So now we finally have news about 3D Sonic 2 after its announcement back in April! We have the Japanese website, and thanks to Nintendaan, we have the info that the game will support co-op play, but each player will need the game. Continue reading 3D Sonic the Hedgehog 2 Releases on July 22nd in Japan
I can not believe what I’m typing at this second.
But it’s true, straight from Nintendo’s website via a PDF file, Nintendo’s president Satoru Iwata, who was the successor to Hiroshi Yamauchi in 2002 (who also recently passed on back on September 19 2013), has passed away on July 11th after battling an illness involving a “bile duct growth”.
Last year, Iwata was found to have had a growth in his body that he underwent surgery for back over a year ago, as said on Polygon in the link from then:
“In general, it is said that a bile duct growth can be difficult-to-treat, partly because of the difficulty of detecting it early. In my case, luckily, it was detected very early and I had no symptoms,” Iwata wrote. “I was counseled that removal at an early stage would be the desirable medical option. Therefore I had surgery last week, and I came through it well, as predicted.”
This is also shocking due to Iwata having been present at the shareholders meeting just weeks ago on June 26th. As far as I knew, there was no sign of anything severe. 🙁
As for what does this have to do with Sonic? Iwata was among other things, the one who gave the world-exclusive announcement of the 3-game exclusivity deal of Sonic back on May 17th 2013 in a Nintendo Direct, a series of presentations of which he was the creator of.
Regardless, Iwata was a huge part of leading Nintendo into their greatest successes with the Nintendo DS and later the Wii, and always had a motto of putting quality and his workers above all else. He even took a personal pay cut, twice, when things were looking down.
On behalf of Sonic Stadium, I thank you Satoru Iwata for helping make Nintendo what it is today, and helping bring so many great games to us, and may you rest in peace :'( I’m still in utter shock. 🙁
Found at Nintendo’s Swedish website, we have the box art for the 3DS version and it seems to confirm that the game at least on 3DS will feature amiibo support (naturally the Wii U version will likely support amiibo as well). I think most expected this anyway. 😛 Major thanks to MoldyClay 64 on twitter for finding out about this in the first place!
Mario & Sonic at the Rio 2016 Olympic Games will release on Wii U and 3DS sometime in 2016.
Thanks to the eagle eyes of Katie Britt on twitter and SuperSonic772 in our comments section, it has been found in a new trailer for the game (seen at the 0:48 mark) that Sticks is now welcomed into the modern world, now would this be “canon” as they’re technically in the real world(?) olympics is up for debate. 😛 But this marks her debut outside the Boom spin-off series! it’s not official if she is indeed playable or not, we’ll do a follow-up when we find out. HUGE thanks to both Katie Britt and SuperSonic772 for the find!
See the trailer below (it’s mostly just recycled footage from the debut trailer, with the bit with Sticks and a boxing match between Mario and Bowser at the end) below:
Mario & Sonic at the Rio 2016 Olympic Games will release on Wii U and 3DS sometime in 2016.
Nintendo’s E3 2015 Digital Event has come and gone, and while Rio 2016 had no presence in it, Nintendo opened an E3 2015 press site (as they do every year) and put up new screenshots and a fact sheet of the game, and as GameFly noted earlier, Nintendo is officially confirmed to be the publisher in at least NA, and surprisingly, the game is actually due next year in 2016 claims the fact sheet, presumably for both versions (it just says 2016 with no version specified).
See the new screens of Wii U version and a couple from the 3DS version below:
As a follow-up to the announcement a few days ago, Sega have released the high-res NA box for the game (click the box for the full-size), and also 7 more screenshots of the game, have a look at them below:
Also don’t forget to check out more information by Aaron Webber about the game as grouped together here.
As a reminder, Sonic Boom: Fire & Ice is developed by Sanzaru Games, and will be released on 3DS this winter in NA and EU.
UPDATE: I’ve given the article a major overhaul to hopefully provide a better look at the announcement. Sorry about the emptiness and overall generic look before.
Well, this is something I don’t think anyone on the fandom ever expected to see. Sega have just announced a second Sonic Boom game, this time only for the 3DS called Sonic Boom: Fire & Ice. Just like Shattered Crystal before it, it’s being developed by Sanzaru Games (who you may also know for the Sly collection on PS3 and Vita and the 4th Sly game Thieves in Time, also for PS3 and Vita), and it’s due this winter in NA and EU.
The game is a response to the high success of the cartoon which is the “#1 program on all TV among boys 6-11 and 9-14 in its time period”. Also key new features in the game is the addition to Amy as a playable character, and the new mechanic of swapping between fire and ice powers that grant new abilities to interact with the game’s environments, as well as Bot Racing, which is tied to the game’s story and multiplayer gameplay. Players can unlock character-themed bots to use in competitions against friends on “fast courses and tracks”.
Also new is a new villain named D-fekt, though info on the character is pretty light at the moment.
