The Japanese Sonic birthday party is often full of surprises – and at this year’s 27th birthday event at the JOYPOLIS theme park, Takashi Iizuka and the party hosts have used to opportunity to announce three new playable characters for Team Sonic Racing!
Images of Amy Rose, Big the Cat (in a suitably frog-themed car) and Chao (that’s four chao, comprising the Neutral, dark, and Hero Chao along with Omachao!) have been revealed as the Team Rose combination, with the Chao replacing Cream the Rabbit as the technical-based character in the established Team Rose configuration.
Check out the images of the individual characters from the stream in the gallery below.
As always, TSS will keep you up to date on all TSR news as it comes!
Live! From Sonic Revolution 2018, it’s Sonic Talk with Jason and Alex! In this episode, the two hosts have a (semi) full audience for their show. They discuss Team Sonic Racing, IDW Sonic comic #5, the upcoming Sonic movie and much more as they desperately try to fill the 45 minute mark as Jason forgot to write down notes! Revel in the awkwardness!!
IDW have released the new solicitations for September 2018, and for Sonic that means everyone is pitching in for the fight! In Sonic the Hedgehog #9, a villain to be reckoned with is attacking Angel Island. The goal? To get to the Master Emerald and use its power to take control over everyone and everything! Sonic and all his friends are in a race against time to stop them, but has the clock already ticked down? This is “The Battle for Angel Island”: part 1.
Sonic the Hedgehog #9—Cover A: Lamar Wells
Ian Flynn (w) • Tracy Yardley (a) • Lamar Wells (c)
“The Battle for Angel Island,” Part 1. One of the greatest threats Sonic has ever faced descends upon Angel Island, home of the mystical Master Emerald, seeking to take the Emerald’s power and control the world. Can Sonic and his friends stop the attack on the island—or is it already too late?
FC • 32 pages • $3.99
Sonic the Hedgehog #9—Cover B: Tracy Yardley
Ian Flynn (w) • Tracy Yardley (a & c)
FC • 32 pages • $3.99
Tails, Amy, Knuckles, Tangle, Whisper, Shadow… Everyone’s in this issue!
It’s all been building to this!
Variant cover by Nathalie Fourdraine!
As always, we will have more news on this comic closer to the time of its release. Until then, you can read the more immediate upcoming issues to see how they build up to this story!
If there’s one thing Sumo Digital is best at more than anything, it’s making a solid racing game. From Outrun 2 to Sonic and Sega All-Stars Racing Transformed, the development team has proven that they are the best at what they do. The only thing that could possibly hold them back is a good concept with a fatal flaw. And this is where Team Sonic Racing comes in. Having gotten my hands on the game at E3, I find that it feels just as good as the previous two All-Stars games. However, there’s one major thing that separates Team Sonic Racing from it’s predecessors and that’s relying heavily on AI in order to win.
The demo begins with you picking a racer out of two teams. Team Sonic (Sonic, Tails and Knuckles) or Team Shadow (Shadow, Rouge and Omega) with red and blue Egg Pawns filling out the rest of the roster. Once you’ve picked your driver, it’s time for the race to start and this is where Team Sonic’s major flaw rears it’s ugly head. The game relies not on you getting first place in the race you’re in, but for all of your teammates to perform well. This is done by trading Wisp power-ups with your friends, skimming past them to help them get a speed boost or driving on their wake to help speed yourself up. Good teamwork brings up your “Ultimate Meter” which will give all three of your teammates a huge boost of speed. This is why teamwork and sharing items is very important. If the three of you do well, your score at the end of the game will determine if your team wins.
While the game is meant to be played in multiplayer co-op for the best experience, the demos at E3 were in single player. This means you are completely reliant on your AI buddies being good enough to not screw you up. Sure you can share items with them and watch their back as best you can, but if they run into a wall, you’re screwed. This leaves you with trying to babysit your team rather than focus on winning the race.
