When I was 18, it was in 2010 and I had yet to become a Sonic news writer. It was also the year that I got Sonic Adventure 2: Battle on the Gamecube. I wanted to get all the game’s emblems, only to learn that doing so meant that I had to go raise these little creatures that are called Chao, enter them in races and Karate tournaments, and get some emblems there. It didn’t take long before I discovered that raising these cute, adorable Chao is fun and addictive. Now, a decade later, I think it’s time that Sonic Team decided to bring that back.
Early last year, the world saw the first trailer for the Sonic the Hedgehog movie and we got our first look at what the blue blur would finally look like on the silver screen. To say that fans, non-fans, and society in general had a very negative reaction to what was shown onscreen would be a gross understatement. From his small eyes, his wide head, pasty-white hands with clawed fingers and human-like proportions, Sonic looked hideous. Practically a monster. Continue reading From Worst to Best: Why the New Sonic Movie Design Might Be the Best Sonic Design Ever
[This article will contain some spoilers for Sonic Mania, so if you’re waiting for the PC version, see you next week]
You know how some people have these phrases that they use to try and articulate their feelings? Especially when it comes to Sonic games? Well today we’re going to look at one of them; this one:
“I want the villain to be ‘a true threat to Sonic”
I’m sure you’ve seen gender counterparts before. After Mickey Mouse became a household icon, they made Minnie Mouse as a love interest. When DC decided that Superman needed a counterpart to peer his ability, they eventually settled on Supergirl. When Mattel wanted to claw more of the market share through their Polly Pocket toys, out came Mighty Max. On paper, creating a gender counterpart for an established character isn’t in itself a bad thing; sure, your basic premise is “let’s take this person, but flip their gender”, but it’s a foundation so simple that it can be span into many creative, interesting and fun directions to suit whatever purpose the story and series needs it to. Continue reading Five Worst Gender Counterparts that the Archie Sonic Comics Created
So I watched the 25th anniversary panel at SXSW the other day and… I’m a bit conflicted, see I knew there wouldn’t be any games announced at it, it’s been said constantly, unless you were living under a rock or found out about the event a few moments before it was due to start, it was hard not to know, aside from it being officially confirmed that there would be no game announcements, so many other Sega/Sonic sites and commentators were saying it. Continue reading The Spin: The Power of Panels
2014 as you may recall was ‘The Year of Sonic’ and lets be honest, it was pretty awful, in fact it was one of the worst years for decades which finished with one of the worst games for decades. So 2015 couldn’t be any worse right? 2015 had to be better right?
Well… in around 3 days time it will be 2016, so how have the last 360ish days been if you are a Sonic fan? Well… Urm… Continue reading The Spin: 2015 In Review “Nothing Happened”
Sonic the Hedgehog 4’s reveal has had a huge impact on the Sonic fanbase. As I wrote in a similar piece, sitting in my position at the forefront of the community, it’s clear that this game has had the biggest impact in the fanbase than anything Sega has announced before. If more proof was needed, just look at forums such as Sonic Retro – who are pulling apart those short three seconds of gameplay and trying to eke as much information as possible beyond the official line. That shows how excited we all are about the announcement of this game, positive or otherwise.
Earlier today, Brad wrote his own feelings as to why there’s a reason to be worried about the upcoming ‘return to the classics’. It’s a topic that I have been debating with him and others who share his view on the SSMB Forums. There are two sides to every argument however, and as much as Brad was right in posting his feelings, so too should I write something of a friendly counterpost detailing why I think there’s nothing to worry about. Yet.
The following is the opinion of a man who is conflicted and about a company that chose the wrong name. If you don’t want to read any negativity about Sonic 4 (or you don’t like to read), turn back now. If you’re going to read on, you’re going to read parts that you might agree with and parts that you might not agree with. So is the nature of opinion.
My first Sonic forum was Sonic Fan Games HQ and it is where I rose to the community status that I have today. My first administration job was there and it is also where I met a lot of people to get me in the position that I’m in today. SFGHQ is where I began development on Sonic Nexus, a project that I began because I did not think SEGA would provide another classic romp ever again. When college allows me to work on it, Nexus is my only gateway to an “all-new adventure.”
SFGHQ is also the home of many “Sonic 4” fangames that have come and gone over the years. People have always dreamed of making the direct sequel to Sonic 3 & Knuckles and have either given up, lost interest, or have changed the name of their game to rid themselves of the high expectations that they have set for themselves.
SEGA is now guilty of setting their own bar too high.
Before you stop reading the article to comment on how 3-seconds of gameplay cannot justify an opinion as critical as mine, I’ll remind you that classic Sonic fans only need a little to break down anything and everything within a single frame. Sites like Sonic Retro, SFGHQ, and Zone:0 exist for a reason. We have perfected analyzing every pixel, color, and motion in the classic Sonic games. If anybody’s going to not fall prey to the hype monster… it’s us.
You might say that we’re ungrateful for not being completely sold or hating what we have seen thus far of a project that Ken Ballough, SEGA’s brand manager, said is finally intended for us. In reality, are we really unappreciative for dogging on it?
