(UPDATE: And the US Google Play store) Sonic Runners removed from the US iTunes store

runners2

UPDATE: Operationgamer17 points out that apparently it’s been gone since at least yesterday as of when TSSZ first mentioned it on their twitter. Also, Ming Ming Yuigahama clarified that the game is actually not on the US Google Play store either (I misunderstood that part, my mistake) and even snapped a screencap of what she sees when you access it:

0UtTmLB

And she points out in the same post that this is not so unusual and may simply come back on Monday. We’ll see what happens. Also I forgot to mention that Komodin first brought that part up. Thanks again go to both for the clarification.

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It has come to our attention that Sonic Runners has been removed from the US iTunes store. This was first brought up on our forum by Operationgamer17. Our own writer VEDJ-F afterward mentions that it’s still up on the UK Google Play store, and another member Soni mentions it’s still up on the Canadian iTunes store.

Another member Ming Ming Yuigahama also linked to and confirmed that the game, while indeed gone from the US iTunes store (the link now redirects you to the iTunes store if you have it installed saying it’s not available), is still available on the iTunes store in the UK, Canada, and Japan. Ming Ming Yuighama also shows that the game is still up in the US Google Play store under “SEGA Corporation”.

So far we have no idea what the reason is for the game’s removal from the US iTunes store. We’ll have a follow-up report if we hear more.

Thanks goes to all the users mentioned above for their help in checking the stores to see if the game is still available in their respective regions.

Volume 2 of the Sonic Runners Soundtrack is Now Available on iTunes and Amazon!

SonicRunners2OST

To celebrate Sonic’s 24th anniversary, SEGA was internally working on their own take on the endless runner genre with their new mobile game, Sonic Runners. While the game was released early in smaller markets for testing, it finally dropped internationally on iOS and Android devices towards the end of June, and with it came the release of the first volume of the game’s soundtrack.

And now, just in time for Christmas, the EP-length Sonic Runners: Original Soundtrack Vol. 2 has finally arrived on digital streaming services!

The second volume, like the first, is solely composed by Tomoya Ohtani himself, and is mainly comprised of some of the music featured in recent in-game events – unsurprisingly, the music is gorgeous and an absolute blast to listen to, making the second volume a must-have for any Sonic OST fan’s library.

The track listing is as follows:

  1. “Going My Way” (1:01)
  2. “Go Quickly!” (3:09)
  3. “Fiery Passion” (3:34)
  4. “End of the Summer” (3:48)
  5. “Strange Parade” (3:42)
  6. “Magical Snow Day” (4:11)
  7. “Ambition” (3:54)

The second volume is available now on iTunes (UK / US) and Amazon (UK / US), with individual tracks costing £0.79 / $0.99 a pop. If you choose to get the entire 7-track album right away, the price sits at an affordable £5.53 / $6.93 – with Vol. 2 sounding as beautiful as it does, it’s an absolute steal!

Planning on downloading this gem for yourself? If you’ve already bought the album, which track is your favourite of the bunch? Sound off below!

Sonic Runners OST Now Available on iTunes and Amazon

runnersostThe mobile exclusive Sonic Runners finally makes its worldwide debut tomorrow on iOS and Android devices – and to celebrate, SEGA are pulling out all the stops by releasing the first volume of the game’s original soundtrack on iTunes and Amazon in the UK and US.

All six of the tracks on this initial release are composed by Tomoya Ohtani, who has worked on a number of Sonic titles during his career – most notably Sonic Lost World and Sonic Unleashed in recent years. Even when the standard of a Sonic game is up for debate, the soundtrack often stands out as an undisputed highlight and the usual trend of catchy rhythms and quality compositions continues here, with some excellent level themes and other tunes on offer for your musical pleasure.

Sonic Runners OST Volume 1 consists of the following track listing:

1. Beyond The Speed Of…
2. Fly Away
3. Power Ride
4. Theory Of Attack
5. Spring Emotions
6. Where To Today?

Whether or not you intend to try out Sonic Runners itself, you can download the soundtrack right now from iTunes (UK / US) or Amazon (UK / US) – individual tracks cost £0.79 / $0.99 apiece, or the full six track collection will set you back a rather affordable £4.74 / $5.94. Not too shabby!

It is expected that further volumes of the soundtrack will be released at a later date – watch this space, we’ll let you know as soon as details are announced!

Are you all ears to hear this news and plan on downloading the Sonic Runners OST? Got a favourite track from this first volume? Let us know in the comments!

Sonic 4 Episode 1 & 2 Removed From Mobile Markets

Sonic-the-Hedgehog-4-Episode-2-logo

Well that didn’t take long, barely 24 hours after Sega said that they would be removing some mobile games which didn’t meet their ‘standards’ it appears that our first casualty is a Sonic game. In a move which has surprised pretty much no one, Sonic 4 Episode 1 & 2 have been removed from some mobile market places.

Multiple sources have confirmed to us that Sonic 4 Episode 1 & 2 (mobile), is no longer available to download, however the full rollout of this decision hasn’t yet impact, at the time of writing you can get both episodes from the UK Play Store and Episode 1 is still appearing for some people on the iOS store.

