While at the San Diego Comic Con, I managed to capture some footage of the new speed level from Sonic Boom: Rise of Lyric. The demo starts off with Sonic and crew in a cave you can explore a little bit (not shown in the video) from here, you can take off and go through the new speed course which does feature a few obstacles, but only at the beginning and ending. Leaving the cave into the lush jungle is a beautiful scene. What I find odd is that they decided to go with this new, shorter speed level rather than the old one. Especially since this new one has had some glitch issues in every other playthrough. My feet fell through the floor in one, Ben over at Segabits had a similar problem and the guy demoing the game for me fell through into nothingness at one point too. Why rush out a new, not tested enough demo when the old one worked fine and was longer? Oh Well. BTW, if you see some frame skips, that’s from my iPad recording and not the game itself. A small update on the Sonic and Amy Chemical Factory level. I got confirmation from Kellie Parker that my eyes were not deceiving me and that the games graphics have improved a touch over the E3 build. Also, during the cutscene with Quincy, Amy and Quincy’s mouth now move during their conversation. It might have just been me, but while playing the level again, I found more areas with secret items and it made me want to explore the level more. Combat’s still weak though. One other new thing is that while the opening cutscene with Tails and Knuckles is gone, you get more gameplay near the end with another Guardian chase. This time you have to dodge and jump over pipes while running away from the giant robot. The game is starting to grow on me, but don’t get too excited. Right now, it’s gone from a C- to a C+ in my book. That puts it at average licensed video game fare like the mediocre Pac-Man and The Ghostly Adventures.