Sega have also released a trailer (via Nintendo’s YouTube page) and screenshots as seen below:
SEGA® UNVEILS LATEST CHAPTER IN SONIC BOOM™ FRANCHISE
SET TO RELEASE THIS HOLIDAY
Sonic Races To Nintendo 3DS™ In Sonic Boom™: Fire & Ice; SEGA also Announces Upcoming New Sonic The Hedgehog App
SAN FRANCISCO, Calif. – June 9th, 2015 – SEGA® of America Inc. announced today that its iconic ‘blue blur,’ Sonic the Hedgehog, will be racing once again in Sonic Boom: Fire & Ice for Nintendo 3DS. The newest title will build off of the highly successful animated series on Cartoon Network, currently the #1 program on all TV among boys 6-11 and 9-14 in its time period, and serve as the latest chapter in the Sonic Boom™ franchise. The game will introduce more adventure, speed, exploration, and an all-new fire and ice gameplay element that will help propel the action. Sonic Boom: Fire & Ice, featuring the triumphant return of Sonic, Tails, Knuckles, Amy and Sticks, will be available exclusively on Nintendo 3DS later this year.
Developed by Sanzaru Games Inc., Sonic Boom: Fire & Ice is a single player game with collaborative gameplay components that shares key characters, events, and lore of the Sonic Boom universe. Players will see Sonic and his friends in familiar settings as they embark on a brand new adventure to battle Dr. Eggman as well as an all-new super villain, D-Fekt. The team’s adventures will bring them to locations both familiar and new as they explore, race and protect their world.
To create an entirely new experience, Sonic Boom: Fire & Ice will infuse fire and ice elements throughout gameplay, enabling new abilities to play out in special character moves and interactions with environments. The new title also delivers gameplay that enables players to run through the game at top speed, or take their time with deeper exploration and puzzle play.
New to the title is the introduction of Bot Racing, a supplemental game tied to the single player story with multiplayer gameplay. The new Bot Racing feature is an extension of Sonic Boom: Fire & Ice that is purely about racing and speed, where a user will unlock character themed Bots to challenge friends on fast courses or tracks.
“We really want this game to surprise and delight Sonic fans both new and old, and have created a unique, fun game that delivers,” said John Cheng, President and COO, SEGA of America. “By introducing unique elemental gameplay features like ice and fire, along with new speed and exploration gameplay, there is a lot to enjoy with Sonic Boom: Fire & Ice.”
Sonic Boom: Fire & Ice for Nintendo 3DS will run alongside the top rated animated series on Cartoon Network, in addition to a national merchandising and promotional campaign. The Sonic Boom television series, coproduced by SEGA of America Inc. and OuiDO! Productions will continue to air new episodes throughout the year – and beyond!
This summer, the Sonic the Hedgehog franchise will be supported with the launch of Sonic Central, a brand new Sonic the Hedgehog information app, arriving on both iOS and Android devices. This one-stop-shop for all things Sonic will give fans exclusive art and wallpapers, character information, clips from the animated series, concept art, and games. Sonic Pix, a unique function within the app, will inspire fans creativity by allowing them to include Sonic and his friends in their photos.
Sonic the Hedgehog first appeared as a videogame character in June 1991, and instantly became an icon for a generation of gamers. Defined by his super-fast speed and cool attitude, in the years since he first raced on to videogame consoles, Sonic has become a true global phenomenon with over 140 million videogames sold or downloaded worldwide across consoles, PC’s, mobile phones and tablets. SEGA’s iconic blue blur has also gone on to enjoy incredible success in many licensed areas, such as toys, apparel, comics and animation.
Sonic Boom: Fire & Ice for Nintendo 3DS will be available in stores throughout North America in Holiday 2015.
How do you feel about the game’s announcement? Were you hoping for a second Sonic Boom game? Are you looking forward to it? Let us know in the comments.
Well, it would seem an eagle-eyed person by the name of PeDaRoYs at Marioboards (and LukA8 at our forums for pointing to that!) spotted that the official Rio 2016 blog accidentally posted at least three new screens of the game, which were quickly removed moments later.
Luckily, the urls still work, so the three shots are still viewable below:
The user also spoke about other screenshots, one of which apparently shows Rosalina:
Other photos were:
-Sonic competing in Archery
-Zazz (against Yoshi) preparing to serve in Table Tennis.
-Rugby 7s with 3 Marios, 2 Sonics, Diddy Kong, Boom Booms and Egg Pawns
-Rosalina, Daisy, Peach and a female Mii competing in Synchronize Swimming
Hopefully the other screens will be found soon enough, but if not, E3 is only a bit over a week away where we’ll know much more!
