A Trio of Fan Works to Look Out For: Sonic Gaiden, Sonic Studio & Project Hero

The world of Sonic fan game development never rests. What with annual Hacking Contests, Amateur Game Expos (plus Really Amateur Game Expos), and the odd flash of brilliance catching the Internet’s attention, these games not only help us pass the time between the major official releases from SEGA, some even push the boundaries of the unwritten rulebook of Sonic game design in ways we can only dream of. Continue reading A Trio of Fan Works to Look Out For: Sonic Gaiden, Sonic Studio & Project Hero

Sonic Triple Trouble is Getting a 16-Bit Makeover in a Fan-made Remake

Sonic Triple Trouble had all the makings of a fantastic 2D Sonic adventure, but—shackled by the 8-bit restrictions of the SEGA Game Gear back in 1994—fell short in a number of ways by no real fault of its own.

Enter Noah Copeland, in collaboration with Overbound Game Studio (the same team of fans responsible for Sonic Time Twisted), who seeks to correct this injustice with a question:

What if [Sonic Triple Trouble] became a Genesis/Mega Drive game?

Continue reading Sonic Triple Trouble is Getting a 16-Bit Makeover in a Fan-made Remake

New Sonic 2 HD Trailer Released, Demo Incoming

The team behind the ambitious Sonic 2 HD project have revealed a new trailer, sporting two new zones and a demo release.

The fan game, which was revived back in 2014, has seen sporadic updates via the development journal run by the team over the years – but there has been no playable version of the project since the alpha release in 2012.

The new trailer shows off the previously playable Emerald Hill Zone in action once more, alongside new additions Chemical Plant Zone and Hill Top Zone. The trailer ends promising fans a new playable build will be available September 30th for download. You can check it out in action below:

Will you be revisiting Sonic 2 in high definition later this month? Let us know your impressions below.

The Long-Awaited Fan Game “Sonic Time Twisted” is Finally Released

The spring season will likely pass as another dry spell for Sonic fans looking for a new classic gameplay fix, as SEGA delayed Sonic Mania to the summer. To their relief, however, one long-anticipated fan game finally saw a timely launch for Windows earlier today after many years of work and several SAGE demos.

Developed by Overbound, Sonic Time Twisted boasts a number of Genesis-era features and callbacks, including CD-inspired time travel, a dizzying number of Zones to explore, and a variety of old and new elemental shields. The unique Dueling Ages soundtrack has also largely been composed and performed by Hinchy—along with collaborators Andy Tunstall, Joshua “EXshad” Kruszyna, Jogurt, Christopher Wright and Michael Davis—which you can download separately here.

As for the story, the game’s events take place in a separate timeline after Sonic CD and the destruction of the Death Egg, this time leading to the demise of Dr. Robotnik. Metal Sonic aspires to resurrect his fallen master using ancient alien tech, and it is up to Sonic, Tails, and Knuckles to gather both the Time Stones and Chaos Emeralds to put a stop to the mechanical maniac’s fiendish plot!

Be sure to check out the Overbound Studio website for more information and the actual download for the free fan game. A Mac-supported release for Sonic Time Twisted is also pending.

Have you been keeping track of this game’s development, or will you be going in with a fresh pair of eyes? What have you enjoyed most from Time Twisted so far? Share your thoughts with us in the comments below!

Sonic Hacking Contest 2016 Begins on November 7th

Last month, the Sonic Amateur Games Expo hosted a wide variety of fan games developed by talented members of the community. Now, this month celebrates the tireless efforts of hackers for your favourite Sonic games with the 2016 edition of the Sonic Hacking Contest, kicking off this coming Monday, November 7th to Sunday, November 13th.

The annual ROM-hacking contest is brought to you by members of Sonic Stuff Research Group and Sonic Retro, with livestreams from SomecallmeJohnny, MegaGWolf, Redhotsonic, and more going on throughout the contest week. SSRG and Retro members can also download these and vote for their favourite for Community Trophies!