That doesn’t mean this one aspect ruins the game. The racing is still just as smooth and intense as it’s ever been. Drifting and handling is spot on and the enemy AI doesn’t take it easy on you, making for a more enjoyable race. New items such the cube and rocket wisps provide plenty of new ways to antagonize your opponents. Think bananas are annoying in Mario Kart? Try giant, blue cubes everywhere. My favorite is the burst wisp. It lets you shoot flames from the back of your vehicle that do serious damage to the racers behind you.
Another interesting aspect is the sound. What little music I heard is rock solid, with an original track that starts out really jazzy, but quickly brings in the rock guitar in a tune that reminds me a little of Jun Sunoe’s work on Sonic Heroes. In fact, I wouldn’t be surprised if Junoe worked on the soundtrack. The sound effects themselves are satisfactory enough, but the sounds of ring collecting seemed muted and slightly different from the traditional ring sound.
The biggest change in sound is the voice acting. Oh, don’t get me wrong. It’s still the same voice actors and it sounds like even the announcer from the last game makes a return. But this is possibly the first in the Sega sports series of games to include all original voice acting (not counting the Sonic Riders series) specifically for this game. This means no stock voice work from previous games to save money, but full on taunts and brags to make the game feel more alive. Of course, this being a Sonic game, that means some really groan-worthy lines too. Does all of this extra dialogue mean we’ll get a full story mode as well? Who knows?
As far as graphics go, they’re a bit of a jump from the last game. The game features smooth textures with great lighting and a high resolution. Little details such as particle effects like pollen or confetti in the air and the tread on the tires as it spins are all present. There are even billboards for different things in the Sonic-verse. Some of which I’m sure will have obscure references.
All of this comes at a price. Like it’s predecessors, the game currently runs at 30 frames per second. Whether this will change before release remains to be seen. From what I could tell playing both demos, the PS4 version seems to have a resolution of 1080P while the X-Box One version is running at 720P. The Switch version was not on the show floor, but Sumo Digital has always done a good job at porting their racing games to less powerful consoles while keeping it looking and feeling great.
One minor thing I noticed is that the PS4 demo has a bit of a performance issue. Sometimes when boosting, the frame rate will suddenly chug and drop heavily. This also leads to the sound stuttering as well. I wouldn’t worry too much about it as the game is still in development and it has a long way to go before release, so I doubt this will be an issue.
While I’m not to crazy for the teamwork game play aspect in it’s current state, Sumo Digital has never let me down and since Aaron Webber has already confirmed more modes within the game, I have great confidence that the more we see of this racer, the more hyped I’ll be for it. That said, Team Sonic Racing’s got a long drive ahead before it can beat All-Stars Racing Transformed past the finish line.
Team Sonic Racing speeds into stores on Nintendo Switch, Playstation 4, X-Box One and PC this holiday season.
Yesterday Afternoon during E3, I got a chance to sit down and chat with Sega’s social media manager and world’s biggest Big the Cat fan, Aaron Webber. We chatted about all things “Team Sonic Racing” including extra modes and customizations. This is a good one folks, with plenty of new info. So sit back, click and enjoy.
The Sonic franchise is no stranger to the power of teamwork. Tails has been an inept, if occasionally useful, AI sidekick to Sonic since Sonic 2. Knuckles Chaotix was built around the idea of two characters using each other’s momentum to rubber-band around the stage. Sonic Heroes had players switching between different characters and using their strengths to get through stages. These instances have one thing in common other than using the power of teamwork: they were all arguably lesser experiences because of it. I’m not sure Team Sonic Racing breaks this trend, if the brief E3 demo is any indication.
At first glance, Team Sonic Racing looks, feels, and even sounds a lot like Sumo Digital’s previous superb Sonic racers. The cars still control like a dream and seem to even have a little more weight to them this time around, which feels nice. The game’s focus on drifting is complimented by superb drifting controls which work as smoothly as ever.