Yep! As speculated from Sonic’s amiibo being supported in the game, as seen above, it is so, Yoshi will get to be blue but not so spiky! Continue reading Sonic Skin Confirmed for Yoshi’s Woolly World on Wii U
So finally we have a little bit of extra news as a follow-up to the game’s announcement the other day, the rental site GameFly, which commonly lists info on unannounced games which turn out to be correct, have just put up the listings of Rio 2016 for Wii U and 3DS, and indicate that just like Sochi 2014 before it, Nintendo is back to publish Rio 2016 in NA (and likely EU), as opposed to Sega who published the first three games in the west. Nintendo has published every entry in Japan to date.
Now what’s REALLY puzzling, is that GameFly lists the Wii U version as TBD (to be determined), but the 3DS version for December 31st 2016. Dates on any site are always likely to not be final until confirmed by the publisher, but also, London 2012 did come out a bit later on 3DS than on Wii, missing the 2011 holiday season, likely to avoid releasing with Generations 3DS? Who knows. But that’s all we got so far!
When more comes, we’ll post it!
So we got a new Sonic game announcement in yesterday’s Nintendo Direct squarely aired for the Japanese audience (and today a “Micro” Direct aired for NA also showing the game), which is weird since this is very unusual where Sonic games are typically announced mainly in the west and certainly not having a world-first announcement in Japan…. except Sonic Runners just before… are we seeing a new trend?
Yes indeed! Just announced in the Japanese Nintendo Direct (at 18:26 in the video), surprisingly, the next Olympic game is indeed on the way, AND on both Wii U and 3DS! Continue reading UPDATE: Mario & Sonic at the Rio 2016 Olympic Games unveiled for Wii U and 3DS
So it was announced in a new trailer today for Yoshi’s Woolly World for Wii U (developed by Good-Feel, the developer of Kirby’s Epic Yarn and Wario Land: Shake It) that you can use over 40 amiibo figures to give Yoshi a costume based on the character as demonstrated in the video which showed Yoshi as Mario with that familiar mustache (quite bizarre-looking if I’m honest lol!), as that Gorilla who refers to himself as an ass (Donkey Kong), or as Link (he just got even greener!).
You can see a big line-up of supported amiibo near the end, one of which includes Sonic, but as we’ve seen in numerous other amiibo-supported games, this doesn’t guarantee Yoshi will get Sonic-ized. Full circle from Sonic Lost World anyone? 😛
But if so, does this mean wool Yoshi will also be a spiky blue pin cushion?
We’ll report when we find out what the exact functionality of Sonic’s amiibo and if he does get a Sonic outfit.
Look Ma! We’re in the thumbnail!
Yes, it’s the story you’ve waited for, finally we get some answers as to why the game went, well, boom. Some quick key details include confirmation that the game was intended for “unspecified next-gen consoles”, the game was mostly done in this form, and Sega gave Big Red Button so little time to do the Wii U port when the exclusivity deal happened. Another highlight is that the footage in the debut trailer (that went bangarang on your ears), actually was NOT Wii U footage after all.
More can be seen in this 5 and a half minute video.
Thanks so much to Liam aka Tamaki from Unseen64 for this wonderful look into the game’s development. 🙂
UPDATE: I just found out and added that Marvelous (then known as MarvelousAQL) helped with Mario & Sonic London 2012 3DS!
Hello again! 🙂 Over the past while I’ve made lookbacks covering two Sonic games on Nintendo systems, specifically Sonic Riders: Zero Gravity and Sonic Unleashed, both for Wii, and I thought, you know what, why don’t I just cover the whole history? Of course, the opinions in this article reflect my own thoughts and may not reflect the thoughts of the other Staff members. With that, let’s start from the very beginning…
A rivalry past, comes friendship to last
Ever since Sonic & SEGA All-Stars Racing came out in 2010, people have been clamouring for the blue blur to take to the track against his rival and undisputed king of the go-kart. Thanks to the wonders of Nintendo’s Amiibo figures, that fantasy is now one step closer to becoming a reality!
Announced in the most recent Nintendo Direct, an update for Mario Kart 8 on 23rd April will allow players to gain access to a brand new set of racing suits for their Mii character, provided they have the relevant Amiibo… and among them, Sonic the Hedgehog himself! It may not be the real deal, but that Sonic costume is looking pretty snazzy – and if nothing else, it adds a bit more value to your figure outside of Super Smash Bros.!
The question that arises now though… which blue spiky thing will be the most notorious on the circuit? Sonic or the Spiny Shell? If it’s anything like how Sonic treats Mega Man in the trailer above, we may have a new contender!
Will you be dressing up your Mii racers in the Sonic suit later this month, either for a leisurely lap or to pelt the residents of the Mushroom Kingdom with Koopa shells? Let us know in the comments!
2010 was an interesting time to be a Sonic fan. At the start of the year, the franchise was at one of its lowest points, with jokes about the Sonic Cycle being thrown around every which way following the downward spiral of quality in the games – Shadow the Hedgehog, Sonic ’06, Sonic and the Black Knight… even 2008’s Sonic Unleashed, the closest thing to a step in the right direction we’d seen, was critically panned and bogged down by poor design choices. Luckily, there seemed to be a shining ray of light on the horizon, one that the entire fanbase was clinging their hopes onto, something that promised to set the series back on track at last…
That game was Sonic the Hedgehog 4: Episode 1. And we all know how that turned out.
