Portfolio Reveals Sonic Classic Collection Had More Content Planned, Crazy Taxi 4 Pitch

Sonic Classic Collection 2

It appears Sonic Classic Collection for Nintendo DS was originally going to be a much bigger collection at one point, with more games and content. The Sonic Stadium has found images on the portfolio of former SEGA Studios Australia employee Brooke Luder that reveal Sonic Spinball, Sonic 3D Blast (aka Sonic 3D Flickies’ Island) and Dr. Robotnik’s Mean Bean Machine were all part of the collection during development. This would explain why sprites from Sonic Spinball and Sonic 3D Blast can be seen in the credits roll.

Another image shows that video content was planned too, though no examples are given. You can check out more images in the gallery at the bottom of this article.

SONIC CLASSIC COLLECTION

SEGA Australia had the good fortune (WOOO!) of acquiring the Sonic Classic Collection port to Nintendo DS.

I created all the UI artwork for the port. This included recreating all the game logos as Sega no longer had the original editable logos. It also involved designing and creating the in-game assets for all the front end menus and ingame menus that weren’t part of the original game play and creating sprite sheets for the EFIGS language conversions.

Studio: SEGA Australia
Fun Factor: OMG!
Publisher: SEGA America
Release Date: 2010
Platform: Nintendo DS
Position: Senior UI/UX Artist
Software: Photoshop, Illustrator
Skills: Graphic Design/Layout

Crazy Taxi 4

In non-Sonic news that will no doubt disappoint a lot of SEGA fans, Luder’s portfolio reveals that a Crazy Taxi 4 pitch was made by SEGA Studios Australia. No information about the pitch unfortunately, but we’re shown the above piece of concept art at least.

CRAZY TAXI CONCEPT ART

A concept piece created for the Crazy Taxi pitch from SEGA Australia. Illustrated in Photoshop and logo design created in Illustrator.
Studio: SEGA, Australia
Location: Brisbane, Australia
Software: Photoshop, Illustrator
Skills: Illustration, Logo Design

London 2012 Olympic Games 1

Luder has also shared some concept art of SEGA Studios Australia’s official video game for the London 2012 Olympic Games.

LONDON 2012 OLYMPICS CONCEPT ART

I was involved in early stage graphics prototyping for SEGA’s London 2012 Olympics game. As part of this experience I created some of the early stage pitch art for game play prototyping.

Studio: SEGA Australia
Fun Factor: Gold!
Location: Brisbane, Australia
Position: Senior UI Artist
Software: Corel Painter
Skills: Illustration, Concept Art

Brooke Luder’s portfolio: Sonic Classic Collection, Crazy Taxi 4, London 2012 Olympic Games

Retrospective: The Colours Still Feel So Right

soniccoloursretro

2010 was an interesting time to be a Sonic fan. At the start of the year, the franchise was at one of its lowest points, with jokes about the Sonic Cycle being thrown around every which way following the downward spiral of quality in the games – Shadow the Hedgehog, Sonic ’06, Sonic and the Black Knight… even 2008’s Sonic Unleashed, the closest thing to a step in the right direction we’d seen, was critically panned and bogged down by poor design choices. Luckily, there seemed to be a shining ray of light on the horizon, one that the entire fanbase was clinging their hopes onto, something that promised to set the series back on track at last…

That game was Sonic the Hedgehog 4: Episode 1. And we all know how that turned out.

Yes, rather unjustly in retrospect, it was the disappointing sequel to the classic Sonic trilogy that garnered the most attention in 2010. Instead, there was another, far better, far more memorable Sonic game released that year that deserved to receive the lion’s share of fan interest. Announced slap bang in the middle of the Sonic 4 hype, Sonic Colours – or Sonic Colors, for our American readers – was eternally in the shadow of its downloadable counterpart, with only a month separating the two games’ release dates in October and November respectively. It’s understandable, of course – the game’s rather obscure title and lack of concrete gameplay details upon its initial reveal made Colours a bit of a harder sell compared to the prospect of a follow-up to Sonic 3 & Knuckles. Even I’ll admit, I thought Sonic Colours would be a puzzle or spin-off title when I first saw its announcement… but fast forward a few months, and it ended up being one of my favourite Sonic games of all time.

