ASR Transformed: Xbox Avatars & DLC Confirmed, New Screenshots & PS Vita Info

Some new screenshots and details have been released online regarding SEGA’s upcoming racer Sonic & All-Stars Racing Transformed. The US official PlayStation website has put up product pages for both the PS3 and PS Vita versions of the game which reveal that the Sony handheld version will support motion steering and will make use of the touchscreen for firing weapons and activating your character’s All-Star move. DLC support is also revealed. The PS3 page confirms the game will not feature 3D TV support.

The official Xbox website has also put out a product page for Sonic & All-Stars Racing Transformed, and within are 12 screenshots and the confirmation that Xbox Live Avatars are returning. DLC support is also revealed for the Xbox 360, and the overview states that the game will support up to ten players online, while the online features section oddly lists 8 players. The PlayStation pages also state 8 players for both PS3 and PS Vita. We’ll try to get this cleared up with Sumo Digital and update.

You can check out all of the new screenshots in our gallery after the jump where we also have screencaps of the new information in case it is taken down.
Continue reading ASR Transformed: Xbox Avatars & DLC Confirmed, New Screenshots & PS Vita Info

More Sonic 4 Updates On The Way

RubyEclipse has announced at the SEGA of America Blog that today’s new media releases for the Lost Labyrinth Zone in Sonic the Hedgehog 4: Episode 1 aren’t the only updates planned. From tomorrow, fans can expect more info on changes made for the final build of the game, with footage of the Lost Labyrinth Zone coming soon, too. RubyEclipse says updates will be posted exclusively on the SEGA Blogs and the Sonic City Blognik. We’ll be keeping an eye out for the updates and post them here at TSS soon after. The above new screenshot has also just been released in hi-resolution.  In it, we can see that Sonic will still be able to spin jump while holding a torch.

What changes to the game are you hoping for? Speak out in the comments.

>UPDATE 2< ArchangelUK Reveals More Info About ASR

UPDATE 2: ArchangelUK has revealed another music track in this post at the SEGA Forums –

I’ll tell you one track thats on there that I’ve not actually revealed yet, thats Crank The Heat Up from Sonic Adventure – that really works racing. Was a really good choice by SUMO.


UPDATE: ArchangelUK has kindly given us some more information via the SSMB, many thanks 😉


The Sonic CD track is indeed Palmtree Panic (Present) – Japanese/Euro version.

As I corrected myself earlier on Wrecks, Wrapped In Black does appear but only the Wrapped In Black end of level jingle.

The instrumental version of E.G.G.M.A.N is also purchasable.

One of the multiplayer modes, Grab, consists of you battling for control of the seven chaos emeralds… VERY addictive.

There are three arenas – the Curien Mansion graveyard, “Seaside Square” and a monkey ball level arena with ramps and a bridge.


After his revelation yesterday regarding 2 pieces of Sonic R music, SEGA Europe community manager ArchangelUK has revealed via his Sonic Wrecks website some juicy new information about Sonic & SEGA All Stars Racing he’s discovered in the Xbox 360 version through time spent with the game over the weekend.

Here is a list of 10 of his findings –

•The music also contains a piece from Sonic CD and Sonic Rush tracks also feature… but Wrapped In Black doesn’t. BOOOO!
•Fish Hits plays when Big does his All-Star move.
•Switching difficulty to “Off” removes the AI from a multiplayer game.
•Race distances can be set between one and nine laps in length.
•There IS a reference to Ryo and sailors in the game. You can officially rejoice.
•There is at least one line of dialogue from the announcer when talking about Big that…well… it made me choke on my drink.
•Amigo’s boost is probably the most powerful in the game. It certainly seems to be from off the line.
•There is a very clever way of getting the “no collisions” achievement.
•It is entirely possible to legitimately do the “Wonder Boy” (winning by reversing over the line) achievement.
•You will definitely need to master drift for later Super Monkey Ball levels as they mirror the games a lot. This means lots of 90 and 180 degree turns

Source: Sonic Wrecks