One of the coolest things about the Mario and Sonic series, besides seeing Mario and Sonic together in the same game (that never gets old for a 90s kid) is seeing them compete in familiar territory. Dream Events are how we do it in Mario and Sonic at the Olympic Games, and in the Tokyo 2020 edition, we get a glimpse of a level from the more recent Sonic Forces, among others. Continue reading UPDATE: New Mario and Sonic Trailer Shows Sonic Forces’ Metropolis and New Footage
A Japanese interview with the producer for Mario & Sonic at the Olympic Games Tokyo 2020 from E3 by Dengeki has been translated, and it reveals some details about the upcoming title, from motion controls to characters and even a story mode! Continue reading New Mario & Sonic at the Tokyo Olympics Details Surface From Translated Interview
New off-screen camera footage of the special Sonic and Tails OK KO episode has surfaced, and it’s chock full of references to past games, some meta commentary and could give us the set-up for the plot of the episode.
You better believe they will. Spanish gaming magazine ‘Nintendo Acción’ have rumoured a wintry themed follow up to the immensely popular ‘Mario & Sonic and the Olympic Games’ that’s to be announced in the next issue.
The original Mario and Sonic (released November 2007) saw the clash of two great gaming icons for the very first time, celebrating the 2008 Beijing Olympic games. Hints in Nintendo Acción’s text (of which is written in Spanish, of course) state that the next meeting between both SEGA and Nintendo’s mascot characters will not be much different from the first, sad news for anyone hoping for a more traditional style of crossover game.
The scan was first posted on the Internet by unofficial Nintendo blog site ‘GoNintendo‘, and despite pointing them in all the right directions, still classes the sequel as a rumour until the revealing issue is out on the market.
What’s your take on the rumour? Are you all for Mario and Sonic’s second trip to the Olympics, or are you craving for something a bit different this time around? Let us know in the comments below!
Thanks to Dave from Camp Sonic for kicking us awake for this one – the Golden Joystick Awards are gearing up again, and you can vote for your favourite games in many different categories. SEGA’s got a strong showing with Sonic appearing in multiple nominations:
Mario and Sonic at the Olympic Games, which will just not die, is up for three different awards, including The Sun’s Family Game of the Year, Bliss Handheld Game of the Year and Nintendo Game of the Year (ouch, Miyamoto). Sonic the Hedgehog 2: Dash Mobile is lined up for 4Talent’s Mobile Game of the Year, while Sonic Unleashed could win the One to Watch Award (something that, given what we’ve seen so far, is quite justified).
SEGA’s in a bunch of other categories too, but you can go visit the GJ website (or the Sega Blognik) to see what those are. Be sure to make your vote count and don’t let a two year old game win any awards this time! OK? Cool.
Golden Joystick Awards (Via Sega Blognik – thanks Camp Sonic)
Last year, SEGA announced that Mario and Sonic will sell four million copies in it’s lifetime. People scoffed.
Well today, it seems, SEGA will have the last laugh. SEGA has announced today that not only has Mario and Sonic reach it’s goal of four million copies sold, it has surpassed it, selling a total of five million copies worldwide. “With adored icons and fun game play, Mario & Sonic at the Olympic Games has shot to the top of the sales charts and is clearly resonating with the growing audience of casual gamers that want an engaging and accessible gaming experience,” said Simon Jeffery, President and COO, SEGA of America. “The market for entertaining games that everyone can enjoy is growing faster than any other segment in the industry, thanks in part to the explosive popularity of Wii and Nintendo DS,” continued Jeffery. “A key element of our growth strategy at SEGA is to develop and publish games that appeal to this expanding market.”
Mario and Sonic can owe much of it’s success to the UK, where the game has consistently remained in the top five every week since it’s release.
Nothing in the UK seems to be able to stop Sega’s successful title Mario and Sonic at the Olympic Games for Nintendo Wii and DS. For the 3rd consecutive week running the game is now again at the top of the all-formats chart(week ending March 1st 2008), this also marks the games 6th week at the top of the charts.
How much longer can Mario and Sonic keep up the Olympic pace?
Well guys its February 8th today, if you live in Europe and if you’ve been out in the shops today you will have noticed a certain DS game with a certain plumber and a certain hedgehog on the cover. Yes, Mario and Sonic at the Olympic Games for the Nintendo DS has been released today in Europe.
