ONM Releases 30 Hi-res Sonic Lost World Screenshots

Sonic Lost World July screenshots 9

Following the recent Sonic Lost World screenshot leaks, Official Nintendo Magazine UK has released hi-res versions of those screenshots, a few old screenshots and a few new previously unseen ones. ONM also revealed that the forest stage is called Silent Forest.

Check out the full set of screenshots in our gallery after the jump.
Continue reading ONM Releases 30 Hi-res Sonic Lost World Screenshots

How StreetPass Works in Sonic Generations 3DS

Japanese gaming website Andriasang has shared details of how Sonic Generations for Nintendo 3DS will use the handheld’s StreetPass feature and we’ve listed the main points for you here.

– Players will be able to swap profile cards and missions via StreetPass.
– The game contains 100 extra missions which can be unlocked via StreetPass.
– “When you do a StreetPass exchange with another player, he or she will appear in your StreetPass log. Then you need to select the player’s name and you’ll receive a mission that the the player cleared.”
– “There’s a mission called Revenge which has you where taking out a certain number of enemies while Special Trial sees gopher-like enemies turning up in Act 1 of Mushroom Hill Zone.”
– If you’re not able to get enough StreetPass hits, there is also the option to unlock missions with game coins.
– You can list your Sonic fan credentials on your profile card and other details, like who your favourite Sonic character is.
– Your profile card will also record how long you’ve been playing Sonic Generations.
– Your profile card will update automatically when you perform an exchange.

Some screenshots of this feature have also been released by SEGA Japan and you can view them below.

Source: Andriasang (via ONM)

Thanks to CyberGW, Lip and interface for the heads up!

ONM’s Full Fan Interview With Takashi Iizuka

Following August 5th’s portion of an ONM interview with Sonic Team head Takashi Iizuksa regarding pleasing fans of the older Sonic titles, the magazine has posted up the full interview on their website. The interview is made up of questions from fans about the Nintendo 3DS version of Sonic Generations, but as is the norm so far for the portable edition, there are not really any new details about the game to share that we haven’t known for a while now. Outside of that, Takashi Iizuka expressed an interest in making titles for Nintendo’s new home console Wii U.

You can read the interview at ONM’s website.

Would you like to see a new Sonic game on Wii U? Let us know in the comments.

Old Sonic Fans ‘hard to please’ Says Iizuka

In a portion of a soon to be published interview with ONM, Sonic Team head Takashi Iizuka has expressed difficulty to please old Sonic fans when creating new Sonic titles. Iizuka says the team are always making efforts to build new gameplay innovations, but they then find it hard to please the fans who prefer the gameplay found in the older games. With Sonic Generations, Iizuka thinks classic fans will find some enjoyment, though, and he says Sonic Team is looking into continuing the Sonic 4 series, too.

Check out the interview quotes below:

“Our team are always trying to present new gameplay innovations so it’s hard to please fans who like the gameplay from the older games,” said Iizuka.

“However, we have included the older gameplay as part of Sonic’s 20th Anniversary, so we think the fans of the older games will enjoy it [Generations] as well. We are also looking into continuing the Sonic 4 series which was released on WiiWare, and we’ll keep developing titles so more fans will enjoy the games.”

Source: ONM

First ASR Review In Friday’s ONM?

Official Nintendo Magazine UK have posted up a preview of Friday’s new issue and Sonic & SEGA All Stars Racing will be starring on the cover suggesting they may have the world’s first review contained within it’s pages. ONM usually are the one’s to get the first review of a Sonic game so it’s very likely. We’ll pick up a copy and let you know what they think of the game.

A Sampling of SatBK Previews From Across the Web

You’ve read TSS’ Comic Con impressions and you’ve read some semblance of an article on IGN AU yesterday.  Now, check out some previews that I have picked out for one reason or another.

Kotaku

From the title and opening paragraph of this incredibly brief preview, it didn’t look like Jim Reilly was too excited about another Sonic game, especially one with a sword.  Despite first impressions, he turns around in the end by saying that he would have “obviously loved to play [the game] more.”  He said that the game is done and probably won’t undergo any more changes.  He is concerned about stage variety (which was a problem in games like Super Mario Sunshine – what with all the tropical shit) and the game’s difficulty, as it was too easy.  He did play the first level, though, so take that comment however you want to.  Reilly notes that the sense of speed and controls are the game’s high points.

If you’re still on the fence about Black Knight, especially if your age happens to be 20 and over, Reilly’s closing remark might be of help: “It’s clear from not only playing this, but talking to the Sega people as well that this game, and series, is for a different, younger generation of Sonic fans.”  Now, if you’ve come to the realization that this game is not designed for you, then you can stop complaining about it and ignore it.

Official Nintendo Magazine

ONM loves how we are finally given full control of Sonic on the Wii.  They relish in the lack of “race car” controls and welcome the simple concept of walking backwards.  ONM comments on how agile and stylish Sonic is while he swings his sword around.  Overall, they are pleased with this demo copy.

Still, even with the solid play-through that they received, they have the right to be pessimistic.  Sonic has had many proclaimed “returns to form” that have failed to deliver on more than one occasion.  I think that their advice is wise.  I’m not ensuing to that you be entirely downtrodden on this new game, but I wouldn’t run around saying that this game is going to kick the biggest of asses either.

IGN

Matt Casamassina feels better about Black Knight than most people would suspect (you know, since it’s IGN and “biased” or something).  He spent hours playing through the final build and gave the most detailed previews of them all, so I’d read it, despite some people’s outrageous and unnecessarily aggressive opinion of the site.

Matt comments that SatBK has more in common with Unleashed than it does its prequel, Sonic and the Secret Rings, thanks to the control scheme.  You can move Sonic freely with control stick movement, but when going backwards, the camera will not turn around.  The camera, when walking backwards, in SatSR was a huge problem, in my opinion, so it’s sad to not see that corrected.  Matt closes his section on the controls and gameplay by describing Black Knight as an “action racer.” He says that you’ll be using your sword a lot and he describes the control scheme in detail.  The impressive part is the B trigger, which iniates a bullet-time lock-on system.

Just like with my buddy, Keith, the sheer amount of remote waggle starts to wear on the player and Matt wishes that there was an alternative control scheme.  There are tons of enemies and they pop up incredibly frequently.  At least they look really pretty!

Oh, and a potential “sad face moment:” “we have yet to encounter any trademark loop-de-loops or corkscrews.”  🙁

Critic Consensus

Things are looking up for the upcoming adventure, but they are reserving their full judgment and excitement for when the game ships next month.

As somebody who thought Sonic and the Secret Rings was a decent outing, I like hearing about improvements made in Black Knight.  My only concern is whether or not the sword creates a whole new set of problems.  While ironing out the old, SEGA and Sonic Team might overlook a problem with the new.

Remember, kids, we’re talking about the previews here.