The weapons are common and useful enough to spice up races, but aren’t powerful enough to interfere with the game’s sense of speed. This time around, the weapons are based on wisps rather than generic items like rockets and banana peels. Some of the new wisps are basically just analogs for the old weapons, like the blue block wisp replacing the banana peels and the orange rocket wisp replacing the rocket. Others, however, are brand new, like the fire wisp, which leaves a trail of damaging flames behind the racer that used it.
The visuals are vibrant and colorful, as one would expect from a Sumo Digital SEGA racer. The frame rate does chug at points in the demo, but these sorts of performance issues are common in E3 demos and are often eliminated, or at least significantly reduced, by the time of retail release. The music fits Sonic’s world rather well, and the announcer is almost certainly the same guy from Transformed. Playing into the team dynamic, there is much more conversational interplay between characters this time around. Teammates encourage and thank one another and taunt their rivals, which adds a nice bit of character to the festivities, though hearing Tails ask Shadow who his daddy is was as weird as it was funny.
Despite all these similarities, Team Sonic Racing’s demo just doesn’t grab me quite as effectively as Transformed did when I first tried it at an event six years ago. The loss of the SEGA branding certainly plays a small role: the SEGA fan service in Sonic & All-Star Racing Transformed is an important part of the game’s charm in my opinion. Team Sonic Racing’s much bigger problem is its namesake: it’s team-based game play simply feels a bit clunky, at least in single-player.
As the name suggests, Team Sonic Racing is all about racing with a team of other racers. Even if you take first place, you can’t win if they do too poorly. On paper, this mechanic sounds interesting: rather than simply looking out for yourself, you have to also do what you can to help your team. You can pass them items, pass them close to give them skim boosts, and leave them wakes behind your car that they can use to slingshot and increase their speed. Your team in turn will offer you items, leave wakes for you to slingshot on, and give you skim boosts. Do enough of these team actions and you will fill up the Ultimate meter, which allows you to activate a team ultimate, which gives your team a super powerful speed boost.
In practice, however, it just isn’t very engaging, and can occasionally lead to some frustrating losses. You don’t have much control over the performance of your AI team mates, and while they are usually competent enough to not lose you the race, the interplay between you and them simply doesn’t add much to the experience. Using your team’s wakes to slingshot is fun enough, and receiving items from them can be helpful, but it doesn’t really add much to the kart racing formula.
To make matters worse, sometimes your team mates can completely fail, costing you the race even if you get first place. During my last race before writing these impressions, I was doing what I could to help my team, enough to to fill my ultimate meter. But despite my efforts, my team mates still ended up at the back of the pack, leaving me in last place. This only happened once, but that this happened at all highlights how poor this mechanic can work in single-player.
Compared to the transformation mechanics of All-Stars Racing Transformed, Team Sonic Racing feels like a step back. Even the course itself feels like a downgrade from the transforming Panzer Dragoon course that was used to show off Transformed six years ago. It doesn’t feature any impressive set pieces and is generic in design.
Team Sonic Racing feels like something that would work better as a multiplayer-only mode, rather than the central gimmick of an entire racing game. I get the feeling that Team Sonic Racing’s team game play will work better in multiplayer, where your teammates will be other people rather than AI. I can imagine myself having a lot of fun racing alongside my mates from Sonic Talk, Jason and Chris, laughing as my mediocre skills bring down our standing as a team and cost us a race.
As a single-player experience, Team Sonic Racing isn’t awful. I still loved drifting and boosting through the demo, and I often got really into it. Much of the foundation that made Sumo Digital’s past Sonic racing games so enjoyable is still here. But if you were hoping for a game that built upon what Transformed accomplished, I think you will be disappointed.
CRUSH 40 performed Team Sonic Racing’s Green Light Ride at the Sonic X PUMA Launch Party last night and we got it all on video. Green Light Ride is the band’s first new Sonic song in roughly nine years, and this was its first live performance.
Editor’s Note: The original version of this article stated the funding deadline had already passed on June 12. The actual deadline is July 12, at 12:59 AM PST
Have you ever made a grilled cheese sandwich and thought “this would be even better with Sonic’s face on it!”? Well, Sega may just have the product for you!
