SEGA has revealed some in-depth details on its customisation options for Team Sonic Racing in a brand new teaser trailer. Continue reading SXSW 2019: New Customisation Options Revealed for Team Sonic Racing
UK online retailer Zavvi is listing Sonic & All-Stars Racing Transformed available for pre-order, and accompanying the listings is a very long and detailed product description containing new information about the game.
Here’s a brief list of the new details:
* Tracks feature multiple routes, including shortcuts.
* 27 characters, not including the 3 guest characters.
* As well as ordinary power-ups, racers can find ‘Super power-ups’ hidden in the tracks.
* Story mode features 16 tracks, where you unlock other characters.
* Racing earns points for your chosen racer’s rank through a five rank leveling system.
* As you rank up, you unlock achievements, perk style vehicle modifications and more.
* Online multiplayer supports eight players. Grand Prix and battle modes are now playable online.
You can also read the full product description after the jump:
Continue reading Zavvi.com Reveals New S&ASR Transformed Details
Sonic the Hedgehog 4: Episode 2 now has a product page on Xbox.com and in it there is yesterday’s trailer up for download to your Xbox 360 console as well as a few more details about the game. It seems the game won’t feature multiplayer or co-op, despite Tails’ inclusion. Online leaderboards are returning and the game will also support full 1080p resolution and in-game Dolby Digital.
The product description reads:
The Sonic 4 Saga continues in Episode II, with the return of Tails and Metal Sonic! In the follow up to Episode I there are surprises in store with the arrival of Sonic’s legendary sidekick Tails! Race across all new zones and defeat the evil forces of Dr. Eggman and fearsome rival Metal Sonic. The wait is finally over when the game releases in 2012
A Sonic Generations preview from Digital Spy and SEGA’s latest batch of screenshots left us wondering if Sonic & Knuckles‘ Flying Battery Zone would feature partially within the game’s Rooftop Run stage. Now, thanks to a new preview from PlayStation Universe, we know that is not the case.
Before we talk about Classic Sonic, I want to clear something up. Other previews have been vague on what happens at the end of the Classic Sonic version, and some fan sites have suggested that you may see other old levels within levels due to this. This is simply untrue in Roof Top Run, which we’ll explain in due time.
The preview then goes on to detail exactly how the section with the airship plays out.
Due to the amount of classic and even modern levels that Sonic Team has not been able to directly include in the game, recreating all these stages from scratch for each Sonic allows them to take inspiration from other sections. In City Escape and Roof Top Run, Classic Sonic sees the return of the floor springs from Sonic 2 (the ones where you run over them and they cause Sonic to spring up and do a barrel roll in the air), and a platforming section reminiscent of the boss in Labyrinth Zone of Sonic 1 awaits the Blue Blur as he makes his way up the Clock Tower.
Some Sonic fans may remember you had to do this with the Werehog in Unleashed, but let us assure you, it is nowhere near as frustrating or fiddly. Once at the top, the “airship” is in range, and you rev up a Spin Dash to go into it, only to exit it a moment or so later, the camera tracking Sonic from outside the airship as he zips around it from left to right, implying he’s damaging it as he goes. As he steps onto a platform at the base of the airship, he sprints towards the goal post in a set piece based on the bombing run in Sonic 3’s Angel Island Zone.
It certainly sounds like an interesting set piece. Hopefully we’ll see footage of it soon at any of the various upcoming gaming events Sonic Generations will be playable at in the next month.
Source: PlayStation Universe
SEGA has updated their Sonic Generations product page and added some more details, most notably in the ‘Key Features’ sections for both the PS3 & Xbox 360 versions and the Nintendo 3DS version. Those who have been tracking all of the information leaked from the PS3 and Xbox 360 demo in various forums will find the details for that version very familiar, but for those who haven’t, the page reveals that throughout the story players will free Sonic’s friends, fight some of his rivals and revisit big boss battles. After saving each of Sonic’s friends, you’ll then be able to have them join you in some of the game’s other missions.
For the Nintendo 3DS version, SEGA’s website reveals both Classic Sonic and Modern Sonic will each have a track in the game’s unlockable special stages and 2 player versus mode is said to feature ‘status points’ you earn through playing with your friends. The game’s Street Pass feature gives you the ability to collect new content and unlock bonus material, which SEGA says increases “variety, interaction and replayability”.
