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Found 9 results

  1. AverageSRB2Fan

    OC SRB2 Mod (WIP)

    small dev thing for my SRB2 mod feel free to leave feedback the sonic sprites are a placeholder
  2. Well, Sonic Generations is finally being remastered for modern platforms, with completely new Shadow content to boot. While surely exciting for most Sonic fans, this release comes with a massive potential downside for hardcore Sonic community: the loss of the original Sonic Generations PC port, and the hundreds of mods the community has made for it over the past decade. While not a guarantee, it’s not uncommon for companies to delist older, cheaper versions of a game they’ve made a remaster of. So, before it’s too late, I thought I’d write this open letter to SEGA with a simple request: please don’t delist Sonic Generations’ original port from Steam! The Sonic community has invested a lot of time and energy into Sonic Generations mods. From patches that help the game run better, to new characters and Sonic skins, to physics mods, to entirely new levels, the sheer volume of the game’s mods are extensive. There's even a mod that utilizes a Mario 64 ROM (that you have to source yourself) to insert Mario into Sonic Generations, complete with that game's physics. Generations has long been popular with the modding community, and some of my favorite Sonic mods in any given year have been for this game. Sonic Unleashed, a game otherwise unavailable on modern hardware outside of hardware taxing emulation and Xbox backwards compatibility, has had all of its stages brought to Sonic Generations via Unleashed Project, filling what is currently a gaping hole in Sonic game availability. Modders have expanded on Generations’ original concept with loads of new remade levels like Sonic Heroes’ Grand Metropolis, Sonic Rush's Water Palace, Sonic 2’s Mystic Cave, and a whole Sonic 2006 level pack that legitimately plays much better than the actual game. There’s even some really solid original levels like Shivery Mountainside, an awesome mod I reviewed a few years ago. Heck, modders even let me finally play as Scourge, something I’ve been wanting to do in a Sonic game for a decade now. Key to Sonic Generations’ popularity with modders has been its accessibility. Being able to download and run Sonic Generations off the Steam store has been invaluable, and has helped keep Generations relevant even as the consoles it was also made for fell into disuse and those versions became less accessible. For this to continue, this can’t change. Delisting Sonic Generations in favor of Sonic X Shadow Generations has the potential to render more than a decades worth of mods completely inaccessible to newer members of the community. Even if it’s possible to update these mods to work with the new game, most of these mods are no longer being updated and will likely be left behind. Worse, if Sonic X Shadow Generations doesn’t appeal to modders like the original game did, it would also make future works inaccessible. We’ve already seen this happen to some degree with retro Sonic’s PC modding scene. Sonic 3 AIR is a very popular fanmade version of Sonic 3 that utilized the Steam port of Sonic 3. Ever since that’s been delisted, fans have been forced to source their own ROM for Sonic 3 in order to enjoy AIR and it’s ever-increasing assortment of mods. Despite being a newer and more readily accessible release, Sonic Origins has failed to attract the same level of attention from modders. Thankfully, Sonic 3 ROMs are quite easy to obtain, so Sonic 3 AIR mods are still thriving. Sonic Generations, being a more advanced game, won't be that easy for new fans to obtain for these mods. I understand the downsides of leaving a $20 version of your big Sonic game up, but removing it would be a massive blow to the Sonic franchise’s biggest supporters. I would hope that whoever makes these decisions at SEGA is confident enough in the value Sonic X Shadow Generation’s new content to simply leave the old game up, but if this is somehow unacceptable I ask that you find some other way to keep this version accessible. Raise the price if you need to! Or include it for free with Sonic X Shadow Generations and let everyone who buys the game also receive the old version! Just please, find some way to keep Sonic Generations around. I don’t think we’re asking for much. View full story
  3. Well, Sonic Generations is finally being remastered for modern platforms, with completely new Shadow content to boot. While surely exciting for most Sonic fans, this release comes with a massive potential downside for hardcore Sonic community: the loss of the original Sonic Generations PC port, and the hundreds of mods the community has made for it over the past decade. While not a guarantee, it’s not uncommon for companies to delist older, cheaper versions of a game they’ve made a remaster of. So, before it’s too late, I thought I’d write this open letter to SEGA with a simple request: please don’t delist Sonic Generations’ original port from Steam! The Sonic community has invested a lot of time and energy into Sonic Generations mods. From patches that help the game run better, to new characters and Sonic skins, to physics mods, to entirely new levels, the sheer volume of the game’s mods are extensive. There's even a mod that utilizes a Mario 64 ROM (that you have to source yourself) to insert Mario into Sonic Generations, complete with that game's physics. Generations has long been popular with the modding community, and some of my favorite Sonic mods in any given year have been for this game. Sonic Unleashed, a game otherwise unavailable on modern hardware outside of hardware taxing emulation and Xbox backwards compatibility, has had all of its stages brought to Sonic Generations via Unleashed Project, filling what is currently a gaping hole in Sonic game availability. Modders have expanded on Generations’ original concept with loads of new remade levels like Sonic Heroes’ Grand Metropolis, Sonic Rush's Water Palace, Sonic 2’s Mystic Cave, and a whole Sonic 2006 level pack that legitimately plays much better than the actual game. There’s even some really solid original levels like Shivery Mountainside, an awesome mod I reviewed a few years ago. Heck, modders even let me finally play as Scourge, something I’ve been wanting to do in a Sonic game for a decade now. Key to Sonic Generations’ popularity with modders has been its accessibility. Being able to download and run Sonic Generations off the Steam store has been invaluable, and has helped keep Generations relevant even as the consoles it was also made for fell into disuse and those versions became less accessible. For this to continue, this can’t change. Delisting Sonic Generations in favor of Sonic X