If you’re still after the mobile versions of this game, might want to hurry and get them before they vanish forever.

UPDATE: Episode 2 appears to have gone from the UK Play Store

Sega to Remove Some Mobile Games

Sonicsega

You know, I’m sure that this was once a rumoured story only it was with console Sonic games, now it’s a confirmed story but for unknown mobile games.

Anyway, Sega have confirmed via their blog that an unknown number of Sega mobile titles will be removed from the following services if according to Sega they “no longer meet our standards.”

  • App Store for Apple devices
  • Google Play Store
  • Samsung App Store
  • Amazon App Store

The problem? Sega won’t say which ones, odds are it’ll be poorly emulated titles or ones which got a poor rating or suffer from comparability problems on modern OS systems and devices, looking at you Sonic 4.

However, if you have already bought or downloaded these games, you will still be able to re download them once they’re taken from off the store. This isn’t like the Playstation Networks P.T. Fiasco, when it’s removed, you can still re-download it.

Sega’s full statement is as follows.

At SEGA we are committed to making fun, high-quality mobile games and it is with our fans’ best playing experience in mind that we announce the removal of a number of games from our back catalogue. It is important for us to ensure that all of our fans, regardless of platform or operating system, have a great playing experience and after evaluating our complete list of titles, we have determined that a number of them no longer meet our standards. As a result, we will be removing these titles from the App Store for Apple devices, the Google Play Store, the Samsung App Store and the Amazon App Store over the next few weeks. While we have nothing to announce at this time, given the right situation, these titles may return in an updated form.

If you have already purchased a game that is being removed from the store you will be able to continue to play it after it’s been taken down. It will remain in your purchased apps where you will be able to download it again if you delete it or acquire a new device until the game becomes incompatible with the latest phone operating systems or hardware.

Thank you to all our customers for sharing what they love about our games and helping us to continue to improve everything we make.

We’ll update you with what games are affected once we get the list.

Source: Sega Blog.

Andronic races onto Sonic Dash for Android

andronic

Well… umm… this is weird.

In a new update that absolutely nobody could see coming, the Android version of mobile endless runner Sonic Dash now features two additional characters – the Android robot and (yes, you’re really hearing this right) Andronic the Droid Hog.

The Android robot comes free as part of the new update, but if you play as him 50 times, you’ll unlock the Sonic themed reskin that will undoubtedly become the subject of many future fan-fictions, as with the Tails Doll and the Sonic Omochao before him. I can’t decide whether it’s meant to be adorably stupid or utterly terrifying.

Understandably, this is exclusive to Google Play, with no equivalent iOS update detailed at the present time. Perhaps this is a strange way of paying back all the Android customers who were left anxiously waiting for Sonic Dash to hit their mobile device of choice while Apple users were speeding away months in advance.

Here’s a video of Andronic in action (no sound though, unfortunately). Marvel at how silly he looks, flailing his arms around like a madman!

What do you make of this new Sonic Dash update? Will you play as Andronic the Droid Hog?

Sonic Jump Fever leaping onto iOS and Android soon

Looks like Sonic Boom won’t be the only game starring everyone’s favourite blue blur at E3 this year! Just revealed via an announcement trailer on SEGA Europe’s YouTube channel, Sonic Jump Fever – a sequel to the original Sonic Jump mobile game – will be bouncing its way onto iOS and Android devices at some point in the near future.

Originally released in Canada earlier this year, the core gameplay in Sonic Jump Fever will be very similar to its predecessor, only this time with more dynamic action, more combos… and of course, more fever! The question is though – will it be a real leap forward? (sorry, I’ll get my coat…)

Little else is known about the game’s release outside Canada beyond that shown off in the trailer, but be sure to stay tuned to TSS for any further updates on the game – and in the meantime, let us know your thoughts on this announcement in the comments!

Eggman Boss Battle Added to Sonic Dash

Sonic Dash continues to get more love from it’s developer Hardlight. A new update is now live which adds more content and a community challenge.

eggmandash

Eggman has been added in the form of a new boss battle, as Sonic you have to dodge missiles and land mines planted by the bad doctor.

From what early commentators have said, the boss battle works very similar to the Zazz boss fight, anyone who beats the boss earns a huge bonus score.

Sonic Dash S races onto Japanese iOS and Android

screen568x568Talk about a bolt from the blue! Completely out of nowhere, a brand new version of Sonic Dash, curiously titled Sonic Dash S, has hit iOS and Android devices in Japan. While it doesn’t appear to differ too heavily from the current edition of the game available elsewhere across the globe, this iteration does bring with it some new features and refinements.

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First up, Sonic Dash S actually seems to have some sort of plot to it. No longer is Sonic just aimlessly running for the sake of running – now he’s on a high speed chase to stop Dr. Eggman, who has once again made off with the elusive Master Emerald (Knuckles just can’t catch a break, can he?). Sonic Dash S also sees the return of the Chao who, in a similar fashion to their appearance in Sonic Chronicles: The Dark Brotherhood, provide Sonic and his friends with special abilities to boost their skills. That’s not the only thing bumping up the blue blur’s stats in this version either – you can upgrade the characters themselves by acquiring bonuses and levelling up. Essentially, it sounds like the same Sonic Dash experience, but padded out with a few additional elements to spice things up.

