This morning, Sega put out a new video for Team Sonic Racing that highlights the different team gameplay mechanics including skimboost, slingshot, item swapping, Team Ultimate and more. Highlighting the video is gameplay from not only the Planet Wisp stage, but the new ice level first shown at San Diego Comic Con along with some Big the Cat and Amy Rose gameplay.
Following the worldwide release of Sonic Mania Plus last week, the first data indicates that the Nintendo Switch version accounted for 52% of all sales in the UK last week. The PS4 version accounted for 34% while the Xbox One version made up the remainder.
Last year’s explosive release of Sonic Mania wasn’t just about a game that ended up thrilling both new and old blue blur fans. It was also proof that a brand new, ‘classic’ style 2D Sonic title will sell – and sell it most certainly did, cementing itself in the annals of hedgehog history. But, while widely regarded as one of the most critically-acclaimed Sonic titles in recent memory, there were some clear presentation omissions and missing elements in the base game – elements that you would think Christian Whitehead and co would have included, if they were just given more time to bake it in.
Sonic Mania Plus hits digital game stores in just a few days time! But next Tuesday is also important for the fact that it will mark the first time that the 2017 platformer will be available in physical format on Nintendo Switch, PS4 and Xbox One. We’ve had a review copy sitting in TSS Towers for a while now (review coming soon!), but we thought we’d share what you can expect to find in the physical package to help hype up next week’s release. Read on to find high-quality photos of everything! Continue reading GALLERY: See the Sonic Mania Plus Special Edition, Up Close and Personal
Disclaimer:The views in this piece may not reflect the views of TSS or other writers on the staff team. The intention of The Spin is to promote debate and discussion of an issue or something that’s happening in the fandom or the world of Sonic.
On June 12, 2018 via their E3 2018 Direct, Nintendo finally unveiled Super Smash Bros. Ultimate to the world, coming to Nintendo Switch just in time for Christmas. The celebrated blockbuster franchise is back to reunite gaming’s greatest all-stars, this time with series creator and director Masahiro Sakurai going above and beyond to bring back every single playable character in Smash Bros. history, including one-offs like Pichu and Young Link and DLC characters like Bayonetta and Corrin.
Chief among them is Sonic the Hedgehog, who has arguably become a Smash mainstay since his groundbreaking debut in Super Smash Bros. Brawl, alongside Solid Snake of Metal Gear Solid fame, as a third party fighter. This trend paved the way for other gaming giants to join the battle in later instalments.
So with the new game on the horizon, discussions for new character ideas has unsurprisingly overtaken the Internet. Ultimate is already filled to the brim with nearly 70 playable characters at this time, with the entire Smash cast now joined by the likes of Inklings, Princess Daisy, and the highly demanded Ridley as of the game’s formal reveal last month. Sakurai was wise to advise Direct viewers that they made bringing every character back their first priority, and that hopefully we’re not anticipating too many new fighters towards launch.
Smash 64 started with 12 characters. Melee more than doubled that count to 26. Brawl pushed to 39 while scrapping a few veterans. Including the seven DLC characters, Wii U/3DS totalled to 58. In Ultimate, we’re up to 68 right now with three of these fighters being new… almost.
That doesn’t leave a lot of spots left for wholly new characters, which will more than likely include some of Nintendo’s most recent stars—like Rex from Xenoblade 2, Spring Man from ARMS, or Celica from Fire Emblem Echoes—or other highly demanded characters from the company’s storied past like King K. Rool or Geno.
Thankfully, the game’s emphasis on Echo Fighters—fighters with cloned movesets and animations from another playable character—might help pad out the roster with a few more fun variants. Echo Fighters and semi-Echoes, compared to brand new characters, take little time to develop, as most of the groundwork for movesets is already done, so like Lucina, Daisy, and the three Links, we could expect characters like Impa as a foil to Sheik, Octolings to Inklings, or, dare I say it…
…Shadow the Hedgehog to Sonic.
