Sonic Frontiers Marks a Paradigm Shift in Sonic Game Storytelling

Editor’s Note: MASSIVE STORY SPOILERS are in this article.

I loved Sonic game stories when I was a kid. I loved their bigness, the way they gave the game world a sense of history and tragedy. As someone who hadn’t yet played any JRPGs, they were unlike anything I had ever experienced in a game before. It was so cool being taken into the past and seeing Knuckles’ people, the chaos emeralds and the strange creature that once protected them, the young echidna girl who befriended that creature, and the tragic way it all ended. And while Sonic Adventure 2’s story didn’t dig nearly as deep into the world’s past, I loved the tragedy of Shadow, Maria, and Gerald, the mysteriousness surrounding the Ark and its own connections to Chaos and the emeralds, and how it ended with everyone coming together and putting a stop to a sympathetic revenge plot 50 years in the making. That was then, of course.

These days, it’s much more difficult for me to enjoy those stories without rose-tinted glasses. And the stories that came after…never held the same magic for me. Heroes, Shadow, Sonic 06 were all terrible, and on the rare occasion they weren’t (such as the Rush games) they felt smaller. Maybe I was growing out of them, but I think the real answer is far simpler: Sonic’s stories never had cohesion or direction from game to game, and that ultimately caused them to fall apart. But just as Sonic games were hitting what felt like their narrative low point with Sonic the Hedgehog 2006, I was in the midst of being enthralled by Archie Sonic’s newest headwriter: Ian Flynn.

Flynn worked some absolute magic with that comic. I had been a reader since 1995, but by 2006 I had dropped the comics due to my displeasure with where the stories were going. Ian Flynn managed to impress with his very first issue, 160, and from that point on he rarely produced a dud throughout his run. Over the course of a year, he repaired years of damage done to the comic’s narrative. He recontextualized poorly written characterization, retroactively turning it into part of a character’s arc, or using it to fuel drama that simultaneously makes it feel in-character and gives it a satisfying conclusion. Sonic, Tails, and Sally were all major benefactors of this, but nearly everyone in the comic’s cast got a moment.

Archie Tails had been on the receiving end of some bad stories for a few years before this

I hadn’t seen these characters written this well in years, and I felt like I was welcoming old friends home.  “Why can’t the games be written like this?” I began to ask myself, “Why can’t they just hire Ian Flynn?” Extraordinarily, 15 years later, I have finally gotten my wish. And just as I had hoped, Ian Flynn has done the same thing for the games that he did for the comics all those years ago. Sonic and company are back. No, scratch that: they have finally arrived.

Sonic Frontiers is easily the most well-written Sonic game I’ve ever played. The dialogue has that patented Flynn charm, with solid interactions between Sonic and everyone he comes into contact with. We’ve got genuinely funny jokes, extraordinarily well-written heart-felt moments, and an overall tone that can still be light, but is often quite somber. On top of all that, every character aside from Sonic himself gets some sort of arc. 

Character arcs have never really been a strong suit of Sonic games. While they certainly happen, they can often be poorly written and are only occasionally well-executed. That Frontiers has five of them, and that they are  mostly  well done, is certainly a feat. They each leave the characters in a different place from where they’ve been for years, or even decades.

At the start, everyone is more or less where you’d expect them to be. Amy and Tails are tagging along with Sonic, Dr. Eggman is focused purely on his next take-over-the-world scheme, and Knuckles just wants to guard the Master Emerald. Over the course of the game, through their interactions with the Koco and Sonic, Amy, Tails and Knuckles all go through a change. The Kocos, which are essentially spirits of an ancient race trapped and troubled by the struggles they faced before death, act as conduits for character development, their arcs reflecting the struggles of Sonic’s friends.

Amy, who was once long characterized by her one-sided love-affair with Sonic, is driven to help a Koco find their lost love. By the end of it, she sees a love that transcended time, and decides she needs to share her own love with the world by going on her own adventure away from Sonic. Knuckles helps an army of Kocos trying to fight “the enemy.” Upon witnessing the destruction of their civilization he makes the connection between the Koco and his own people’s tragic past. For the first time I can recall, Knuckles expresses genuine regret over his lonely lot in life as the last of his kind. Sonic pulls him out of his funk by reminding him that he’s got his friends, leading to a truly heartfelt conversation that ends in Knuckles deciding to try out Sonic’s more adventurous lifestyle. Finally, we have Tails, who’s Koco…basically experiences Tails’ story in Sonic Forces. Yeah: this game’s story decides to deal with Tails’ worst moments in the franchise.

I think it’s fair to say the games haven’t really done much with Tails since the original Sonic Adventure, which saw him overcoming his fears, facing down Eggman, and saving Station Square from him. Since then…Tails has more or less remained static, rarely leaving Sonic’s side after Sonic Adventure 2 and more or less returning to the “sidekick who follows him around” role. But then we had Forces, where we go from character stagnation to character  regression. Here, Tails “lost it” after Sonic’s defeat and Eggman’s near total takeover of the planet, something which effectively reversed one of the only bits of development Tails ever got. 

So when it came time for Frontiers to give Tails his arc, Flynn pulled the same hat trick that worked so well in Archie: he took Tails’ decades of stagnation, his low point in Forces, and the many times he came through and melded it all together into Tails’ growth into a hero. This all ends up giving him the strongest and most defined arc in the game, and the plot’s best moments. Tails’ entire arc is him dealing with the fact that despite the strides he’s taken to be his own hero, he still messes up and can still fall back into his own comfort zone. Tails essentially experiences imposter syndrome, ignoring everything he’s done to  earn  his place by Sonic’s because all he can think about are his own mistakes.