The ultimate celebration of 20 Years of Sonic gaming, Sonic Generations delivers the definitive gaming experience for Sonic fans new and old.
Sonic’s universe is thrown into chaos when a mysterious new power comes into force, creating ‘time holes’ which take Sonic and his friends back in time. Whilst there, Sonic runs into some very familiar characters from his past including a younger version of himself! Now they must team up to defeat their enemies, save their friends, and find out who is behind this diabolical deed.
Twice the Fun
Play as both Classic Sonic and Modern Sonic in the ultimate Sonic experience. Master the moves of each character as they race through each environment on their own specially designed track.
The Best Bits Just Got Better
Iconic environments from gaming history come to life in beautiful HD for the ultimate Sonic adventure, each revisited, recreated and re-imagined with stunning results.
All New Experience
Play some of your gaming’s most iconic environments in a whole new way with famous Sonic stages presented in stunning new stereoscopic 3D.
Unlock New Adventures
Once you complete each level and ‘free’ Sonic’s captured friends, you’ll get to go back and take on more challenges with them at your side.
Infamous Bosses and Rivals
Take on some of the most notorious characters from Sonic’s past as you fight for ultimate supremacy.
Master Your Moves
Master Classic Sonics famous spin-dash attack and utilise Modern Sonic ‘s ‘Sonic Boost’ as you complete the all new tracks.
Additional Key Features for 3DS
All New Content
With new and exclusive environments for the Nintendo 3DS, including an un-lockable ‘special stage’. Each includes two tracks – one for Classic Sonic and one for Modern Sonic – designed to showcase each Sonics’ unique features.
2 Player Versus mode
Take on your friends and earn valuable status points.
Collect new content and unlock bonus material, increasing variety, interaction and replayability.
Game Videos have posted a cool off-screen video of Sonic Unleashed in action at Leipzig’s Game Convention. The most notable about this video – despite the fact that you can see for yourself how awesome it’s looking with it’s alternate paths – is the rather random first appearance of a new character called Chip. Now, remember when we broke news that Sonic Unleashed would add a new character to the series? Looks like we totally called it, but we never thought Sega would reveal his/it existence so unceremoniously. Seriously, we’d have thought there’d be some sort of super-announcement for it or something.
Chip, from what we’ve seen and heard, appears to be some sort of tutorial pal and may well be integral to the story. Long as he doesn’t say a damn word during levels (so far so good) and stays on a totally platonic relationship with Sonic, I think we’ll be OK. Seems kinda cute actually. I hope Sega are as careful with Chip in consideration for future games as they have been with Blaze and Marine and not, for example, Shadow, however. I wouldn’t want to see this purple thing in every Sonic game since.
Check out Sonic’s assessment of his ranking at the end of the level with Chip, and the proceeding breakdance once he’s discovered he got an ‘S’ ranking. Pure Sonic gold, that is.
New stage screens have appeared for Sonic Chronicles at Leipzig – this will most likely be playable at the press event itself at Sega’s booths. We get to see a lot more of Knuckles here, including some of his POW moves, and we come face to face with a slimy thing that appears to invite Sonic into his parlour. Ooh er missus. Those who played the Nintendo DS RPG at the Summer of Sonic convention can agree that this is shaping up to be a rather awesome little title for the hedgehog, and I’m particularly liking the ‘action’ artwork that appears in the top screen when a character performs a POW move. It doesn’t look like Uekawa’s work, but it sure makes me wish they’d do away with all the CG artwork these days and pump out some drawn stuff now and then.
I had an interview with Miles Holmes, the Lead Designer at BioWare for Sonic Chronicles a while ago, which should be published on a website I’ve been writing for very soon. His favourite game is Sonic Heroes, as a random tidbit of information there. Interesting, no?
Hit the jump for the gallery of new screens. Continue reading Slimy Sonic Chronicles Screens
Gamespot’s at E3. We aren’t. SAD FACE. But luckily Gamespot’s able to pick up the slack that we can’t otherwise manage, and have grabbed a SEGA Brand Manager guy to help showcase some real in-game demos of Sonic Unleashed. What’s interesting to note here is that the 3D segments, contrary to popular belief, are not on rails, and many are fully 3D analog-stick playable. We saw some areas in the China stage that looked more like a SatSR-style “shift left, shift right” style of 3D play, but generally we’re looking at some good old 3D movement here.