Check out the trailer for SHC2016 below, as well as the list for this year’s entries!

Continue reading Sonic Hacking Contest 2016 Begins on November 7th

Try Out the Classic-Inspired “Sonic Utopia,” One of SAGE 2016’s Biggest Surprises

After a week-long run, the 2016 edition of the Sonic Amateur Games Expo finally unveiled its biggest surprise from the online fan game festival. An early demo has gone live for a project called Sonic Utopia, which seeks to recapture “the best of Sonic’s style and tie it together in a cohesive [and intuitive] experience” in 3D. Continue reading Try Out the Classic-Inspired “Sonic Utopia,” One of SAGE 2016’s Biggest Surprises

The Sonic Amateur Games Expo Returns Next Saturday

The Sonic Amateur Games Expo—or SAGE—is finally returning for another round this year, as novice and aspiring developers from all over the web come together and share their efforts with the Sonic community at large. It is at SAGE where people enjoyed a wide variety of fan-made games and ROM hacks, such as Sonic: Before the Sequel, Sonic Time Twisted, and Sonic 2: Dimps Edition, or some intentionally awful and crudely put-together monstrosities at RAGE (Really Amateur Games Expo), which is also hinted to return.

Among this year’s lineup is the open-world 3D fan-game Green Hill Paradise which took the Internet by storm over the past summer, a 2.5D sidescroller with Sonic Incursion, and a Smash Bros. clone with a Sonic Boom coat of paint called Sonic Boom and the Smash Crew. There are too many promising gems to namedrop all at once, but you can check out the SAGE 2016 trailer below to see more fan-games in action!

Continue reading The Sonic Amateur Games Expo Returns Next Saturday

Sonic 2 HD Rises From The Grave

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If you remember a couple of years back, a highly ambitious fan project aiming to re-create the classic Sonic the Hedgehog 2 with high definition visuals released its first ever alpha to the public. It was certainly stunning – however, issues behind the scenes involving the programming and engine arose shortly thereafter, which sadly brought a swift end to the future of Sonic 2 HD.

However today (and what a day to announce it on), the project was announced to be back on via the Facebook page. A fan came and saved the day, lending his own independently created engine to the game. Even without all its previous team members, Sonic 2 HD is back in production with even a Mac OS version coming at a point. The full post is as follows:

Hello everyone!

The only thing more surprising than seeing an official post from us here is our announcing that S2HD is no longer dead.

You read that correctly: work has once again begun on Sonic 2 HD! That said, we’d like to give you all a brief tie-in for recent events leading to the project’s reboot.

As many of you know, the leading reason behind the project’s cancellation was due to the programming element being removed with no possibility of return in its existing form. As of last year, this changed. Before anyone raises the question, no, the former programmer and the S2HD team members have not had a reunion; instead, a fan of the project independently created and submitted his own engine to Vincent, the project leader, for evaluation. After integrating the art assets from the alpha release and successfully testing it, Vincent began to let the rest of the prior team members know, and we’ve picked up where we left off sans those who are unavailable due to real life obligations. Two other talented programmers have since offered their skills to recreate the game’s physics to match the original, and to port the game to the Mac OS platform (the latter of which is still in the earliest possible stage, and we have no estimate on when it will be playable, so stay tuned!).

In response to some of the questions we have seen, the Alpha Release build is officially discontinued and will not get any form of support as we do not have the source code. The next release will be entirely new programming from the ground up.

We’ll provide more details in how you can help us out in the next few days. It’s good to be back!

From that final note, you can see the team might be reaching out for some help from the community soon. Make sure you keep up to date with their Facebook if you feel you can contribute. I personally wish them all the luck in the world that they’ll succeed – Sonic 2 HD is a huge undertaking but it would be a dream to see it become reality!