This just feels so right for Tails, a character who started out as a lonely bullied kid. It makes him feel more human and complex, something I don’t think I’ve ever seen in a Sonic game character before. The best and most interesting character arcs are the messy ones, the ones where characters get to mess up, regress, relearn lessons, and genuinely struggle to become the better version of themselves they want to be. With Tails’ arc put in that context, it effortlessly became the best part of Frontiers’ narrative. And what’s really wild is that this simply wouldn’t be possible without Forces’ terrible, terrible story. 

Outside of Sonic’s friends, the most well-defined arc in this game belongs to Dr. Eggman’s AI creation, Sage. While her arc is pretty thin and the weakest part of the entire game, she is able to do one thing no other Eggman companion has: bring out a different side of him. Indeed, I’d say one of Sonic Frontiers other  major accomplishments is showing us a side of Eggman we’ve only gotten brief glimpses of before within the games.

Dr. Eggman isn’t  just  a guy with designs of world conquest, after all. He is a world class genius, a man of science, history, and engineering. Sonic Frontiers lets us see this other side of him, largely through its unlockable “Egg Memos.” The Egg Memos are the best contributions any game has given to Eggman’s character: he marvels at the Ancient’s technology, figures out the Starfall Islands’ numerous technological and archeological mysteries, develops a fatherly affection for Sage, and he even gives his honest thoughts on Sonic, Amy, Knuckles and Tails. We get to hear him talk himself into accepting that Sage is alive, because of course he is smart enough to create life! He even talks about his cousin Maria, and the jealousy he felt over her being given love from his family that he was denied, despite her being gone. These memos manage to give Eggman more depth than three decades of games ever did.

What’s even better about all this is that it feels very much in character for him. He still often talks about future schemes for world conquest, laughs maniacally, has a  very  high opinion of himself, disregards the insane risks his own plans pose, and even briefly, excitedly contemplates stealing a defenseless Master Emerald before remembering he’s trapped. His affection for Sage and feelings towards Maria and his own family feel like extensions of the Eggman we briefly saw at the end of Sonic Adventure 2, when he reminisced over his Grandpa Gerald and how he inspired him to become a scientist. Eggman was never a man totally incapable of love; it’s just something the games have almost never explored before. 

Unfortunately, as I said before, Sage’s own arc is thin. She shares just three-and-a-half minutes of screentime with Eggman, leaving their relationship feeling a pretty undercooked, though throwing the memos into the mix does help. But Sage’s relationship with Sonic fares a little better, as most of her actual development comes from observing and interacting with him. Sonic has brought many former adversaries into the fold, but Sage is one of the only ones whose change felt somewhat earned by the plot. Sage is consistently surprised by Sonic’s perseverance, moved by his friendships, and over the course of the game her interactions shift from cold indifference, to curiosity, to genuine respect. Unfortunately, the bulk of Sage’s interactions with Sonic still boil down to her telling him resistance is futile and refusing to explain anything to him, which can get a bit repetitive and boring.

Sonic Frontiers is, in many ways, the Sonic game story I’ve been waiting for for decades. It’s got the lore building of the Sonic Adventure games, the quality vocal performances expected of a modern game, and the writing of Flynn-era Archie and IDW comics. It’s still not entirely where I want it to be: Sage’s story is a bit weak, the tone of the story overshoots and is a little too serious and somber, and the lack of a larger cast leaves the world feeling empty. Future games will need to be willing to have longer cutscenes that give non-player characters like Eggman and Sage the screen time they need. They need to more effectively balance darker, more serious scenes with lighter moments and humor. Finally, future games  need  to have a larger cast, with more supporting and secondary characters in a livelier, more populated world. 

Despite these issues, Sonic Frontiers truly feels like the start of a golden era of Sonic game storytelling. The potential this game opens up for future stories has me genuinely excited! Just stick with Ian Flynn, SEGA, and maybe bring other IDW writers like Stanley and Barnes into the mix too. Give Sonic Team the budget to realize a story with even greater scope. Let what’s been built here flourish and grow, and most importantly, follow through on what this game sets up and let these characters change! 

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Classic Villains Return in IDW’s Scrapnik Island Mini-Series & Tails’ 30th Anniversary Special

If you’re looking for some October spookytimes, IDW will be introducing a new Sonic 4-issue mini-series from Daniel Barnes, Jack Lawrence, and Nathalie Fourdraine. As reported by ComicBook.com, Scrapnik Island is set to “tell a really creepy and atmospheric story with a vibe that Sonic fans aren’t normally used to,” describes Barnes.

Among the classic enemies Sonic and Tails will scrap with is Mecha Knuckles, the silver, hex-eyed doppelganger from Sonic Advance, this time sporting Knuckles’ iconic treasure hunting hat.

Meanwhile, classic Tails and a truly classic baddie return (as do Ian Flynn, Aaron Hammerstrom, and Reggie Graham) for Tails’ 30th Anniversary Special this November. The special will pit Tails against the forces of Wendy Witchcart, the main boss of the Japanese Game Gear’s Tails’ Sky Patrol. An obscure character indeed, but not the first time she’s shown up in comics (she had a brief place in late-era Archie). The placeholder cover art seems to suggest the adventure will take Tails and his far less relevant buddy back to Flicky Island (which isn’t an especially Tails-heavy game, but I’m all in favor of revisionist history).