NE Sonic Colours Wii 5

Whereas Sonic 4’s hype train went out of control before well and truly coming off the rails, the more quiet and subtle excitement surrounding Sonic Colours actually worked in its favour. When the astonishingly good reviews came rolling in – that all important first score of 86 from NGamer and an 8.5 from IGN, to name but a couple (let’s just forget that 4.5 from Destructoid though, eh?) – it caught us all by surprise and made us appreciate the game even more. It not only surpassed Sonic 4, it trampled all over it and gave us the first genuinely good Sonic experience in years. Say what you want about the game, but you cannot deny that Sonic Colours set alight the hearts of several fans and critics again after oh so long.

So what was it about the title that sparked off such acclaim? Well… a bit of everything, really. Presentation-wise, Colours definitely delivers on its title – this is a bright, quirky, visually appealing adventure that really pushes the graphical boundaries of the Wii to their limits. While we’ve since seen the likes of Planet Wisp and Starlight Carnival recreated in high definition in Sonic Generations and Sonic & All-Stars Racing Transformed, their original incarnations still hold up beautifully on Nintendo’s last-gen system. What really stands out about Colours though is its sheer imagination, fusing recurring Sonic tropes into entirely fresh new locations such as the tropical casino aesthetic of Tropical Resort and the watery Chun-Nan that is Aquarium Park. Despite being a modern 3D title, Colours captures the vibe and essence – and, dare I say it, magic – of the classic era better than ever before (arguably better even that Sonic 4 did), to the extent that famous badniks like Motobugs even make their long-awaited return with a few new twists of their own.

Sonic Colours Wii screen 1 1st Aug

Musically, the soundtrack is also up there with the finest in the series – and that’s an impressive feat considering how consistently brilliant Sonic music tends to be (Chronicles notwithstanding). Almost every tune is a joy to listen to, ranging from the adrenaline-pumping sounds of Terminal Velocity to the gentle and serene Planet Wisp tracks. It’s also the last time we had a vocal song as the main theme of a Sonic game – can you believe it’s been four years already? – and, while Cash Cash’s Reach For The Stars and Speak With Your Heart aren’t to everybody’s taste, they’re serviceable enough and undeniably catchy for those who want to sing along as the credits roll.

Most importantly, Colours nailed the gameplay. Taking the day stages from Sonic Unleashed as a basis, cutting out all of the nonsense like medal hunting and Werehogs, every stage was a high octane blast of speedy Sonic fun. The level design is top notch with some hugely enjoyable courses to overcome right from the off – there’s no messing around with opening cutscenes or tutorials, you press Start at the title screen and you’re straight into Tropical Resort Act 1. It’s a platformer at its most straightforward – clear one level, move onto the next, rinse and repeat until you face off against the world’s boss, then move onto the next area – and it’s all the better for it, with nothing to get in the way of the fun and preventing it from becoming sidetracked by anything unnecessary.

Sonic Colours Pink Wisp screen 1

It’s the Wisps that really steal the spotlight here though. Before 2010, if you heard the words “Sonic” and “gimmick” in the same sentence, you’d shudder in horror. Fishing, treasure hunting, guns, motion controls, stretchy armed brawling, talking swords… you name it, Sonic had probably tried it, often to disastrous effect. But the Wisps did something that none of these other gimmicks were capable of – adding to the basic Sonic gameplay rather than detracting from it or outright replacing it. Each of the different coloured Wisps grants Sonic a new kind of Colour Power to utilise as he traverses his way through a level, be it a quick-firing laser, the ability to hover, or a drill to dig through the earth (or cake, if you happen to be in Sweet Mountain). Each is a bite-sized burst of fun, never outstaying its welcome and often leading to some previously unexplored section of a stage. In a game where the gimmicks are almost entirely optional, you’ll be actively wanting to use them more than ever, going back to previous locales to seek out those hidden Red Rings you missed first time around because you hadn’t unlocked the right Wisp yet. They’re a joyous addition, and it’s a shame that they were used much less gratifyingly in their comeback appearances in Generations and Lost World.