On shop.sega.com, you can purchase a Sonic toaster for only $34.99! There’s a bit of a catch though. It needs 1,000 orders in order for the toaster to become an actual product and get produced. At the moment, it’s only sold 376, so it’ll need to sell over 600 more to get made.
SEGA has 29 more days to reach that goal, so hopefully we will all be eating Sonic branded toast soon! The toaster has until the end of July 12 to reach its funding goal.
Nintendo’s E3 direct contained some good news for Sonic fans: Sonic will be returning in the latest entry in the Smash Bros series, Super Smash Bros Ultimate.
While Sonic’s movement and attacks appear to be largely unchanged, his final Smash has been altered. When Sonic goes super he will now automatically dash across the screen several times, damaging and/or knocking out anyone he hits.
Super Smash Bros Ultimate will be releasing for Nintendo Switch on December 7.
UPDATE: It’s also been confirmed through Sonic’s Smash Bros video that Knuckles will be in the game. The context of the video doesn’t make it explicitly clear what his role is in the game, but it seems like that he will be an assist trophy. Shadow filled a similar role in previous Smash Bros games.
During a panel at the Sonic Revolution convention, the original Sonic Boom creative team have confirmed that they are no longer working on the show.
When asked whether a third season was happening, head-writer Bill Freiberger confirmed that he, along writers Sam Freiberger, Alan Denton and Greg Hahn all confirmed that they were in no longer working on the show, and so therefore could not comment on the future of the series.
While not a confirmation of the show’s cancellation, this can’t be good sign for the show’s future. According to Freiberger, only SEGA really knows the future of the show right now.
The panel is currently running on Sonic Revolution’s YouTube livestream. Unfortunately, the video appears to be out of focus, but you can still hear it!
UPDATE: Freiberger has clarified with us that, even though they are not currently involved with the show, this does not mean they will not be involved in a future season.
We were also able to ask Aaron Webber about the future of the series. He uncharacteristically said “No comment.”
On Wednesday June 13, get ready to party with Belly and Crush 40 as Sega teams up with Puma to give you a rockin’ launch party for their new Sonic-themed shoes at Nice Kicks in L.A. This includes a meet and greet with Sonic Team’s own Takashi Iizuka. While the shoes go on sale on the 12th, the party is on the 13th. While no ticket info is given, it appears to be a party open to the public, so you may want to come in early before it gets too crowded.
Alex and I are bound to be there, so expect coverage right here at the Sonic Stadium. In the meantime, go to the offical launch announcement page for more information.
It seems that an embargo may have lifted! A number of websites have suddenly posted lots of details about the new Sonic Racing title including our first look at gameplay!
Shacknews also had this to say…
While Sega and Sumo Digital are aiming for 15 characters, 12 players will be allowed in each race. That’s four teams of three, with each team utilizing a Speed, Technique, and Power racer. Each of these racers have their own distinct stats, vehicles, and customization options. For this demo, we got to check out Team Sonic (Sonic, Tails, and Knuckles) and Team Dark (Shadow, Rouge, and Mega), each of whom showed different stats and exchanged different banter during the race.
The race itself feels like a straightforward arcade racer. The Shacknews team got to try out a piece of the Wisp Circuit, a single standard track of three laps each. The interesting aspect of this particular track is that it featured multiple paths, with the choice to go left, right, or center. Each path felt noticeably different, with some feeling longer and more straightforward, while another one offered classic Sonic loops. It’ll be interesting to see how other, more complex race tracks will encourage the use of the item-sharing mechanic.
Kotaku also posted additional details.
Team Sonic Racing is a 12-player kart racer where racers are split up into four teams. Where kart racers typically reward players for their personal performance and own finishing position, Team Sonic Racing gives each player on a team points based on their finishing position, then adds up those points for an overall team score. Simply put, you can’t win as an individual by just being the best racer; if the team doesn’t do well, then nobody does.
