Ever wanted to make Jimmy Buffet classic “Cheeseburger in Paradise” play out of a Sonic thing? Or how about “Defying Gravity” from the Broadway musical hit Wicked? Maybe “Crazy Noisey Bizarre Town,” objectively the best Jojo’s Bizarre Adventure anime opening? Well good news, because now you can play these and more from a new Sonic plush currently only available in Mexico!
Images for this plush have been slowly circulating online, but our source is twitter account @SONICJENNY, who also seems to have the most images. This new Sonic plush and speaker features Bluetooth capability with a range of ten feet, as well as an audio cable input, a USB port, and an SD cart slot, so you’ll be able to play music on it with just about anything. Going by SONICJENNY’s twitter thread, the plush is around a foot long, has speakers in its feet, and sells for around $50. Check out the images below:
As of this writing, we are not aware of any way to obtain this plush online, as it seems to only be available via physical stores in Mexico. Even the manufacturer does not appear to be obvious from the packaging.
Hopefully, this plush will eventually be available elsewhere, so we can all enjoy the 1986 hit “Rock Me Amadeus” by Falco through a cute Sonic plush doll.
SEGA’s been giving us some interesting glimpses at old, lost Sonic and SEGA things during their 60th anniversary celebration, from never-before-seen Sonic Adventure concept art to a neat SEGA Nomad prototype. Now, they’ve posted some early demo tracks from Sonic Adventure 2 on the Sonic youtube! Check them out below:
Today, SEGA released the final remix in its Tee Lopes/Jun Senoue collaboration, a reimagining of the track from Sonic 2 8-bit’s opening zone, Under Ground Zone. Go ahead and check it out below!
Sonic 2 8-bit was the version of Sonic 2 released for the Game Gear and Master System, and was a common pack-in for The former. Despite having the same name as the 16-bit version of the game, Sonic 2 8-bit was a completely different total with different zones, including the aforementioned Under Ground Zone. The game can still be bought on 3DS’s Virtual Console.
Yesterday, we reported that a new official remix from Tee Lopes was on the way soon, and we speculated that it would be Sonic Mania themed… and we were wrong! Sonic fans old and new will get to listen to a fantastic arrangement of “Welcome to Station Square” from the beloved Sonic Adventure, and even Jun Senoue gets in on the action!
If you aren’t already feeling ancient at the prospect of Sonic the Hedgehog turning 28 next month, here’s a fact that’ll age you; it’s been 7 years since SEGA Sound Director Jun Senoue led the creation of a Sonic the Hedgehog soundtrack (Sonic the Hedgehog 4: Episode 2, for those who can’t remember!).
Senoue’s absence has been by no means a sabbatical, having been involved in several other SEGA titles – as well as peripherally with most Sonic games – and regularly performing with a multitude of live acts across four continents. Those who have taken the reigns in the meantime have accomplished some phenomenal feats, particularly Sonic Mania composer Tee Lopes who pulled a rabbit out of a hat with a perfectly blended score of old and new material, while simultaneously tipping the hat to the synonymous tones of the 90s titles. But with the classic itch well-and-truly scratched, many have longed for the return of Senoue and his trademark rock sound, in the context of a modern Sonic game.
As such, the anticipation for MAXIMUM OVERDIRVE, the Team Sonic Racing Original Soundtrack, reached fever pitch. Expectations have flown high based on the calibre of the tracks that had been drip-fed to us via Sonic the Hedgehog’s social media channels over the last few months. Now that the full OST has been released, we can firmly say that it does not disappoint.
Alongside the release of “MAXIMUM OVERDRIVE”, the 130-track soundtrack to the soon-to-be-released Team Sonic Racing, comes Sonic Sound Team Director Jun Senoue‘s third installment of “The Works” compilation album series.
Team Sonic Racing’s soundtrack certainly seems to be shaping up as one of the most rock-centric OSTs to feature in a Sonic the hedgehog title for many years, and this insight into the recording process doesn’t let up at all!