This isn’t even scratching the surface of what Colours brought to the table – a brand new voice cast featuring Roger Craig Smith in his Sonic debut (if you conveniently ignore Sonic Free Riders, as most people do), a more simple and streamlined narrative focusing on just Sonic and Tails rather than the cavalcade of sub-par sidekicks seen previously, the infamous Eggman P.A. announcements, and the first time we’ve seen Super Sonic playable in regular levels in a 3D game. It was a total shift for the Sonic series, both tonally and reception-wise, and it was just the ticket to dig the hedgehog out of the hole he’d dug himself into over the preceding years.

All praise aside, it’s not the perfect Sonic game – there’s some awkward difficulty spikes, it’s only a few hours long, and the story is rather minimal with some love-it-or-hate-it scripting – but it’s by far the most original entry we’ve seen in the franchise in recent memory, Generations included. There’s a certain magic and a certain joy that I get from playing and looking back on Sonic Colours, and that’s something that’s distinct from any other entry in the franchise.

Sonic Colours Wii screenshots 21

In this uncertain age where Sonic is once again descending into mediocrity, it’s enlightening to remember that once upon a time, when even the most promising of projects led only to the bitterness of disappointment, a game like Sonic Colours came along out of nowhere and revitalised the series in a way no one expected. Who’s to say that lightning can’t strike twice…? And, if nothing else, it proves that Sonic can do Nintendo exclusivity right when it puts its mind to it. Sorry Lost World and Boom, but you’ve got nothing on this gem.

With Sonic Colours, SEGA reached for the stars – and boy, did they come close. Four years on and the colours still seem as right and as bright as they ever did. Long may they continue to shine.

What are your feelings and memories about Sonic Colours? We’d love to know your thoughts too, so sound off in the comments! Don’t fall apart, speak with your heart!

Sonic Colours Sells Nearly 2 Million Copies Worldwide in 2010

SEGA’s parent company SEGA Sammy has unveiled their financial results for the last 9 months of 2010 and among the figures is an impressive record of 1,850,000 copies sold for Sonic’s Wii and DS exclusive, Sonic Colours. The title was SEGA’s best-selling of the period and managed to gain that number in less than 2 months on sale. Vanquish (PS3, Xbox 360) was the company’s second highest selling game at 820,000 copies sold and Football Manager 2011 (PC, PSP) ranked third with 690,000 copies sold between the U.S. and Europe. In total, SEGA shifted 13.6 million games around the world in those 3 quarters of the year, 3.6 million less than the previous year.

For the full figures and report, head over to CVG.

Sonic Colours Rises Up The UK Top 40 Chart

With two full weeks of sales behind it, Sonic Colours has proven it has what it takes to stay relevant in the UK chart results for last week released by Chart Track today. Since last week Sonic’s latest adventure climbed two places to number 16 in the all formats chart and achieved similar success in the individual units chart by rising from 29th to 27th place on Wii and jumping four positions to number 31 on DS.

On the Wii only chart Sonic Colours rose up one rank to number 6 and beat out popular shooter Goldeneye 007, which placed at number 7. In the DS chart Sonic Colours remains seated at number 4, while Sonic Classic Collection drops one spot from 16th to 17th. Finally, in the Xbox 360 chart Sonic Free Riders stays put at number 19, but beats out some of the Kinect competition this week and interestingly places one position higher than SEGA’s well received third person shooter Vanquish.

Source: Chart Track
Top 40 All Formats
Top 40 Individual Units
Top 40 Wii
Top 40 DS
Top 40 Xbox 360

Share your thoughts on this weeks results in the comments.