Yes, rather unjustly in retrospect, it was the disappointing sequel to the classic Sonic trilogy that garnered the most attention in 2010. Instead, there was another, far better, far more memorable Sonic game released that year that deserved to receive the lion’s share of fan interest. Announced slap bang in the middle of the Sonic 4 hype, Sonic Colours – or Sonic Colors, for our American readers – was eternally in the shadow of its downloadable counterpart, with only a month separating the two games’ release dates in October and November respectively. It’s understandable, of course – the game’s rather obscure title and lack of concrete gameplay details upon its initial reveal made Colours a bit of a harder sell compared to the prospect of a follow-up to Sonic 3 & Knuckles. Even I’ll admit, I thought Sonic Colours would be a puzzle or spin-off title when I first saw its announcement… but fast forward a few months, and it ended up being one of my favourite Sonic games of all time.
Whereas Sonic 4’s hype train went out of control before well and truly coming off the rails, the more quiet and subtle excitement surrounding Sonic Colours actually worked in its favour. When the astonishingly good reviews came rolling in – that all important first score of 86 from NGamer and an 8.5 from IGN, to name but a couple (let’s just forget that 4.5 from Destructoid though, eh?) – it caught us all by surprise and made us appreciate the game even more. It not only surpassed Sonic 4, it trampled all over it and gave us the first genuinely good Sonic experience in years. Say what you want about the game, but you cannot deny that Sonic Colours set alight the hearts of several fans and critics again after oh so long.
So what was it about the title that sparked off such acclaim? Well… a bit of everything, really. Presentation-wise, Colours definitely delivers on its title – this is a bright, quirky, visually appealing adventure that really pushes the graphical boundaries of the Wii to their limits. While we’ve since seen the likes of Planet Wisp and Starlight Carnival recreated in high definition in Sonic Generations and Sonic & All-Stars Racing Transformed, their original incarnations still hold up beautifully on Nintendo’s last-gen system. What really stands out about Colours though is its sheer imagination, fusing recurring Sonic tropes into entirely fresh new locations such as the tropical casino aesthetic of Tropical Resort and the watery Chun-Nan that is Aquarium Park. Despite being a modern 3D title, Colours captures the vibe and essence – and, dare I say it, magic – of the classic era better than ever before (arguably better even that Sonic 4 did), to the extent that famous badniks like Motobugs even make their long-awaited return with a few new twists of their own.
Musically, the soundtrack is also up there with the finest in the series – and that’s an impressive feat considering how consistently brilliant Sonic music tends to be (Chronicles notwithstanding). Almost every tune is a joy to listen to, ranging from the adrenaline-pumping sounds of Terminal Velocity to the gentle and serene Planet Wisp tracks. It’s also the last time we had a vocal song as the main theme of a Sonic game – can you believe it’s been four years already? – and, while Cash Cash’s Reach For The Stars and Speak With Your Heart aren’t to everybody’s taste, they’re serviceable enough and undeniably catchy for those who want to sing along as the credits roll.
Most importantly, Colours nailed the gameplay. Taking the day stages from Sonic Unleashed as a basis, cutting out all of the nonsense like medal hunting and Werehogs, every stage was a high octane blast of speedy Sonic fun. The level design is top notch with some hugely enjoyable courses to overcome right from the off – there’s no messing around with opening cutscenes or tutorials, you press Start at the title screen and you’re straight into Tropical Resort Act 1. It’s a platformer at its most straightforward – clear one level, move onto the next, rinse and repeat until you face off against the world’s boss, then move onto the next area – and it’s all the better for it, with nothing to get in the way of the fun and preventing it from becoming sidetracked by anything unnecessary.
It’s the Wisps that really steal the spotlight here though. Before 2010, if you heard the words “Sonic” and “gimmick” in the same sentence, you’d shudder in horror. Fishing, treasure hunting, guns, motion controls, stretchy armed brawling, talking swords… you name it, Sonic had probably tried it, often to disastrous effect. But the Wisps did something that none of these other gimmicks were capable of – adding to the basic Sonic gameplay rather than detracting from it or outright replacing it. Each of the different coloured Wisps grants Sonic a new kind of Colour Power to utilise as he traverses his way through a level, be it a quick-firing laser, the ability to hover, or a drill to dig through the earth (or cake, if you happen to be in Sweet Mountain). Each is a bite-sized burst of fun, never outstaying its welcome and often leading to some previously unexplored section of a stage. In a game where the gimmicks are almost entirely optional, you’ll be actively wanting to use them more than ever, going back to previous locales to seek out those hidden Red Rings you missed first time around because you hadn’t unlocked the right Wisp yet. They’re a joyous addition, and it’s a shame that they were used much less gratifyingly in their comeback appearances in Generations and Lost World.