Like Sonic, Shadow made his Super Smash Bros. debut in Brawl, joining the Blue Blur as an Assist Trophy. Once on the field, the Ultimate Life Form would unleash Chaos Control and slow down time for everyone but his summoner for a short period. This was a role he later reprised in Wii U/3DS.
These days, in the midst of newcomer predictions months ahead of Ultimate‘s release, the growing brouhaha surrounding the nature of Shadow’s possible return to Smash has taken an interesting turn since the game’s reveal this past E3, starting off with the Direct, the show floor demo and the revived Dojo.
Our first deep dive into Ultimate‘s inner workings not only showed how each returning character changed and which stages are confirmed (whether explicitly name-dropped or implicitly hinted mid-footage), but also showed off some of the Assist Trophies. Like the roster, the new Smash will have a much higher count of Assist Trophies present with 50+ confirmed (compared to Wii U/3DS‘ 39).
With the 2018 Invitational and numerous Nintendo Treehouse previews, we have seen 29 of them in action at this time. To the delight of Sonic fans, among the new Assist Trophies comes one who is rougher than the rest of them, the best of them, tougher than leather! Knuckles the Echidna will be lending his hallmark strength and burrowing capabilities to his summoner, surprising opposing fighters with rushes, Homing Attacks, and surprise uppercuts from underground.
However, Shadow is nowhere to be seen. Not only is he not featured on any of the promotional material or even the Smash Bros. website, he is mysteriously absent as an Assist Trophy in the E3 demo at this time.
This leads to one of three possibilities:
Knuckles has wholly replaced Shadow as the Sonic the Hedgehog series representative Assist Trophy. Given Shadow’s own aforementioned popularity, him being cut at all feels incredibly unlikely to happen, so I don’t think we’ll have to worry.
Shadow is still an Assist Trophy, and simply hasn’t been shown off yet. Ultimate is still in development after all, and we’ve only seen roughly half of the Assist Trophies from the final version, so Shadow returning to his established Smash Bros. role is all but written in stone. Sonic could very well have two of his rivals backing him up as Assists this time around.
Shadow the Hedgehog becomes a playable character. While not a probable eventuality, despite the already packed roster and Sakurai’s own comments on a limited newcomer count, quite frankly it’s not an impossibility.
And the fact that a playable Shadow could very well be coming to Super Smash Bros. Ultimate is enough cause for me to speculate like crazy. Let’s dive right into the thick of it and weigh the pros and cons of just such a wild expectation.
Pro 1: Ease of Development
As previously mentioned, one of the biggest points in the black hedgehog’s favour is that Shadow as a fighter would be much quicker and easier to develop compared to other newcomers, reason being that a good chunk of the development work—when you think about it—is already done. Much like how Dark Pit began as a costume swap or how Falco borrows from Fox’s moves, Shadow’s development would more than likely turn out being just as easy; there’s proof of this already, but we’ll get around to that in a moment.
While Ultimate is a brand new game, it builds upon the assets of Wii U/3DS as its foundation (a certainly fortuitous circumstance what with developer Bandai Namco returning at the helm). It’s only natural that they would still have Shadow’s old model that was produced for the previous Smash, so they already have a rig to work with.
As for his moveset, there’s really nowhere else to look but Sonic himself. While not as a bona-fide Echo Fighter given how he stands out, Shadow’s movepool would borrow heavily from the Blue Blur’s own arsenal, as they’re both capable of Homing Attacks, Spin Dashes, and Spin Charges right out of the gate.
Simply switch out Sonic’s Spring Up Special with Chaos Control (which would behave not too unlike Mewtwo’s own Teleport recovery), alter some of the standard moves and Smash attacks to better reflect his own Chaos-powered capabilities, and keep the running speed appropriately intact to tie with Sonic as the fastest character in Ultimate.