Team Sonic Racing gives players a number of tools to help out their fellow racers, none of which I have really seen employed in this sort of cooperative racing game before. If you pick up an item (called Wisps) while racing around the track, but are considerably further up the pack than your teammates, you can press a button to offer that item to your team. If one of your team members accepts and takes the item, it’ll warp over to them, allowing them to catch up more easily (and hopefully knock a few people off your own tail). If you’re the player falling behind, you can use that same button to request items from your team, and any players with an item available have the option to pass theirs over. By passing items between your team, hitting enemy racers with items, or pulling off collaborative racing moves like slipstream boosts, you can slowly build up a team energy meter too which, when full, can be activated to give every racer on your team a short but substantial speed boost.
We’ll update you with more details as we get them.
Famitsu have revealed new details regarding Sumo Digital’s upcoming Sonic racing title. Posted to their website, a very low quality teaser image of an upcoming article about the game clearly shows both Rouge and Omega as playable characters.
Also confirmed are three wisp types, Cube, Bomb and Eagle. The image also appears to show a few new ingame screenshots, but good luck getting any detail from this quality of the preview.
The issue is due for release later this month, we’ll bring you more details as they come in.
The third episode of Sonic Mania Adventures just dropped today, and as teased at the end of the last episode, it stars everyone’s favorite red, bipedal, gem-guarding echidna, Knuckles.
Will Knuckles fall for another one of Eggman’s ruses? Will he fail at his one job, again? Will he indeed not chuckle, as the news headline implies? I don’t know, because I haven’t actually watched the episode yet. Check out the video below to find out, and be sure to stick around after the credits for a little tease of what’s to come!
Sonic Mania Adventures features character art from Tyson Hesse, music from Tee Lopes, and animation from Neko Productions.
Less than a day following leaked images of the cover and in-game images, SEGA have officially lifted the curtain on the Team Sonic Racing. The game is being developed by Sumo Digital, who were behind the previous Sonic and SEGA All Stars titles.
The trailer above only shows demos a CGI introduction to the title, but confirms the name, it’s multi-platform release on Switch, PS4, XBox One, and steam, and a an expected release in Winter 2018. The trailer announces the opening of pre-orders for the game, with a link to www.TeamSonicRacing.com.
Are you looking forward to the game? On which system do you plan to buy the game on? Let us know in the comments below!
Following our news story on the the title and cover of Sonic’s latest racing game come three screenshots, courtesy of Walmart.com. The images show Sonic, Tails, Knuckles, and Shadow racing on what appears to be a track taken from Planet Wisp. Wal-Mart have also listed the game price-listed at $39.96 (USD). Whether this is just a place holder or this is a Switch exclusive game remains to be seen. For now, here’s two more screenshots from this upcoming game. Click on the images for a higher res version.
UPDATED WITH HIGHER QUALITY IMAGES. The full title of the mystery Sonic game along with what’s likely the official cover has finally been revealed thanks to a leaked image on Wal-Mart’s app. Team Sonic Racing (Super Sonic Racing would have been so much better IMO) is the third in the Sonic racing series in the past ten years, only this time there doesn’t appear to be a regular Sega character in sight. The cover is from the Nintendo Switch version, but it should arrive on PS4 and XB1 as well.
Just two days ago, Sega teased the game from it’s official Twitter account. This leads me to believe we should be getting a full announcement later today if not Thursday. Team Sonic Racing is likely due this fall or holiday season. We’ll be giving you more and more coverage of this game is we get closer to E3.
As the scheduled dates for the filming of the Sonic the Hedgehog movie approaches, the first bit of information about the film appears to have surfaced. ‘thatHashTagShow’, a site listing details on geek culture news, claim to already know the identity of a key actor in the film.
Paul Rudd, who made his name in the hit sitcom Friends and as Scott Lang, a.k.a. Ant Man in the Marvel Cinematic Universe, is tipped by the site as “being eyed” for the lead role in the movie.
Its believed that Rudd will play the part of Tom, a cop who befriends Sonic to take down Eggman.