Shadow Generations has the potential to render more than a decades worth of mods completely inaccessible to newer members of the community. Even if it’s possible to update these mods to work with the new game, most of these mods are no longer being updated and will likely be left behind. Worse, if Sonic X Shadow Generations doesn’t appeal to modders like the original game did, it would also make future works inaccessible. We’ve already seen this happen to some degree with retro Sonic’s PC modding scene. Sonic 3 AIR is a very popular fanmade version of Sonic 3 that utilized the Steam port of Sonic 3. Ever since that’s been delisted, fans have been forced to source their own ROM for Sonic 3 in order to enjoy AIR and it’s ever-increasing assortment of mods. Despite being a newer and more readily accessible release, Sonic Origins has failed to attract the same level of attention from modders. Thankfully, Sonic 3 ROMs are quite easy to obtain, so Sonic 3 AIR mods are still thriving. Sonic Generations, being a more advanced game, won't be that easy for new fans to obtain for these mods. I understand the downsides of leaving a $20 version of your big Sonic game up, but removing it would be a massive blow to the Sonic franchise’s biggest supporters. I would hope that whoever makes these decisions at SEGA is confident enough in the value Sonic X Shadow Generation’s new content to simply leave the old game up, but if this is somehow unacceptable I ask that you find some other way to keep this version accessible. Raise the price if you need to! Or include it for free with Sonic X Shadow Generations and let everyone who buys the game also receive the old version! Just please, find some way to keep Sonic Generations around. I don’t think we’re asking for much.
  4. Since launch, Sonic Frontiers has had a strong mod scene, with edits ranging from physics changes to character model swaps to completely new maps. And it looks like game director Morio Kishimoto has taken note according to a recent Famitsu interview. In the interview (as translated by My Nintendo News) Kishimoto saw the output of the modding community as a challenge in what to add in the game's major updates: As we saw, the end result was the inclusion of Amy, Knuckles, and Tails, each with very unique styles and diverse movesets, and a complete remix of the final island (as well as some brutally difficult challenges). Thumbnail taken from mod Pac-Man Frontiers.
  5. Since launch, Sonic Frontiers has had a strong mod scene, with edits ranging from physics changes to character model swaps to completely new maps. And it looks like game director Morio Kishimoto has taken note according to a recent Famitsu interview. In the interview (as translated by My Nintendo News) Kishimoto saw the output of the modding community as a challenge in what to add in the game's major updates: As we saw, the end result was the inclusion of Amy, Knuckles, and Tails, each with very unique styles and diverse movesets, and a complete remix of the final island (as well as some brutally difficult challenges). Thumbnail taken from mod Pac-Man Frontiers. Sonic News Tips Credit: sonicclaasic Original Post Content: View full story
  6. Or; 'How I learned to stop worrying and love the LittleBigPlanet Community' So, I went on a bit of a journey yesterday/last night involving the third mainline installment of the LittleBigPlanet franchise, and I didn't really plan on making this a topic, but I find the subject really interesting. So think of this as a little documentation on top of a topic. It, like any weird tale, all started on Twitter, where this interesting little tweet popped up on my feed. It had been a while since I played LittleBigPlanet 3 (or a LBP game in general. Thanks, Minecraft) but I know a thing or two about a thing or two, and I know neither costumes on display are official. (aside from the rather fine 'stache) My curiosity took control over me and, for the first time in years, I booted up LittleBigPlanet 3 in a search for costumes like this. Now, I should mention that I briefly indulged in this type of thing before, back when this was "new", with unused costumes and glitched DLC. But despite this, I had no idea what I was getting into upon searching for these modded costumes. The screenshot above comes from unmodded hardware, on a completely regular PS4. Featuring modded costumes, such as PS3 Sackboy, Parappa, and an early design for Sackboy (far right next to the portal) alongside Sonic stickers. The items in the pod itself (Sackbots, portals) come from an odd glitch where you can become a custom character in the pod, but that's besides the topic at hand. Even the pod background is modded. All of this can be acquired by simply finding the right levels and just...playing and getting the items. For free. This is some form of asset injection that takes advantage of an odd exploit. I was informed how this works from the owner of the LittleBigBeyond Discord Server, a server dedicated to LittleBigPlanet modding. To quote them here: Essentially, the game treats the modded content as if it was made within the game itself, so it gets saved to the modder's LittleBigPlanet profile like everything else they own. Because of this, people use this to mod in whatever they want. From costumes, to pod backgrounds, to stickers. Above is a notable example of this in action. This is an unofficial pack of Sonic costumes and stickers featuring Super Sonic, Shadow, Metal Sonic and a few other characters. This requires the OFFICIAL Sonic DLC to use, but this is very impressive work done by the creator, and is one of the best examples of what can be done with this exploit. And that's the end of my little journey. I'm sure this is only the beginning of the big modding craze this game will no doubt experience, and if anything interesting happens I'll be sure to inform everyone about it.
  7. Same as the Generations mods topic, Since Sonic 4 Episode 1 is now out on PC and Episode 2 is coming to PC, it's only a while until we can expect some mods for them to pop up as well. So here's the official thread dedicated to mods for Sonic 4 Episode 1/Episode 2, so post em here if you got any, or give ideas or suggestions about mods. Yes CanofEpicSauce, I'm sooooo original.
  8. Well since Sonic Generations is now out on PC it's only a while until we can expect some mods to pop up so here's the official thread dedicated to mods for Sonic Generations, so post em here if you got any, or give ideas or suggestions about mods
  9. With Sonic Generations coming for PC, the potential for modding is incredible. With Sonic Generations, the true creativity of the fan base can be shown. So anyway, what would you expect/like to see when it comes to the mods?
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