SSMB member SwiftWinds also notes that characters have their own special abilities when they reach a certain level – for instance, Tails can fly out of a pit, Knuckles can overcome bombs and spikes, Amy increases your banked ring count, and Shadow increases the rings you earn at the end of a run. Additionally, characters can be unlocked using normal rings in Sonic Dash S rather than the red rings that are otherwise required in the standard version of Sonic Dash.

There is no word yet on whether Sonic Dash S will hit any other regions, be it as a brand new download or as an update to the existing game – but stay tuned to TSS and we’ll keep you in the loop! Thanks to SSMB member Woun for bringing it to our attention in the first place.

What are your first thoughts on Sonic Dash S? Let us know in the comments!

Zazz Joins The Brawl… er… Dash!

In a surprising new update to coincide with the release of Sonic Lost World, you can now fight Zazz from the Deadly Six in a brand new boss battle in the mobile-exclusive Sonic Dash.

As can be seen in the trailer above, you’ll be facing off with the crazed Zeti atop his Moon Mech, dodging his star attacks until you get the chance to show him who’s boss and homing attack him into oblivion. It appears you’ll encounter Zazz at random as opposed to a set place in any of the stages.

The new update also includes a Deadly Six Card Collection Challenge where players from all around the world have to collect a set number of cards that can be found throughout the stages – once a certain total is reached, participants will receive some Lost World themed prizes!

You can download the Sonic Dash update now for a limited time only on the iOS. There is still no news on the game arriving on Android devices, though you can be sure we’ll let you know as soon as anything is announced.

What do you think about Zazz making an appearance in Sonic Dash? Would you like to see some of the other Deadly Six show up at a later date too? Let us know in the comments!

ASRT’s Fact Sheet Details New Features & Hints New Characters?

asrtios

Just over a week ago, Sega confirmed that Sonic & All-Stars Racing Transformed would be headding to mobile devices and that the game wouldn’t just be a port of the console or handheld versions.

Few details or specifics were given, however, Sega have released a fact sheet which does go into some details as to what new features will be included as well as one interesting note about characters.

You can find the full fact sheet at the end of this update, however, the most interesting points are as follows.

Social/Facebook connectivity: You can see your friends facebook pictures on the courses as you play.

Daily & Weekly challenges: odds are these will be similar to Sonic Dash/Jumps challenges.

But here is the most interesting point. The game has only 10 characters to start with. Which is in line with the console versions, now, aside from the PC exclusives which were included from the start or via updates, every other character could be unlocked via world tour mode (exceptions are Alex Kidd and Metal Sonic). But the Fact Sheet claims many more All-Stars coming soon! Suggesting that there will be more characters included at a later date?

Sonic & All-Stars Racing Transformed™

Platforms: iOS, Android

Release Date: December 2013

Publisher: SEGA

Developer: Sumo Digital

Genre: Racer

Players: 1 – 4

It’s Not Just Racing… it’s Racing Transformed!

 Race as Sonic and a host of legendary All-Stars and prepare to transform! Speed across land, sea and air in a high velocity battle to the finish line, as your amazing transformable vehicle changes from car to boat to plane mid-race.  Racing on mobile will never be the same again!

This sequel to the hit 2011 mobile game Sonic & Sega All-Star Racing™ brings all the critically acclaimed land, sea and air racing gameplay from its console counterpart to mobile with a host of new features and improvements:

Legendary Racers

Race as 10 legendary racers at launch each with their own unique transformable vehicle. Plus many more All-Stars coming soon!

Dynamic Tracks

Take to land, sea & air as you race through dynamically changing courses. Discover alternate routes, find new power-ups and avoid emerging hazards as you race to victory – every track feels different.

designed for mobile

A brand new World Tour designed for gaming on the go, plus all-new Daily and Weekly Challenges to test your racing prowess.

ultimate Mobile multiplayer

Take on your friends in ultracompetitive 4-player races, both online and locally. Plus challenge your friends’ best times to show them who’s best.

SOCIALLY CONNECTED

Comprehensive Facebook integration – see your friends’ profile pics on the track.

WHAT THE CRITICS SAID ABOUT THE CONSOLE VERSION

“The Savior of arcade racers” 9/10

Eurogamer

“Fun, challenging and easily enjoyable” 8.7/10

Gametrailers

“The metamorphosis of the kart racer” 8.6/10

IGN

“Fast, fun and easy to get into” 8.5/10

Gamespot

Sonic & SEGA All-Stars Racing arrives on Android

allstarsandroid

While owners of Android devices across the Sonic fandom have been busy celebrating the news that endless runner Sonic Dash will indeed be coming to their mobile platform of choice very soon, it seems SEGA have quietly released another little (and belated) surprise on the Google Play store. That’s right, the original Sonic & SEGA All-Stars Racing – released in 2010 on home consoles and a little while back for iOS devices – is now available to download for Android!