The guy demoing the game’s not too hot, and there was one section where Sonic glitched and failed an automatic spring-to-grind section, but the rest looks solid. We’re told that there will be equal nighttime versions of every stage, and Sonic segments will be much longer than the Werewolf ones to compensate for the speed at which you blitz through them. The nighttime alter ego is officially labelled as ‘Sonic the Werehog’, and the fighting aspect does look pretty cool.
Truth be told, this demo lays some concerns to rest, particularly with the Werehog. Sure, we could have done without any brawling segments at all and just had Sonic run from left to right and up a Z-axis, but the nighttime sections do look like they’re going to hold some enjoyable, classic platforming action. There are two attack buttons and a grab move in addition to your jump (which also has a double jump for additional height), and while Werehog isn’t as agile as traditional Sonic, he can use his massive arms to grab ledges and pull himself up. We still don’t like carrying pots around but grabbing enemies doesn’t seem compulsory at least. In fact, the whole thing reminds us that we want a new Streets of Rage game; this mechanic would be perfect for it.
SEGA pretty much confirmed that alternative characters may be playable (using the classic PR “We’re not ready to announce anything yet”) besides Sonic, which sounds like a bowl of fail. Let this be a game about Sonic for once and not his over-publicised friends. Sonic Unleashed will also have an online component, although quite what this is has yet to be revealed. Check the video if you have half an hour, it’s a good watch.
Sonic Unleashed E3 2008 Stage Show Demo – Gamespot (via SSMB)
OK, we dropped the ball a little bit. We didn’t pick up on the new screenshots released by the SEGA Press guys the other day (we may add them to this article later on though), but these are new-new screens, literally fresh from today’s E3 Experience. What you get here is a few shots of a volcano-esque fiery area where you most likely run into Knuckles and Shadow in. There are some screens of Chao being used in battle, and a few character’s special POW moves too.
Finally, you also get to see the GUN Commander in full cartoony form. Hopefully he won’t break down and cry when he sees Shadow or something. Dude’s a soldier man. Ain’t no time to get sappy now.
Hit the jump for the images, as there are a lot of them. Continue reading E3: 36 New Chronicles Screens
Take a gander at all these new screenshots of Sonic Unleashed. High quality and everything. Some are from stages you’ve seen before, some are from the new China level, and some are HQ snaps of the Werewolf action. If nothing else it’s looking both interesting and tasty. Not an awful lot to report on these snaps otherwise besides the massive reach Were-Sonic appears to have to beat down foes, and some rather nice enemy design during the Sonic segments. Like the rather cool looking robot in the image below, which looks like something out of Knuckles’ Chaotix. If they’re called Badniks as well, that would be win. SEGA, make it happen.
Hit the jump for the full gallery. Continue reading E3: 23 New Unleashed Screens
While everyone else was getting bored watching Nintendo’s boring E3 conference, SEGA have stepped up and released a bunch of their content for upcoming Sonic games, including at last revealing how the Werewolf gameplay will be like. The trailer also shows some new elements to Sonic play, including advancing to upper regions of a stage by successful button presses and a new stage known as ‘China’, complete with looping dragon platforms. The track you’re hearing is called “Endless Possibility”, a theme song involving Jaret Reddick from Bowling for Soup. Ugh.
What is also quite jarring is the gameplay featuring the Werewolf itself, and it’s clear why SEGA kept it all a secret until just now. Quite a world apart from the speedy multiple-route gameplay we’ve all known so far, becoming Were-Sonic involves a slower, more powerful method of play. Imagine going as slow as Silver while beating hordes of enemies ala Shadow. This is pretty much the Werewolf gameplay summed up. Oh, and you have to pick up objects and put them in places to open doors too. Erm… hm.
We’re not sure we like it. We demand a playtest, SEGA. We also demand a high-res video, as we can’t see anything with this one. Stay tuned for the HQ version which we’ll put online soon.