Thanks to Josiahblaze for the tip over on Discord!

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Flynn Offers Sonic Frontiers Story Details in IGN Interview

Continuing in IGN First’s coverage of Sonic Frontiers, prolific Sonic writer Ian Flynn spoke to IGN regarding his experience writing an entirely new Sonic game for the first time.

Continue reading Flynn Offers Sonic Frontiers Story Details in IGN Interview
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Sonic Frontiers to Receive Animated Prologue Starring Knuckles

SEGA’s long running series of animated Sonic shorts is set to continue with a new Sonic Frontiers animated special, Sonic Frontiers Prologue. Set before the events of the game, the special will focus on Knuckles. The sneak peak, shown during today’s Sonic Central broadcast, show’s Knuckles standing stoically in front of the Master Emerald during a rain storm. Check out a screenshot of it below:

Nothing else is currently known, but Ian Flynn did hint that something he is involved in would be shown, so it seems quite likely he wrote the script for this. We’ll update this article when the status of his involvement is known.

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Flynn and Hesse Involved in Sonic Origins’ “Story Mode”

We still don’t know a whole lot about Sonic Origins’ touted “Story Mode,” but we do know both Ian Flynn and Tyson Hesse are involved with the animated sequences. Flynn confirmed his contribution on the BumbleKing blog today:

#KnowingSmile finally revealed! I had the extreme pleasure of writing the scripts for the animated scenes for the new Story Mode in Sonic Origins!

I hope you enjoy when the collection is released June 23rd, 2022.

BumbleKing blog post, Apr. 20, 2022

We don’t quite know what “writing” entails here, considering that most recent iterations of Classic Sonic have all been silent. It is possible that there could be some amount of dialog, or that Flynn developed the context and events of the scenes prior to Powerhouse animating.

At roughly the same time, Hesse also confirmed that he worked with Powerhouse for Origins, promising that there’s more animation in the game beyond the bits we saw in the trailer:

With Flynn contributing to Sonic Prime and writing for both Sonic Origins and Sonic Frontiers, and Hesse leading Sonic’s design in both Paramount movies, the two are quickly becoming significant figures beyond the Sonic comics, and into the franchise as a whole.

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Solicitations and Covers Revealed for IDW Sonic’s 50th Milestone Issue

After well over a year of build up, we are finally reaching IDW Sonic’s 50th issue. The issue is scheduled to release just a day before Sonic’s 31st anniversary, on June 22. Curiously, while the issue’s listed price is $7.99, double the comics usual price, one of the covers has a list price of $3.99.

Check out the solicit and the two released covers below. The primary cover features art by Yui Karasuno, who has frequently done art for Sonic Team in the past. The retail incentive cover was drawn by Nathalie Fourdraine. A currently-unrevealed third cover will feature art by the comic’s lead writer, Evan Stanley. This issue will be written by Ian Flynn, and feature interior art by Adam Bryce Thomas.

(W) Ian Flynn (A) Adam Bryce Thomas (CA) Sonic Team (Yui Karasuno)

Sonic the Hedgehog #50 is here! To celebrate, this issue features two Sonics! And two Tails! Wait… One of them is green… And the other has tails made out of water?! Imposters! And they’re working with Dr. Starline?! After assembling a squad of bad guys, kidnapping Belle, starting a forest fire, and causing chaos in Central City, Starline is finally ready to unleash his monstrous imposters: Surge and Kit! Will his meticulous planning be enough to defeat Sonic and Dr. Eggman? The throne is only big enough for one!

In Shops: Jun 22, 2022

SRP: 7.99

via PreviewsWorld and Tails Channel

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Sonic Returns to Free Comic Book Day in 2022 With New Story

It has been confirmed by FCBD and IDW that Sonic will be getting a comic featuring an original story for next year’s Free Comic Book Day, which will be on May 7. Earlier this year, Sonic returned to the event after a multi-year absence, and this announcement confirms that that wasn’t a one-off.

Unlike Sonic’s previous FCBD outing, however, this one will take place in IDW’s primary Sonic universe. It will feature writing from Ian Flynn, cover and interior art by Adam Bryce Thomas. The story will directly tie into the comic’s larger ongoing story leading into issue 50.

The synopsis is as follows:

Sonic’s racing into a brand-new adventure with his best buds (and co-stars of the hit new movie) Tails and Knuckles by his side! But Sonic’s not the only super-speedster in town… Get caught up with everything you need to know about Sonic’s evil counterpart Surge before she and Sonic go head-to-head in the epic issue #50, a story years in the making!

Check out the cover below:

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Ian Flynn Consulting on Sonic Prime

We’ve known for a little while that Sonic comics scribe Ian Flynn has at least been informed about Sonic Prime’s production since before it was publicly announced. We now have a better idea as to the extent of his involvement in the show’s production, thanks to a tweet by Man of Action writer and artist Duncan Rouleau.

He confirmed that Flynn has been consulting on the project and “has been invaluable.” This confirms that, at the very least, Man of Action is actively seeking input from creators who have experience with the franchise. Here’s hoping that bodes well for Sonic Prime’s quality!