This madcap racer from Sumo Digital stars 13 characters from across SEGA’s history and allows you to compete in 25 missions and 4 grand prix cups. The game costs just £1.60 and you can purchase it from the Google Play store here.

Thanks to SSMB member LukA8 for the find!

Will you be downloading Sonic & SEGA All-Stars Racing for Android? Or are you holding out for Sonic Dash instead?

Source: Google Play Store

Sonic Dash Coming to Android Devices

sonic_dash_screenshot2

Sonic Paradise reports that SEGA Europe representative Megan Davis has informed them that popular iOS title Sonic Dash will soon be making its way onto Android devices. According to Davis, we can expect an official announcement soon once SEGA has decided on a release date in their upcoming software schedule.

“There will be an Android version of Sonic Dash, we’re just reviewing our release schedule to accommodate it, but you can expect an announcement very soon”

When the official announcement is made, we’ll be sure to bring you all of the information here.

Are you excited to finally hear this news? Let us know in the comments.

Source: Sonic Paradise

SEGA Issues Sonic Dash Global Challenge for Shadow

A few days back, SEGA teased the appearance of Shadow the Hedgehog in the iOS endless runner Sonic Dash, but that players would need to get ready for the ultimate challenge.

That challenge has since been issued today.

shadow_sonicdash

Issuing the first Global Challenge for Sonic Dash, SEGA and Hardlight Studios are giving players the chance to unlock Shadow as a playable character, but there’s a catch!

The challenge dares all players to collectively run the equivalent of 100 laps around the Earth in-game. If the 2.5 million mile target is reached by August 5th, participants will be rewarded with the ultimate life form as a playable character. All you need to do is boot up the game on your iOS device and run as far as possible.

It’s a team effort, so show those guys the real superpower of teamwork!

With the Global Challenge gone live earlier today, the current lap count is at 05 of 100.

SEGA’s Website Confirms Sonic Dash for Android

Sonic Dash Android SEGA website

Android users rejoice, as SEGA has finally confirmed that Sonic Dash is headed to Android devices. SEGA has added the game to its website today and is listing Android as one of the platforms. No news on when the Android version will launch, unfortunately, but as soon as a date is revealed, we’ll let you know.

Sonic Dash is now available on the App Store for $1.99, AUD$1.99, £1.49, €1.79 on iPod® touch, iPad® and iPhone®.

Source: SEGA’s official website

Sonic CD Now Free to Download for Nokia Lumia Windows Phone 7 & 8

Sonic CD Character Art

UPDATE: We’ve heard that the free version doesn’t come with achievements, only the paid version does.

Own a Nokia Lumia Windows Phone 7 & 8 and love Sonic? Well, the recent upgrade of the Mega CD classic Sonic CD is now free to download. Yes, it is F R E E FREE of charge. New features include 16:9 widescreen, achievements, leaderboards and both the US and Japanese soundtracks.

You can download the game from your Nokia Lumia phone here.

Source: OzBargain

Sonic Finally Jumps Onto Android!

It’s taken a good couple of months of rumours and speculation, but at last we can finally put aside the doubts that have been surrounding an Android release of Sonic Jump, SEGA’s mobile-exclusive digital title. As revealed on the official Sonic the Hedgehog Facebook page, the blue blur has now leapt his way onto Google Play – better late than never!

Continue reading Sonic Finally Jumps Onto Android!

SEGA Announces New Sonic Jump Mobile Game

SEGA has today teased a new entry to the Sonic Jump series of mobile games on their blog. No details were released other than it is coming soon to mobile devices, but we expect it will take full advantage of today’s smartphones. For those not in the know, Sonic Jump sees players help Sonic jump from platform to platform to climb up to a very high goal without falling to his death.

We’ll pass on more information and media when we get it.

Source: SEGA Blog

Sonic 4 Episode 2 Mobile to Feature Two Exclusive Levels

A new preview of Sonic the Hedgehog 4: Episode 2 from GDC 2012 has appeared over at Droid Gamers, and in it we learn that the mobile version of Episode 2 will contain two exclusive bonus levels.

The Android version will also come with two exclusive bonus levels that you will have to hunt down.

Sonic the Hedgehog 4: Episode 1 contained two Acts that were different in the console version, but whether the situation is the same here or not remains to be seen. Droid Gamers also shared a full demonstration of White Park Act 1, which you can view in the above video. You can read Droid Gamers’ full hands-on preview at the below link.