Like the Wii version the game pits Mario and Sonic characters against eachother in a string of Official Olympic events that use the consoles controls to their best. This time the touch screen is used in many creative ways as the Wii remote was.
The DS version also carries with it exclusive events and Dream Events, so even owners of the Wii version may want to check this out.
Sega Europe have released a new trailer that gives a run-down of what the game is about and what you can expect to see.
Stay tuned to Sonic News for updates on the games progress!
SEGA have handed The Sonic Stadium several exclusive screenshots of the upcoming Mario & Sonic at the Olympic Games… er, game on Nintendo DS. The title is scheduled for release on February 8th (that’s this Friday fact fans) and features many events found in the Wii version, only downsized and built for the touch screen portable. There will also be a few Nintendo DS specific events, including Cycling and Basketball.
Basketball involves touching balls on the touch screen and throwing them upwards to land in the moving basket nets in the top screen. Power up balls appear including ones that block opponent’s nets, lining up your own nets for combos and golden balls for triple points. Here we see Waluigi taking the top gong – we’re not entirely sure whether Rory was playing this game when the screengrabs were taken… Continue reading Mario & Sonic DS Exclusive Screens
Nintendo Japan have opened a website for Mario and Sonic at the Olympic Games DS version.
Aswell as new screenshots and character pages the site show’s how some of the control schemes work with the touch screen. There’s also a page for the events where some aren’t selectable right now and have a shaded screenshot.
When word first got round that two of video gaming’s biggest names were to co-star in a game together, tongues were waggling. Super Mario and Sonic the Hedgehog, two bitter rivals, were to settle their differences on a global platform. Literally, as it turns out the location in question is the Beijing Olympics! … Er, OK.
Regardless of what you may think about the two juggernauts facing off for the first time in a sports arena, Mario & Sonic does make you feel a little bit tingly inside when you first see it. What’s Eggman doing with Bowser? How can Wario run that fast against Sonic? How come Charmy (who cameos as a referee) has no speaking lines? We don’t know the answers to any of these questions, but we certainly like it!
Developed by SEGA’s Sports division, it’s odd to see that a studio other than Sonic Team have managed to make their flagship characters look and sound better than they have in years. The animations on Sonic and every other character are spot-on, dropping any false pretenses they had in Sonic 06 or Secret Rings and, dare we say it, full of charm. Looking at Eggman or Knuckles as they win an event is a joy to see, while Shadow leaves the emo at the door and comes back to his cocky, stuck-up self from Sonic Adventure 2 (“Hmph, I let you win!”).
Of course, the characters look great also because the graphics are great too. We’ve only seen one or two Wii games that look better than Mario & Sonic (one of them being Mario Galaxy) and from a console owner’s perspective it’s good to see a developer actually use some of the graphical power that the Wii has.
Being based off the Olympic Games, Mario & Sonic is exclusively set in the Beijing national stadium, with all the running, rowing and athletic events taking place within its walls. It’s a bit disappointing for a franchise as creatively diverse as Mario or Sonic to be taking a ‘real world’ approach to things, but this is what you get if you make an official Olympics game.
Sadly, although there are ‘Dream Events’ which are ‘remixed’ sporting events that were touted to be bringing home a bit of familiarity, the locations for these are very drab and boring. Dream Race, for all its awesome premise, is set in what can only be referred to as a cut down Dusty Desert from Sonic 06. Dream Table Tennis and Fencing are just in different ‘realistic’ venues, and Freefalling reminds us slightly of Knuckles’ Chaotix’ special stage but that’s about it.
That doesn’t mean to say you won’t have fun with the events themselves. There are roughly nine or ten categories of sports to choose from, and each has a special method of control. The 100m race involves shaking the Wii Remote and Nunchuk up and down alternately to win, while the Trampoline uses only the Remote’s motion sensing to bounce up and down while pressing buttons to cues.
You do get some really inventive uses of the Wii Remote here, such as in our favourite event Archery, where the Wii Remote takes the part of the arrow and the Nunchuk the front of the bow. Others make less sense, such as rowing – rather than making consistent rowing motions, players must press two buttons while pulling the Remote and Nunchuk backwards. And some controls, like Fencing, were just over-complex and confusing to perform properly.