Sonic Prime is being produced by Man of Action and Wildbrain, and is expected to hit Netflix sometime next year. Thanks goes to Alex Hedgefox over on our Discord server for the news tip!

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How Many Worlds Are Canon? Ian Flynn Says Don’t Worry About It

Giving new meaning to “Worlds Unite.”

Continue reading How Many Worlds Are Canon? Ian Flynn Says Don’t Worry About It
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Sonic Talk Podcast, Episode 76: The Year of Luigi of Sonic

This episode: Sonic on Series S, and Ian Flynn’s 15th Anniversary

Continue reading Sonic Talk Podcast, Episode 76: The Year of Luigi of Sonic
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Patrick Spaziente Returns to Sonic Comics With New Cover, “Just the Tip of the Iceberg,” says Ian Flynn

The retail incentive covers for IDW’s “Sonic the Hedgehog 30th Anniversary Special” have been revealed, and they’ll mark the return of a legend: Patrick “Spaz” Spaziente, once one of the most prolific Sonic artists around, is returning! The cover is reminiscent to Spaziente’s Sonic Archives covers:

Spaziente isn’t the only legend doing a cover though, as Tyson Hesse is doing the special’s other retail incentive cover:

According to Ian Flynn, longtime writer of the Sonic comics, Spaz’s return “just the tip of the iceberg,” for IDW’s 30th anniversary plans. Yesterday, IDW itself revealed that they had a major announcement in store early next month.

What does IDW have in store for us? Stay tuned!

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The Sonic Encyclo-speed-ia Gets a Deluxe Edition This November

Now up for pre-order on Amazon, Dark Horse’s compendium of Sonic lore and history gets a fancy upgrade .

Continue reading The Sonic Encyclo-speed-ia Gets a Deluxe Edition This November
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Do the Chaos Emeralds Have a Canonical Origin? Ian Flynn Can’t Tell Us

Do you know who created the Chaos Emeralds? Chaos? Solaris? Dark/Light Gaia?

Continue reading Do the Chaos Emeralds Have a Canonical Origin? Ian Flynn Can’t Tell Us
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IDW Showed Some Interior Art From their Sonic 30th Anniversary Book

At their Wondercon 2021 panel, IDW showed some interior art from the book. Check it out in the gallery below:

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Ian Flynn’s First Sonic Comic Turns 15 Today

This year is a year of anniversaries for Sonic in more ways then one, because not only is the franchise itself turning 30, but Ian Flynn’s first published Sonic work, Archie Sonic #160, turns 15. This means that Flynn has now been writing comics for roughly half of the franchise’s entire lifespan, and the time between his first comic, and his next IDW story arc starting later this year, is roughly the same amount of time as between Sonic 1 and Sonic 2006. Yes, that makes folks like myself who remember when they picked up #160 feel rather old!

Since his debut, Ian Flynn has written well over 200 Sonic comics across five ongoing series, alongside a selection of mini-series and one-shots, as well as a couple of Sonic Boom episodes. This gives him the largest body of work of any Sonic writer.

Flynn had been applying for years to the Sonic comic before he was finally brought on. Both he and artist Tracy Yardley! were given a chance to work on the comic by then-editor of the book, Mike Pellerito. Yardley debuted a bit earlier than Flynn in Sonic X #5. Their first story, “See Ya Later Chao,” was written and drawn in 2005, though wouldn’t make it into the book until years later. Though initially not brought on in that capacity, Ian Flynn soon became the head writer of the Archie Sonic book, writing the bulk of the stories from his debut issue on.

Flynn and Yardley!’s debut story, “Birthday Bash,” was a two-part storyline that turned “Evil Sonic” into Scourge the Hedgehog, briefly brought back old school Archie badniks Octobot and Crocbot as a strange fused monstrosity, and also introduced fan favorites Bean the Duck and Bark the Polar Bear as money-grubbing mercs for hire. This duo’s opening chapter would be the first of many, as Yardley became a fairly consistent presence in the Archie books for years. Both Flynn and Yardley would hone their craft over time, introducing bigger and better stories with better art.

On a more personal note, 160 was my big jumping-back-on point for the comics, after dropping them twice in the past. I never dropped them again after this. It’s not an exaggeration to say that Flynn and Yardley significantly redefined how the comics looked and read for the rest of their run. As someone who loved their work, and thought they only got better with time, I was quite content with that.

What are your experiences with Ian Flynn and Tracy Yardley!’s work? Did you pick up #160? Have you ever read that or any other part of Flynn’s Archie run? Let us know in the comments!

I’ve got at least one article in the work about Ian Flynn’s Archie run, in commemoration of this anniversary, so stay tuned for that!

Unfortunately, it does not appear that issue #160 has been reprinted in any capacity, but other Flynn stories from #162 onward were reprinted in the Sonic Sagas collection, which can still be found on Amazon.

Special Note: Tracy Yardley!’s pen name ends with an exclamation point. I thought it fitting to include it here.

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IDW Releasing Classic Sonic Hardcover Graphic Novel This October!

Hot on the heels of the reveal of Classic Sonic’s Free Comic Book Day comic, IDW has revealed that they are releasing a 96 page hard cover graphic novel featuring the classic version of the blue blur! Called “Sonic the Hedgehog 30th Anniversary Celebration: The Deluxe Edition,” the graphic novel will feature writing from longtime Sonic scribe Ian Flynn, as well as Gale Galligan. It will also feature art from Aaron Hammerstrom and Reggie Graham.

