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Sonic Origins Headcannon Returns to Remaster Sonic 3 & Knuckles for Sonic Origins
nuckles87 posted a story in Games
Headcannon has returned to Sonic to remaster Sonic 3 & Knuckles for Sonic Origins. The developer, which in the past worked on the widescreen mobile remasters for Sonic 1 and 2 and co-developed Sonic Mania, confirmed on their Twitter that they also developed the enhanced, widescreen version of Sonic 3 & Knuckles. This would also appear to confirm that the other versions are indeed ports of the Christian Whitehead remasters. For Stealth, who started Headcannon, this is the completion of something he has wanted to do for some time. He had this to say on Twitter: “Hey! Remember how I repeatedly said "If Sega wants me to remake Sonic 3 (& Knuckles) I'll do it"? Well, needing this game to complete their planned #SonicOrigins collection of remakes, Sega asked me to take on this huge task, and I recruited some of my Headcannon buddies to help!” Headcannon also confirmed that SEGA developed Origins’ menus, integration, and overall presentation. via Twitter- 9 comments
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Game Development Headcannon Clarifies: They Remade S3&K, SEGA Developed Origins
GX -The Spindash- posted a story in Games
While many were happy that Sonic Mania developer Headcannon was involved in Sonic Origins, it seems that their contribution was in the Sonic 3 & Knuckles remaster work itself and not the overall package. In fact, their part in remaking the game appears to have been contracted entirely separately from the context of Sonic Origins. In a thread, the studio's official Twitter clarifies: via Twitter But as was previously announced, Origins has features beyond the original Retro Engine remakes, such as its story mode, the coin system, mirror mode, the Museum, and… whatever classic mode is (be it the emulated originals or just letterboxed). Even Mission Mode, which features scenarios outside of the original games (like modified level designs and Knuckles in S3K Death Egg Zone), was developed by a team in SEGA as Headcannon further explains: via Twitter There are a couple of consequences to this separation of development. It does imply that SEGA has a team that has done work within the Retro Engine, developing small level and gameplay modifications, as well as hooks from these modifications to the external launcher (I.E. replacing lives with spendable coins). It also suggest that the versions of the games are otherwise the same Retro Engine versions previously released (hence no Knuckles in Sonic CD).- 18 comments
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Game Development Headcannon "Unhappy" With Sonic Origins, Claims SEGA "Made Major Modifications" to its Work
Dreadknux posted a topic in Games
Headcannon studio developer Simon Thomley (aka Stealth) has expressed dissatisfaction with his experience working with SEGA on the recently-released Sonic Origins, claiming that the publisher made modifications to his work that led to the existence of bugs and glitches in the game. "This is frustrating. I won't lie and say that there weren't issues in what we gave to Sega, but what is in Origins is also not what we turned in," Thomley wrote in an extensive Twitter thread. "Integration introduced some wild bugs that conventional logic would have one believe were our responsibility- a lot of them aren't. "Regarding Origins, we were outsiders creating a separate project that was then wrangled into something entirely different. We knew going in that there would be a major time crunch and we worked ourselves into the ground to meet it just so this would even be made and released. "Again, I can take responsibility for my and my team's mistakes, and there were some. Some actual mistakes, some overlooking, some rushjobs, some stuff we noticed but weren't allowed to correct near the end. It's absolutely not perfect and some of it is from us. It's complicated. "I'm extremely proud of my team for their performance under such pressure, but every one of us is very unhappy about the state of Origins and even the Sonic 3 component. We weren't too thrilled about its pre-submission state either but a lot was beyond our control. "We asked to do major fixes near submission but weren't allowed due to submission and approval rules. We asked about delays early and repeatedly but were told they weren't possible. We offered to come back for post-release fixes and updates- we do not yet know if this is happening." Thomley's studio was contracted to develop a new version of Sonic 3 & Knuckles using the Retro Engine for Sonic Origins. SEGA's internal studio was responsible for the rest of the compilation's development, licensing the Retro Engine from Whitehead's Evening Star studio and modifying it to create new content and features in Sonic 1, 2 and CD such as the drop dash and Mission Modes. But according to Thomley, SEGA's involvement also included reworking Sonic 3 & Knuckles builds submitted to them by Headcannon, which left the door open to gameplay changes. "[SEGA] made major modifications to the build we did submit, Some Origins-related, some not. It affected some of our work... [the] changes to our submission changed how it performed." Sonic Origins was released on Thursday and is an anniversary package containing enhanced versions of Sonic the Hedgehog's major 16-bit adventures - Sonic 1, Sonic CD, Sonic 2 and Sonic 3 & Knuckles. It received a pretty positive critical reception - including from the Sonic Stadium. However, a pocket of dedicated fans have taken to chronicling the glitches they have experienced in the compilation since it launched (you can see a thread about this on Sonic Retro, here), so it is possible that Thomley made the statement in response to a lot of this kind of feedback. So far there has been no response from SEGA on the matter, although it is worth noting that a Day 1 patch was issued for Sonic Origins (at least on PlayStation consoles), although it is difficult to ascertain what it fixed. Hopefully there are more patches coming from the team in the future. Editor's Note: During The Sonic Stadium's time with the game for review, which was based on the PlayStation 5 and PlayStation 4 version, we encountered no game-breaking bugs or significant glitches that hampered the play experience - this experience, which we acknowledge is not shared by others, was the basis for our 5-Star score. View full story- 12 replies