Plus, it would feel like a more appropriate tribute to the character than a mere Assist Trophy, let alone a redundant one. There is already an item in the game that can slow down time through the Stopwatch, so Shadow wouldn’t be missed as an Assist Trophy with the (albeit backfire-proof) same ability if he becomes playable.
Just like that, Shadow would be viable as an easy-to-develop semi-clone and perfect foil to Sonic to squeeze into the roster—a fighter that would hardly take much time away from producing more resource-heavy, wholly original newcomers—which feels like the more realistic outcome than becoming a said original newcomer.
Pro 2: “I’m the coolest!“
This one somewhat goes without saying, but Shadow the Hedgehog is one of the most popular characters in the entire franchise. Ever since his debut in Sonic Adventure 2, the veritable anti-Sonic and the Blue Blur’s top rival earned himself a ton of pull from fans, having become just as (if not more) popular than the likes of Tails, Knuckles, or Metal Sonic, who’ve been around much longer than he has. Some might say he’s become “the second-most popular character in the whole canon.”
That popularity since extended beyond the Sonic fanbase and into the Super Smash Bros. community itself. Sure, we could talk about how fans still voted for the character in the previous Smash Bros. Fighter Ballot despite his established role in Wii U/3DS, but more relevantly, I ask you this.
Who was one of the very first characters to be modded into a Smash game as a playable fighter? From the likes of Project M to Legacy XP and beyond, who was one of the new, non-veteran characters developed by fans and hacked into Brawl and Smash 4?
Shadow the Hedgehog, of course!
We’ve seen already seen for ourselves how program-savvy Smash fans are well capable of modding the game, and with the tools for Shadow’s own movepool already at their disposal, some even went a step further to separate him from Sonic all the more with moves inspired by the likes of Sonic Battle. That right there is attention to detail.
At the very least, from within the Sonic fanbase since 2001 and in the Smash scene, Nintendo ought to know how popular Shadow is as a character. Hell, just thinking of Shadow becoming for an official Smash game with Sakurai’s personal touch, semi-clone or not, would get anyone excited!
Pro 3. No Arbitrary Restrictions
“But Jeff, there can’t be more than one playable Sonic character in Smash!”
Let’s get one of the biggest misconceptions out of the way: there is no “rule” that states that no more than one character from the same third party can join the roster. There is no age-old slab of stone with the “Ten Commandments of Master Hand” written on it decreeing such a law. Sakurai has yet to be quoted on this, at least. It’s merely a popularized assumption that’s been spread among Smash fans, who at this point (myself included) should know better than to say “Sakurai wouldn’t” or “he can’t” within reason.
We’re talking about the same man directing a series of games that brings together a whole cavalcade of Nintendo all-stars led by Mario, while also featuring Sonic the Hedgehog, Solid Snake, Mega Man, Pac-Man, Ryu, Cloud Strife, and Bayonetta. Even James Bond was once considered for Melee following Rare’s GoldenEye 007, only stopped by licensing issues that naturally comes with an IP based on a long-running novel and film franchise.
Plus, in a game that already has a staggering 68 playable characters so far, pulled from all sorts of Nintendo properties and more, would a second Sonic character really tip the scales that much? Let alone one who often stars opposite to Sonic and wouldn’t take much time to develop from scratch?
My point is: Shadow isn’t impossible. Improbable? For reasons we’re about to get into, sure. Outright impossible? I don’t think we’d be giving Sakurai enough credit.
But every party needs a pooper.
Con 1: Seeing Double
Shadow isn’t an impossible addition to Smash Bros. Ultimate, but despite his strengths, there are still a number of odds stacked against him, starting right from his own home series. We could sit here all day about how Sonic’s longtime companion Tails is more worthy to become a second fighter, or how Metal Sonic would make the better Sonic clone in Smash (which sounds incredibly ludicrous to me honestly, given his robotic abilities), but when we’re talking about popularity and ease of development, Shadow loses out on both fronts to none other than Sonic yet again.
Or, to be more specific: Classic Sonic.