This isn’t even scratching the surface of what Colours brought to the table – a brand new voice cast featuring Roger Craig Smith in his Sonic debut (if you conveniently ignore Sonic Free Riders, as most people do), a more simple and streamlined narrative focusing on just Sonic and Tails rather than the cavalcade of sub-par sidekicks seen previously, the infamous Eggman P.A. announcements, and the first time we’ve seen Super Sonic playable in regular levels in a 3D game. It was a total shift for the Sonic series, both tonally and reception-wise, and it was just the ticket to dig the hedgehog out of the hole he’d dug himself into over the preceding years.
All praise aside, it’s not the perfect Sonic game – there’s some awkward difficulty spikes, it’s only a few hours long, and the story is rather minimal with some love-it-or-hate-it scripting – but it’s by far the most original entry we’ve seen in the franchise in recent memory, Generations included. There’s a certain magic and a certain joy that I get from playing and looking back on Sonic Colours, and that’s something that’s distinct from any other entry in the franchise.
In this uncertain age where Sonic is once again descending into mediocrity, it’s enlightening to remember that once upon a time, when even the most promising of projects led only to the bitterness of disappointment, a game like Sonic Colours came along out of nowhere and revitalised the series in a way no one expected. Who’s to say that lightning can’t strike twice…? And, if nothing else, it proves that Sonic can do Nintendo exclusivity right when it puts its mind to it. Sorry Lost World and Boom, but you’ve got nothing on this gem.
With Sonic Colours, SEGA reached for the stars – and boy, did they come close. Four years on and the colours still seem as right and as bright as they ever did. Long may they continue to shine.
What are your feelings and memories about Sonic Colours? We’d love to know your thoughts too, so sound off in the comments! Don’t fall apart, speak with your heart!
They’ve been out in the US for almost a week now, but this Friday will see Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal making their way to European shores – and that’s not all! Revealed via Nintendo’s UK 3DS Facebook page, the Sonic Boom 3DS theme (which has been available to American 3DS owners since last week) will also be hitting the handheld come 21st November… and best of all, it’ll be completely free to download!
The Sonic Boom 3DS theme initially displays only Sonic and Tails, but scroll it along and it’ll eventually showcase all five members of the main cast, including Knuckles, Amy and Sticks. You can get a better preview of the theme in the video below, alongside a sneak peek at a 3DS StreetPass puzzle – there’s no confirmation yet whether this will be arriving in Europe as well as the theme, but we’d place a good bet on it!
Will you be downloading the Sonic Boom 3DS theme on Friday, be it in addition to the games or just to decorate your handheld menu with everyone’s favourite blue hedgehog? Let us know in the comments!
In the meantime, stay tuned for our TSS reviews of Rise of Lyric and Shattered Crystal, both coming your way soon!
Long title is long. Anyway, during the big unload of Mario Kart 8 information via the surprise Mario Kart 8 Direct and outside of it, Nintendo unveiled a promotion where if you purchase Mario Kart 8, either by buying it at retail, buying it digitally on the eShop, or buying the copy that comes with the special Wii U Mario Kart 8 Bundle (aka, you buy it new, you get this), and register the code that comes in the box on Club Nintendo (buying digitally does this automatically), you get to choose from one of 10 Wii U games to download from the eShop for FREE, among of which being the Wii U version of Sonic Lost World and Mario & Sonic at the Sochi 2014 Olympic Winter Games.
This however is only for our European fans, because for North America, folks there instead get to choose from four games instead (all four are choices in Europe), they also say for people in Australia to check the Nintendo of Australia website in the coming days for more info.
Nintendo’s full message on their website:
Mario Kart 8 hits Wii U on May 30th, bringing the series into a new dimension with antigravity racing, exhilarating online play, and the ability to share your race highlights with the world.
Thanks to our special Mario Kart 8 Bonus Game Promotion, if you register the PIN code for Mario Kart 8 in Club Nintendo between 10am (UK time) on May 30th and 11:59pm (UK time) on July 31st, you could claim a free download code for one of a selection of great Wii U games!
Please read the Terms & Conditions for more information.
Users in Australia, please check the Nintendo Australia website in the coming days for more information.
The full list for reach region are as follows:
Sonic Lost World
Mario & Sonic at the Sochi 2014 Olympic Winter Games
New Super Mario Bros. U
The Legend of Zelda: The Wind Waker HD
The Wonderful 101
Game & Wario
Wii Party U
Monster Hunter 3: Ultimate
New Super Mario Bros. U
The Legend of Zelda: The Wind Waker HD
Wii Party U
Which game are you choosing? Let us know in the comments!
So what you see above is an in-development pic of Sonic Boom on Wii U, please keep in mind that anything you see in the debug data on the upper right is in no way an indication of the final product (so don’t panic over the 15FPS bit). Heck many bits aren’t even textured. I personally think it will be a night and day difference when we see the final version of the area. For now, we can have a look at the potential HUD, the general camera angle, and the layout of an area we’ll likely explore in the final game.