Check out the video below to see Sonic Sound Director Jun Senoue, accompanied by long-time Sonic soundtrack bassist Takeshi Taneda, and Act. on percussion putting down tracks for “Market Street”, “Frozen Junkyard” and the game’s theme song “Green Light Ride” in the recording studio…
Time to get metal! SEGA today release the first of five remixes featured in the Sonic Mania Adventure cartoon series, commencing with a guitar-driven version of the “Big Arms” theme from Sonic 3 / Sonic & Knuckles, rearranged and performed by Sonic Sound Director Jun Senoue and Sonic Mania composer TeeLopes.Continue reading Rock Out to the Sonic Mania Adventure Remix of Big Arms
Sonic Adventure celebrates it’s 20th anniversary today after hitting screens in Japan way back in 1998.
We take a look back at what made this game one of the most enduring Sonic the Hedgehog titles, and why SA1 was such a trailblazing title in not only the series, but in video game history.
SEGA of the 90’s certainly knew how to pull out all of the stops when it came to generating a buzz around the next Sonic game, and the anticipation of what was in store brought kids and grown-ups alike to fever pitch…and the announcement of Sonic Adventure was no different.
On the 22nd of August 1998, a few thousand lucky punters were invited to attend the first presentation of Sonic Adventure at the Tokyo International Forum – an event that was luckily recorded for posterity (which you can watch below). The first foray into the world of 128-bit high speed action was introduced by Yuji Naka, entering the stage in Rock star fashion by emerging from a balloon to a face-melting guitar riff.
The event also showcased a “Making of Sonic Adventure” semi-documentary presented in a light-hearted manor, in which Sonic Team embarked on a fact-finding trip to central America to visit the Tulum Ruins, the Caribbean Sea, the Tikal Ruins of Guatemala, and Machu Pichu amongst other locations – all of which influenced stages in the game.
Some members of the Team even became ill on their research trip from altitude sickness – talk about dedication to the cause!
Sonic has undergone several redesigns in his 27 ½ year history (we won’t mention the most recent!), but most fans regard the Sonic Adventure iteration of the neon protagonists to be one of the most successful. Characters traded their pot-bellies in for coloured irises and longer limbs, allowing for some incredibly elastic posturing that would become Yuji Uekawa’s instantly recognisable stylisation which remains the norm for modern Sonic artwork to this day. While the classic design of Sonic has since been translated to 3D, the modern Sonic style allowed for a much easier transition to the medium.
Dr Eggman was given a particularly significant redesign, along with both western and eastern franchises aligning on the Japanese name (although Robotnik would be kept as the name for his grandfather in the sequel).
The story mode
Story was not an element that featured heavily in Sonic the Hedgehog games until Sonic Adventure; in fact, one of the initial ideas while the game was on the development bench was to in fact create a Sonic RPG. For Sonic Adventure to include cut scenes and a narrative was a significant change to the game, and novel in that it in itself was derived from the intertwining stories of six different protagonists (one in fact executed in very few other video games at the time).
The seventh and final story in the game, and the true conclusion only accessible once all six main stories were completed, crescendos in the final showdown with Chaos with the player taking the controls of Super Sonic – something undoubtedly cemented as one of the most memorable video game conclusions for many Sonic fans.
Sonic Adventure was also the first Sonic the hedgehog game to include voice acting (besides SEGASonic Arcade) – and while the jury might still be out on the quality of the dialogue, SA1 is definitely one of the most quotable!
Hum the Green Hill Zone theme and just about any video game fan will tell you that its from a Sonic game – indeed, the soundtrack has always been a core component of what makes a Sonic game so, well, Sonical!
While Sonic Adventure is not the first video game to include vocal tracks (Sonic CD was doing that five years before) it is one of the first to have a fully-fledged album-like feel, complete with a swathe of character themes and a main anthem Open Your Heart, performed Crush 40, that is unparalleled in magnitude. The intro FMV undoubtedly still brings goose bumps to many!