The game is called Sonic the Hedgehog 4, a direct sequel to a trilogy made famous on perfection. We do not have ridiculously high expectations. When you name the game Sonic 4, it has to be perfection. If it’s not, you might as well piss all over my Genesis. SEGA PR giving reasons as to why I’m not pleased is making excuses for something undeserving of a title that they gave it. It’s not us… it’s them.
The original games are also built on creativity. Where one game came up short, the other expanded upon and surprised you with more. Sonic 2 introduced a spindash, another character, and Super Sonic. Sonic 3 had a “tropical green trope” zone to begin the game, but broke precedent and set it on fire almost immediately. Sonic & Knuckles introduced a playable Knuckles and lock-on technology, which even breathed new life into Sonic 2. The bar was raised whether you were prepared for it or not. With 3-seconds of a Green Hill rip-off and an Emerald Hill corkscrew, along with old badniks, Green Hill palmtrees and flowers, Sonic 4 currently does not surprise or rise above the three games before it.
The blatant rehashing of old materials is fangame quality at best. Even the story admits that this game will be bringing back “Eggman’s finest creations.”
Yes, “official fangame” is an oxymoron, but that’s what Sonic 4 looks like thus far: an average bit of fan-service that ultimately does not live up to its choice of name. Aside from the aforementioned “fangame n00b mistake” of a name, the game is rehashing old stuff and updating their looks to make it all seem “new.” For most of fangame creators, that is all we really do to make level art and badniks, since we lack the skill to sprite original things ourselves. Observe:
The art style of the classics is there in the trailer, but we saw Green Hill nearly two decades ago.
With the talk of art style also comes Sonic’s appearance and where the train really comes off the tracks. The pudgy, short-spined, black-eyed original doesn’t return. What a sequel to the Genesis games gets is the lanky, floppy-spined wannabe that has been romping around King Arthur’s court as a werehog with Shadow, Cream, Marine, Silver and the ruffles. I do not care about confusing the children and being consistent with Sonic’s modern design. The Sonic I knew has a spirit attached to him that no other character can match. Even a re-design of Sonic would have sufficed because, hey, we are rebooting, right? If the game was called something else, modern Sonic wouldn’t be an issue. However, the game is called “Sonic 4.”
“Modern” Sonic’s appearance hit me the hardest. SEGA had lied to us.
They invoked the winged ring back on 9.9.09. They made a whole forum skin around the Genesis sprites. The “Hedgehog Day” flash ditty was classic Sonic coming out of a hole. Classic Sonic was coming back. Even the trailer had a classic Sonic retrospective! My hopes were dashed when the face of an underwhelming decade faded up at the end of the trailer. SEGA’s commitment to finally pleasing its original fanbase after sixteen years was a front.
Ken Ballough said it himself: Sonic 4 is our game. When a new Sonic game came out with 10 new characters and laser guns, we clamored for a return to form and SEGA has finally obliged. The kids have had their games and they were mediocre at best, most being the butt of jokes across gaming websites.
If Capcom can commit to classic Mega Man to the point of fully embracing its past by making awesomely bad box-art, then so can you, SEGA.
Last week, I had chastised a few people at SFGHQ for an absurd amount of complaining over the Needlemouse contests and the eventual recycling of old badniks. My posts were along the lines of, “Shut up, you guys. Classic Sonic is returning. This is what we want! Can’t you be happy?”
Unfortunately, now I’m the one doing the complaining. What Sonic 4 appears to be isn’t what I want.
SEGA, you owe it to your legions of 20-something and older fans to make a change. Our commitment to you when we were still wetting beds in tacky windbreakers is why you are still around today. We defended you on the playground against those Mario-loving, Super Nintendo owning sons of bitches. We followed you to consoles that were complete failures.
Either change the name and respect what are still Sonic’s best games or fix what I saw in that trailer. I will not settle for anything less than perfection. We’ve been settling for a decade now. Provide throwbacks while expanding and innovating.
The time is now. The choice is yours, SEGA.
You might think I’m overreacting (hell, I think I am, too), but that is just how close the name “Sonic 4” is to me. Again, if the name wasn’t “Sonic 4,” I would be completely sunshine smiles right now, but that’s not the case. There is a weight so heavy tied to “Sonic 4” that I doubt anybody will ever be able to pick it up.
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I’m prepared for the flaming below. Let me have it, fellas. I’m aware that this is probably not the time nor place for such an article, but with a subject so close to me, I had to get my two cents out there. You’re entitled to your own opinion, too.
Sega has had its ups and downs – more downs than ups, but that was due to its consoles, not the games created for them. Sega tried to make the most out of every console they made (including the Sega Saturn, which was a mongoose to program for). So I believe that Sega is pretty good when it comes to making games. Just look in your local arcade for Christ’s sake! How many Sega cabinets do you see? Most of the games are made by them! Continue reading Feedback Forum: Give SEGA a Break!
Heard a rumour that the Dreamcast is dead? At first glance this may all seem like some sort of self-destructive pattern on Sega’s part , and that may make you lose your faith in the company as a fan. But, as this massive news special will soon explain, the odds are all in the favour of the Dreamcasters. First off, let’s address the rumours and stories and whatnot (that sounds SO English. Wait, I AM English).
Continue reading OPINION: Dreamcast Dead?