Despite its enduring single player mode, it does all get slightly tedious on your own – the game is made with friends solely in mind, which doesn’t seem to add up when you can’t complete the Circuit Modes with a buddy. That aside, Mario & Sonic is great with three other mates as you all try to throw that javelin further than anyone has before – either locally or even globally.
You can connect to the Nintendo WiFi to upload your best times, jumps and lengths (oh matron) on the international leaderboard. While it’s not exactly an online multiplayer, it’s a start, and it’s otherwise a good use of the WiFi Connection. People have some ungodly times out there.
The thing we can’t get over is that the World Records from WiFi are not displayed on your console as you’re playing the events, meaning you can’t effectively challenge the top of the world in real time. Having to manually go into the WiFi option menu just to upload your time is a bit of a pain as well, but the thought of inclusion either way is nice.
Mario and Sonic’s first appearance together makes for a rather subdued experience. The game itself is solid, although there are a few spots of tedium and a few of the events aren’t really that satisfying to play.
As far as franchise representation goes, the character personalities and animations are absolutely perfect, but besides that there’s nothing here that would really warrant it as either a ‘Mario’ or ‘Sonic’ game. This is ‘Wii Sports featuring anthros’ deal, but despite this and it’s other faults you’ll still get plenty of fun out of it. Which is sort of the point really isn’t it?
Mario & Sonic at the Olympic Games is the best selling game in the UK at the moment – increasing SEGA’s chances for a Christmas #1.
Traditionally, Electronic Arts developed titles have dominated UK sales charts throughout December. This has been the case for the last four years, and looked to be true in 2007 when Need For Speed: ProStreet edged into the top spot last week.
But the unlikely collaboration of two of video gaming’s greatest icons appear to have charmed British audiences, as today it has been revealed that Mario & Sonic jumped five places to take the Gold. Odd, considering there aren’t any actual Wii’s to go around…
Next week will be the prized Christmas Week. Can SEGA keep on top of the tree riding the Wiimania that’s sweeping the country, or will EA climb up and claim its star back?
Chart Track have revealed info about the current UK sales chart for the week ending Decmber 1. Mario and Sonic at the Olympic Games (Wii) has jumped up from No.14 to No.7 in the All formats chart. The game that pitches past rivals Sonic and Mario aganst eachother in olympic competition has now overtook Super Mario Galaxy and has recorded the largest sales week of any individual Nintendo Wii title. Now that’s an amazing feat. In the Wii game sales chart the game is now at No.1 with Super Mario Galaxy at No.2.
Stay tuned to Sonic News for more developments as they happen.
Sega have revealed their European Winter release schedule. Among the list are popular upcoming titles such as NiGHTS: Journey of Dreams, Sonic Rivals 2 and Phantasy Star Universe: Ambition of the Illuminus.
Here is the full list –
December – The Golden Compass (PC, PSP)
December 7 – Sonic Rivals 2 (PSP)
January 11 – Phantasy Star Universe: Ambition of the Illuminus (PS2, PC)
January 25 – Ghost Squad (Wii)
January 25 – NiGHTS: Journey of Dreams (Wii) Continue reading Sega’s Winter releases in Europe dated
For those living in and around London, and who have an afternoon to spare on Friday, you can head down to London’s West End to celebrate the launch of Mario and Sonic at the Olympics for the Nintendo Wii at the Oxford Street HMV.
The official British launch of the game will take place at 12:00pm noon, with festivities going on until around 3:00pm.
There is also an opportunity to see Radio 1 DJs Dick and Dom battle it out on the big screen, and no doubt get a snap of yourself with Sonic and Mario themselves. Try not to clothesline Mario though.
For anyone in Newcastle on Friday, the Northern M&S launch party is going down in my living room from 7:00pm onwards. Bring beer.
The Wii has had a bad time of it lately. Everyone’s waiting for Super Mario Galaxy to come along, and before that there hasn’t been a lot in the way of hardcore games that people under the age of 40 want to really play on the machine. We wouldn’t go so far as to say that Mario & Sonic at the Olympic Games will change any of that current ‘party game’ perception, but that’s not to say that we didn’t have a damn good time playing it.