Got any fond memories of Sonic 2 you wanna share with us? Be sure to head over to Twitter and get involved in the week long celebration for Sonic’s birthday which we’re collaborating with SEGAbits and Sonic Retro. Use the hashtag #Sonic23on23 to get in on the conversation, and we’ll be looking out for some of the best to re-tweet and favourite!

Source: Sonic 2 HD Facebook

Sonic X-Treme Remix

Sonic X-Treme Remix site

As most will be aware there has been an X-Treme movement on Christian Senns message board. The former Sonic X-Treme art director (amongst other things) had taken time out of his busy schedule to release information and conceptual art (on the failed project) to the public. Senns release was greeted by a mouth watering fandom, but ultimately the resurrection of X-Treme lie not with Senn, but rather a Frenchman named Dobermann.

Many skilled programmers have attempted to recreate what X-Treme could have been like using 3D visuals, but it was Dobermann (a member on Senns forum) and his decision to develop his game in 2D that has yielded such positive results. Continue reading Sonic X-Treme Remix

SAGE: Ben Hurst Appearance

Ben Hurst, writer for the Sonic [SatAM] and Sonic Underground television series, is to make an online appearance at the Sonic Amateur Games Expo on July 3rd.

The Sonic Amateur Games Expo is an event you should all have heard of by now. It’s a completely online event that showcases Sonic the Hedgehog fangames. Indeed, the most popular fangames have made their debut at SAGE – or at least got popular that way – including Sonic Robo Blast 2 and Chaos Control. Continue reading SAGE: Ben Hurst Appearance

Pre-SAGE: Shadow Team’s Showcase

SAGE is less than a month away, and we’re giving you the exclusive details on a new Fan Game developer who will be rearing it’s head among the entire Online Sonic Community. Labelled Shadow Team, regular visitors of TSS will know them as the home-grown antics of Roareye, Anarchy Rat and Dreadknux (Click HERE to visit the website), but this will be their first real appearance onto the public.

Their first game, Sonic Avalanche, met with a very good reception at Sonic Fan Games HQ, but with SAGE hopefully shedding of it’s niche audience, Shadow Team and other Fan Game teams will be able to get more recognition for their work. Continue reading Pre-SAGE: Shadow Team’s Showcase

SAGE 2003 Registration

Yes, SAGE (Sonic Amateur Games Expo) is coming up fast once again, and entries are being accepted by Perfect Chaos Zero until the 24th August!

For those that do not yet know what SAGE is, we can’t really blame you. SAGE is a showcase of everyone’s Fan Games, much like what E3 does for professional video games. It pops up twice a year, and the first opening in 2000/2001 caused a huge reaction within the Online Sonic Community. Thank Blaze Hedgehog for that.

But as time went on, interest for the event waned, as the event slowly became more and more the property of popular site Sonic Fan Games HQ. The last Sonic Amateur Game Expos have been alright, but didn’t really catch mainstream like it used to – only people who visited SFGHQ on a regular basis showed their items. Continue reading SAGE 2003 Registration

SSMB Fighting Game?

SSMB member, Mad Ad, talked exclusively to Dreadknux about the almost damn-near certainty of a Fighting Fan Game, including members of the SSMB. Dreadknux has given Mad Ad permission to use the SSMB and TSS name in this Fan Game, along with sprites of his character.

The plan for the fighting game is not one large game, it is lots of small instalment-like games, with each instalment being a match. Each game will be small, as it will be part of an ongoing fighting series. There is a league planned using this format style.

The way it is planned to play is very much like a basic form of Smash Bros. Characters will have a limited attack range, but scenery in stages will provide many inventive ideas for other methods of attack. Continue reading SSMB Fighting Game?

Chaos Control: New Screens and characters

Mj2 has sent us a press release earlier today, telling all and spilling much about his Sonic-go-commando-style Fan Game, Chaos Control.