Sonic Colours Makes UK Top 20, Free Riders Drops Out

Chart Track has released the UK chart results for last week and with a full week of sales behind them compared to last week, we can now get a good idea of the UK’s response to Sonic Colours and Sonic Free Riders. In the all formats top 40 chart, both versions of Sonic Colours have together risen from 36th to 18th position, while Sonic Free Riders has dropped out of the chart completely after ranking 38th last week with only 4 days of sales behind it.

In the individual formats top 40 chart Sonic Colours placed at the lower 29th position on Wii and 35th on DS. In the top 40 Wii only chart Sonic Colours rose from 11th place to 7th, 2 places higher than popular shooter Call of Duty: Black Ops and 1 rank lower than old rival Mario’s universally acclaimed title Super Mario Galaxy 2. As for the top 40 DS only chart, Sonic Colours climbed from 12th position to 4th, being beaten out of the top 3 by Art Academy in 3rd, New Super Mario Bros. in 2nd and popular puzzler Professor Layton and the Lost Future in 1st.

Sonic Classic Collection has jumped 4 places from 20th position to 16th, proving Sonic’s Mega Drive titles still have sales power today. Finally, Sonic Free Riders has descended in the top 40 Xbox 360 only chart from 16th place to 19th. Other Kinect launch titles in the chart have also dropped positions compared to last week, but still beat out SEGA’s mascot racer.

So, with a full week of sales behind the game, Sonic Colours has shown some positive momentum after last weeks disappointing first 2 days, while Sonic Free Riders hasn’t seen the same benefit of more sales time. Will both games improve from here? Check back next week. Meanwhile, share your thoughts in the comments.

Source: Chart Track
Top 40 All Formats
Top 40 Individual Formats
Top 40 Wii
Top 40 DS
Top 40 Xbox 360

Zavvi Discounts Sonic Colours, Argos Answers Pre-Order Complaints

UPDATE: Zavvi has raised the Wii version back up to £29.95. DS version remains at £17.95, but is still temporarily out of stock right now. /UPDATE END

UK online retailer Zavvi.com has heavily discounted both versions of Sonic Colours after only just over a week of being on sale. Both editions are now being sold for just £17.95, though the DS version is currently out of stock (no doubt due to this offer), but the Wii version is still available as of the time of this article, so grab it while its there.

Source: Zavvi
Wii
DS

In other news, another UK retailer Argos, who you may recall has been causing fans some bother since Sonic Colours‘ release day regarding an action figure pre-order gift, has answered some complaints about the gift missing from their orders. Some of our readers and members of our forum called Argos every day to try to get the issue resolved and now Argos is finally coming through by offering customers affected by this problem their long-awaited figure or a £15 gift voucher (the price Argos charges for the figure when sold separately).

SSMB member jennytablina said an Argos representative she spoke to on the 16th November told her the whole situation was because of a system error:

I called Argos today and asked about this. The attendant said the call center got an internal email about this today and checked, it said Argos had a system error and EVERYONE who preordered Colours did not get a figure (computers eh?). They apparently were trying to reach customers yesterday via email and phone. Though I had no call or email in my inbox.

The official word seems to be that everyone WILL get their figure delivered separate in the post in the next few days, currently waiting on the assistant to call back with details about my own delivery (she was having trouble getting the entertainment side to respond)

Link

jennytablina got a call back the next day and was offered the figure or the £15 gift voucher and opted for the voucher:

Argos called me, and they offered the figure but all the local stores are out of stock. I took the £15 gift voucher instead, because I simply don’t believe the figure is worth the price Argos is trying to shell it for (and mentally it makes Colours £16 in my head, automatically making it an absolute steal instead of a total rip off)

It’s a bit of a shame because I would kind of liked to have had the figure but eh, maybe it’ll be on ebay sometime.

Link

Tomnomnom0607 at the SSMB said:

Well I just got a call from Argos. The person said that they can either send me the figure itself, or £15 worth of Argos vouchers. I took the figure of course! They said I should get it in 5-7 working days.

Looks like they have indeed sorted it out. Hopefully they’ll get in contact with the rest of you shortly!