By ‘we’ I mean a good chunk of the online Sonic community; myself, Rory (Roareye Black), Adam ‘T-Bird’ Tuff, Lewis of Sonic Yoda fame along with Jess and Diogo from the SSMB were all invited to play the Nintendo and SEGA mash-up. Upon arrival our good chum Kevin laid bare a table full of refreshments while we all played various events as characters from the Mario and Sonic universes.
This was probably taken when I was sucking big time at the whole running thing. Need exercise.
The game itself is split into nine categories, with events being divided within these sections. For example, all the track and field games will be under Athletics, while swimming activities are to be found under Aquatics. We played a fair number of the available events, and here’s what we thought of them.
The 100m sprint is about the most well-known event of the game, and involves your favourite furry/portly characters legging it towards the finish line. Getting on your marks requires holding the B trigger down on the Wii Remote, and when the ‘GO’ signal is displayed, whacking the Remote and Nunchuk up and down alternately has you running for dear life. It’s something that requires a lot of energy at first, but after a few plays (and undoubtedly sucking, but that might just be Adam) you understand there’s a specific rhythm that will push you to victory. There are longer track courses as well, so those with indestructible arms and a sadistic bent might want to give the 800m a go as well.
In a similar fashion, the 100m Freestyle Swimming race requires exertion to the point of near-destruction when competitive attitudes rise to the challenge. Each character has a different style of swimming – Waluigi will perform the Butterfly by waving both Nunchuk and Wii Remote together in a uniformed fashion, while Sonic dons a life jacket and does ‘Underwater Running’. Cute. During a Community Contest I almost beat the opposition by almost suffocating myself under the chlorine; but you have to stop for air every so often otherwise you knacker your chances of getting a Gold. Which ended up putting me in last place. If there were air bubbles for Sonic instead I’d have probably done a bit better.
Eggman just looks so regal. Coming soon by SEGA and Nintendo – Robotnik’s Silver Jubilee (on Wii).
Archery and Skeet Shooting was more up my street, and of course Eggman had to be picked. Characters are split into heavyweights, speed, all-round and skill types, with different abilities coming in handy or failing them in each event. The good ol’ Doc was good with a weapon it seems, as I was kicking arse as little discs flew all over the place. It was almost as if Robotnik merely needed a scarf to complete his upper class blunderbuss-esque image.
Skeet Shooting is a lot like Duck Hunt really, where you have to aim and shoot plates using the Wii Remote. Before you begin, a heart meter appears beating a dot across the screen. You have to hit B at the right time to get the right heartbeat to approach the next set. If you time it wrong your aim gets considerably smaller, while correct timing gets you a massive target for the wins. Nobody told Adam about different characters’ heartbeats being different though, as Tails’ heartbeat was going incredibly fast, making it difficult to get the timing right.
Archery is a bit more involved, and has you using the Nunchuk and Remote in a Robin Hood fashion. Pull back on the Wii Remote to make your shot, and aim the Wii Remote and Nunchuk together carefully to make your attempt more accurate. I won at that too, because I am cool. Rory was having fun playing as Waluigi – I guess you have to make the most of your mistakes at least.
Mario and Sonic at the Olympics, the first crossover between the two long standing video game rivals and their friends, is now available in stores across the US for $50 on the Wii, and $30 on the DS.
The game will be available in the Europe on November 23rd, and on December 25th in Japan.
Ack. I’m aching all over this morning. Worse than a night after headbanging down my local metal club. I suspect Kevin (AAUK) of Sonic Wrecks feels slightly worse. At least my eye doesn’t smart anymore. All in the name of journalism, eh? But the pain was really all worth it.
The reason for all this madness? Yesterday SEGA held a press event for Mario & Sonic at the Olympic Games. I attended on behalf of The Sonic Stadium – thanks to great shakes being made by Kevin’s new residency in the Online Marketing department, you can expect yours truly to be in the front line alongside fellow journalists, asking pertinent questions of Sonic Team designers such as “Where are the chequered hills?”.
Perhaps the term ‘front line’ was decidedly apt, because this was no ordinary press event. In an impressive coup, SEGA had all the attendees playing an exciting revival of classic British TV show ‘It’s A Knockout’!
For those who weren’t alive in the 1970’s (me), It’s A Knockout was a game show hosted by charming smooth-talker Stuart Hall, where teams had to dress up in ridiculous suits and play bizarre games to win medallions and champagne. Think of Pat Sharpe’s Fun House, only a bit more original and without busty blondes.