The first ever Sonic the Hedgehog convention is taking place in London on August 9th. I’ve been working hard with AAUK of Sonic Wrecks to make this extreme meetup as awesome as possible, and I can safely say we’ve got some pant-soiling stuff ready for your face. To celebrate the fact that we’ve got lots of shit ready for your inner Sonic child, the Summer of Sonic website will be regularly updated. The SoS Blog has just started and will reveal stuff such as special guests, events and other things (Prizes? Games? CAKE!?), so be sure to keep an eagle eye on it.
If I can pull this off, I’m having the biggest beer afterwards…
The Portuguese magazine Maxi Consolas, has recently revealed new information regarding Sonic Unleashed in their latest preview. The magazine has confirmed that:
- Unleashed will have level up system, in which you can enhance and improve Sonic’s abilities, much like an RPG.
- There will be other playable characters besides Sonic, however they will only be playable via mini games, reserving most of the game for Sonic. Tails has been the only confirmed character as of yet. There where no details regarding how the mini games would play.
- In addition to the African, Greek, and “High Europe” stages, there will also be levels that take place in China and New York City.
- Levels alternate between the 3D and 2D perspectives every thirty seconds or so. Camera work is impressive.
- Good impressions overall. They only complain about the frame rate.
Source: Sega Nerds
After weeks of hype and hearsay, SEGA finally confirm the existance of Sonic Unleashed which will be released almost universally on all major platforms: XBox 360, Nintendo Wii, Playstation 3 AND PS2.
The game is set to use a new “Hedgehog engine” which will combine (as many have already seen) both 2D “classic” gameplay with rich new 3D environments. The aim of this is to amalgamate the new look of Sonic the Hedgehog with some older elements back from older Sonic titles. SEGA say “The Hedgehog engine will help re-define the gameplay experience for Sonic fans and newcomers to the franchise alike.” Continue reading Sonic Officially Unleashed!
Sega Europe have updated the Sega Superstars Tennis official game site. You can now view the Characters and Movies sections. The U.S. version of the site has not been updated yet. Characters revealed so far are Sonic, Beat, NiGHTS, Ulala, AiAi, Amigo and Dr. Eggman. Each characters page contains official artwork for that character. The other 9 characters have a question mark over them.
The Movies section contains the Intro movie(which is the first CG trailer shown), a Gameplay movie, Scrap Brain Zone (Eggmans stage with name now confirmed), Chu Chu Rocket and Space Harrier. You can also view a preview movie with Steve Lycett, Producer at Sumo Digital over at Videogamer.com. Steve tells us all about the features in every version of the game.
Sega Superstars Tennis will be released in Europe 20th March 2008 and shipped in the U.S. March 18th 2008.
CVG have some exclusive info and screenshots of Sonic Chronicles: The Dark Brotherhood from the upcoming issue of NGamer. The article reveals controls for things like loop-de-loops, springboards and platform jumping. The story is revealed to be more linear than most Bioware titles.
Most surprising of the info is that the tone of the game will be darker than what has been previously shown such as at one moment in the game Amy says to Rouge “You’re a tramp!”.
One of the new screenshots reveal the character summary page where you can see each characters attack list. In the screenshot shown Sonic’s attacks are revealed which all sound pretty interesting. Other screenshots display some battle sequences.
As if were not shocked enough by Alex Kidd’s presence, Eurogamer have revealed 3 more characters for multi-platform games Sega Superstars Tennis bringing us to a total of 15 out of 16 characters known to date. The 16th character is apparently more secret than Secret Squirrel’s identity.
The 3 revealed characters are –
Pudding (Space Channel 5)
Gum (Jet Set Radio)
The 3 Sega themed mini-games are –
Puyo Pop themed
Space Harrier themed
Samba De Amigo themed
The new court is –
Outrun 2 – Flag man is an umprie
Stay tuned to Sonic News for further updates –
Discuss this and more over at the SSMB!
Official Japanese Sonic the Hedgehog site has released the tracklist to new Sonic album True Blue: The Best of Sonic the Hedgehog
01. LIVE & LEARN
02. IT DOESN’T MATTER (SA2 Version)
03. ESCAPE FROM THE CITY
04. HIS WORLD
05. SUPER SONIC RACING
06. SONIC – YOU CAN DO ANYTHING
07. SONIC BOOM
08. SONIC SPEED RIDERS
09. RACE TO WIN
10 SONIC X THEME Continue reading True Blue album tracklist released
Several images hit the Internet yesterday taking the Sonic community by storm. The first screenshots of Biowares upcoming Sonic the Hedgehog RPG for DS had been included in the latest issue of Americans popular ‘Nintendo Power’ magazine.