Source: Droid Gamers

Sonic 4: Episode 1 Priced and Dated For Windows Phone

Microsoft has priced and dated its line-up of what they’re calling ‘Must Have Games’ for Windows Phone. Six titles are planned for release on Xbox Live individually each week from Wednesday May 25th and they will all feature achievements, leaderboards and more. Sonic the Hedgehog 4: Episode 1 will launch on June 15th and will cost you £5.49/$6.99 to download. Check out an official screenshot and gameplay footage of the Windows Phone version at the 0:34 mark in the trailer below.

http://www.youtube.com/watch?v=qkdornqZQis

Here’s the full line-up of Windows Phone games:
Hydro Thunder Go

Microsoft Game Studios
Release date: 5/25/2011
Price: £3.99/$4.99

Doodle Jump

GameHouse
Release Date: 6/1/2011
Price: £2.49/$2.99

geoDefense

Microsoft Game Studios
Release Date: 6/8/2011
Price: £2.49/$2.99

Sonic the Hedgehog 4 Episode I

Sega
Release Date: 6/15/2011
Price: £5.49/$6.99

Plants vs. Zombies

PopCap Games
Release Date: 6/22/2011
Price: £3.99/$4.99

Angry Birds

Rovio
Release Date: 6/29/2011
Price: £2.49/$2.99

Sources: SocialTimes.com, Windows Phone UK Facebook page and Xbox.com

SEGA and UTV Indiagames Launch Sonic Cricket For Mobile

Today SEGA has announced the launch in India of Sonic Cricket for mobile. The game has been created by UTV Indiagames, who has developed a wide catalogue of games for mobile platforms, including many other cricket titles. UTV Indiagames CEO Vishal Gondal explains Sonic Cricket “adds an additional entertainment and fun twist” to the sport and the team is looking forward to offering players “a new opportunity to enjoy their favourite sport, the Sonic way!”. Sounds similar to what Sumo Digital has done in recent years for Sonic and other SEGA franchises with tennis and kart racing.

SEGA’s mobile department manager Kaoru Nagai says the company is looking to spread the Sonic brand to India with Sonic Cricket and this new game will be considered as one of their breakthroughs as part of the company’s 20th Anniversary celebrations for the Sonic franchise.

Check out the press release below:


UTV Indiagames launches ‘Sonic Cricket’ for mobile

Indiantelevision.com Team

(16 February 2011 9:30 pm)

MUMBAI: UTV Indiagames has partnered with the interactive entertainment company Sega Corp. to launch dashing arcade style game Sonic Cricket for mobile.

UTV Indiagames CEO Vishal Gondal said, “Adding an additional entertainment and fun twist to your usual game of cricket, we have associated with Sega, the brainchild behind the much loved character and introduced Sonic to the cricketing world on mobile. With the launch of this game, we look forward to offering gaming enthusiasts, a new opportunity to enjoy their favourite sport, the Sonic way!”

According to the company, Sonic Cricket will be blended in with the original infamous soundtrack of Sonic. It is a fast moving cricket game targeted at both the enthusiasts of the game and fans of the character.

Sega Corporation mobile department manager Kaoru Nagai said, “Our association with UTV Indiagames reiterates our commitment to spread the ‘Sonic’ brand to the users in India. Launching Sonic Cricket will definitely be considered as one of our breakthroughs as 2011 is Sonic’s 20th anniversary and bringing together the character with one of the most played games in this country, will definitely add to our celebrations.”

Sources: Indiantelevision.com’s Digital Edge and GamingXpress

Sonic Goes Golfing Again, But This Time… it’s DX

Hey, westerners!  You probably will never be able to play this game, but at least you’ll know about it!  That’s good, right?

I digress.  Remember when I told you that the original Sonic Golf was hella cool?  Well, now there’s a sequel and it’s in 3D, but it’s currently only slated for a Japanese release at ¥315 through the Puyo! SEGA service.

Sonic Golf DX is a mobile golf game that features 9 holes of Green Hill action.  Aside from the obvious graphical upgrade, the game includes a challenge mode and extra events to keep you entertained.

Thanks to HunterTSF of SSMB for spotting this release.

Sonic at the Olympic Winter Games Now Available for iPod Touch/iPhone

Just like his mobile outing of the summer Olympiad, SEGA has released a mobile version of Mario & Sonic at the Olympic Winter Games, sans Mario, to the iPhone and iPod Touch.  The game features 10 characters (Sonic, Tails, Knuckles, Amy, Shadow, Eggman, Vector, Blaze, Metal Sonic and Silver) and 4 events in the game  (snowboard cross, curling, skeleton and figure skating)

The game has Bluetooth and Wi-Fi enabled multiplayer, but you can also hand your iPhone/iPod Touch off to your friends in “pass and play” mode.

The game is available at the iTunes store for $4.99.  A gameplay video is provided below:

http://www.youtube.com/watch?v=Lgr1ilyYcKQ

Sonic at the Olympic Winter Games Curling to iPhone

Our friends at TouchArcade give us the skinny on the recently announced mobile title “Sonic at the Olympic Winter Games.”  Much like the last mobile olympic outing, Sonic and Co. will be going it alone without the characters from the Mario universe.  TouchArcade has provided an HD video of two of the four events, curling and snowboarding cross.  Hit the jump to check it out.

Continue reading Sonic at the Olympic Winter Games Curling to iPhone

Sonic Bowling Hits Japanese Mobile Phones

bowling1 bowling2

Proving that the Sonic Cafe titles are still a hit five years on, SEGA’s official Sonic Channel blog has announced a new mobile phone game for Japanese handsets – Sonic Bowling! The game is available on mobile phones on the SoftBank network, but Docomo and au network versions are coming soon.