Shadow is not the only possible Sonic alternative, now that the little hedgehog many have grown up with is back in the limelight since the tour de force that was Sonic Mania. Classic really doesn’t need any major differences and would play 1:1 to his Modern counterpart aside from a handful of minor tweaks, and would come into his own quite naturally as an Echo Fighter with the exact same moveset. We’ve got two Marios and three Links already, so what’s a second Sonic? Easier to produce than Shadow, that’s for certain.
Con 2: Assists No Longer?
As I’ve previously mentioned, Ultimate is still in development, and while we know how many Assist Trophies will join the game, we’ve only seen about half of them on display. Of the many Assists who are still missing in action, there are several Nintendo characters who have been highly requested to be made playable and, for all we know, might get the coveted promotion to playable character like Little Mac did before them.
These include forgotten heroes like Saki Amamiya from Sin and Punishment and Isaac from Golden Sun, as well as other oft-mentioned characters like Ashley from WarioWare, Skull Kid and Tingle from The Legend of Zelda, and Magnus from Kid Icarus.
Sure, Shadow might have the upper hand when it comes to development time and name recognition, but there’s no denying the high demand backing some of these potentials up, not to mention how unpredictable Sakurai can be in his roster choices. The retro and obscure often make for excellent additions to the cast (Mr. Game & Watch, Ice Climbers, Duck Hunt Duo to name a few), and might even see revivals and a resurgence in popularity for smaller, neglected in-house franchises.
Fire Emblem got its foot in the door of the Western market thanks to Melee, and Kid Icarus got its first new game in over 20 years for the 3DS after Brawl, so who knows which other series might be dusted off in time for the biggest Smash game ever?
Whatever the case, Shadow isn’t the only Assist Trophy in the running for “Promoted to Playable” and might just return to his prior role for all we know, with Knuckles in tow. Still, at least he has a sliver of chance unlike some.
Con 3. Musical Chairs
“We’ve made including every single fighter ever our number one goal, so I’m kind of hoping you aren’t expecting too many new challengers.”
While I’m personally stoked to play as all of my mains in a single game, Sakurai’s final words in the Nintendo E3 2018 Direct did paint a somewhat bleak picture for those expecting an array of newcomers like in previous titles.
Super Smash Bros. Ultimate has a roster comprised of 68 characters thus far, and there are many other potential fighters who have been requested over the years. Regardless of who makes the cut from here until December, barring possible DLC after launch, many will inevitably be disappointed if the amount of spots left for new characters are slim. Shadow can, at the very least, edge in as a Sonic semi-clone, but it’s likely he’ll plain lose out to other characters.
Metroid fans have asked for Ridley since the very beginning, so his inclusion lends some hope to other highly requested Nintendo stars like Geno (who Sakurai often considered in previous games) making the cut.
New heroes have emerged in just the past few years and their games have been in concurrent production with Ultimate for the Switch, so Sakurai more than likely started work on these recent additions long before games like ARMS and Xenoblade Chronicles 2 were announced to the public, just like he did with Greninja for Wii U/3DS while Pokémon X & Y was in early development.
Plus, like Shadow, there are plenty other minor Smash Bros. characters who might get the playable upgrade, be they prior Assist Trophies or cameos. Palutena once played a part in Pit’s Final Smash, Little Mac went from Assist Trophy to a deadly glass cannon of a fighter, Charizard used to be a Pokéball summon, and Inklings used to be a Mii Fighter costume. Sure, this increases Shadow’s odds, but that applies to so many others as well.
There aren’t a whole lot of spots left, and there are many names to consider. Does Shadow stand a chance among them?
Do you believe, beyond a shadow of a doubt, that the Ultimate Life Form should stand toe-to-toe against Sonic and other Nintendo greats in Final Destination later this year? Do you think the odds are in Shadow’s favour, or should he stick to being an Assist Trophy to make way for other, potentially more viable fighters?
More importantly, who do you think will make the cut for Super Smash Bros. Ultimate, and which newcomers would you most like to see? We’d love to hear your thoughts on the subject, so share them with us in the comments below!