At SAGE 5 just a few months ago, you may well have remembered a ‘playable introduction’ to the game – well, Mj2 has revealed a NEW Chapter, which takes place some two years later. According to Mj2, the game now has a completely new engine with a new plotline, along with a set of new characters and Zones to go with it. A Fan Game with no Eggman or Chaos Emeralds! Shocking! 😉 But, we don’t think it would have worked anyway – the game is now much more military based, and the intervention of the classic stuff may have ruined it. Here is the list of characters that Mj2 showed us:

Continue reading Chaos Control: New Screens and characters

SAGE 4 Interview: ‘Mighty the Armadillo’ Developer Yuski

Yuski is a solo fangame developer, currently making a decent ROM Hack of Sonic 1, starring Mighty. It should be out soon, and because of this we spoke to him at SAGE 2002 about it. Continue reading SAGE 4 Interview: ‘Mighty the Armadillo’ Developer Yuski

SAGE 4 Interview: ‘Big Adventure’ Developer MK Gamester

MK Gamester is leader of MK Games. Heading up ‘Big Adventure’ Fan Game, and also contributed to the SAGE 2002 Compo we held. Nice guy. Continue reading SAGE 4 Interview: ‘Big Adventure’ Developer MK Gamester

SAGE 4 Interview: ‘Sonic: Eternal Rings’ Developer Myst Hedgehog

Myst Hedgehog is currently running his latest Fan Game project, Sonic: Eternal Rings at SAGE 2002. Also helped contribute to the SAGE 2002 compo we held, the nice chap. ^_^ We sit down with him to learn more about his game. Continue reading SAGE 4 Interview: ‘Sonic: Eternal Rings’ Developer Myst Hedgehog

SAGE 4 Interview: ‘Sonic Adventure Neo’ Developer ShadowHermit

ShadowChaos & Hermit Dude are the heads behind ShadowHermit Production House. After a solo outing, these two joined forces and combined to form a joint fan game developer. Showcasing Sonic Adventure: Neo at SAGE 2002. Visit their site here. Continue reading SAGE 4 Interview: ‘Sonic Adventure Neo’ Developer ShadowHermit

SAGE 4: Complete Coverage

The Sonic Amateur Games Expo has hit again, and the shows so big this year, it’s gonna need two parts to this massive News Special! Unfortunately, due to lack of time, the Sonic Stadium did not manage to get through the immense wave of games on show – perhaps a longer show period for September’s show, guys??? Continue reading SAGE 4: Complete Coverage

SAGE 4 Interview: ‘Sonic Robo Blast 2’ Developer Johnny ‘Sonikku’ Wallbank

Johnny Wallbank is better known online as ‘Sonikku’, and runs Sonic Team Junior, the guys responsible for bringing Sonic Robo Blast 2 to your PC screens. He was milling about at SAGE 2002 so we had a word. Visit the SRB2 Website here. Continue reading SAGE 4 Interview: ‘Sonic Robo Blast 2’ Developer Johnny ‘Sonikku’ Wallbank

SAGE 4 Interview: ‘Toolz’s First C++ Platform Mover’ Developer TLS PRWR

TLS PRWR is at SAGE 2002 making “Toolz’s First C++ Platform Mover: Text Based” – the oddest sounding Fan Game in the world, possibly. Naturally, that piqued our curiosity, so we managed to find him, sit him down and ask him just what the hell it’s all about. Continue reading SAGE 4 Interview: ‘Toolz’s First C++ Platform Mover’ Developer TLS PRWR

SAGE 4 Interview: ‘Retro Sonic’ Developer Taxman

Taxman is currently doing a fantastic job on Retro Sonic, possibly the finest 2D Fan Game in existence at this moment in time. We spoke to him at SAGE 2002. Continue reading SAGE 4 Interview: ‘Retro Sonic’ Developer Taxman