The graphic novel’s main story, “Seasons of Chaos,” will be written by Ian Flynn. It centers around Sonic, Tails, Knuckles, Amy Rose, Mighty the Armadillo, and Ray the Flying Squirrel as they venture through season-inspired zones in search of the the Chaos Emeralds. The story will also feature other unnamed “special guests.”

The graphic novel will also feature “bonus stories” from some of Sonic’s “biggest fans,” as well as loads of bonus content.


The graphic novel will be released on October 5th for $19.99. Check out the official synopsis and cover, provided by Penguin Random House, below:

Celebrate Sonic the Hedgehog’s way past cool 30th birthday!

The classic character comes to life in all-new adventures inspired by the original 2D games and he’s not alone! Join Sonic the Hedgehog, Miles “Tails” Prower, Knuckles the Echidna, Amy Rose, Mighty the Armadillo, Ray the Flying Squirrel, and even more special guests as they travel through zones inspired by the seasons in search of Chaos Emeralds! It’s a hilarious and hectic race against the clock in “Seasons of Chaos” by longtime Sonic writer Ian Flynn! Plus bonus stories by some of Sonic the Hedgehog’s biggest fans and tons of bonus content celebrating the blue blur!

This special anniversary collection is the perfect piece of pop culture memorabilia for all Sonic fans

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Ian Flynn Returning to the Main IDW Sonic Comic for Four Issue Arc

Ian Flynn may no longer be the lead writer of IDW’s Sonic comic, but that doesn’t mean he’s going anywhere! Flynn is set to return for a four issue arc, “Zeti Hunt,” which will see the Chaotix racing to track down the Zeti before their leader, Zavok, can find them. This reveal comes mere months after the completion of Flynn’s “Sonic Bad Guys” mini series.

When asked why he used the Zeti so frequently, Flynn had this to say: “I like mining untapped potential. Plus they’re a lingering plot point from Metal Virus. Need to clean up after myself.”

His return isn’t surprising. Flynn revealed last year that while Evan Stanley was now the lead writer, he still had some stories lined up in the main book. 

“Zeti Hunt” is set to begin with Issue #41, after Stanley’s upcoming arc “Test Run,” set to start next week

Check out the cover and solicitation below:

Cover A: Adam Bryce Thomas | Ian Flynn (w) • Adam Bryce Thomas (a & c)

Ian Flynn returns for a four-part arc “Zeti Hunt”!

The Deadly Six are still on the loose and attacking towns. Jewel the Beetle recruits Sonic’s friends the Chaotix to find and stop the Zeti, but Zavok of the Deadly Six is looking for his minions, too—he’s angrier than ever and wants to reunite. The Chaotix will have to act quickly to outsmart the Deadly Six!

FC • 32 pages • $3.99 Sonic the Hedgehog #41

—Cover B: Jonathan Gray

Ian Flynn (w) • Adam Bryce Thomas (a) • Jonathan Gray & Reggie Graham (c)

via Comic Releases

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Ian Flynn Confirms Sonic Netflix Not Based on IDW

Nearly a month after its (now deleted) announcement, we still don’t know much about the Sonic Netflix series. Technically, it hasn’t even been officially announced! Nevertheless, we now at least know one thing it won’t be: an adaptation of the IDW Sonic comic series.

Continue reading Ian Flynn Confirms Sonic Netflix Not Based on IDW
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Sonic the Hedgehog “Encyclo-Speed-Ia” To Release for 30th Anniversary

A Sonic the Hedgehog “bible” containing a history of Sonic lore is due for release in June 2021!

Continue reading Sonic the Hedgehog “Encyclo-Speed-Ia” To Release for 30th Anniversary

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IDW Releases Solicitations and Covers for Sonic #34 and Sonic: Bad Guys #2

IDW has released solicitations for October’s Sonic issues. Sonic #34 is features writing and art from Evan Stanley, as well as a cover from Abby Bulmer. Meanwhile, Sonic the Hedgehog: Bad Guys #2 will feature writing from long-time Sonic scribe Ian Flynn, and will also feature art from Jack Lawerence and a cove from Diana Skelly.

Check out the solicitations and covers below!

Sonic the Hedgehog #34:

It’s off to the races with Cream, Cheese, Amy, and Rouge! They have to keep up their winning streak or surrender Cheese to Clutch’s evil… clutches! Meanwhile, Sonic and Tails are being watched by a mysterious figure in Eggman’s seemingly abandoned base and Shadow investigates a mystery!

Sonic #34 will be in stores on October 14.

Sonic the Hedgehog: Bad Guys #2

From Sonic veterans Ian Flynn and Jack Lawrence comes “Smash & Grab,” an exciting story jam-packed with bad guys and badniks!

Some of Sonic’s worst enemies are back and badder than ever! Dr. Starline, Dr. Eggman’s former-right hand, has brought together Mimic, Rough, Tumble, and Zavok and promised them even more incredible power… if they can stop fighting each other and start fighting badniks to get to it!

Sonic the Hedgehog: Bad Guys #2 will be available on October 28.

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Sonic the Hedgehog Annual 2020 Now Available at Retailers

After being delayed from its original April release date due to the pandemic, IDW’s Sonic annual comic is finally available!