If there’s one thing Sumo Digital is best at more than anything, it’s making a solid racing game. From Outrun 2 to Sonic and Sega All-Stars Racing Transformed, the development team has proven that they are the best at what they do. The only thing that could possibly hold them back is a good concept with a fatal flaw. And this is where Team Sonic Racing comes in. Having gotten my hands on the game at E3, I find that it feels just as good as the previous two All-Stars games. However, there’s one major thing that separates Team Sonic Racing from it’s predecessors and that’s relying heavily on AI in order to win.
The demo begins with you picking a racer out of two teams. Team Sonic (Sonic, Tails and Knuckles) or Team Shadow (Shadow, Rouge and Omega) with red and blue Egg Pawns filling out the rest of the roster. Once you’ve picked your driver, it’s time for the race to start and this is where Team Sonic’s major flaw rears it’s ugly head. The game relies not on you getting first place in the race you’re in, but for all of your teammates to perform well. This is done by trading Wisp power-ups with your friends, skimming past them to help them get a speed boost or driving on their wake to help speed yourself up. Good teamwork brings up your “Ultimate Meter” which will give all three of your teammates a huge boost of speed. This is why teamwork and sharing items is very important. If the three of you do well, your score at the end of the game will determine if your team wins.
While the game is meant to be played in multiplayer co-op for the best experience, the demos at E3 were in single player. This means you are completely reliant on your AI buddies being good enough to not screw you up. Sure you can share items with them and watch their back as best you can, but if they run into a wall, you’re screwed. This leaves you with trying to babysit your team rather than focus on winning the race.
That doesn’t mean this one aspect ruins the game. The racing is still just as smooth and intense as it’s ever been. Drifting and handling is spot on and the enemy AI doesn’t take it easy on you, making for a more enjoyable race. New items such the cube and rocket wisps provide plenty of new ways to antagonize your opponents. Think bananas are annoying in Mario Kart? Try giant, blue cubes everywhere. My favorite is the burst wisp. It lets you shoot flames from the back of your vehicle that do serious damage to the racers behind you.
Another interesting aspect is the sound. What little music I heard is rock solid, with an original track that starts out really jazzy, but quickly brings in the rock guitar in a tune that reminds me a little of Jun Sunoe’s work on Sonic Heroes. In fact, I wouldn’t be surprised if Junoe worked on the soundtrack. The sound effects themselves are satisfactory enough, but the sounds of ring collecting seemed muted and slightly different from the traditional ring sound.
The biggest change in sound is the voice acting. Oh, don’t get me wrong. It’s still the same voice actors and it sounds like even the announcer from the last game makes a return. But this is possibly the first in the Sega sports series of games to include all original voice acting (not counting the Sonic Riders series) specifically for this game. This means no stock voice work from previous games to save money, but full on taunts and brags to make the game feel more alive. Of course, this being a Sonic game, that means some really groan-worthy lines too. Does all of this extra dialogue mean we’ll get a full story mode as well? Who knows?
As far as graphics go, they’re a bit of a jump from the last game. The game features smooth textures with great lighting and a high resolution. Little details such as particle effects like pollen or confetti in the air and the tread on the tires as it spins are all present. There are even billboards for different things in the Sonic-verse. Some of which I’m sure will have obscure references.
All of this comes at a price. Like it’s predecessors, the game currently runs at 30 frames per second. Whether this will change before release remains to be seen. From what I could tell playing both demos, the PS4 version seems to have a resolution of 1080P while the X-Box One version is running at 720P. The Switch version was not on the show floor, but Sumo Digital has always done a good job at porting their racing games to less powerful consoles while keeping it looking and feeling great.
One minor thing I noticed is that the PS4 demo has a bit of a performance issue. Sometimes when boosting, the frame rate will suddenly chug and drop heavily. This also leads to the sound stuttering as well. I wouldn’t worry too much about it as the game is still in development and it has a long way to go before release, so I doubt this will be an issue.