Developed by ★ Puyo! SEGA, the game is essentially bowling with Sonic characters. The models, Hunter from the SSMB noted, look similar to the ones used in the Nintendo DS version of Mario & Sonic at the Olympic Winter Games. Sonic, Tails, Knuckles and Amy are confirmed as playable characters, each with their own playing style.

As well as regular ten-pin play, you can upload your scores against the country-wide ranking system, or take part in ten missions handed to you by Dr. Eggman (because obviously he’d be able to take over the world if you sucked at bowling, or something).

bowling3 bowling4

If you have a touch-capable phone, there are optional control methods that take advantage of that, and if you don’t fancy spending 315 Yen on the program just yet, take solace in knowing that SEGA are offering a free trial version so you can get into the swing of the kingpin. For everyone outside Japan though, don’t take solace in the fact that, like other Sonic Cafe games, this is not likely to reach Western networks.

Sonic Channel Blog (thanks to Hunter from SSMB)

Sonic 2 Released for Blackberry

sonic-the-hedgehog-2-screenshot

Blackberries have been all the rage lately.  Here in the U.S., Verizon Wireless had a sale back in September and now everybody here on campus has one.  Sonic fans can get in on this Blackberry craze now, because Sonic the Hedgehog 2 has been released for the mobile device.

RELIVE THE SEGA GENESIS NOSTALGIA ON YOUR MOBILE PHONE!

With Dr. Eggman’s return to take over the world and turn the animals into mindless drones, Sonic the Hedgehog teams up with Miles “Tails” Prower to foil his evil plans! With a new Spin Dash Attack, defy the forces of gravity, blaze through 10 unique levels, and dash through half-pipe courses. Race to find all 7 of the Chaos Emeralds before Dr. Eggman uses them to fuel his Death Egg warship!

The Bplay developed port is available for $6.99 (which is about four pounds for all of the UK readers).

On the Go: The Best Mobile Sonic Titles

header_sonicWith SEGA’s ever-growing presence in the mobile gaming industry comes more and more Sonic the Hedgehog-themed affairs to drop a few bucks on.  Sonic has been jumping, golfing, and karting on the go for a few years now, but which of these outings are worth your spare time and money?

Since I’ve been playing all of them lately on the bus, in-between classes and, uh, in classes, I can let you know what’s legit.  If you haven’t caught the pattern by now, SEGA is of the belief that people who love Sonic will follow him into any game genre.  Not all are winners, so if you like killing short amounts of time on your phone, like I do, then pay attention to which games have actual effort put behind them.

I will only be touching base with the original titles.  The ports of Sonic 1 and Sonic 2 have been discussed on The Sonic Stadium before and are guaranteed winners.

Sonic Jump/Sonic Jump 2

Sonic-jump-2-01Eggman’s out to destroy the world and the only way to go is up.

While most assholes will complain about the game lacking “that trademark Sonic speed,” both Sonic Jump games are accessible, mildly amusing mobile games that happen to feature Sonic the Hedgehog.  Both games play exactly the same and involve moving Sonic left and right, bouncing on platforms to reach the top of the stage.  You are always bouncing upwards and the wrong move could send you crashing to the ground, costing you a life.

The controls are as straightforward as the game looks.  Move left and right, with the center button initiating a “super jump” that allows Sonic to extend the vertical distance of his regular jump.  The controls are not an issue, but the game’s difficulty can get on your nerves in the later levels.  You are going to die… a lot.  Later levels, especially, require many replays to memorize where platforms are going to appear as you ascend.  The blue booster rings (as seen in the picture above) allow you to skip chunks of the levels, but when their boost runs out, it can be tricky to get your bearings and find the next platform.

If you only have enough money for one, go with the sequel.  The graphics are much better.  Those of you with high-end phones will especially enjoy the level art and catchy-as-all-hell music.  In North America, however, I’ve noticed that we only are able to download Sonic Jump, but in reality, it’s Sonic Jump 2.  Be aware of that confusion.

Video of Sonic Jump 2.

Sonic Golf

sonic_the_hedgehog_golf_176x208_4255_ss3At first glance, this looks like a game where SEGA’s “slap Sonic on everything” strategy gets a little crazy.  Get your eyes checked, because this game is the shit.

Easily being the Sonic mobile game that I’ve played the most, given that it can be played with one hand, Sonic Golf takes you through the oh-so-whored-out stages of the Genesis games as you try to whack your balls (+10 if you giggled) to the signpost.  For a golf game, it is rather unique in its side-scrolling presentation, as most revert to a top down view to illustrate where the ball is heading.  Adding Sonic’s trademark monitor power-ups and hazards and you have a golf game like no other.

There is little to no learning curve on the controls, as it’s your standard golf affair of adjusting your spin, aim, and power.  Plus, there are many difficulty settings to keep you coming back for more outings.  Sonic Golf is a fantastic golf game that keeps true to the Sonic spirit.

Sonic Unleashed Mobile

Hooollllyyyyy shiiiiiit.  The only, original, traditional Sonic game for mobile phones is the mobile version of Sonic Unleashed. I enjoyed it more than the console version.  The Werehog, in spite of this praise, still chugs dongs.

