SEGA has revealed four new sporting events that will feature in the upcoming Mario & Sonic at the Tokyo 2020 Olympic Games, and one of them will include a brand new guest character. You’ll know him from such games as Knuckles’ Chaotix and Sonic Heroes – that’s right, the purple chameleon spy Espio is back! Continue reading Espio Joins the Mario & Sonic Olympic 2020 Games – New Screenshots
Heads up! SEGA just released a new trailer for their Mario and Sonic crossover sports game, and the opening along with some gameplay footage of Dream Events and retro mini games has surfaced as well! Check it out, and get hyped!
One of the coolest things about the Mario and Sonic series, besides seeing Mario and Sonic together in the same game (that never gets old for a 90s kid) is seeing them compete in familiar territory. Dream Events are how we do it in Mario and Sonic at the Olympic Games, and in the Tokyo 2020 edition, we get a glimpse of a level from the more recent Sonic Forces, among others. Continue reading UPDATE: New Mario and Sonic Trailer Shows Sonic Forces’ Metropolis and New Footage
Sega and Nintendo have finally opened the official Japanese site of the Arcade Edition of Mario & Sonic at the Rio 2016 Olympic Games, and includes footage from a variety of events in the game.
So far as playable characters go, we just have the usual characters including Mario, Yoshi, Sonic, Knuckles, Bowser, Peach, Eggman, Amy, Luigi, Wario, Tails, Shadow, Bowser Jr., DK, Metal Sonic, and Vector. The site teases at least four more to be unveiled, but naturally they’re surely to be any of the other known characters in the 3DS versions’ 40 total.
Among the events showcased is the classic 100m, which you can see below, with more in the events page.
And just a few of the small screens provided below. There are quite a bit more shown when clicking on a character in the characters page.
Via the Japanese website of the game.
Upon closer inspection of the same poster that confirms Fire & Ice’s delay to Fall 2016 (again from Tomy’s booth at the New York Toy Fair), we also get the first indication of not only a time frame, but a month of June 2016 for the Wii U version of Rio Olympics’ release.
This post will be updated if we hear about any additional details.
Nintendo have uploaded two new trailers of Mario & Sonic at the Rio 2016 Olympic Games for 3DS on their Japanese YouTube account.
The first trailer is the main trailer featuring new playable characters and events, among the characters shown include Cream the Rabbit, Zavok of the Deadly Six, Eggman Nega, and more.
The second trailer shows off the amiibo functionality. While no new amiibo were announced, we see that at the very least the Mario amiibo from the Super Mario line, and the Sonic amiibo from the Super Smash Bros. series are confirmed to be usable.
Unfortunately we do not yet have translations of the info discussed in the trailers. We will provide a follow-up report when we have the info translated.
The 3DS version of the game will release in Japan on February 18th, 2016. There’s still no info on a release date of the game in the western regions, nor is there any updates on the Wii U version of the game.
Above we have the first video (recorded by Arcade Heroes) from the IAAPA 2015 arcade event showcasing the arcade version of Mario & Sonic at the Rio 2016 Olympic Games already translated in full English.
The video shows off the current roster of playable characters which at the moment are your expected norm, being Sonic, Tails, Knuckles, Amy, Eggman, and Shadow for the Sonic-side. As well as Mario, Luigi, Peach, Bowser, Wario, and Yoshi on the Mario-side.
We also have a look at four activities in the game (100m, Archery, Hammer Throw, and Javelin Throw), the same four already known of before in an earlier report (which talked about the controls of each event). Each starts off with a tutorial screen that can be skipped.
There will be two different cabinet releases; one with 4-player support which is shown in the video with the overhead displays and screens, and a 2-player version without the extra displays.
The arcade version actually indeed runs on Sega’s Nu arcade hardware, which is more or less a revision of Ring Edge 2.
The arcade version is set for January or February 2016 in the US. The 3DS version is only scheduled for a February 18 2016 release in Japan, while the Wii U version has no date as of yet.
UPDATE: Just found a small Japanese trailer for the 3DS version on Nintendo’s JP Youtube channel.
What IS going on with the Wii U version? Maybe it is just a bit delayed, or being moved to the NX, we’ll find out I guess.
ORIGINAL: Here it is! Japanese box of the 3DS version, which now adds DK and Amy to the mix, and also new screens that confirm Rosalina, Ludwig von Koopa, and Dry Bones are in the game as playable characters.