The extra-large $8 comic features six stories from six different writers. , including Ian Flynn, Evan Stanley, Caleb Goellner, Sarah Graley, Sam King and Gigi Dutreix! Each story also features art by Jon Gray, Evan Stanley, Aaron Hammerstom, Lamar Wells, Jamal Peppers, and Abigail Bulmer. Here’s the solicitation from IDW:

“Untold Tales of the Metal Virus!” As the Metal Virus plague-Dr. Eggman’s latest plan that turns all organic life into zombified robots-spreads across Sonic’s world, none can escape its path! Join Sonic and some of his greatest friends and worst foes in six incredible, previously untold stories about how the world reacts to this latest threat!

For a full list of the stories, credits, as well as the various alternate covers and preview pages, check out the gallery below:

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Watch Sonic Revolution 2020 on Twitch today! (6/20)

Sonic Revolution, the yearly Sonic convention normally hosted on the west coast of the United States will have it’s first digital convention and everyone can attend! The event will start at 10 am US pacific time on Twitch at this link. You can also chat with other Sonic fans and do “Meet and Greets” with some of the Sonic talents at the discord server. Continue reading Watch Sonic Revolution 2020 on Twitch today! (6/20)

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IDW’s Sonic Comic Returning June 24; Release Dates for Next Few Months Revealed

After a months long indefinite delay, IDW’s Sonic comics will finally start shipping again, starting with issue 28.

Check out the full list of confirmed release dates below!

Sonic the Hedgehog #28: June 24

Sonic the Hedgehog Volume 6: Last Minute: June 24

Sonic the Hedgehog Annual 2020: July 8

Sonic the Hedgehog #29: July 22

Sonic the Hedgehog #30: August 5

Sonic the Hedgehog Spanish Edition Volume 1: ¡Consecuencias!: August 12

Sonic the Hedgehog #31: August 19

Sonic the Hedgehog #32: September 2

Sonic the Hedgehog Volume 7: All or Nothing: October 20

Evan Stanley will be taking over as writer for a time starting with issue #33, which currently doesn’t have a release date. Flynn will be returning to the series in 2021 with a new villain-focused mini series, “Sonic the Hedgehog: Bad Guys,” as well as some stories in the main book.

via Newsarama

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Evan Stanley takes over the Sonic comic while Ian Flynn pens “Bad Guys”

While the Sonic comic may be on hiatus due to the Coronavirus, plans for future issues are still going full steam ahead. As reported on comicbook.com, Sonic artist, Even Stanley will take over as both writer and illustrator of IDW’s Sonic The Hedgehog comic book as of issue 33. The story will take place just after the “Metal Virus” arc ends and will be a more lighthearted tale called “Chao Races and Badnik Bases.” Continue reading Evan Stanley takes over the Sonic comic while Ian Flynn pens “Bad Guys”

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Ian Flynn Pushing To Bring The Freedom Fighters To IDW Sonic

Ever since the cancellation of Archie’s Sonic book and the franchise’s move to IDW, one aspect of the old comics has remained in limbo: the status and future of Archie Sonic’s supporting characters, the Freedom Fighters…until now!

Continue reading Ian Flynn Pushing To Bring The Freedom Fighters To IDW Sonic

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IDW Announces Sonic the Hedgehog Annual comic

IDW has announced that the Sonic comic will be getting its very first oversized issue next March with Sonic the Hedgehog Annual 2019. This 48-page comic is not only a first for the IDW series, but also the first oversized comic Sonic has starred in in over 18 years.

A big comic requires a lot of people to make and the list of creators for this comic is sizable. This issue will be featuring work from series veterans Ian Flynn, Evan Stanley, Jennifer Hernandez, Jonathan Gray, Caleb Goellner, Diana Skelly, and Gigi Dutreix. The comic will also be introducing new creators from other IDW comics, including Jack Lawerence (Transformers: Lost Light), Cavan Scott (Star Wars Adventures), and James Kochalka (Johnny Boo).

In addition to all of these new creators, the comic will also feature a cover variant from veteran Sonic game artist Yuji Uekawa. Uekawa is best known for his work in the Sonic Adventure games, which introduced Sonic’s modern, green-eyed look. This cover will mark Uekawa’s debut in Sonic comics.

In a press release IDW gave exclusively to ComicBook.com, Uekawa gave his thoughts on IDW’s original characters, which are featured in his cover. “I am really happy to draw IDW’s original characters altogether with Sonic and his friends, as I had never imagined that I would draw these characters as official artwork. As with many IDW Sonic series fans, I personally love Tangle and Whisper, and I am very much looking forward to seeing their further adventures with Sonic, as well as seeing original characters in future issues!”

The other two variant covers will feature art from Hernandez and Nathalie Fourdraine.

The issue will cost $7.99, and the number of individual stories it will feature are currently unknown. Stay tuned for further details!

UPDATE: Sonic comic editor David Mariotte has confirmed that the comic will feature five stories:

A Tangle and Whisper story from Ian Flynn and Jennifer Hernandez.

A Sonic and Tails story from Caleb Goellner and Jack Lawerence.

A Rouge the Bat story from Cavan Scott and Diana Skelly.

A Sonic fan club story from James Kochalka and Jon Gray.

A Blaze and Silver story from Evan Stanley and Gigi Dutriex.