When people discuss this game, the graphics is usually brought up first, and for good reason.  The graphics are original throughout and are gorgeous.  I’m surprised that this game hasn’t been considered for ports to a console download service or DSiWare yet, because it looks the part.

Gameloft, the game’s publisher, nailed the breakneck gameplay of the daytime stages of Sonic Unleashed, even if there are a few hiccups when you tear through the levels.  There are alternate routes, secret areas, and excellent level designs to be found here!  Gameloft also managed to perfectly translate the Werehog’s gameplay to the second-dimension.  By “perfect,” I mean that they captured that essence of suck and button-mashing boredom from the console version and replicated it for mobile phones.  Button-mashing does not work for mobile games, as it will destroy the buttons.  I have to use that “5” key to dial Jenny, damnit!  The spin dash during the daytime stages did away with button-mashing when powering it up for that reason, so that’s a few more days that I’ll have my “5” key in-tact.

In short, Sonic Unleashed Mobile is one-half incredible, one-half “Sorry you had to follow SEGA’s game design, Gameloft.”  It’s still worth your money, though, for the the former half.

Trailer of Sonic Unleashed Mobile from Gameloft

Competent Games With “Sonic” In the Title

This category is for the half-dozen or so games that are just like every other mobile version of some activity, but this time, Sonic is on the title screen.  These aren’t bad games, but they lack the creativity that Sonic Golf showcases.  Take, for instance, Sonic Darts:

sonicdarts_2_1117253807_640w

Not very Sonic-y, right?  Still, the game isn’t horrible for this reason alone.  It just feels like a lack of initiative on the developer’s part to take advantage of the Sonic license.  Though, I don’t know what direction you could take a game like darts or billiards, but that doesn’t excuse the developers from not trying at all.

Above average representations of everyday games with “Sonic” in the title include: Sonic Darts, Sonic Billiards, Sonic Hearts, Sonic Bowling, and Sonic Casino Poker.

Well, that’s it.  If you know of a mobile Sonic game that wasn’t mentioned above, it’s because I could not play it on my phone or that I did play it and thought it sucked.  I’m looking at you Sonic At the Olympic Games, you boring tap-fest you.

If you’re angry, because I took another verbal dump on the werehog, I divert your attention to Daniel.  Your comments will be deleted if you want to be a tool and complain about how I don’t like Unleashed.  If you haven’t noticed, since the commenters here are so intelligent, I do not care for your opinions as much as you care about mine.

Pocket Gamer’s Handheld Sonic Retrospective

With Sonic 1’s arrival on the iPhone, popular handheld gaming website, Pocket Gamer UK, released a short, two-part retrospective on the hedgehog’s adventures on mobile devices.  From the Game Gear, Game Boy Advance, and mobile phones, Pocket Gamer touches base with all the hits and misses with a brief synopsis and review.

It’s a fun read and a quick trip down memory lane.  Oh, Sonic Labyrinth, we all love you thiiiiiis much.

Part 1 of PCUK’s Retrospective

Part 2 of PCUK’s Retrospective

Sonic the Hedgehog 2 Mobile (Dash/Crash)

Everywhere you look, classic Sonic games are on things that go beep.  With the success of Sonic 1 Mobile, with its sales exceeding 8 million units, SEGA thought it would be a swell idea to port Sonic the Hedgehog 2 to mobile phones as well.  Since Sonic 2 is so damn big, it was released in two parts, Dash and Crash.  My mobile provider recently put up Crash, so I gave it a spin in order to make my intended Dash/Crash, 2-in-1 review.  The verdict?  It’s Sonic 2 and good.  Big surprise.  I’ll keep it brief, kids.

The notable thing about this port is that it is not a laughing stock, like Sonic 1 GBA. The game plays and runs just like we all remember.  The entire Sonic 2 experience is here in all of its glory with no corners cut.  The music is even better than Sonic 1 GBA.

Why do I keep referencing that turd version of Sonic 1, you ask?  Well, the GBA hardware is superior to that of most mobile phones and the fact (that’s right, I’m transcending opinion here) that both mobile ports of Sonic 1 and Sonic 2 are better than the GBA’s port is absolutely embarrassing to whatever hapless development team pulled a GBA cartridge out of its ass.  I could go on and on about how playing classic Sonic on your phone is more enjoyable than a device that is made for gaming, but you get the point.  Now, you could be inclined to disagree, as low end phones tend to lag when things get rather chaotic on screen, but I didn’t experience it.  My phone is awesome (double awesome for being free).  Thanks, LG.

The drawbacks with this mobile port lie solely within the hardware department.  Depending on your mobile phone, controls range from serviceable to awkward.  Sonic 2 was made for a home console, so your thumbstick/keypad mileage may vary.  During hectic moments, it could be a problem to perform certain movements, but from my experience, controls are only a minor inconvenience.  Controls are left up to what device you have,  so I recommend checking the game’s manual for your model of mobile device to see if any awkwardness has the potential of ruining your experience.  The biggest problem with the port is the amount of room on screen.  During speedy moments, it’s near impossible to gauge what is in front of you.  I’ve memorized this game up and down from frequent play sessions and when I’m running into things, there is a problem.  I assume lag can be a problem on low-end phones, but I don’t own one.  Again, my phone is mad tight.