While I’m not to crazy for the teamwork game play aspect in it’s current state, Sumo Digital has never let me down and since Aaron Webber has already confirmed more modes within the game, I have great confidence that the more we see of this racer, the more hyped I’ll be for it. That said, Team Sonic Racing’s got a long drive ahead before it can beat All-Stars Racing Transformed past the finish line.
Team Sonic Racing speeds into stores on Nintendo Switch, Playstation 4, X-Box One and PC this holiday season.
Less than a day following leaked images of the cover and in-game images, SEGA have officially lifted the curtain on the Team Sonic Racing. The game is being developed by Sumo Digital, who were behind the previous Sonic and SEGA All Stars titles.
The trailer above only shows demos a CGI introduction to the title, but confirms the name, it’s multi-platform release on Switch, PS4, XBox One, and steam, and a an expected release in Winter 2018. The trailer announces the opening of pre-orders for the game, with a link to www.TeamSonicRacing.com.
Are you looking forward to the game? On which system do you plan to buy the game on? Let us know in the comments below!
Following our news story on the the title and cover of Sonic’s latest racing game come three screenshots, courtesy of Walmart.com. The images show Sonic, Tails, Knuckles, and Shadow racing on what appears to be a track taken from Planet Wisp. Wal-Mart have also listed the game price-listed at $39.96 (USD). Whether this is just a place holder or this is a Switch exclusive game remains to be seen. For now, here’s two more screenshots from this upcoming game. Click on the images for a higher res version.
UPDATED WITH HIGHER QUALITY IMAGES. The full title of the mystery Sonic game along with what’s likely the official cover has finally been revealed thanks to a leaked image on Wal-Mart’s app. Team Sonic Racing (Super Sonic Racing would have been so much better IMO) is the third in the Sonic racing series in the past ten years, only this time there doesn’t appear to be a regular Sega character in sight. The cover is from the Nintendo Switch version, but it should arrive on PS4 and XB1 as well.
Just two days ago, Sega teased the game from it’s official Twitter account. This leads me to believe we should be getting a full announcement later today if not Thursday. Team Sonic Racing is likely due this fall or holiday season. We’ll be giving you more and more coverage of this game is we get closer to E3.
Sega just announced at the Sega Fes 2018 event in Japan that they will be doing essentially a repeat of the Sega 3D Classics line on 3DS, but now on Switch. Just like on 3DS, these classic games will be brought to Switch by M2.
Disclaimer:The views in this piece may not reflect the views of TSS or other writers on the staff team. The intention of The Spin is to promote debate and discussion of an issue or something that’s happening in the fandom or the world of Sonic.
2010 was the year Sonic the Hedgehog came back.
Yes, we all heard the stories about how the franchise had declined not long after the jump to 3D, how gaming news outlets and critics even now would begin their pieces with some variation of “Sonic has had a rocky history,” and how every new Sonic game released around the “dark ages” period couldn’t shake off the dreaded “Sonic Cycle.”
Note: This review qualifies as mostly ‘spoiler free’, but it does contain information on stages, gameplay elements.
It’s odd to think it’s been so long since the last major Sonic the Hedgehog release from Sonic Team. In fact, it’s just over six years since the release of Sonic Generations for the 20th anniversary. I’m sure there were raised eyebrows as the 25th anniversary came and went without an A-list title, but perhaps the majority let this pass as the fandom became gripped amidst ‘Sonic Mania’. Continue reading TSS Review: Sonic Forces
A new Sonic Forces trailer was recently released from Sega of Japan. This new trailer focuses more on the story mode, but also gives more detail on what you can expect from the game more than any trailer released so far. This includes being able to borrow your friend’s avatar, a sneak peek at more stages and more details on customization options. So what do you think? Has this trailer got you any more hyped for the game? Let us know in the comments section.
Here’s a translated version on the trailer from Woun.