As always, TSS will keep you up-to-date on all Sonic movie news as it comes!
Sonic and Eggman finally get to come face to face in the latest comic!
The preview Sonic the Hedgehog #5 has been released, and it’s certainly building up the tension! With the assistance of the Chaotix, Sonic finally finds Dr Eggman. He hasn’t been heard much since his defeat, despite the Badniks still being out of control. But will confronting his arch-nemesis bring Sonic the answers he’s after…or just raise more questions? This is “The Fate of Dr Eggman”: Part 1
“The Fate of Dr. Eggman,” Part 1. After his last battle with Sonic, Dr. Eggman’s gone quiet. His Badnik forces are still causing trouble, but without the bad doctor’s usual fanfare. What’s Eggman been doing all this time? And what will happen to Sonic when he finds out?
Sonic the Hedgehog #5 is out on Wednesday, May 30th, priced $3.99.
Sonic the Hedgehog #5 is due out on 30/05/18. In case that date doesn’t do anything for you, that’s tomorrow! Make sure you track it carefully so you don’t miss out!
IDW have revealed their solicitations for August, and there’s a new face to be seen…although they may be difficult to hear.
Solicitations for Sonic the Hedgehog #8 and the first comic boxset have been released. Whether you want to look to the future or to the past, the upcoming months have you covered.
Sonic the Hedgehog #8 is keeping rather hush with its story. This time, Sonic the Hedgehog ends up in the company of the time travelling Silver the Hedgehog, But there’s whisper in the wind about a new hero on the horizon, the one whose spoken as a guardian angel, a person known as…well, Whisper! Find out how she fares when Sonic and his usual adventurous flair come running to her doorstep!
Sonic the Hedgehog #8—Cover A: Gigi Dutreix—SPOTLIGHT
Ian Flynn (w) • Evan Stanley (a & c)
Hush! You hear that? It sounds like Sonic’s racing off to another adventure and he’s not alone! But who is this “Guardian Angel” and why does everybody talk about her in a Whisper?
FC • 32 pages • $3.99
Sonic the Hedgehog #8—Cover B: Evan Stanley —SPOTLIGHT
Ian Flynn (w) • Evan Stanley (a) Gigi Dutreix(c)
FC • 32 pages • $3.99
Introducing a brand-new character, Whisper!
Also featuring Silver the Hedgehog!
Variant cover by Nathalie Fourdraine!
The boxset for the first four issues that has been covered previous also feature in this month’s batch of solicitations, due to be released in September! If you need to catch up with Sonic’s first adventures in the new continuity, you can do so while meeting up with faces both old and new! There’s danger and mystery abound in “Fallout”.
Sonic the Hedgehog, Vol. 1: Fallout—SPOTLIGHT
Ian Flynn (w) • Tracy Yardley, Adam Bryce Thomas, Jen Hernandez, Evan Stanley (a) • Tyson Hesse (c)
The evil genius Dr. Eggman has been foiled—but the work of Sonic the Hedgehog isn’t over yet! In the aftermath of the latest epic battle, rogue robots continue to attack small villages around the world. In order to succeed, Sonic will need the help of his friends Tails, Knuckles, and Amy, along with some new and surprising allies. This new collection from acclaimed writer Ian Flynn features the blue blur like you’ve never seen him before. Gotta go fast!
Join the Blue Blur for brand-new adventures as he and his friends race around the world to defeat the evil Dr. Eggman’s robotic forces!
We will have more information on these issues and ones previously revealed closer to the time of their release. In the meantime, pay attention to your calendar so time doesn’t fly by you! And you might want to look out for a clue to the next issue’s release in the upcoming days…
Funko Pop! fans heading to E3 this year will undoubtedly be giddy with delight at the prospect of getting their hands on a very exclusive figure of Super Shadow, who will be exclusive to the LA show taking place next month.
If you are attending the show you will have to be quick however; only 1500 of the figures will be produced, and with Funko’s current popularity will likely sell out quickly!
