The Crossfire: Level Design

Level design has changed with Sonic’s ever-increasing emphasis on speed. Some people have enjoyed blowing through levels at 300-miles per hour, while others have disliked the new levels’ lack of actual platforming. Along the lines of last week’s Crossfire segment, this iteration presents the choice of whether or not the level design of Sonic games needed to change. Are the more linear designs of the Rush series or the upcoming Unleashed title make it stand out in the vast sea of 3D platformer games or are they hardly considered those at all and are labeled as cutscenes that we occasionally get to control?

Before we start the point/counterpoint part, I present to you a diagram that a friend of mine showed to me a few weeks ago. It is so true that it is funny. Continue reading The Crossfire: Level Design