini comment aside.
RGX, HOW ARE YOU EVEN-
Sega of America just released a handy video showing you how to destroy the Expert Ghost on Adders Lair. The interesting thing about this footage? It would appear to be from the PC version of the game.
With the exception of the character trailer released a few days ago, this is the first full gameplay footage shown of the PC build. The PC version is released at the end of this month on Steam and a retail edition is planned for Europe too.
Now… In the video, Sega get a time of 1:21.270. Fellow Blue Believers, beat that time!
Yesterday Sega announced that the PC version of Sonic & All Stars Racing Transformed would include several new characters such as Shogun & Team Fortress 2. To accompany this, Sega have also released several screenshots and new character artwork.
If you fancy taking a look at the screens and media, be sure to check out the images after the break
Good news, PC gamers! Sonic & All-Stars Racing Transformed has finally been given its own page on the Steam marketplace, revealing a 31st January release date and a special promotional discount for those who pre-purchase the game. If you’ve not jumped onto the track with Sonic and co. on any other console yet, this may be the time for you to start revving up your engines with excitement!
Update: Well it seems that information about the PC version is now flooding out. According to Green Man Gaming we not only have the minimum technical requirements but a release date too.
- CPU: 2GHz Intel Core 2 Duo or equivalent
- Ram: 1GB Ram (Windows XP), 2GB Ram (Windows Vista, Windows 7, Windows 8)
- Video Card: 256MB with Shader Model 3.0 support
- Sound Card: DirectX 9 Compatible
- HDD: 6.7GB free hard drive space
Release Date: January 31st 2012. That’s a Thursday, which would be accurate if this is the EU/UK release date.
Source: Green Man Gaming
Original Story: So according to the above information, it would seem that the PC/Steam version of ASRT might not be too far away. Dug up by Sonic Scene admin and SSMB user Woun, it would appear that not only is ASRT in the Steam database, but there are several purchase options including a 4-Pack and Gift.
Source: Sonic Scene
With 9 days to go until the game’s Australian release and 10 days until its European release, fans looking to pick up the 3DS and/or PS Vita versions of Sonic & All-Stars Racing Transformed really want to know if the game will see a delayed release like in the US or not. The delay was announced a month ago by SEGA of America, but SEGA Europe hasn’t announced a similar delay here in Europe or Australia. Their European press site, website and recent press releases all still list the handheld versions for a November 16th release.
To clear everything up, Sumo Digital’s Steve Lycett aka S0L has revealed at the SSMB that the team are still working on the handheld versions and so a November 16th release is unlikely. Lycett says they will release slightly later than the console versions.
Given we’re still working on it, 16th November UK release is unlikely. I think SEGA either have or are due to announce the handheld dates over here, they’re slightly later than the home console versions.
Lycett also confirmed that the PC version will release later than the console versions, too.
Again, I can’t say much here, it’s SEGA call to announce dates. All I can say right now is it’s going to after the console release date, but that’s all I can say.
Once SEGA announces release dates for Sonic & All-Stars Racing Transformed on 3DS, PS Vita and PC, we’ll let you know.