Amazon Japan only shows the 3DS version at the moment, as we know, the game is also due on Wii U and it’s also coming out on arcades in Spring 2016. We also see a reconfirmation of amiibo support for the game. Nintendo’s Japanese twitter account also confirms the date alongside a fuller piece of artwork, complete with Sticks, and a horse!
Here are all the screens from Amazon below:
So what are your thoughts on the game thus far? Any character you’re excited to play as if you get the game? Which version in particular? Let us know in the comments!
Famitsu put up a new post about the game (which Perfectly Nintendo translated), and also Sega opened up the official website for the game. Continue reading M&S Rio 2016 Arcade Edition Out in Spring 2016 in Japan
As said in the previous report, Sega are holding locatests from the 17th through the 20th at Club SEGA Akihabara and SEGA World Kasai, and so we have a peek at the game from 4Gamer with translations thanks to Perfectly Nintendo! Naturally info isn’t final and only refers to the current build they’re showing.
So we have 8 characters so far; Mario Luigi, Peach, Wario, Sonic, Tails, Knuckles, and Shadow, and of course each are of one of three types (Power, Speed, and Balanced), with Mario as Balance and Sonic as Speed, no way! We have four sports shown; 100 metres, Hammer Throw, Javelin Throw, and Archery.
Now comes the Arcade bits; one credit costs 200 yen ($2 more or less), which allows you to play 3 sports and you’ll get the results at the end of the 3, and you can play with another person in local multiplayer here, and if you both pick different sports, they will be chosen randomly.
Controls are as follows; Your feet for events where you need to run. Two joysticks with a Start Button on the side. And a handrail to balance yourself while running for example.
We also have info on the sports shown;
- 100 metres – You use the stick to launch yourself before you start running and at the end you have to time a jump.
- Hammer Throw – Press a button to hold the hammer, then you use the sticks to rotate the hammer, and then then you stop pressing the button at the right time to throw it.
- Javelin Throw – You start by running and use the right stick to control the angle of your throw.
- Archery – You have to throw arrows at nine targets, with more points awarded the closer the arrows are to the center of the targets. You use the left stick to aim, and use the right stick to use the bow to shoot the arrows. The trajectory is determined by how long you take to draw your arrows as well as weather conditions such as wind.
We also have photos of the locatest (sadly none are direct-feed) from both $Gamer as well as Inside Games that show off what the machine looks like and a small glimpse of how the game looks:
As usual the game on Wii U and 3DS is due in 2016, and no date of any sorts was given for the Arcade Edition at the moment.
Yeah, didn’t expect that did you?
That’s what gamer.ne.jp is reporting (translated by Perfectly Nintendo), the game in some form will indeed be heading to Arcades, the announcement was from Sega and while we don’t have any info at the moment about the game, next week Sega will hold what are called locatests (which are beta tests for Arcade machines) on July 17th-July 20th at Club SEGA Akihabara and SEGA World Kasai. No release date was given for the Arcade version, which right now is titled Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition, and no updates on the Wii U and 3DS version’s release date were provided either, which are due in 2016.
What are your thoughts? Let us know in the comments below!
Found at Nintendo’s Swedish website, we have the box art for the 3DS version and it seems to confirm that the game at least on 3DS will feature amiibo support (naturally the Wii U version will likely support amiibo as well). I think most expected this anyway. 😛 Major thanks to MoldyClay 64 on twitter for finding out about this in the first place!
Mario & Sonic at the Rio 2016 Olympic Games will release on Wii U and 3DS sometime in 2016.
Thanks to the eagle eyes of Katie Britt on twitter and SuperSonic772 in our comments section, it has been found in a new trailer for the game (seen at the 0:48 mark) that Sticks is now welcomed into the modern world, now would this be “canon” as they’re technically in the real world(?) olympics is up for debate. 😛 But this marks her debut outside the Boom spin-off series! it’s not official if she is indeed playable or not, we’ll do a follow-up when we find out. HUGE thanks to both Katie Britt and SuperSonic772 for the find!
See the trailer below (it’s mostly just recycled footage from the debut trailer, with the bit with Sticks and a boxing match between Mario and Bowser at the end) below:
Mario & Sonic at the Rio 2016 Olympic Games will release on Wii U and 3DS sometime in 2016.