Flaws aside, these two games pack a huge punch when it comes to content.  When I just had Dash, the game already had more content than almost all mobile games out there.  Coupled with Crash, the game’s a mobile powerhouse.  You cannot get a better deal on playtime with Sonic 2 Dash & Crash on the market.

The decision lies upon your shoulders.  Do you really want another port of Sonic 2?  If you want a portable version of it and do not own a homebrew-enabled PSP or DS, then get Dash/Crash.  If you already have your portable, Sonic 2 fix, then these games are not for you.

“Sonic the Hedgehog Mobile” sells 8 million downloads across US, UK

Green Hill - this time, it's MOBILE

Making regular appearances at the top of many “top downloaded” and “top rated” charts for mobile games, the mobile edition of the original “Sonic the Hedgehog” just recently became more distinguished for selling over 8 million downloads in the United States and the United Kingdom.  Linda Chaplin, vice president of SEGA Mobile accredits the game’s success to Sonic’s appeal to the masses by stating, “Sonic the Hedgehog is a title that resonates with a universal audience of gamers who have grown up with the franchise, as well as with a growing audience of casual players.”

Verizon Wireless, the initial provider of the title, is probably the most pleased with the landmark sale, as the game has helped Verizon’s “VCAST” service become increasingly popular, says Todd Murphy, director of Mobile Web, games and applications for Verizon.

The success of, yet another, port of Sonic’s original adventure has sparked SEGA Mobile to port Sonic the Hedgehog 2 & Sonic Spinball to mobile devices. In addition, the company is working on a new iteration of Mario & Sonic at the Olympic Games for phones.

In made-up news that will eventually happen, SEGA has tentatively announced porting each Sonic Genesis title to the iPhone, Playstation 4’s online store, and the brace keeping my left knee from caving again.  Also, potatoes.

Sonic the Hedgehog Mobile Site

Source

Sonic the Hedgehog 2: Dash announced!

Dave over at Sega’s Sonic City Blognik has put up a new blog entry containing screenshots from a new mobile Sonic game. The game is called Sonic the Hedgehog 2: Dash or simply Sonic Dash and is being created by Glu who made past games Sonic Jump and Sonic the Hedgehog parts 1 and 2.

You can checkout the screenshots in the new Blognik entry.

Sonic 2 Mobile Released

While we’re all still waiting patiently for SEGA in the west to give us the other half of the original Sonic the Hedgehog on mobile phone, lucky Japanese ketai holders can get the sequel since November 1st.

Sonic the Hedgehog 2 pretty much recreates the original Mega Drive classic, with a different looking HUD situated at the top of the screen. 903i models of mobile phone can get a special edition where “Eggman Battle” and “Special Stage Attack” appear as two bonus modes.

Check out the Sonic Cafe page for more info (in Japanese) and images.

Sonic’s gone mobile!

According to Sega’s mobile website, a new Sonic game has been announced for mobiles everywhere — and original game, titled Sonic Jump.

The gameplay appears to be fairly simplistic; jump from platform to platform without falling, and eventually get to the top where Eggman lies, and you use the same techniques to defeat him. The graphics are that of Sonic Advance’s style, and the music is fairly synthpoppy. Like Sonic Advance, but better, almost. Continue reading Sonic’s gone mobile!

Sonic Mobile Hits Top of Charts

Pleasing news for SEGA this morning is that their venture into the mobile phone game sphere has paid off well, with Sonic the Hedgehog spinning his way into the #1 spot on the official Mobile Phone Charts.

ELSPA, the British association founded as a voice for the games industry, holds the latest charts figures in the UK every week, and their official mobile phone chart reveals that Sonic has shoved Tetris into second place, after the block-busting puzzler pipped the hedgehog to the post in February’s tot-up.

Even though Sonic the Hedgehog mobile was only half of the Mega Drive version of Sonic 1, mobile fans seemed to lap it up, obviously experiencing shots of nostalgia when playing the game.

In other chart related news, in an unsurprising twist Sonic Riders is still selling extremely well on the Nintendo Gamecube, maintaining the #1 spot since it was pretty much released. Its success may be pushed aside this week however after sales of the newly released FIFA World Cup Germany 2006 is added up over the last 7 days.

Sonic’s a mobile hog

If you’ve got a mobile phone (and lets face it who hasn’t) it’s likely you’ve been jamming with Sonic and crew.

In Japan Sega has thus far been committed to producing its brand of classic gaming, what it calls ‘Sonic Cafe’ on the DoCoMo’s i-mode. Sonic Cafe isn’t just restricted to producing Sonic games, although it does boast a strong line up from the blue one (Check out the TSS Sonic Cafe page) there are other franchises too, most of which Sonic Team have worked on, and there in lies the connection. Continue reading Sonic’s a mobile hog