This was originally posted in a smaller resolution at AP, but was removed, due to the appearance of a Wii U dev kit. We’ve decided to only share the main attraction, the actual screen and not the entire pic, we don’t want the Nintendo Ninjas to come after us next!
The large pic you see above was discovered by the user Finn from the Spindash.de forum (it’s best if we don’t link to it as it has the unaltered image), the exact origin of the pic however isn’t clear.
EDIT @ 3:20PM EST: Nevermind, it’s been decided we can link to the Spindash.de post, we just can’t put up the pic ourselves.
If you thought Sonic Boom was going to be the only redesign of the speedy blue hedgehog this year… think again! Following on from the Yoshi’s Island Zone DLC last year, the much anticipated DLC for Sonic Lost World based on Nintendo’s The Legend of Zelda series is finally making its way to the Wii U eShop tomorrow (for free!) – and Sonic’s been taking a few fashion tips from Link himself, it seems!
IGN have posted a video preview of the new zone, which plays very differently to most other stages in Sonic Lost World – it borrows very heavily from its source material, in fact, seeing you exploring Hyrule Field before traversing an eerie and fiery dungeon. Along the way you’ll collect rupees – which are converted into rescued animals upon completion – and face off against iconic enemies including Stalfos, Gorons… and even Cuccos!
With tons of nods to the Zelda series all the way through (including an appearance or two from Link on his trusty Loftwing), this is looking like a very extensive piece of DLC that should give you more than enough reason to dust off your Wii U and boot up Sonic’s most recent outing at least one more time. It’s got to be worth it just to see Sonic running around in that classic green tunic, surely!
Sonic Lost World: The Legend of Zelda Zone will be available to download from the Wii U eShop tomorrow (27th March) absolutely free. Be sure to give it a whirl!
SEGA Nerds have put up a video webcam interview with Stephen Frost that explores more about Sonic Boom. There’s some more insight on the 3DS version, as well as more talk about the beginnings, the show, and what not.
There are also code giveaways in the video itself (Stephen shows them on a piece of paper) for 3D Classics Sonic the Hedgehog for 3DS, but I think it’s safe to say they’ve been long taken by now. 😛
SEGA have just posted a brand new video to their blog, taking us on a comprehensive behind the scenes look at the upcoming Sonic Boom videogame and TV series. The video includes interviews with many of the crew working on this alternate branch of the Sonic franchise, as well as showing off concept art and work-in-progress gameplay footage. It is reiterated that the game will have a strong emphasis on story and teamwork, as we have heard in other recent interviews.
A look into the voice recordings for the TV series confirms an episode including an alternate-dimension Knuckles, as well giving a feel for the comedic angle the cartoon will be taking. Knuckles sounds like a fortune cookie, but he doesn’t taste like one!
In addition, the English voice cast for Sonic Boom has been revealed. Roger Craig Smith, Mike Pollock, Travis Willingham and Cindy Robinson reprise their roles as Sonic, Eggman, Knuckles and Amy respectively, with Tails getting a new voice actor in the form of Colleen Villard. Interestingly, Orbot and Cubot have also been revealed as part of the cast, voiced by Kirk Thornton and Wally Wingert.
What do you make of all this new info about Sonic Boom? Are you any more or less excited for the game or TV show? Let us know in the comments!
Source: SEGA Blog
The Mario & Sonic series is no stranger to being a part of console bundles – the London 2012 entry even came with its very own blue Wii system – so this latest announcement comes as no real surprise. No doubt in a bid to cash in on the ongoing Sochi 2014 Olympic Winter Games as well as to shift a few extra Wii U consoles, Nintendo UK has revealed a brand new bundle featuring the latest entry in the series, exclusive to its online store.
Simply dubbed the “Mario and Sonic Winter Olympics Bundle”, you get a black Premium Wii U console in addition to (of course) Mario & Sonic at the Sochi 2014 Olympic Winter Games, NintendoLand, and one of those swanky Mario Wii Remote Plus controllers released towards the end of last year. What’s more, you can get it all for just £299.99, which means a saving of over £75 on the RRP of the individual products.
If you’re swept away by Winter Olympic fever at the moment or are just waiting for the right deal to come along to entice you to join the Wii U brigade… this might be the bundle for you!
Source: Nintendo UK Online Store
We’ve heard a lot of new information recently about the upcoming Sonic Boom game for Wii U and 3DS, but what of the show it’s actually based on? Well, thanks to the interview above from NintendoWorldReport, we now know a few extra details about the CG animated cartoon.
The biggest new revelation is with regards to the show’s format. It’s been stated before that the show’s primary focus will be humour and comedy with some action thrown in for good measure, but this has now seemingly been cemented by the fact that the world will effectively “reset” at the beginning of each episode – in other words, this series will be more akin to the Adventures of Sonic the Hedgehog cartoon where each story is standalone and can be watched in any order, as opposed to Sonic X which has ongoing story arcs. This will no doubt come as a disappointment to those who were hoping for a more fleshed out story in the cartoon, but it will undoubtedly make for a more accessible experience to newcomers.