Nintendo’s E3 2015 Digital Event has come and gone, and while Rio 2016 had no presence in it, Nintendo opened an E3 2015 press site (as they do every year) and put up new screenshots and a fact sheet of the game, and as GameFly noted earlier, Nintendo is officially confirmed to be the publisher in at least NA, and surprisingly, the game is actually due next year in 2016 claims the fact sheet, presumably for both versions (it just says 2016 with no version specified).
See the new screens of Wii U version and a couple from the 3DS version below:
Well, it would seem an eagle-eyed person by the name of PeDaRoYs at Marioboards (and LukA8 at our forums for pointing to that!) spotted that the official Rio 2016 blog accidentally posted at least three new screens of the game, which were quickly removed moments later.
Luckily, the urls still work, so the three shots are still viewable below:
The user also spoke about other screenshots, one of which apparently shows Rosalina:
Other photos were:
-Sonic competing in Archery
-Zazz (against Yoshi) preparing to serve in Table Tennis.
-Rugby 7s with 3 Marios, 2 Sonics, Diddy Kong, Boom Booms and Egg Pawns
-Rosalina, Daisy, Peach and a female Mii competing in Synchronize Swimming
Hopefully the other screens will be found soon enough, but if not, E3 is only a bit over a week away where we’ll know much more!
So finally we have a little bit of extra news as a follow-up to the game’s announcement the other day, the rental site GameFly, which commonly lists info on unannounced games which turn out to be correct, have just put up the listings of Rio 2016 for Wii U and 3DS, and indicate that just like Sochi 2014 before it, Nintendo is back to publish Rio 2016 in NA (and likely EU), as opposed to Sega who published the first three games in the west. Nintendo has published every entry in Japan to date.
Now what’s REALLY puzzling, is that GameFly lists the Wii U version as TBD (to be determined), but the 3DS version for December 31st 2016. Dates on any site are always likely to not be final until confirmed by the publisher, but also, London 2012 did come out a bit later on 3DS than on Wii, missing the 2011 holiday season, likely to avoid releasing with Generations 3DS? Who knows. But that’s all we got so far!
When more comes, we’ll post it!
Yes indeed! Just announced in the Japanese Nintendo Direct (at 18:26 in the video), surprisingly, the next Olympic game is indeed on the way, AND on both Wii U and 3DS! Continue reading UPDATE: Mario & Sonic at the Rio 2016 Olympic Games unveiled for Wii U and 3DS
It’s no secret that the Mario and Sonic series of games have been a bit hit on the Wii. With both games selling millions of copies and still not hitting the $19.99 mark, it has shown that the plumber in red and the blue blur have been a huge success together. So how the latest iteration stand up? Quite well actually. On the Wii, the graphics have been slightly improved. The models seem more detailed than last time and the lighting seems better too. There were several new events to try. While me and Nuckles87 did the dream events first, I thought I’d save the best for last.
The equestrian event was well done. I played as Yoshi (who gets to ride someone else for a change) while Nux played as Metal Sonic. You controlled the horse by shaking the wiimote up and down to gallop. Then turned it on the side to turn the horse with button 2 for jumping. This was a bit tricky actually as we’d forget to stop making the horse gallop during tight turns and we both ended up placing near the bottom. It was a decent mini-game though that was well representative of the event.
Badmitton was the weakest of the bunch. It’s best used with a wiimote/nunchuck, but we were only provided with the wiimotes. Basically, we just swung our wiimotes as the shuttlecock (snicker) came to us. Swing up or down provided different spins on the birdie. Overall it was very dull.
Rowing was mainly a rhythm game. I played as Sonic and Blaze and used the Wiimote like a paddle swinging it down to a rhythm to get the boat rowing faster. Nuckles was way behind, but once he got his stride he beat me. Overall a decent game. Now onto the dream games.
The first was an incredibly fun “Dream Long Jump”. The level is taken from Yoshi’s Story (I thought it was Kirby’s Epic Yarn by the yarn motif in the background, but I’ve been corrected several times.). You start off shaking the Wiimote to gain speed, then press button 2 to jump off. You keep in the air, going forward by bouncing off of clouds and each other. I was Vector and Nuckles was, well Knuckles. I managed to bounce off him and make him fall off the clouds. But once defeated, your opponent can come back as a spiked ball that can knock you off. I was just lucky enough to avoid him and got first place.
