Fan games have been at the forefront of Sonic game design experimentation for a long time, and among the most interesting concepts fan have been pursuing is the idea of combining large, open levels with lots of paths with a momentum-based movement system. Games like Sonic Utopia and Sonic GT have made stellar use of the concept, and Tigersonalex’s Sonic Red Ridge has now joined their ranks as another excellent example of the idea, albeit with its own twists that make it feel quite different.Continue reading SAGE 2021: Hands-On With Sonic Red Ridge
For fans living under a rock, Sonic Time Twisted is an unofficial Sonic the Hedgehog game that has been in development as a pet project for 12 years. But unlike a lot of fan game projects, this one was finished!
To celebrate today’s release of the long awaited project, we sat down with the creator to discuss what is needed to push through to the end of such a long running piece of work. Not only that but we also discuss our thoughts on the finished project and if it is worth your time downloading! We also discover that the OST features a track very similar to another fans work in 2010, what does our (half hearted) investigation discover!?
We also cover the last weeks news in Sonic (oh my did a lot happen this week!).
Have you played the game yet? Let us know what you think in the comments!
Sonic Before the Sequel, the breakout title for then-fledgling game developer Felipe “LakeFeperd” Daneluz, shattered expectations for a fan-developed 2D Sonic game after its initial release in 2011. The full-length retro-styled game lived up to its ambitious name thanks to its gorgeous presentation, its ingenious Zones, a charming story featuring Sonic and Tails meeting for the first time as they try to stop the Death Egg’s launch, and, as of its rerelease for the online Sonic Amateur Games Expo in 2012, a stunning original soundtrack that even saw praise from THE Jun Senoue. Continue reading TSS Review: LakeFeperd’s Sonic Chrono Adventure
Following the release of the game a few days prior, the famed fan-made original soundtrack to LakeFeperd’s Sonic After the Sequel is now available to the open public!
Featuring the combined works of artists Falk, Funk Fiction, James Landino (KgZ), and Andy Tunstall (Ristar/Tunners) of Before the Sequel 2012, along with newcomers Mr Lange, DJ Max-E, and Li Xiao’an, the incredible seven-man album clocks in at a total of 76 tracks! Be warned though, this 3 and a half hour beast of sound does go for about 420MB.
To those who’ve played the fan game and/or stalked the artists on Soundcloud, what are your favourite tunes from the OST? Landino’s blood-pumping Breakfast Time for Horizon Heights’ boss? Falk’s jazztacular Tea With Ellie for Cyan City? Lange’s tropical Turquoise Paradise of Foliage Furnace with nods to the Sonic OVA? Funk Fiction’s club-worthy Rocks Like This for Technology Tree? Tunstall’s spine-chilling Ghosts With Guitars for Moon Mansion? DJ Max-E’s frosty Neon Paradise for Parhelion Peak (…wait, that one sounds familiar…)? Or even Li’s harrowing Eye of the Storm for the final showdown? The Special Stage themes with remixes to Sonic Drift 2, or even Sonic R? Cutscene music? Share your thoughts down below!
Have a preview!
Need to vent the urge to play a new Sonic game, and yet can’t wait for Sonic Lost World? Here’s the perfect fan game to help ease that nagging feeling!
A follow-up to his previous efforts, Before the Sequel (linking Sonic 1 and Sonic 2) and the “Metronic” BtS: Aftermath, the project is meant to tie together the events of Sonic 2 and Sonic 3, filling the gap between the first fall of the Death Egg and the discovery of a downed Angel Island.
As Eggman tries to salvage his heavily damaged Death Egg after his last showdown with the Blue Blur, Sonic the Hedgehog and Miles “Tails” Prower continue to chase the evil and determined Doctor Robotnik, and begin their journey in the Horizon Heights Zone. With the duo hot on his trail, Eggman’s sights are set upon a floating island, far off in the distance…
Sonic After the Sequel holds a grand total of 10 Zones for you to explore, with the narrative leading Sonic and Tails through locales such as the sunny then rainy greenery of Horizon Heights, the sweet tooth incarnate Sugar Splash, the crowded and bustling Cyan City, the haunted and ghost-riddled Moon Mansion, the frozen tundra of Parhelion Peak, and the Storm Station high above the heavens.