Today’s event had all the courses from the old show, and even had the legendary Hall compeering the games. After arriving at the David Beckham Academy in London (by the O2/Millennium Dome) and meeting up with Kevin, food was consumed and people roped into teams.
Most of the journalists (apart from me) were slotted into Team Mario while SEGA staff were bunched into Sonic Team (geddit?). A Nintendo community guy was supposed to join me in Team Tails (which, because there were no orange shirts, resulted in us wearing Mario shirts with yellow wigs) but because he couldn’t make it I forced Kevin to join my posse.
Although we were battling for great victory – ‘to the death’ according to Stuart Hall, bless him – it was all in good fun. We had two Page 3 girls on our team so our focus wasn’t really on winning and more on spectating and letting the models go ahead. Nice. After a quick warm up dance, we were onto the first round.
Which consisted of passing balls from one person to the next and collecting them at the end for points. The second event had one member from each team don a penguin costume and involved grabbing fish from the back of their opponent, then doing battle in a circular arena.
Things started to cook after the first round or two of Tug of War – in which both Team Mario and Team Tails nobbled Sonic Team in (yeah, I have the muscles!) – where we had to run an obstacle course with hard hats balancing balls on top. Then my favourite game took place, where teams had to wear a budgie costume and dive through a hole, run around a ring and leg it back to the starting line.
It is perhaps the most effort I’ve ever put into a press event, and rightly so – pride was on the line! But disaster struck! We lost Kevin spectacularly in the second to last game. Players had to dive head first under an obstacle, run through a tunnel, pick up a ball at the end, run back and dive feet first back through the obstacle to put the ball in the box at the start.
Kevin went first and apparently over-exerted himself – knackered his calfs and required the attention of a paramedic. We were all very concerned. So much so, we took photos of him, I was seen giving the thumbs up and Nuts TV wanted to interview him (to which he replied with many an expletive).
The show must go on though, with the final course being a triangular obstacle where one team member helped others climb over the top. It was here where I caught a foot to the eye – one of the Team Mario guys launched over the top of the course and a stray leg connected with my face.
It’s alright though, my eye got better, and I ran back just in time to see Sonic win in a tug of war against Mario – the two mascots were cheering everyone on the whole time by dancing to Eye of the Tiger. But in a strange counter, Team Mario won the game. At least we took solace in that our mascot was strongest in a tug of war… although seeing him and Mario hold hands was a bit of a jarring sight. UK Resistance won’t like that one bit.
As the Mario Team took their medals and champagne (they were It’s A Knockout medals and not Sonic ones so it was alright) we all went back to the main rooms to eat some more food and play the game we were here for in the first place. Kevin whupped me at the 100m race as Shadow while a free-falling Dream Event resulted in me winning gloriously.
As for the game itself, well. Turns out nobody really played the game an awful lot that day. The day was more about having fun (and getting as much mainstream press there as possible) and we certainly had that. Well, maybe not Kevin, who had to hobble back as if he had rickets. Hopefully he’ll be back up to spec next week, when TSS has an advance playtest of Mario & Sonic at the Olympic Games. Be sure you don’t miss it.
Online retailers are now displaying the European boxart to the DS version of Mario and Sonic at the Olympic Games which includes the Nintendo Wi-Fi Connection logo and is rated 3+ by Pegi.
What these online features are is unknown but will most likely be the same as on the Wii version.
Stay tuned to Sonic News for more information as we get it.
Finally, no more teaser site! The REAL website for Mario and Sonic at the Olympic Games is now online!
Included on the site are profiles of the characters (16 in all, including Blaze! WOOO!), event descriptions, and the standard crop of screenshots, trailers, and the like. Also on display at the bottom of the screen is the game’s box art.
Last month we saw Sega Europe change the release date of Sonic Rivals from 02/11/07 to 30/11/07 but now they have again changed it on their site to Winter 2007. This is the first Sonic game in a long time to have been given so much delays, could they have big plans for the game or do they simply want to perfect the game? As long as it makes the game better I’m all for it.
In other news Sega Europe have finally changed the release date for the Wii version of Mario and Sonic at the Olympic Games on their site from Winter 2007 to 23/11/07, so it’s officially official now.