In recent years, there has been a rather nice trend with ‘Modern’ era Sonic games to include an atmospheric instrumental soundtrack, performed by a big-band orchestra. Sonic Forces will be no exception, following in the footsteps of Sonic Unleashed and Sonic Colours by getting a symphony involved in the game’s recording. Enter the talented musical ‘force’ (geddit?) of the London Symphony Orchestra! Continue reading Watch the London Symphony Orchestra Perform Sonic Forces’ Soundtrack
Looks like the rumors are true! Sega has announced on the Sonic the Hedgehog Twitter account that Sonic Forces will be arriving on November 7th along with a US price tag of $39.99. On top of that, folks who pre-order the game will receive a controller skin for their system of choice. Along with the controller skin comes five different skins for the avatar based on several Sega/Atlus game properties including Jet Set Radio, Persona, Puyo-Puyo, Super Monkey Ball and NiGHTS. Looks like a great price and bonus for those interested in the upcoming game.
Sonic Forces will be available for Switch, PS4, X-Box One and PC November 7th.
Sonic Mania has officially released on a number of home consoles, but perhaps the most interesting release has to be on Nintendo’s newly-launched Switch platform. With its home-portable hybrid design, it makes it relatively easy to play the latest Sonic platformer on the move. So, a couple of our TSS reporters went walkies with their Switches to see if the experience was any good. Some of them found a pretty blurry line between the real world and the Sonic world… be careful out there, Switch users. Continue reading Sonic On The Road: Playing Mania on Nintendo Switch
So you’ve gathered all of the Chaos Emeralds. You’ve defeated Egg Reverie. You have screamed your way through 32 taxing Blue Sphere levels, and collected a gold medal from each of them. You’ve beaten the game with Sonic, Tails, and Knuckles… and you’ve honed your speed-running skills in Time Attack…
So Sonic Mania is out and available to download on home consoles. On PlayStation 4 and Xbox One, there are a range of Achievements and Trophies to collect and challenge yourself with. If you’re having trouble getting some of them, why not look through our Game Guide for some pointers?
Note: This review qualifies as ‘spoiler free’, but it does contain information on stages, gameplay elements and story concepts that have already been made public by official SEGA marketing channels. Be aware, if you’ve been on a total media blackout.
In the middle of Sonic Mania’s main adventure mode, Sonic is warped to the Little Planet and finds himself in a spectacularly familiar place. Golden speakers line a series of curvy narrow chutes that catapult our blue hero into the sky, against a starlit backdrop. Continue reading TSS REVIEW: Sonic Mania
It’s the final weekend before Sonic Mania is released, and boy has this been a game that a lot of fans have been waiting a long time for. A pure sequel to Sonic 3 & Knuckles is what a lot of people have asked for, and this collaborative effort between Christian Whitehead, HeadCannon, PagodaWest Games and SEGA aims to fulfil just that. So, with that in mind, what does our Sonic Stadium team think of the project, and what are our collective hopes and expectations for the game? Take a look, below. Continue reading TSS Roundtable: Our Hopes and Expectations for Sonic Mania
Welcome to ‘Mania Week’ on The Sonic Stadium! To celebrate the upcoming release of the SEGA/Whitehead/HeadCannon/PagodaWest collaboration project, we will be spending the next week producing a whole heap of awesome content – all about the Mania! This post will house links to all of the stuff we have planned, in one easy location, so keep this page bookmarked and come back often! Continue reading SONIC MANIA WEEK: Your One-Stop Shop for Mania News and Info!
Heads up, Sonic Maniacs! If you’ve been enjoying the aural pleasures of Tee Lopes’ Sonic Mania soundtrack until now, then it’s probably a good idea to sit down. Data Discs, the UK-based vinyl company that has a good track record (heh) of releasing retro SEGA soundtracks, is preparing a vinyl release of the upcoming 2D platformer’s OST. Continue reading Data Discs Releasing Sonic Mania Vinyl LP
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