Don’t lose all hope for story in the Sonic Boom universe yet though, as it’s already been reiterated several times that the Wii U/3DS games will be heavily driven by narrative and serve as a prequel to the cartoon, setting up the world and its characters which will then be visited in various scenarios during the series itself. In a way, it’s a nice compromise – we get the story and the action in the game, and the quick-fire comedy from the animated episodes. The best of both worlds, perhaps?
What do you make of Sonic Boom returning to the status quo for each individual story? Let us know in the comments!
A whole slew of new details regarding Sonic Boom have surfaced thanks to the above interview brought to our attention by SSMB member Storme. As well as giving us a more extensive look at the New York venue for SEGA’s big announcements last week, it reveals some intriguing changes to the traditional Sonic premise – chief among them, the absence of the Chaos Emeralds in the Boom universe. How this will affect the story and mythos of the new series remains to be seen, but it does throw an appearance by Super Sonic or any other super forms (and arguably even the Master Emerald) into doubt.
Additional details revealed in the interview include:
- The Wii U GamePad will be used to display a map and upgrades, as well as another function which is yet to be unveiled
- The game follows an adventure style with currency and upgrades for the characters
- The game is more “organically” challenging, in that difficulty arises from skill in combat and finding hidden secrets as opposed to enemies just becoming tougher
- All the levels in the game are connected by the story and its locations
- You will mainly use two characters at a time during gameplay, but all four will show up in hubs and boss fights
- There will be points in the game where you are required to use a certain character to proceed
- The game will be very character driven, with a lot of focus put onto each individual character and their unique abilities
- We will “definitely” be seeing other characters from the Sonic series making an appearance – these will be revealed over the coming months
- Inspiration is being taken from Sonic 2, Sonic Adventure, and Sonic Generations
(summary adapted from a post by SSMB member Blue Blood)
What do you make of all this new information? Are you disappointed that the Chaos Emeralds are a no-show? Are you excited that other characters will be popping up in the game? Let us know in the comments!
Heads up European Wii U owners! To coincide with the start of the Sochi 2014 Olympic Winter Games in Russia this weekend, Nintendo have announced plans to reduce the price of the latest Mario & Sonic game by 30% if you buy it from the Wii U eShop or through the Nintendo UK Online Store.
The offer will run from tomorrow (7th February) to 23:59 on Sunday, 9th February. If you’ve yet to pick up the game or have been itching for a discount on the digital version, now might be the time to take the plunge. If you’re still on the fence about whether or not to spend your money, check out our TSS review of the game to help you make your mind up.
This offer is currently only announced for Europe, but we will update you if it becomes available for any other regions.
While no release date has been shared (though all guesses point to ‘incoming’!), an upcoming patch for the Wii U version of Sonic Lost World is now on its way!
Quoted verbatim from the SEGA Blog update, players should expect the following changes will be incorporated into the game:
- Collecting 100 rings will now grant the player an extra life.
- In the event of a Game Over, we have doubled the amount of lives the player will begin with when continuing. (From 5 to 10)
- The Indigo Asteroid, Crimson Eagle, Orange Rocket, and Black Bomb Color Powers can now be controlled using the analog stick and buttons.
- Fixed a rare graphical issue that would sometimes appear during the pinball section of the Frozen Factory casino area.
- When completing the NiGHTMARE DLC, users will be notified that they can re-play it after scoring 100,000 points.
- Items will now appear on the world map.
These changes are sure to come to the relief of many, especially the returning bonus life per 100 rings mainstay given the game’s steep learning curve, so owners of SLW U should be sure to have their consoles connected and at the ready once the patch rolls out!
Source: SEGA Blog
“Without Boundaries”, the original soundtrack for Sonic Lost World, was released in Japan as a physical 3 CD set last week. However, in a surprising move for those of us in other regions, SEGA has revealed via their blog that the soundtrack can also now be downloaded via iTunes and Amazon MP3.
You can download all 93 tracks digitally, one disc at a time. Each disc, or ‘volume’, will set you back £7.99 (meaning the total cost of the OST comes to £23.97) or you can purchase individual tracks for 79p apiece.
Will you be downloading the Sonic Lost World soundtrack? Let us know in the comments!
Source: SEGA Blog
The original Sonic the Hedgehog game is racing onto the Nintendo 3DS eShop in Europe and the US this Thursday, 5th December – but it’s already been ported to seemingly every gaming system under the sun, so what makes this one noteworthy? Well, this isn’t just your straightforward port, it’s a part of SEGA’s 3D Classics series for the 3DS, enhancing some of their classic games with fancy new stereoscopic visuals. It’s a whole new way to experience the blue blur’s first ever adventure!
