Sonic Team has begun its online marketing blitz for the Nintendo Gamecube version of Sonic Adventure 2, by launching the game’s official microsite (different to the TGS website that launched in October). It’s only available in Japanese right now, but there’s already a wealth of images and detail in there, including artwork of characters that will appear in 2P Mode. Hit the jump for all the images, and the link for the official site! Continue reading Official SA2 Battle Microsite Launches With Brand New Art
Well, we’ve seen the Japanese covers for Sonic Adventure 2 Battle and Sonic Advance, but what about the North American versions? Will they look any different? Thanks to an eager retailer, we now know and the answer is… not really. Sort of. Take a look below to see what we mean. Continue reading Check Out the North American Sonic Advance and SA2 Battle Box Art
SEGA Japan has just updated its official website and revealed the box artwork for the next two Sonic game releases in the process. Read on to see the rather colourful covers for the Nintendo Gamecube re-release of Sonic Adventure 2 and Sonic Advance, Sonic’s first foray onto Nintendo’s Game Boy Advance. Continue reading Sonic Advance and SA2 Battle Japanese Box Art Revealed
The moody and broody Shadow the Hedgehog has made an impact on various video game outlets, as illustrated by the second annual Wizard Video Game Awards. Sonic’s doppelgänger was named the Best Villain of the Year. “Packing more ‘tude than the blue dude himself, this evil hedgehog’s killer look and dreams of world conquest had fans loving him more than hating him,” said the magazine. For more, pick up a copy of Wizard #124 and turn to page 104.
Fresh from SEGA’s official website, we now know the release date for Sonic Adventure 2 Battle on the Gamecube for the US. According to the site, the game will hit store shelves in January 2002, which is a month after its release in Japan. That should be enough time to get all the localisation ready, from voices to extras, right? Time to get excited!
Fresh from the Tokyo Game Show, SEGA has released a promotional video showcasing how Sonic Adventure 2 Battle on Gamecube and Sonic Advance on Game Boy Advance connect with one another. It’s all for the greater good of the Chao! Watch the video after the jump. As soon as any new media comes out of TGS, we’ll report it right here. Continue reading Tokyo Game Show: See How Sonic Advance and SA2 Battle Connect in This New Video
Sonic Team head Yuji Naka revealed at SEGA’s Consumer Conference that the Gamecube release of Phantasy Star Online will be accompanied by a third-party controller by ASCII that features a small keyboard. On the Xbox, PSO will be unique in that it will support the broadband features of Microsoft’s console, as opposed to Dreamcast and Gamecube’s modem connectivity.
Read more on these, as well as the news coming from other SEGA developers and executives from the Consumer Conference, in Gamespot’s report.
SEGA recently held a Consumer Conference in Japan, which featured a number of high-level developers and executives speaking about the future of the publisher’s franchises. Yuji Naka was among the speakers, and presented an overview of the upcoming Sonic Adventure 2 Battle and Sonic Advance, concluding that future titles will look to appeal to younger audiences. Continue reading Yuji Naka: Sonic Titles to Appeal to Younger Audience
Sonic Team has launched official Japanese websites for Sonic Advance and Sonic Adventure 2 Battle. Each site features a bunch of gameplay info and screenshots ahead of their joint release on December 20 (no release date has been formally confirmed for the US or Europe yet). Check out the websites by clicking the links below.
In a keynote address at this year’s Tokyo Game Show, newly-third-partied SEGA unveiled its new global strategy that it says will make the company the #1 independent game publisher in the world. And if its slides are anything to go by, Sonic Team classic NiGHTS into Dreams could be a part of that strategy. Continue reading NiGHTS Gamecube Teased as SEGA Announces New Global Content Strategy
We recently learned that Sonic Adventure 2 Battle will connect with Sonic Advance for portable Chao raising. But today we have more details on what exactly that entails, as well as screenshots of the special Chao Garden mode in action. Continue reading Details and Screenshots Emerge on Sonic Advance’s Petit Chao Garden
Rumours are flying around that a Japanese release date has been set for Sonic Adventure 2 Battle for Nintendo Gamecube. These unconfirmed reports speak of the game hitting store shelves on December 20th. SEGA hasn’t yet confirmed or denied the rumour, and there’s no word on any US or European date. We’ll have to wait and see how this pans out…
SEGA has released a whole heap of new screenshots for Sonic Adventure 2 Battle on Nintendo Gamecube. In them, you can see the slight graphical upgrade that’s been given to the environments and character models, illustrated by Sonic strolling about in Green Forest, Metal Harbor, City Escape and Pyramid Cave. You’ve even got Shadow cruising in Sky Rail. Check out the new screens after the jump. Continue reading New Sonic Adventure 2 Battle Screens Surface
Interesting news – it sounds like Sonic Adventure 2 on the Gamecube will interact in some ways with Sonic Advance on Nintendo’s Game Boy Advance. From what we understand, this will come in the form of a unique way to raise Chao on the move. Continue reading Sonic Advance Will Feature Chao Connectivity With Sonic Adventure 2 Battle
First footage of Sonic Adventure 2 on the Gamecube has been released by SEGA from the Space World show. Check it out after the jump; it seems to be pretty similar to the Dreamcast original, so any changes that Sonic Team may have added aren’t very apparent. We’ll have to wait and see what exact changes are in store for us, if any. Continue reading See the First Footage of Sonic Adventure 2 on Gamecube
At Space World, Sonic Team head Yuji Naka spoke about the state of the games industry today, and how Nintendo’s strategy with the Gamecube fits in with the current landscape. In particular, he explained why SEGA as a company has been such a key third party partner for the platform – and it’s because he feels that Nintendo has the ability to inspire players. Continue reading Yuji Naka: Nintendo’s Gamecube Will Revitalise Gaming Industry
SEGA has released the first two screenshots from the upcoming port of Sonic Adventure 2 for GameCube, take a look after the jump! Continue reading First Screens for Sonic Adventure 2 on Gamecube
We saw it coming, but SEGA has reportedly made the news official about Sonic Adventure 2 being released on Nintendo’s Gamecube console. A report from Nintendo’s Space World show indicates that the game will hit the system, but Sonic Team will formally announce any new changes to the game since its Dreamcast release later this week.