Nintendo have released a new video showcasing Wii and DS titles in Japan for 2007-2008. Among them is the first in-game footage of Sonic Riders:Zero Gravity, it’s only 3-4 seconds long and the quality is terrible but beggers can’t be choosers :p
The first thing you notice is that the HUD has been revealed. We have a meter in the bottom left with the speed count above it, which quickly fills up when Sonic uses Gravity Control, a map of the track in the top right which look’s like a simple course, something in the top left which is covered by the game name >_< and in the bottom right the position count and something I can't make out. If anyone can tell me anything else about this HUD please let me know. Continue reading Footage of Sonic Riders: Zero Gravity
A load of new videos have recently been released from the Games Convention event at Leipzig. I don’t believe I need to say much here. Included below are a bunch of videos from several websites, including Sega Nerds and GameVideos.
The Games Convention is wrapping up. With the end of the show, comes the awards. 85 nominees in nine categories, software and hardware. Maro and Sonic at the Olympics, alongside heavy hitters Super Mario Galaxy and Wii Fit, was nominated for best Wii game, over other notable titles such as Metroid Prime 3 and Zack and Wiki (NiGHTS wasn’t playable, therefore not eligible for the award).
Well, Mario and Sonic at the Olympics took the award home today, according to Sega Europe’s blog. Certainly an impressive feat.
In addition to the award, Mario and Sonic took home some glowing praise from the media:
Details of the upcoming crossover of long time video game rivals Sonic and Mario, have been few and far in between. Today, however, I am happy to bring you the box art for the upcoming mascot crossover:
It’s Australian, hence the G rating symbol, although this is most likely the final box art for all territories. Thoughts?
Being that this news is mostly about media, I’ll stow the words and cut to the chase:
Sonic Rivals footage, courtesy of GameSpot:
The link to the Mario and Sonic at the Olympics site: Mario and Sonic Website.
Nothing new here, but be sure to keep an eye on it for future updates.
A fact sheet for Mario and Sonic at the Olympics has recently been unearthed, giving us some previously unknown details. Nothing amazing, but enough to give you a general idea of where this game is headed as far as game play balance is concerned.
- Compete in stylized Olympic venues with authentic events to choose from including track & field, archery, skeet shooting, table tennis, gymnastics and more.
- Select your favorite playing style from the all-star cast of Mario and Sonic characters with four player types to choose from: all-around, technical, speed, and power.
- Examples: Mario (All-around), Peach (Technical), Yoshi (Speed), Bowser (Power), Sonic (Speed), Knuckles (Power), Tails (Technical), Amy (All-around)
The title says it all: we finally have screens of the every mysterious Sonic and Mario crossover! What do you think? Continue reading Sonic and Mario screenshots
E3 is here, kiddies, and with it comes the long awaited goodies we’ve been… waiting for. The following Sonic Team games will be at E3:
- NiGHTS: Journey of Dreams: Take to the skies of Nightopia as the purple flying jester NiGHTS! Sequel to the critically acclaimed Saturn game, NiGHTS into Dreams…, NiGHTS:JOD will satisfy fans of the original and newcomers alike. Coming to the Wii November 2007
- Mario & Sonic at the Olympics: Formerly bitter rivals, Mario and Sonic are now taking their 16 year long rivalry to the Olympics games! Any guesses on who’s going to win the 100 meter dash? Coming exclusively to the Wii and DS winter 2007.
- Sonic Rush Adventure: Sequel to the critically acclaimed DS platformer Sonic Rush, Sonic Rush Adventure takes Sonic on a voyage across the high seas and on seven islands. Will Sonic be able to defeat his newest enemy, the robot pirate Captain Whiskers? I think we all know the answer to that. Coming exclusively to the DS September 2007.
Sonic Rivals 2 looks like it’s going to be a no show at E3, but nevertheless, this event should bring us some much needed info on these games. Expect plenty of screens and media on these three games in the next few days.
First off, we’d like to apologize for both our downtime, and being so late to deliver the most widespread of news. Rest assured, though, we’re bucking up, and promise to deliver the latest Sonic News from now on, yadda yadda, you get the deal. Anywho, on with the show…
If you’ve snooped around the internets lately (or Sega’s website, to be more specific), you’d notice this little gem. What’s this? Sonic and Mario? In a game together? This isn’t a photoshop, right?
And indeed, it isn’t! Continue reading Sonic and Mario finally in cahoots!