3D Sonic the Hedgehog also contains an option to toggle the spin dash on and off, for those wanting either a newer or a more traditional method of play.
The game will cost £4.99 in Europe and $5.99 in the US. Will you be downloading this enhanced version of Sonic’s debut? Let us know in the comments!
The Mario & Sonic series is one that I personally have a lot of history with. I remember almost exploding with excitement when the first title was announced – my two favourite videogame characters, together at last! Sure, it wasn’t the ideal crossover scenario everyone wanted and the game itself wasn’t anything that special, but I lapped it up for sheer novelty value alone, alternating between the Team Mario and Team Sonic t-shirts that came as pre-order bonuses while I shook my Wii Remote around in glee. Continue reading TSS Review: Mario & Sonic at the Sochi 2014 Olympic Winter Games (Wii U)
Better late than never! In one of the most topsy-turvy release schedules ever, demos for both the Wii U and Nintendo 3DS versions of Sonic Lost World will be arriving in Europe when the eShop updates this week, on Thursday at around 2 or 3pm British time. This follows the demos hitting the US last week and Japan last month – which, when you consider that Europe got the full game before either of those regions, is a rather baffling series of events.
As with the other demos, the EU Sonic Lost World demos will likely contain Windy Hill Zone 1 on Wii U, in addition to Windy Hill Tutorial and Windy Hill Zone 1 on 3DS. If you’ve not played either of the versions yet and want to try them out before you buy – especially with Christmas on the horizon! – now’s finally the chance to do so.
Will you be downloading the demos when they arrive in Europe later this week? Let us know in the comments!
Sonic Lost World arrived on Nintendo systems in the US a couple of weeks ago but if you haven’t gotten around to picking it up yet and want to give it a try, then rejoice – you can finally go hands on with demos for both the Wii U and Nintendo 3DS versions! (only a month after Japan, but let’s not be bitter…)
Both demos can now be downloaded from their respective eShop service and can be played a maximum of 10 times – more limited than a typical Nintendo demo, but considering the game is already out waiting for you to buy it, it should be enough to help make your mind up one way or the other. The Wii U demo contains Windy Hill Zone 1 while the 3DS demo contains the Windy Hill Tutorial as well as Windy Hill Zone 1.
There’s no word on the demos appearing on the European eShop services at the time of writing.
Will you be downloading either of the demos for Sonic Lost World? Let us know in the comments!
It’s time to strap on those skis and hit the slopes once more, as two of gaming’s icons are back to compete for the gold! That’s right, Mario & Sonic at the Sochi 2014 Olympic Winter Games for Wii U is out now in Europe! SEGA have released a brand new launch trailer (above) to celebrate the occasion, showing off a comprehensive look at many of the game’s modes. There’s 24 events to participate in and, for the first time ever, you can play online and face rivals from across the globe!
Mario & Sonic 2014 can be purchased from both physical and online retailers, but if you prefer to own your games digitally, Nintendo has got you covered – the game costs £39.99 to download from the Wii U eShop. The game will arrive in the US next Friday, 15th November.
This fourth entry in the series has been receiving a mixed reception from critics so far but if you’re wondering whether we think it deserves a spot on the podium, you can look forward to our upcoming TSS review which will be hitting the site in the near future. Stay tuned!
Will you be picking up Mario & Sonic 2014? Show your support for your country by letting us know in the comments!
With Mario & Sonic at the Sochi 2014 Olympic Winter Games releasing on 8th November in Europe and 15th November in the US, there’s not long to go until the two gaming icons hit the slopes once again – and we now have lots of juicy new artwork, gameplay footage, and more to help whet your appetite!
For starters, the official Mario & Sonic website has updated with full details on all of the game’s modes, including the Olympic Events and Dream Events, as well as showcasing some brand new character artwork for Teams Mario and Sonic.
And as if that wasn’t enough, we have lots of new (albeit brief) gameplay videos courtesy of TheBitBlock and GameXplain on YouTube, giving you a chance to see the game in action ahead of its impending release. Say what you want about the game, but it’s certainly looking rather slick – and who doesn’t love the idea of a Bullet Bill sledge race around Sweet Mountain from Sonic Colours?
Will you be picking up the new Mario & Sonic game? Let us know in the comments!
Without a doubt, Sonic the Hedgehog has been making something of a comeback in recent years. After falling to his lowest point in the mid-2000s, SEGA’s blue mascot has slowly but surely been climbing his way back onto the pedestal he proudly stood upon in his early days. Sonic Colours propelled him into relevance once more, while the time-travelling anniversary adventure of Sonic Generations cemented his newfound return to form. The question is – with a brand new gameplay style to show off, does the Nintendo-exclusive Sonic Lost World see the hedgehog grab the edge of success with a well-executed parkour move? Or does it buck the trend and see him stumble, falling back down towards the depths of mediocrity from whence he came? Continue reading TSS Review: Sonic Lost World (Wii U)