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Sonic Frontiers Kishimoto Wanted to Surpass The Mod Scene in Sonic Frontiers' Content Updates
GX -The Spindash- posted a story in Games
Since launch, Sonic Frontiers has had a strong mod scene, with edits ranging from physics changes to character model swaps to completely new maps. And it looks like game director Morio Kishimoto has taken note according to a recent Famitsu interview. In the interview (as translated by My Nintendo News) Kishimoto saw the output of the modding community as a challenge in what to add in the game's major updates: As we saw, the end result was the inclusion of Amy, Knuckles, and Tails, each with very unique styles and diverse movesets, and a complete remix of the final island (as well as some brutally difficult challenges). Thumbnail taken from mod Pac-Man Frontiers.- 9 comments
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Sonic Frontiers Kishimoto Wanted to Surpass The Mod Scene in Sonic Frontiers' Content Updates
GX -The Spindash- posted a topic in Sonic News
Since launch, Sonic Frontiers has had a strong mod scene, with edits ranging from physics changes to character model swaps to completely new maps. And it looks like game director Morio Kishimoto has taken note according to a recent Famitsu interview. In the interview (as translated by My Nintendo News) Kishimoto saw the output of the modding community as a challenge in what to add in the game's major updates: As we saw, the end result was the inclusion of Amy, Knuckles, and Tails, each with very unique styles and diverse movesets, and a complete remix of the final island (as well as some brutally difficult challenges). Thumbnail taken from mod Pac-Man Frontiers. Sonic News Tips Credit: sonicclaasic Original Post Content: View full story- 9 replies
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Sonic Superstars Why Amy? Why Fang? Why Physics? SEGA Has Superstars Q&A with Ohshima and Iizuka
GX -The Spindash- posted a topic in Games
Today, SEGA released a Sonic Superstars Q&A video with Naoto Ohshima and Takashi Iizuka recorded at Gamescom 2023, and while there weren't any enlightening answers to the softball questions, the two share their personal history of working together, and highlight some of the creative choices surrounding Amy, Fang, and the game's replication of classic-style physics. Perhaps one of the more interesting tidbits was that the positive reception to Mighty and Ray pushed them to consider reintroducing other existing classic characters. They landed on Fang due to him being both a good fit with Superstars and one of the better known minor classic characters. Similarly, Amy's popularity (and gender) fueled her now-playable return to the classic line. In regard to overall design, Iizuka acknowledged that players would be expecting the physics of the core classic games, and Ohshima similarly noted the value of designing around the classic games' sense of speed and "pinball action." And, of course, the two had very positive things to say about each other, highlighting the time they spent working together on NiGHTS into dreams. Ohshima expresses that he would very much like to work on future projects with Iizuka. Original Post Content: View full story -
Sonic Superstars Why Amy? Why Fang? Why Physics? SEGA Has Superstars Q&A with Ohshima and Iizuka
GX -The Spindash- posted a story in Games
Today, SEGA released a Sonic Superstars Q&A video with Naoto Ohshima and Takashi Iizuka recorded at Gamescom 2023, and while there weren't any enlightening answers to the softball questions, the two share their personal history of working together, and highlight some of the creative choices surrounding Amy, Fang, and the game's replication of classic-style physics. Perhaps one of the more interesting tidbits was that the positive reception to Mighty and Ray pushed them to consider reintroducing other existing classic characters. They landed on Fang due to him being both a good fit with Superstars and one of the better known minor classic characters. Similarly, Amy's popularity (and gender) fueled her now-playable return to the classic line. In regard to overall design, Iizuka acknowledged that players would be expecting the physics of the core classic games, and Ohshima similarly noted the value of designing around the classic games' sense of speed and "pinball action." And, of course, the two had very positive things to say about each other, highlighting the time they spent working together on NiGHTS into dreams. Ohshima expresses that he would very much like to work on future projects with Iizuka.- 2 comments
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We have 2 new things for the "Murder of Sonic the Hedgehog". First we have an interview Second, thanks to Deegeemen, we have some official art of Captain Super Sonic & Super Barry the Quokka
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It's been a long time since i've posted on here, so please move to the necessary forum if needed. My good friend Angie interviewed Johnny over the last weekend while touring Axel Rudi Pell's new album. Among the delights of the interview, you'll learn his favourite film, his favourite ice cream, but also that Crush 40 have a new EP coming out this year!! Enjoy! PS: There is a little adult humour here, but i'm sure you'll be fine...
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http://mynintendonew...-fit-for-wii-u/ Takashi Iizuka, head of Sonic Team told Eurogamer in this interview he wants Sonic to return to 3D style. Something he said from the article. What do you think this could be? I return to the Adventure style? A new fully 3D Sonic game with something interesting and creative added to the mix? Other something else? Discuss.