Boasting beautiful hand-drawn backgrounds, Sonic-looking environments and all our favourite characters, the screenshots are a perfect example of how a classic RPG should look. But this time involving Sonic. Continue reading Sonic Chronicles: The Dark Brotherhood revealed
The official Japanese Sonic Riders: Shooting Star Story website has updated with three new characters.
Now added to the Characters page are Dr. Eggman, Nights, and “Emy” (lol, Engrish). We of course knew about Nights already, but it’s nice to have Amy and Eggman confirmed, and with some spiffy new CG art, too.
I’ll keep checking the site for more updates as the launch date draws near.
12/19/07 EDIT: Profiles of Shadow, Rouge, and Cream added as of yesterday. Also added is a new Extreme Gear section, which features previously-unseen Wheel and Yacht Gear types and what appears to be a listing of power-ups.
That looks like an awkward position to drive in…
New screenshots of the upcoming Sonic Riders sequel to PS2 and Wii uploaded at SEGAs FTP show off some new content. Shadow and Rouge and confirmed to be back, now with the unsurprising inclusion of Blaze the Cat.
Other than the new Blaze sightings, water bike gear, flying gear and Chopper bike gear have been shown, expanding on the originals mere three type of vehicles (Board, Bike and Skate.) There’s also screens of some new courses such as the water based stage and temple like area. Continue reading New Riders 2 Screens Reveal Loads
IGN have released four new gameplay videos of Sonic Rivals 2, one of them including a story scene between Tails and Espio. Ironic to the game’s name it look’s like characters will be coupled to WORK TOGETHER –
- Sonic and Tails
- Knuckles and Rouge
- Shadow and Metal Sonic (Fan-fiction love story writers will be loving this -_-‘)
- Silver and Espio (and this -_-‘)
It also look’s like we have adventure maps like the one in Sonic Advance 2 making a return.
There is alot of voicework in these video’s(Espio sounds terrible in my oppinion) and doesn’t seem to be written very well, for example at the start of the Knockout mode battle between Sonic and Knuckles Sonic says “Let’s race”. Continue reading More new screenshots and four new Rivals 2 Videos
It’s been rumoured for quite some time now, but SEGA officially announced today that the Weather Channel function will effect the ‘My Dream’ Chao Garden like area of the new and upcoming NiGHTS Journey of Dreams game for Wii.
The channel seems to give impact on the weather conditions of the game mode, showing effects such as Snow, Clouds and Thunderstorms. This is the first Wii title to make use of the Weather Channel in the actual game itself, and just like the origional titles changing music for Saturn (along with Christmas NiGHTS date and clock function) offers something new and uses the latest gaming technology to full advantage. Continue reading NiGHTS: JoD to use Weather Channel [UPDATED]
A new Sonic Rivals 2 trailer has shown up, it shows footage of the final 2 battle modes out of the 6 – King of the Hill and Tag Mode.
King of the Hill mode is simply battling to earn the most points and keep the highest score while Tag mode is a pass the bomb kind of affair.
Omochao also makes a guest appearance in the King of the Hill mode, I’m guessing he’s a referee because he has a flag and seems to freeze players maybe to penalize them.
In Tag Mode it look’s like each player has a timer in which the bomb will explode if they hold it which is weird. It also look’s like you can ride rockets.
Like most trailers there is no music in this one.
Stay tuned to Sonic News for more Rivals 2 updates!
Earlier today the Game Trailers website uploaded new footage from the upcoming Sonic Rivals PSP game. Other than an overview of what information has already been released, the trailer briefly shows off a new Casino/Bingo Highway type stage and a classic looking Hangliding section. The trailer also showcases some new music (finally…) that will most likley be included within the game.
So for those of you who have been paying attention to the SEGA website recently, you’ll notice that the official minisite for Sonic Riders: Zero Gravity has launched! You can access it here.