SAGE 4 Interview: ‘SonKnuck Adventure’ Developer SonKnuck

SonKnuck is the top gun of SonKnuck Team. He currently has two projects on the go at once – S&K:Aftermath and SonKnuck Adventure 2. We sit down with him to learn more about both games. Continue reading SAGE 4 Interview: ‘SonKnuck Adventure’ Developer SonKnuck

SAGE 4 Interview: ‘Shadow Returns’ Developer Ian Bennett

Ian Bennett, aka B’man, is head of Team Infinity, currently in the process of making the ‘Shadow Returns’ Fan Game. Gave us a ton of stuff up for grabs in our recent SAGE Compo too. Kudos to him. Continue reading SAGE 4 Interview: ‘Shadow Returns’ Developer Ian Bennett

SAGE 4 Interview: ‘Sonic vs Mega Man’ Developer Twister

The main man of fangame developer ‘Flaming Cheese Productions’ (yum), Twister’s hard at work making Sonic Vs. MegaMan at the mo. We have a sit down with him during SAGE 2002 to find out more about the game and where it’s heading. Continue reading SAGE 4 Interview: ‘Sonic vs Mega Man’ Developer Twister

SAGE 4 Interview: ‘ShenSonic’ Developer SimSonic

SimSonic is a member of Magitek Software, but has his own solo project with ShenSonic – a Sonic ‘spin’ on Ryo Hazuki’s Dreamcast outing. He also contributed to our SAGE Compo prize. Nice chap. Continue reading SAGE 4 Interview: ‘ShenSonic’ Developer SimSonic

SAGE 4 Interview: ‘When Tails Gets Bored’ Developer Matt the Yak

Matt the Yak seems to be the only member of his team, Gameplay. Has a wacky mind, and brings this out in his admirably senseless plots in his Fan Games. We catch up with him during SAGE 2002. Continue reading SAGE 4 Interview: ‘When Tails Gets Bored’ Developer Matt the Yak

Sonic Amateur Games Expo 2002 Opens Its Doors

It’s that time again! The community’s global fan gaming festival, Sonic Amateur Games Expo (SAGE), has opened its doors once again for the first of two shows for 2002. There’s a lot of good projects on show this year, and we at The Sonic Stadium intend to cover the whole event like never before! We’ll have the best coverage of SAGE, so keep an eye on the site over the next week for the full low-down… and even a competition! Stay tuned – and in the meantime visit the SAGE website here.

Community Interview: Fan Hoaxer Sonic Neo

It’s time to interview some of our own talented community members! Sonic Neo is well known at the Sonic Stadium Message Board, and usually helps out with people’s problems with Fan Games and the like. We have a chat about his activity on the forum, as well as his latest projects. Continue reading Community Interview: Fan Hoaxer Sonic Neo

‘Legends of Mobius’ Promises Authentic Sonic MMORPG Experience

If you’re itching for a fresh Sonic gaming experience, made by fans, then keep an eye on this upcoming project – a group called Maim Entertainment are reportedly hard at work on an MMORPG (Mass Multiplayer Online RPG) that focuses entirely on the blue blur’s world. Continue reading ‘Legends of Mobius’ Promises Authentic Sonic MMORPG Experience

TSS UPDATE: Fan Club and Radio Updates

Sonic Fan Club NewsDesk has news of online comics and a fan game, The Games section has had a complete overhaul, The Mega Drive Sonic Games pages have been changed at the moment, go see them, they look awesome!

Cyber Sonic and Welsh Sonic has been added to the Sonic Hoaxers Club, and more links added to the Sonic Directory. Also, Sega Sonic Radio is now a member of The ‘Zone Radio Network!

SFC News: Roareye treats us to Secret Fan Game

Moogle Cavern regular (and webmaster of affiliate website SharkAttack Chaos) Roareye has let slip a few of his plans for his very own Fan Game. No actual details have been spilled yet about the game, but it is said that it is based around the characters that he has created: including himself; dragons called Karldes and Robtres; and other fictional characters. Continue reading SFC News: Roareye treats us to Secret Fan Game