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Game Development Headcannon "Unhappy" With Sonic Origins, Claims SEGA "Made Major Modifications" to its Work
Dreadknux posted a story in Games
Headcannon studio developer Simon Thomley (aka Stealth) has expressed dissatisfaction with his experience working with SEGA on the recently-released Sonic Origins, claiming that the publisher made modifications to his work that led to the existence of bugs and glitches in the game. "This is frustrating. I won't lie and say that there weren't issues in what we gave to Sega, but what is in Origins is also not what we turned in," Thomley wrote in an extensive Twitter thread. "Integration introduced some wild bugs that conventional logic would have one believe were our responsibility- a lot of them aren't. "Regarding Origins, we were outsiders creating a separate project that was then wrangled into something entirely different. We knew going in that there would be a major time crunch and we worked ourselves into the ground to meet it just so this would even be made and released. "Again, I can take responsibility for my and my team's mistakes, and there were some. Some actual mistakes, some overlooking, some rushjobs, some stuff we noticed but weren't allowed to correct near the end. It's absolutely not perfect and some of it is from us. It's complicated. "I'm extremely proud of my team for their performance under such pressure, but every one of us is very unhappy about the state of Origins and even the Sonic 3 component. We weren't too thrilled about its pre-submission state either but a lot was beyond our control. "We asked to do major fixes near submission but weren't allowed due to submission and approval rules. We asked about delays early and repeatedly but were told they weren't possible. We offered to come back for post-release fixes and updates- we do not yet know if this is happening." Thomley's studio was contracted to develop a new version of Sonic 3 & Knuckles using the Retro Engine for Sonic Origins. SEGA's internal studio was responsible for the rest of the compilation's development, licensing the Retro Engine from Whitehead's Evening Star studio and modifying it to create new content and features in Sonic 1, 2 and CD such as the drop dash and Mission Modes. But according to Thomley, SEGA's involvement also included reworking Sonic 3 & Knuckles builds submitted to them by Headcannon, which left the door open to gameplay changes. "[SEGA] made major modifications to the build we did submit, Some Origins-related, some not. It affected some of our work... [the] changes to our submission changed how it performed." Sonic Origins was released on Thursday and is an anniversary package containing enhanced versions of Sonic the Hedgehog's major 16-bit adventures - Sonic 1, Sonic CD, Sonic 2 and Sonic 3 & Knuckles. It received a pretty positive critical reception - including from the Sonic Stadium. However, a pocket of dedicated fans have taken to chronicling the glitches they have experienced in the compilation since it launched (you can see a thread about this on Sonic Retro, here), so it is possible that Thomley made the statement in response to a lot of this kind of feedback. So far there has been no response from SEGA on the matter, although it is worth noting that a Day 1 patch was issued for Sonic Origins (at least on PlayStation consoles), although it is difficult to ascertain what it fixed. Hopefully there are more patches coming from the team in the future. Editor's Note: During The Sonic Stadium's time with the game for review, which was based on the PlayStation 5 and PlayStation 4 version, we encountered no game-breaking bugs or significant glitches that hampered the play experience - this experience, which we acknowledge is not shared by others, was the basis for our 5-Star score.- 12 comments
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Sonic Mania was released on this day (15 August) 2017, five years ago. And for a brief few moments, the fanbase knew not of conflict or pain; only joy. Developed by Christian Whitehead and Headcannon (a studio operated by Simon ‘Stealth’ Thomley, a collaborator with Whitehead on past Sonic mobile projects) in association with PagodaWest Games, Sonic Mania tried to answer the question, “What if a ‘new’ 2D Sonic game was made for the SEGA 32X?” If Mania is any indication, that game would have been pretty great. From its crazy announcement at a Sonic community event in the US, to the game's appearance at Summer of Sonic and a critically acclaimed launch, Sonic Mania is quite rightly loved by many - if not most - fans around the world. For many fans - myself included - the game actually reignited their passion for the blue blur and made everyone believe that Sonic could be great again. Let’s use this article to share our memories and favourite moments from the game! There are loads of great highs for me, but a particular highlight is the Silver Sonic cameo in Stardust Speedway’s boss event. So good! What are your favourite memories of the game? Let us know in the comments section below!