Interesting tidbits to note:
- Release date: Winter 2008 (for both PS2 and Wii)
- Manipulation of gravity used to both attack enemies and find track shortcuts.
- A new “Black Hole” move used to gain advantage over your opponents.
- 16 different courses to race through.
- Over 40 upgrades, and the ability to switch vehicles mid-race.
- 18 characters. (Oh god)
- “Gravity Points” will be used to pull off special moves in game.
- Wii version will have downloadable ghost data in which to compete against.
- Multiplayer mode with 4 players at a time.
That’s a good bit of info to chew on, eh?
Stay tuned to Sonic News for further developments! And of course, watch your gravity and all that.
Thanks to Hogfather for the tip!
What you are about to read below, are e-mails sent to the NiGHTS fan website, NiGHTSIntoDreams.com , a website that has for months been providing NiGHTS fans with exclusive and accurate insider info, as well as compiling the latest news articles regarding the game. Recently, at Leipzig’s Game Convention, Tawny Ditmer (aka Niraven) has been going to the NiGHTS kiosk every day, watching the game in motion and shaking down the Sega rep for info. Over the last three days, Ditmer has sent NiD loads of info and media, with some more coming in the future. Keep in mind, what you are about to read below contains some spoilers for the plot. If you wish to go into the game fresh, don’t continue (although you can still look at the YouTube videos).
Head on over to NiGHTSintoDreams.com for the full diary and details.
TSS will post this footage as soon as it’s up, so be sure to check back to this news post. Again, SPECIAL THANKS to Mrs. Ditmer and NiGHTSintoDreams.com! There will be more info, including hands on impressions, in the next news update later today, so stay tuned
SEGA of America have released the official Sonic Rush Adventure game site today! You can access it though the link in the ‘LINKS’ part of this report. Please be aware that the website is in flash. A lot of information is availiable for viewing, including new zone screenshots, music and general information about the game.Just follow the link road and all shall be revealed. Blaze is confirmed as being ‘playable’ in gameplay.
For those unable to view the site, the stry revealed there is as follows;
One day, a mysterious energy signal appears on Tails’ radar and he quickly grabs Sonic to go and investigate. As they fly further and further, a sudden storm comes and bowls them way off course. Soon after, Tails loses control of the plane and they go into a tail-spin over one of the islands. Continue reading Sonic Rush Adventure US Site Open
A fact sheet for Mario and Sonic at the Olympics has recently been unearthed, giving us some previously unknown details. Nothing amazing, but enough to give you a general idea of where this game is headed as far as game play balance is concerned.
- Compete in stylized Olympic venues with authentic events to choose from including track & field, archery, skeet shooting, table tennis, gymnastics and more.
- Select your favorite playing style from the all-star cast of Mario and Sonic characters with four player types to choose from: all-around, technical, speed, and power.
- Examples: Mario (All-around), Peach (Technical), Yoshi (Speed), Bowser (Power), Sonic (Speed), Knuckles (Power), Tails (Technical), Amy (All-around)
The highly respected japanese videogame publication Famitsu has provided us with a nice big plethora of Sonic Rush Adventure information, including the official name of the new female character. We can officially confirm her name as Marine the Racoon. The promotional art on the pages also depict another new green torpedo-resembling character who is presumably a henchmen of primary antagonist Captain Whisker. Continue reading New Sonic Rush Adventure info in Famitsu
Sega has recently revealed new information regarding Nights 2. The game’s official name is “Nights: Journey of Dreams”. It will feature 7 new worlds, 3 new powers up called “Persona Masks”, a 2 player mode, will use the WiiConnect24 feature to allow players to send currently unknown items to friends Wiis, and will make use of the Wii’s forecast channel to change the scenery in accordance to the seasons.
The Persona Masks offer new shape shifting abilities to allow Nights to better navigate the land of Nightopia:
- Dragon mask: Transforms NiGHTS into a huge dragon and makes him resistant to wind effects.
- Dolphin mask: NiGHTS can change into a dolphin and explore under water.
- Rocket mask: NiGHTS takes the shape of a rocket and travels at supersonic speeds.
Little else is known about Nights: Journey of Dreams. Stay tuned!
British gaming magazine Games Master have revealed a plethora of new information about the soon to be released Sonic and the Secret Rings for Nintendo Wii.