The other dream event was “Dream Discus Throw” taken from Windy Valley in Sonic Adventure 1. In this event you actually ride your disc. Collecting rings and knocking into your opponents to swerve them off course. You can also charge and boost into flying Badniks to get rid of them. It was funny to see Dr. Eggman taking out his own robots. Every part of the level seemed intact down to getting sucked up in the tornado. The event ends by landing on a large target where the one closest to the bullseye gets extra rings.
Now onto the 3DS. This demo consisted of several events strung together. The first one being Gymnastics. using the tilt controls I had to keep Amy Rose on the balance board as she did some tricks. I was able to land the tricks fine, but had problems with the balancing. Wario was up next for rowing. This event required me to rest the 3DS on the table and spin the thumbstick as fast as possible. Frankly, it made the event too easy as I beat it by a wide mile.
Next up…Judo! This event was fairly easy but very fun to watch Mario throw Sonic and Tails around. The controls are simple enough. Press several buttons displayed together before your opponent does. Sometimes once, sometimes two or three times in a row. This will then make you character do a Judo move and throw your opponent down to win the match. This would be trickier and more fun in multiplayer than against an A.I. opponent who doesn’t really react in good time.
The last event was speed walking. Yup, I managed to beat Sonic as Mario in a walking race. The trick was to slide the stylus back and forth like a pendulum to the rhythm of some generic music playing in the background. The better your rhythm and pace, the faster you….walk. I can see Sonic thinking “Walking?! Are you @#$%’in’ serious?”
The 3DS version did not keep me as interested in the games as much as the Wii did. This may be due to the lack of dream events in the demo, but the standard events were just bland. The dream events on the Wii however, seemed better than in the winter game. If you have only one version of Mario and Sonic at the London blahdedeblah (stupid long titles) make sure to get the Wii version. It’s just seems to be more fun overall.
From this TSSZ article looks like what could be the first non-final box art for both Sonic Generations and an all-new Mario and Sonic title, Mario and Sonic at the London 2012 Olympic Games. If found true, this would confirm the Sonic trailer’s title as Sonic Generations and also confirms earlier rumors of a new Mario and Sonic title.
Stay tuned for more Sonic Generations and Mario and Sonic news in the upcoming weeks leading to E3.
UPDATE: For the sake of being cautious, we’ve decided to change this from confirmed status to “rumor”, because there has been no confirmation from SEGA, or media released from either game. So take the below information however you choose.
All of this information comes to us via the Spanish website Sonic Paradise, thanks to a tip sent into us by SEGA Forumer Shadiwulf.
We’ve all known it was coming. Every 5 years, starting with Sonic Adventure 2, we’ve gotten an anniversary game. One is considered one of the best games in the series, the other one of the worst. SEGA has made it clear in the last year that they want to repair Sonic’s image, and bring back the elements that made his games fun. Whether they’ve succeeded or not is up for you to decide, but one things for sure, the nostalgia train isn’t ending with Sonic 4 and Sonic Colors. Enter: Sonic Anniversary.
Sonic Anniversary, which should be considered a tentative title for the time being, will be a compilation of Sonic’s best levels from across his career adapted to the current generation of consoles. These levels are said to be a mix of 3D and 2D, though Sonic Paradise was unable to confirm whether or not it would be done via interlevel switches ala Sonic Unleashed, or if the dimension would be relegated to whether the level was 2D or 3D originally. So it is unknown whether there will be any 3D areas in remade classic levels, or all new 2D areas in the remade 3D levels.
What Sonic Paradise could confirm, however, were the platforms: the game is currently slotted for Wii, DS, PS3,and even PSP this time around. The Xbox 360 version is “still under negotiations”, though considering that a next gen Sonic game hasn’t missed the Xbox platform yet, it’s probably a shoe in. This game is believed to be the “Sonic Anniversary” game originally revealed in the leaked Sony document over a year ago. It’s expected to come out at some point during 2011, in time for Sonic’s year long anniversary celebration.
A new Mario and Sonic game was also confirmed, though no additional details where given. Sonic Paradise speculates that Mario and Sonic will have something to do with the 2012 Olympics. Given the trend of the last two games in the series, this is very likely.
To read additional details on how the info was obtained, please visit Sonic Paradise.