The shift to a rock-centric soundtrack, a decision made by first-time Sonic Sound Director Jun Senoue, was a bold move; the music for the original trinity of Sonic games were after all composed by Masato Nakamura of Dreams Come True (and most likely Michael Jackson), resulting in a prolific pop influence. However, the move would prove highly successful and would be followed up with the equally popular Live & Learn in the sequel.
The magic of the soundtrack however derives from a brilliant use of multiple genres – rock, pop, rap, electronic, and jazz to name a few all feature throughout.
The game’s soundtrack has endured long enough that it has been celebrated since with the Sonic Adventure Music Experience, which saw Senoue-san and company re-record and perform key songs from the game and its sequel.
The Dreamcast was the very first games console to provide a connection to the internet as standard, and as such, Sonic Adventure is the very first game in history to include downloadable content! This came in the form of the Sonic Adventure Christmas download, which was only available for the first few days of release (it was no longer available after Christmas day). While this content only included Christmas trees in station square which played played music and gave a seasonal message when interacted with, it was another example of how SEGA and Sonic games were well ahead of the curb.
Happy birthday Sonic Adventure!
What makes Sonic Adventure special to you? Let us know in the comments!
SEGA’s bi-weekly reveals of new Team Sonic racing courses has continued with the reveal of a brand new course: Sand Road. Inspired by Sonic Adventure’s sand-surfing course, Sand Hill, Team Sonic Racing will let players race across the location’s sandy dunes for the first time in nearly twenty years.
When they do, players will also be treated to a remixed version of Sand Hill’s music track, which will feature Tee Lopes and Jun Senoue, with Takeshi Taneda on bass. Check out the music track (and a screen shot of the course) in the video below:
As the launch of Super Smash Bros. Ultimate draws closer, Nintendo continue to tease the new and exciting features included in the game – and today’s blog post on the Official Super Smash Bros. Ultimate site is delectably Sonic AND Mega Man-themed!
Sonic Team sound director and Crush 40 guitarist Jun Senoue has been revealed to have created a Mega Man 4 Medley for the game, following on from the reveal of Tomoya Ohtani (sound director for Sonic Forces and Sonic Colors) has created his own rendition of a track from Splatoon for the title.
If you’ve always wanted to blast the Sonic Mania Soundtrack from your car stereo, you’re going to want to look into investing in the Japanese release of Sonic Mania Plus, which along with all of the perks of the western release will be packaged with a double CD album!
The Japanese Sonic Mania website details the full 54 track double CD, which not only includes all of the songs that appeared on the Data Discs’ Sonic Mania album release (which contained all of the original tracks in the game and will be back in stock for the launch of Plus), it also holds all of the “re-imagined” classic stage songs [EDIT: Nearly all!]. If that wasn’t enough,there are four Sonic Mania Plus bonus tracks included, along side all three Hyper Potions tracks constituting Friends and both versions of Time Trails including the version with Crush 40’s Jun Senoue on guitar.
While most will be pleased that the game is seeing an OST release on CD, it is not packaged with the western releases of Sonic Mania Plus. The special edition is available from Amazon Japan for about the same price as the western releases, however buyers will likely have to play extra for shipping and import fees in order to get their mittens on a copy. If you’re feeling even more flush, Ebten Japan are offering another edition which includes a limited edition T-Shirt, canvas purse and art cards, but these extras will set you back more than ¥8000.
Pre-orders have just commenced for the limited edition versions of the soundtracks (each containing 2 x coloured 12″ vinyl records) which can be purchased individually at the cost of $40/40€, or $100/100€ for a box set containing both soundtracks totally 4 vinyl records and a certificate of authenticity signed by Sonic Team sound director and composer Jun Senoue. The box set is to be strictly limited to 300 copies worldwide.
Orders from Europe can be made through French music purveyors Bigwax as of publication of this article, with US, Canadian and Latin American sales going live at 12PM PST today through Fangamer (links below).