Each Zone is broken down into 3 different Acts, followed by the Boss Act. By finding Star Rings scattered throughout the stages, you can also reach a hidden Special Act! Be warned though, these special Rings are pretty well hidden, and might require numerous playthroughs in order to locate them.
On the gameplay front, Sonic and Tails play no different than their 2D incarnations of the 90s. Sonic retains his ability to Strike Dash/Peel-Out by holding up and tapping the jump button repeatedly, Tails still flies, and the two Spin Dash.
However, there are a few twists to how you play as well. The Flame Shield returns in all its blazing glory; the Bubble Shield lets you both breathe underwater and double-jump, and there’s a shield that not only protects you from spike damage, but allows Sonic to drop straight down and retain his speed. If Kirby’s no stranger to you, then there are a couple of quirky yet amusing forms for you to toy with in Cyan City: Beam Sonic and Mirror Tails!
The game is split down between two modes; one is easy, the other harder but more rewarding. The easiest of the two is Story Mode, where you simply clear the complete game by going from Zone to Zone.
For the daring, Classic Mode plays much like the Genesis games. You’ll have to gather a certain amount of rings in order for a Warp Ring to spawn at the end of an Act, which then leads you to a Special Stage where you to chase after a Chaos Emerald. Collect all 7 and you unlock Super Sonic and the Good Ending! Each Special Stage bears a remixed tune, with variations of Sonic 2’s Special Stage, Radical Train’s The Chase of Sonic 2006, Hill Top Course from Sonic Drift 2… and the seventh one, well, you’ll have to reach it yourself to find out!
While LakeFeperd looked after the game’s development, the effort put into organizing the soundtrack was split between seven people! Returning from BtS’12 are Falk, Andy (Ristar/Tunners), Funk Fiction, and KgZ, with Mr Lange, DJ Max-E, and Xiao’an Li joining the fray.
I’m not gonna sugarcoat it: the game’s OST is beyond all levels of freaking amazing as each artist did an overall fantastic job at scoring After the Sequel. Keen eyed players will notice a nod towards the composers at the start of each Act, indicating which artists contributed the music for a particular stage. While the OST did hold back the game’s release significantly, it was SO worth the wait, believe you me!
The Sonic After the Sequel OST, however, is to be released separately, but it should be out by the week’s end. In that case, let’s see if we can get something like this going on again…
EDIT 19/06/2013: The soundtrack is out!
So, Lake, now that you can prepare Sonic Chrono Adventure for SAGE’13, what do you have to say about ATS now that it’s released?
Download the game through the button below, and share your thoughts in the comments! Be warned, it’s a hefty 150MB!
[UPDATE] Earlier today, S2HD Project Manager Canned Karma announced that LOst, Sonic 2 HD‘s programmer who needlessly added DRM protection to the long anticipated fan game, is no longer part of the project, as stated in the Sonic Retro forum.
All of us had the exact same reaction everyone here did, and we’re actively looking into it to the best of our abilities. That said, we’ve heard just as much from LOst as anyone here has lately, so I’m not sure what, if anything, we’ll be able to find that corroborated or refutes what’s been brought to light. I will say this though. LOst is no longer a part of S2HD. I’ll have a more in depth response soon. We’re just as pissed off about this as the community is.
[ORIGINAL] Scarred Sun of Sonic Retro advises everyone who has downloaded the Alpha Demo of Sonic 2 HD to delete the entire software in light of a recent keylogger discovery, the cause behind triggered antivirus alerts. Read the full statement after the jump.
After a tech demo over three-and-a-half years ago and a teaser trailer last year, the team behind Sonic 2 HD has now made a playable alpha demo available to the community. Eager players can experience the entirety of Emerald Hill Zone in high definition, complete with Sonic 3 & Knuckles-style act transitions and upgraded music.
As of now, the demo can only run on Windows operating systems ranging between Windows XP and Windows 7. Download links are available on the Sonic 2 HD homepage, as well as 1080p screenshots and beautiful desktop wallpapers. Further project details are available on Sonic Retro.
Check out some footage after the jump!