If you’ve always wanted to blast the Sonic Mania Soundtrack from your car stereo, you’re going to want to look into investing in the Japanese release of Sonic Mania Plus, which along with all of the perks of the western release will be packaged with a double CD album!
The Japanese Sonic Mania website details the full 54 track double CD, which not only includes all of the songs that appeared on the Data Discs’ Sonic Mania album release (which contained all of the original tracks in the game and will be back in stock for the launch of Plus), it also holds all of the “re-imagined” classic stage songs [EDIT: Nearly all!]. If that wasn’t enough,there are four Sonic Mania Plus bonus tracks included, along side all three Hyper Potions tracks constituting Friends and both versions of Time Trails including the version with Crush 40’s Jun Senoue on guitar.
While most will be pleased that the game is seeing an OST release on CD, it is not packaged with the western releases of Sonic Mania Plus. The special edition is available from Amazon Japan for about the same price as the western releases, however buyers will likely have to play extra for shipping and import fees in order to get their mittens on a copy. If you’re feeling even more flush, Ebten Japan are offering another edition which includes a limited edition T-Shirt, canvas purse and art cards, but these extras will set you back more than ¥8000.
In this latest episode of Sonic Mania Adventures, Tails joins Sonic in his quest to foil Eggman’s latest shenanigans. Be sure to stick around after the credits for a little sneak peak of what’s to come!
While the music from Tee Lopes sounds great, special props also needs to be given to whoever handles the sound design for these shorts. The way these shorts utilize sound effects from the original games is both creative and effective.
These shorts feature character designs from Tyson Hesse and animation from Neko Productions.
Over at this years Cinema Con, Paramount Pictures have revealed what appear to be placeholder logos for the new Sonic Movie.
Twitter user Caleb Williams was at Paramount’s presentation and managed the first photo of what appears to be a placeholder logo. Shortly after a second logo started to appear on various websites including our own forums but the exact source of this hasn’t been identified yet.
We’re expecting more Sonic movie news to come this year so keep checking for more updates as we get them.
SEGA have announced today that the release date of Sonic Mania Plus is Tuesday July 17th 2018 for both Europe and North America.
Along with the announcement comes a new animated trailer featuring the two new protagonists, Mighty and Ray, animated once again by Tyson Hesse.
The trailer and the images in the gallery show more of the gameplay fans can expect in Mania Plus, including Mighty’s ability to destroy obsticles, and Ray’s ability to glide. In addition to this, the new “Encore mode” provides fresh looks and challenges in already established zones in the games, alonside a 4-player competition mode.
Those looking to get a glimpse of the physical release can also check out images of the reversable cover art (including a retro Genesis cover) and the artbook to be packaged in a holographic cover.
For those who already own the digital version of Sonic Mania, the Encore DLC pack will be available via stores for £3.99 to upgrade the game to Plus.
As always, stay tuned to TSS for more information on Sonic Mania Plus as it comes!
The month of comics concludes with the debut of a brand new character!
With April’s rapid release of IDW’s new Sonic comic series reaching the last of its four issues, the preview has finally been released for Sonic the Hedgehog #4. In this issue, Sonic comes across the biggest pack of Badniks he’s seen so far! If he wants to beat this lot back, he’ll need more than his own pair of hands. Luckily he has Blaze on his side with her fiery hands, and there’s new hero Tangle the Lemur who can make her tail act like a hand as well! What will the mystery behind the attacks make of this team-up? This is the final part of the comic’s first arc, “Fallout”.
Sonic comes across a town under attack from the biggest Badnik force he’s ever seen. Luckily, help is on the way from his old friend Blaze, as well as a new hero! Get ready for the debut of Tangle!
Gotta go fast! To celebrate the blue blur coming to IDW, the first 4 issues ship weekly in April!
Featuring beloved Sonic creators introducing all-new characters in all-new adventures!
Variant covers featuring the main cast of each issue by artists like Rafa Knight, Jamal Peppers, and Tyson Hesse!
Connecting covers by Sonic Mania animation artist Tyson Hesse!