Sonic music aficionados, get excited! Record label Brave Wave have announced that they will be collaborating with SEGA in order to produce both the SONIC ADVENTURE and SONIC ADVENTURE 2 soundtracks in vinyl format.
The albums will each contain a selection of songs from both games, each coming complete with two 180 gram records (in either a special edition blue / white or blue / red for SA1 and SA2 respectively, or a standard black edition), and will include a booklet containing “a reflective interview with Jun Senoue and head of Sonic Team Takashi Iizuka” in addition to song lyrics and artwork (track listing below).
While no pricing or release date has been announced, Brave Wave expect the albums to see a release this winter.
Stay tuned to TSS for more information on these releases as they come!
SONIC ADVENTURE VINYL SOUNDTRACK LISTING
A1. Introduction …featuring “Open Your Heart”
A2. It Doesn’t Matter …Theme of “SONIC”
A3. Welcome to Station Square
A4. Azure Blue World …for Emerald Coast
A5. Run Through The Speed Highway …for Speed Highway
A6. Pleasure Castle …for Twinkle Park
B1. Believe In Myself …Theme of “MILES”
B2. Be Cool, Be Wild and Be Groovy …for Ice Cap
B3. Theme of “Dr. EGGMAN”
B4. Mt. Red: a Symbol of Thrill …for Red Mountain
B5. Blue Star …for Casinopolis
B6. Lazy Days ~Livin’ in Paradise~ …Theme of “BIG”
C1. My Sweet Passion …Theme of “AMY”
C2. Mystic Ruin
C3. Theme of “TIKAL”
C4. Unknown from M.E. …Theme of “KNUCKLES”
C5. Theme of “CHAO”
D1. Bad Taste Aquarium …for Hot Shelter
D2. Egg Carrier – A Song That Keeps Us On The Move
D3. Skydeck A Go! Go! …for Sky Deck
D4. Theme of “E-102γ”
D5. Open Your Heart …Main Theme of “SONIC ADVENTURE”
SONIC ADVENTURE VINYL SOUNDTRACK LISTING:
A1. SA2 …Main Riff for “Sonic Adventure 2”
A2. It Doesn’t Matter …Theme of “SONIC”
A3. Event: Let’s Make It!
A4. Escape From The City …for City Escape
A5. That’s The Way I Like It …for Metal Harbor
A6. Won’t Stop, Just Go! …for Green Forest
A7. Live & Learn …Main Theme of “SONIC ADVENTURE 2”
B1. Unknown from M.E. …Theme of “KNUCKLES”
B2. A Ghost’s Pumpkin Soup …for Pumpkin Hill
B3. Dive Into The Mellow …for Aquatic Mine
B4. Believe In Myself …Theme of “MILES”
B5. This Way Out …for Prison Lane
C1. Throw It All Away …Theme of “SHADOW”
C2. Vengeance Is Mine …for Radical Highway
C3. Rhythm And Balance …for White Jungle
C4. The Supernatural …for Final Chase
C5. For True Story …for Sonic vs. Shadow
C6. Supporting Me …for Biolizard
D1. Fly In The Freedom …Theme of “ROUGE”
D2. Lovely Gate 3 …for Egg Quarters
D3. I’m A Spy …for Security Hall
D4. E.G.G.M.A.N. …Theme of “Dr. EGGMAN”
D5. Soarin’ Over The Space …for Cosmic Wall
SEGA have announced today a wealth of events to be held at the San Diego Comic-Con! To complement the already announced “Behind the Scenes” Sonic Mania panel, the five day convention will also play host to the “Sounds of Sonic” music extravaganza, which will take place at the San Diego Hilton Bayfront, and include a suite of music performed by Shota Nakama, creator of the Video Game Orchestra, and Sonic Team composer and Crush 40 guitarist Jun Senoue. Continue reading Sounds of Sonic Music Event Set For San Diego Comic Con
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