Check out Uekawa’s full cover below:

 

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Wondercon 2018: Interview with Ian Flynn

Walking around Wondercon today, I came across quite a few interesting things. Cosplayers, tons of artists, every other booth requiring a few hundred Funko Pops for sale, a booth that sells only Ewok heads (I’m not kidding) and (formerly) Sonic Boom’s own Bill Freiberger. Continue reading Wondercon 2018: Interview with Ian Flynn

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Two stinky new villains revealed IDW’s Sonic comic, plus other details

Sonic’s extensive rogues gallery will be getting some new additions in the IDW comics this April: the skunk brothers Rough and Tumble. This pair of malicious mephitidaes will be antagonizing Sonic and Knuckles in the series’ third issue.

Kotaku interviewed the comic’s associate editor David Marriotte, who said that the new villains aren’t exactly masterminds, meaning we shouldn’t expect them to be hatching any grand schemes any time soon. He also confirmed that they are “independent agents,” though did hint that they could become henchman down the line. So it may be safe to speculate that they’ll end up working for Dr. Eggman eventually.

Rough’s finalized concept sheet

Tumble’s final concept sheet

Marriotte also talked about how new comic characters are designed: they are first described by writer Ian Flynn in a few paragraphs, then they are designed by one of the comic’s artists, and then they are sent to SEGA for approval. After some back and forth between IDW and SEGA, the characters are fleshed out and finalized. According to Kotaku, the characters used to be more heavily clothed, had less defined eyes, and Tumble use to look a lot more rabid.

Meanwhile, in a Game Informer interview released yesterday, Ian Flynn confirmed that the IDW comics will be a fresh start focused on story elements and characters from the games. Early issues will feature stories that are light on world-building and lore, but heavy on adventure and cinematic action. Despite starting with “bite-sized” stories, Flynn also confirmed that these stories will start building up to a surprise that will pay off within the comic’s first year. This surprise will be an obscure antagonist that hardcore fans may be able to guess, but casual fans will find new and exciting. You can find the full interview, which goes into more detail about Flynn’s plans as well as his past, here.

Flynn later clarified on Twitter that he doesn’t want to front load a new, fast paced book with lore, and that he wanted to keep things game-centric to make the comic recognizable to casual fans. Once the tone is set, he will get into bigger arcs and begin exploring the characters.

IDW’s Sonic the Hedgehog will launch April 4, and release a new issue every week for its first four weeks before going monthly with issue 5.

 

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A new Sonic Forces Comic Arrives “Looming Shadow”

Omega’s in big trouble, Rouge is worried and Shadow’s coming to help and…do I see pictures of Sally Acorn? Nah. Couldn’t be. The third Sonic Forces comic is here! It’s written by Ian Flynn with art by Adam Bryce Thomas. Check it out in the gallery below and check out the first issue here and the second one here.

 

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Knuckles and Silver team up in this week’s Sonic Forces comic

 

The second part of SEGA’s Sonic Forces digital comic mini series debuted today, and this week it’s catering to Knuckles fans (and Silver fans I guess). Written by Ian Flynn with art by Adam Bryce Thomas, this comic’s story is a direct prequel to the game, showing how some of the game’s characters get involved. It also…well, you’ll see on the final page, I guess.

This week’s comic pages are embedded below. If you missed last week’s comic, you can check it out here.

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IDW Confirms Ian Flynn As New Sonic Comic Lead Writer, with April 2018 Launch

It has been revealed at IDW’s Sonic Comic Town Hall panel (live-streamed by TSSZ), that Ian Flynn will be the lead writer. Fans of the later Archie Sonic comics will be pleased to see Flynn return to his role as creator of Sonic comic story lines.

While details on the comic from the panel has been sparse so far, it has been announced that the new Sonic comic will be in its own continuity and will start with a new number one with “brand new stories.” The comic will launch April 4th, 2018 with the first four issues released on a weekly basis, continuing on monthly.

While Flynn’s involvement as lead writer has been confirmed, no other names have been mentioned at the time of this writing.

UPDATE: IDW has released a high quality version of the Tysone Hesse teaser image alongside their press release.

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Summer 2017 Release for Archie Sonic: Mega Drive Trade Paperback

Archie’s fastest selling Sonic the Hedgehog comic is due to make its way to trade paperback format in the Summer following the release of the third and final installment in the arc, Mega Drive: Overdrive. Many fans who have had difficulty in obtaining the sold-out first issue will be pleased, and probably not surprised these comics will be making their way to this format. Continue reading Summer 2017 Release for Archie Sonic: Mega Drive Trade Paperback

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Sonic Talk 32: Sequential Sonic (Interview with Ian Flynn)

[youtube]https://www.youtube.com/watch?v=VswqWhqguZo[/youtube]

Welcome to the TSS premiere of Sonic Talk! We’ve moved our show from Segabits to here at the Sonic Stadium. Sadly this episode is very late but great and worth the wait! In this comic book heavy episode, we get a nice, long interview with Sonic comic book scribe Ian Flynn! We talk about the Sonic/Mega Man crossover,”World’s Unite”, the recent Sonic story arcs, writing comedy for Sonic Boom and a little behind the scenes on the reboot. Meanwhile, Alex gives his final two cents on a previous Sonic writer who shall remain nameless, but you can probably guess who. All this and more in the first Sonic Talk on Sonic Stadium!

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ComicVine Interviews Ian Flynn on Archie’s Countdown To Chaos Story Arc

With the recent crossover of Sonic the Hedgehog and Megman from thier respective Archie comics over with, what’s next for the our blue hero? (Sonic not Megaman).