Sonic the Hedgehog #4 is due out on 25/04/18, so make sure you swing by to pick up a copy. While this marks the last of the April issues, remember that the comic is coming out an issue per month from here on, so there will still be plenty of comic goodness in the future!
The world of Sonic fan game development never rests. What with annual Hacking Contests, Amateur Game Expos (plus Really Amateur Game Expos), and the odd flash of brilliance catching the Internet’s attention, these games not only help us pass the time between the major official releases from SEGA, some even push the boundaries of the unwritten rulebook of Sonic game design in ways we can only dream of.
Such is the case with a trio of ambitious passion projects in the works, as these three have gained significant notoriety lately for striking a significant chord with the wider Sonic community. In order, we have a large scale mod upending Sonic Mania with a whole new game, an easy-to-use tool to test the limits of your imagination, and something someone’s been working on that may have redefined Modern 3D Sonic gameplay as we know it – check them out below!
I’ve heard of “timed exclusivity,” but seven years is a little overkill, isn’t it? Ah well, better late than never!
Sonic Generationsfinally hit Xbox One backward compatibility last week—with the added bonus of Xbox One X enhancements—and now it seems fans who hadn’t preordered the game on Xbox 360 seven years ago (or who don’t own it on Steam) can finally enjoy the complete experience at no additional charge.
There’s new villainy afoot as we enter July! Why not relax by playing a game?
While you might be reading up on the skirmish between Sonic, Knuckles and two bad skunks, the solicitation for Sonic the Hedgehog #7 has been revealed! Between all that’s happened in revealing Dr Eggman’s secret, Sonic wants to stop the onslaught of Badniks right at the source. However, what Sonic can see is just the surface. With another villain poised to show themselves, he’ll have to keep his wits about him to stay on the level!
Sonic the Hedgehog #7—Cover A: Kieran Gates—SPOTLIGHT
Ian Flynn (w) • Adam Bryce Thomas (a) • Kieran Gates (c)
Secrets revealed! After the dramatic events of the last two issues and the secret of Dr. Eggman, Sonic races off to shut down the organized Badniks at the source. Unfortunately, there’s more at play than Sonic has realized—and more powerful players…
FC • 32 pages • $3.99
Sonic the Hedgehog #7—Cover B: Adam Bryce Thomas—SPOTLIGHT
Ian Flynn (w) • Adam Bryce Thomas (a & c)
FC • 32 pages • $3.99
• One of the first major villains of the new series revealed!
• A special foil cover to celebrate entering the second half of Sonic’s first year at IDW!
• Don’t miss the new Sonic the Hedgehog: Crash Course Board game in our games section!
• Variant cover by Nathalie Fourdraine!
There’s also new information regarding the announced board game from IDW; Sonic the Hedgehog: Crash Course. Grab up to three other players and race through Green Hill Zone to be the first to collect five Chaos Emeralds!
Sonic the Hedgehog: Crash Course
Sean McDonald (d)
Sonic, Tails, Knuckles, and Dr. Ivo “Eggman” Robotnik are on a crash course for the Chaos Emeralds! Speeding through the classic Green Hill Zone, players in Sonic the Hedgehog Crash Course race to be the first player to collect 5 of the 7 Chaos Emeralds! If you want to take the victory, then you gotta go fast!
HOW TO PLAY
RACE forward and leave your opponents in the dust
COLLECT items then heal damage
WIN if you’re the fastest to earn the most Chaos Emeralds!
2-4 players • Playable from ages 8+ • 30-45 minutes • MSRP $29.99 • UPC: 8-27714-01484-6
• Quick to learn, easy to play, challenging to win! Start racing in minutes!
• Build-as-you-play track! No race is ever the same!
• Powerful special items! Go faster, set traps and slow down opponents!
• Includes 4 pre-painted plastic miniatures!
• Advance solicited for February release!
As always, we’ll have more information about the issue closer to release. While you wait, why not brush up on your board game strategies ready to show your friends how super sonic you really are!
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