The following information is taken from The Wiire’s report.
According to Games Master, Sonic and the Secret Rings will feature 10 different levels, five of which being Sand Oasis, Dinosaur Jungle, Evil Foundry, Levitated Ruin and Pirate Storm. Each level has 10 missions such as stealth attack, rampage, chain challenge, beat the clock, and more.
In addition, Sonic’s skills will be customizable, with upwards of 100 available to learn. These skills affect everything from Sonic’s handling, to moveset, to special abilities – such as slowing down time or speed boosting. Experience points are earned through the game that grant players access to these abilities, but only four can be maintained at any given time (through rings Sonic wears). Continue reading New Sonic and the Secret Rings Info
Here it is SatAM fans, the moment you’ve all been waiting for since the announcement of the SatAm box set: The box art, special features, retail price, and release date have all been revealed.
Firstly, the special features are as follows:
- Way Past Cool! A Conversation with Sonic Writer Ben Hurst
- The Fastest Thing Alive: A Conversation with Jaleel White.
- Printable Heads or Tails Pilot Script
- Storyboard-to-Screen: The Doomsday Project – The complete episode shown with the animated storyboards
- Original Storyboards for an Unproduced Opening Title Sequence
- Original DiC Concept Art Galleries
- Easter Eggs Galore!
- Packaging Designed COMPLETELY by The Fans!
- Deleted/Extended Sequences for Drood Henge and The Doomsday Project. These sequences were never produced. They’ve animated the storyboards and bookended them with the scenes that would have come directly before and after to give you an idea of where they would have gone within the story.
The site features many screenshots, 3 interesting movies of gameplay features in this amazing looking game and much information, including the names of each of the race courses and profiles for each of the 4 main characters; Sonic the hedgehog, Shadow the hedgehog, Silver the hedgehog and Knuckles the echidna.
According to the site, the names of the 6 race courses or “Zones” as the site refers to them as (Perhaps a nod to the earlier 2D games in the series and Sonic heroes) are Zone 1 – Forest falls, Zone 2 – Colosseum highway, Zone 3 – Sky park, Zone 4 – Crystal mountain, Zone 5 – Death yard and Zone 6 – Meteor base. 4 bosses of 4 of the zones have also been revealed.
The Egg turtle will be the boss of Forest falls zone, Egg falcon shall be the boss of colosseum highway zone, the Egg lynx will be the boss of crystal mountain zone and the Egg kong is presumed to be the boss of death yard zone. Each have been created by the evil villain Dr Eggman and not only does the player have to land the finishing blow on the contraption to win, he also has to stave off his rivals in order to accomplish this! For all of your characters rivals shall be present and trying to defeat Dr Eggman himself.
Many thanks to Sonic1985 of the SSMB forums for the tip off!
The american SONIC the hedgehog site (Link in the “MORE INFORMATION” box at the foot of this page) has undergone a large and interesting update, now including official renders of all of the game’s main stars and fascinating new information about them and the game’s aspects! The new images show Amy Rose (Sonic’s self proclaimed girlfriend), Blaze the cat, Knuckles the echidna, Rouge the bat and E-123 Omega (Special thanks to “Genius Prof Rick” of the SSMB forums for ripping the following renders):
The Nintendo Wii title, Sonic and the secret of the rings has had it”s japanese site opened today! You can visit the new site (Be warned, it is in flash) through the link in the “MORE INFORMATION” Box at the bottom of this page. Also of note is that the game’s japanese title is to be “”SONIC to Himitsu no RING”
A newly revealed official render show that Sonic himself is wearing an odd glowing ring on the middle finger of his right hand. It is unknown exactly what this plain yet mysterious looking piece of jewelry is or what it does but one can safely assume that it has a big link to the storyline of the game that is due out some time in 2007.
In other somewhat related news, the gaming site IGN have updated their Sonic and the secret of the rings site with new screenshots of the game in action (Follow the link road in the “DOWNLOADABLE MEDIA” box at the bottom of this page). Adorning the bottom left hand corner of the recent screenshots is a small image depicting the control scheme of the game. Whether or not it is showing the player what to press on the Wii”s controller is anyone’s guess but it seems feasible….