3346516-sonicthehedgehog_253-0

Writer of the Archie Sonic the Hedgehog comics Ian Flynn recently took some time to talk to Comic Vine to about the next saga, ‘Countdown to Chaos.

The interview goes into detail about the repercussions from the crossover with Megaman and what to expect in the next few issues.

CV: Where did the decision come to have actual repercussions after the crossover instead of just starting a new adventure?

IF: In our last major event, Sonic: Genesis, we did a temporary rewrite of the world. When we returned to the status quo, the main complaint from fans was a lack of repercussions. After the major shake-up that was the Worlds Collide crossover, we knew we couldn’t play it safe this second time around.

Something that will please long time Freedom fighter fans is the return of Bunnie Rabbot and who knows we may finally get some answers as to where she disappeared to.

CV: We’ll be seeing the debut of Bunnie Rabbot as well. How much of a role will these characters play in future issues?

IF: Bunnie’s a mainstay, but you could also argue this entire story arc is about “debuting” the Freedom Fighters all over again. When last we left her, she was stripped of her robotic powers and went missing – So when we see her again in Countdown to Chaos there will be changes!

Oh and of course the return of someone else who has been missing from the Freedom Fighters for sometime now, but I would think everyone would know who that is by now.

Check out the full interview here, (spoiler warning).

 

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[UPDATE] Lost World Charity Marathon Forges Ahead on October 26th, Prizes Announced

lostworldcharitypromo

UPDATE: The marathon will be going live at 9am Pacific/12pm Eastern over at the event website, on Twitch.tv, and on YouTube. Original post follows.

Along with the successful funding for effective livestream equipment, David Oxford of Nintendo Force is pleased to announced that the Sonic Lost World First Play Charity Marathon will forge ahead this Saturday, October 26th!

Oxford will be joined by Ian Flynn, who many will recognize as the writer for Archie Comics’ Sonic the Hedgehog, Sonic Universe, and Mega Man series, as they tackle Sonic’s latest gaming venture over the course of 24 hours in hopes to raise money for the Sick Kids Foundation.

With the hosts themselves bearing little to no experience of the game itself, Flynn having played no more than the San Diego Comic-Con demo and Oxford going in blind, they will also be holding an open chat where viewers are given the green light to ask questions as the playthrough goes on, and with the recent universal reboot of the Archie Sonic comics following the mega Worlds Collide crossover, there is possibly no better chance to get some answers regarding Sonic’s brave new world than this!

In an email Oxford sent our way, he has stated that, thanks to their generous sponsors, numerous prizes will be raffled off to those who donate over the course of the Marathon, which include but are not limited to:

  • Four green Sonic Lost World lanyards from the Sonic Boom 2013 convention, featuring images of the Deadly Six and Sonic on one side, and the game’s logo on the other;
  • Four digital one-year subscriptions to Nintendo Force magazine;
  • 12 different Archie Sonic the Hedgehog and Sonic Universe comic collections and magazines, and;
  • Four hardcover first editions of UDON Entertainment’s The History of Sonic the Hedgehog book!

And the two grand prizes?

  • One customized Sonic Lost World “thank you” illustration, featuring the winner’s name, by fan-favorite Sonic the Hedgehog and Mega Man artist Patrick “Spaz” Spaziante!
  • One Wii U Deluxe Set from Nintendo with a copy of Sonic Lost World!

While concerns were initially raised over the date of the event due to the delay of the North American release, it appears that the kind folks at SEGA have given a helping hand to Oxford and Flynn by granting them an early copy of the game, thus allowing the charity event to proceed as planned.

Oxford and Flynn are hoping to raise a total of $1000-1500 through the Charity Marathon, and if those numbers can be broken, then all the better for Sick Kids! Help kick off the holiday season right by donating to this wonderful cause!

[ UPDATE: A Facebook event page and a Google+ event page has since gone live. ]

Once again, the Sonic Lost World First Play Charity Marathon will be held this Saturday, October 26th, over at Nyteworks.

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Oxford and Flynn Team Up for Sonic Lost World First Play Charity Marathon

lostworldcharitypromo

David Oxford, writer for Nintendo Force magazine, and Ian Flynn, writer for Archie Comics’ Sonic the Hedgehog, Sonic Universe, and Mega Man series, are teaming up for a start-to-finish blind playthrough of SEGA’s upcoming Sonic Lost World to raise some money for charity!

Hosted by Nyteworks, the pair seek to raise $1000-1500 (but you know what they say: the more, the merrier!) over the course of 24 hours for the Sick Kids Foundation, the fundraising branch of the Toronto-based The Hospital for Sick Children. You can pester Flynn with various questions concerning the comics, participate in raffles to win prizes via known sponsors Nintendo Force and UDON Entertainment (publisher of The History of Sonic the Hedgehog), and even request games to be played should they finish their Lost Hex romp early!

HOWEVER! While the mission in itself is noble, they won’t be able to accomplish their goal without the proper equipment.

lostworldcharityequipmentfundraiser

The Sonic Lost World First Play Charity Marathon needs a bit of a boost of up to $750 for quality tools, so Oxford and Flynn are turning to crowdfunding via Indiegogo in order to make the charity event a reality. Perks of contributing include shout-outs and promotions of almost anything (so long as it is within reason), so for the charity and the equipment fundraiser of the charity…

Please think of the sick children.

That’s right, I’m guilt-tripping you. Is it working? Yes? Good!

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