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Sonic Superstars Whitehead and Headcannon Not Involved with Sonic Superstars, But Were Once in Talks for Next 2D Sonic
GX -The Spindash- posted a topic in Games
Though Takashi Iizuka focused on who IS making Sonic Superstars in a recent interview with VGC, he also discussed two notable groups who aren't involved: Christian Whitehead and Headcannon, the developers behind 2017's Sonic Mania... though not for a lack of trying. Iizuka doesn't specify what challenges halted the conceptual next 2D entry from Whitehead and Headcannon; however, Sonic Team would continue to work with Headcannon on a Retro Engine remake of Sonic 3 & Knuckles for Sonic Origins and further content for the upcoming Plus expansion. View full story -
Sonic Superstars Whitehead and Headcannon Not Involved with Sonic Superstars, But Were Once in Talks for Next 2D Sonic
GX -The Spindash- posted a story in Games
Though Takashi Iizuka focused on who IS making Sonic Superstars in a recent interview with VGC, he also discussed two notable groups who aren't involved: Christian Whitehead and Headcannon, the developers behind 2017's Sonic Mania... though not for a lack of trying. Iizuka doesn't specify what challenges halted the conceptual next 2D entry from Whitehead and Headcannon; however, Sonic Team would continue to work with Headcannon on a Retro Engine remake of Sonic 3 & Knuckles for Sonic Origins and further content for the upcoming Plus expansion. -
Straight from the horse's mouth, Headcannon has confirmed that SEGA has let them come back to work on Sonic Origins Plus! In addition to their work on bringing Amy to all four titles (with sprite work done by Son of a Glitch!) and implementing Knuckles in Sonic CD, they have also confirmed that they'll be updating and 'enchanting' the games to be the best they can be! What do you hope they fix? Does this news make you feel more hyped for Origins Plus? I know it makes me more hyped!
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Headcannon Headcannon Working on Sonic Origins Plus DLC, Enhancements
nuckles87 posted a story in Games
In a tweet that went up a few hours ago, Headcannon confirmed that they have contributed to the upcoming new content for Sonic Origins Plus, including Amy Rose's new sprites and Knuckles’ campaign in Sonic CD. Headcannon specifically calls out the work of team members Andy A-Start and DashPadSPD for design and data management in the expansion. In addition to the character updates, Headcannon also supplied additional enhancements which were not specified. Closing out the thread, the team thanks SEGA for their openness to the developer’s feedback and suggestions, and they appreciate the level of trust SEGA put in them. Headcannon was responsible for bringing Sonic 3 & Knuckles to the Retro Engine in Sonic Origins' initial digital release. While our staff has had very positive experiences with collection, some members of the community and members of Headcannon itself have expressed dissatisfaction with its technical shortcomings. -
Might explain why there aren't any brand new gameplay features in 1/2/CD like Knuckles in Sonic CD. Sega considers those versions "complete" and are porting the mobile versions as-is, only adding Origins-specific elements. Also, Headcannon have no involvement in any of the bonus modes such as mission mode or mirror mode:
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Sonic Origins Headcannon Returns to Remaster Sonic 3 & Knuckles for Sonic Origins
nuckles87 posted a topic in Games
Headcannon has returned to Sonic to remaster Sonic 3 & Knuckles for Sonic Origins. The developer, which in the past worked on the widescreen mobile remasters for Sonic 1 and 2 and co-developed Sonic Mania, confirmed on their Twitter that they also developed the enhanced, widescreen version of Sonic 3 & Knuckles. This would also appear to confirm that the other versions are indeed ports of the Christian Whitehead remasters. For Stealth, who started Headcannon, this is the completion of something he has wanted to do for some time. He had this to say on Twitter: “Hey! Remember how I repeatedly said "If Sega wants me to remake Sonic 3 (& Knuckles) I'll do it"? Well, needing this game to complete their planned #SonicOrigins collection of remakes, Sega asked me to take on this huge task, and I recruited some of my Headcannon buddies to help!” Headcannon also confirmed that SEGA developed Origins’ menus, integration, and overall presentation. via Twitter View full story- 9 replies
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- Headcannon
- Sonic 3 & Knuckles
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