TSS Interview: Sonic Triple Trouble 16-bit’s Noah Copeland

If you never got to play Sonic Triple Trouble on the Game Gear before, you’re not alone. Sadly, Sonic’s handheld outings never got the attention they deserved, especially in the wake of the often more beloved 16-bit blockbusters on the Mega Drive. But what if you took that little adventure and applied it to a 16-bit-esque gameplay engine that really nailed the feel of a genuine SEGA Genesis game?

Why, you’d get Sonic Triple Trouble 16-bit, of course! And we’re happy to report that we scored an interview with the brains behind the operation. Noah Copeland has been hard at work on this fantastic re-imagining (seriously, if you haven’t played it yet, do so right here) and we’re excited to dig into his history with this project!

Continue reading TSS Interview: Sonic Triple Trouble 16-bit’s Noah Copeland

Sonic Triple Trouble is Getting a 16-Bit Makeover in a Fan-made Remake

Sonic Triple Trouble had all the makings of a fantastic 2D Sonic adventure, but—shackled by the 8-bit restrictions of the SEGA Game Gear back in 1994—fell short in a number of ways by no real fault of its own.

Enter Noah Copeland, in collaboration with Overbound Game Studio (the same team of fans responsible for Sonic Time Twisted), who seeks to correct this injustice with a question:

What if [Sonic Triple Trouble] became a Genesis/Mega Drive game?

Continue reading Sonic Triple Trouble is Getting a 16-Bit Makeover in a Fan-made Remake