SEGA has been keeping quiet over their secret fourth game, to be revealed at Nintendo’s Space World show – but it seems like the cat’s already out of the bag, as internet sleuths have deduced that Sonic Adventure 2 is coming to the Gamecube. Continue reading Sonic Adventure 2 Gamecube is Secret Spaceworld Game
Nintendo has revealed that it will be releasing modem adaptors and launching its online network for Gamecube early 2002 – and Phantasy Star Online will release on the purple box at the same time (March 2002) to take full advantage of it. No pricing plans have been revealed yet, but we’re bound to know more soon as Space World is just around the corner.
Peter Moore spoke to IGN Cube about two things: the possibility of a joint Sega/Nintendo RPG and the sightings of Sonic in Super Smash Brothers Melee for the Gamecube. While Moore said that both are just wishful thinking right now, it would not surprise him to see something of either calibre be announced. Sega will be at Spaceworld to show their Dreamcast line up and other future projects, The Sonic Stadium will keep you posted.
Don’t expect the Gamecube version of Phantasy Star Online to be released as a launch title for the console. Yuji Naka has explained that, even though the game is likely to be completed by the time the Gamecube launches, he is considering holding the game back until Nintendo reveals more details about its networking plans. It doesn’t seem like there will be online connectivity straight out of the box, which would make a game like PSO pretty useless.
Yuji Naka has talked some more about Phantasy Star Online for the Nintendo Gamecube. In particular, he’s revealed how the version’s four-player mode came about – and would you believe it, it’s all because the development team had single machines lined up next to each other. Continue reading Yuji Naka Talks PSO Gamecube Four-Player Mode
Word has it that Sonic the Hedgehog will actually be a very well hidden character in Nintendo’s upcoming brawling game for Gamecube, Super Smash Bros. Melee. Nintendo and Sega refused to comment on the rumor, so we’ll see where it goes from here.
Probably. But those of us that have a Sega Dreamcast, like me, are likely thinking about what console to get next. Seeings as Sega is currently not making any more consoles, the sensible option would be to grab the machine that has the most Sega support going for it. Well, at this stage it’s hard to tell, but in an interview led by IGN, Yuji Naka, Sonic Team boss (and God in many people’s eyes), has said to stick with the Nintendo GameCube should you be a full on fan of Sonic Team. Continue reading Stick with Ninty for Sonic Team! Confused?
Sonic Team’s own Yuji Naka had a chance to talk with the folks at Famitsu about the upcoming Gamecube port of Phantasy Star Online, and its actual online capacity. “I haven’t done any work concerning the Gamecube PSO network yet. What I want you to know for now is how passionate we are about Gamecube.” Continue reading Naka: PSO Gamecube Netcode Ready for Broadband Adaptor Launch
Yuji Naka has been talking a lot about Phantasy Star Online on Nintendo’s Gamecube this past week. When it comes to porting other Sonic Team franchises on the console, however, he’s a little more coy. Continue reading Yuji Naka Undecided on Next-Gen Samba de Amigo
E3 is a long, hard, punishing show. So it’s nice when developers get the chance to escape from the PR room and enjoy some gaming of their own. Sonic Team chief Yuji Naka was able to do just that at Nintendo’s booth this week, enjoying a round of strategy game Pikmin. Continue reading Papped: Yuji Naka Enjoys Pikmin
Sonic Team leader Yuji Naka was at the E3 conference this week showing off Phantasy Star Online on the Nintendo Gamecube, and he mentioned that developing for the console has been a breeze so far. Continue reading Naka: Gamecube PSO Port Took A Single Month to Make
Sega has revealed their core line-up of titles that will be showcased at E3 2001. It looks like the company wants their foray into third party development to start with a bang, as a swathe of Gamecube and Game Boy Advance titles have been announced, alongside a rather large number of Dreamcast games. Continue reading SEGA Reveals E3 2001 Lineup
Sega officially announced its commitment to third party development in a huge news conference this morning. The company outlined which of its development studios would align to which console, noting that Sonic Team, AM2 and Amusement Vision will largely focus their efforts on Nintendo’s Gamecube. Continue reading SEGA Reveals Third Party Plan: Sonic Team to Make Home on Nintendo Gamecube