Link

TSS reader BlastedPinata said:

Okay this has been resolved for me, the woman on the phone placed a reservation for the £15 Sonic figure for me and has paid it for me via Argos. I just need to go down to my local store and pick it up using my reservation number. What a hassle!

SSMB member Gnasher (who provided the photos of the figure) said in a post at the forum:

Well it took 3 nights, 3 argos customer service advisors and 3 phone calls… but finally I have my figure.

I got a redemption code to my email and phone. Took it into my store and got the figure.

I don’t think it’s worth 15p let alone £15 (if you buy it separately), it should be free and nothing more! It’s such a poor figure that even the Argos staff in the shop wanted to check they’d gotten the right one.. to quote one of their staff “It looks like it should come free in Corn Flakes…”

My advice… try to get a redemption code from their call centre and go pick one up in the store. I suppose it’s good if you wish to keep it in the packaging, but certainly DO NOT BUY it separately, it’s not worth it at all!

Yes this is the £15 price, it doesn’t come in a classic Jazzwares style box, it is just a ‘bagged’ figure, regardless as to if you buy colours or not.

Link

In that last sentence, Gnasher is referring to SSMB member Mahzes’ £15 purchase of the figure separately on Sonic Colours‘ launch day, which he said came in a plastic bag and not the usual packaging that retail Sonic figures are sealed in.

I bought the figure in-store at Argos for £15.

It doesn’t even come in a proper package, just in a clear plastic bag with a folded card strip stapled through the top. As such, the figure was (quite understandably) all mashed up, twisted and bent in the bag.

When I opened it, noticed a tiny crack on the right knee-joint (from being mangled in the bag). Took it back, got a replacement, which looked fine. A bit later, on closer inspection, there are two cracks on his right arm joints. *facepalm*

Still, they’re not ‘arm going to fall off’, so I’m just sticking with it. Dunno about anyone else (or if anyone else here has even got it yet), but the joints don’t seem to allow for much movement on the figure. The arms are jointed horribly, too.

And he has no mouth. His nose also bends upward at a pretty steep angle. D:

Overall, the figure is just ‘okay’, but definitely not worth £15. The ‘packaging’ (if it can even be called that) is just ridiculous.

Link

If you take a look at the above picture of the figure, you’ll spot the words “Not to be sold separately” on the cardboard packaging, something we know Argos is definitely doing at £15 per figure. Clearly the figures were intended to be a pre-order gift, which Argos initially advertised them as, but come release the retailer hadn’t given them away and continued not to until nearly a week later after many pre-order customers complained, and even now they’re still selling them.

Is SEGA even seeing any profits back from the sales of this merchandise we assume the publisher gave to Argos for free? We’ll probably never know, but we do know that this has been quite the mess for Argos and their customers. At least now the problem has been solved and Sonic fans should be getting their figure or voucher shortly.

If you pre-ordered with Argos and haven’t received a call/e-mail from them, we suggest you contact the retailer and they should hopefully offer you the figure or gift voucher they’ve offered everyone in this article, but if you go for the figure, be sure to take print-outs of your order/receipt, e-mails to and from Argos about the issue and anything else of relevance, in case you experience the below situation that SSMB member Gnasher has reported in the forum.

On friday I was told by the person who picked up the figure (as I couldn’t get to the store on time) what the staff tried to do. Despite having a redemption code in the form of a mobile phone text, and as an email print out. Argos staff still wanted the person to pay for the figure!

Yeah, the code wasn’t a ‘free code’ it was a ‘on hold’ code. Meaning had I not made copies or my order in the form of print screens, or copied that screen shot you took of the listing, chances are I wouldn’t have gotten this figure as Argos did NOT want to give it out for free regardless of what my code said.

So if you get a redemption code, take all prints and evidence that the figure it should be free with you.

Link

Good luck!

Sonic Colours Now Available at U.S. Retail, Launch Trailer


UPDATE: SEGA of America has released the above trailer for the U.S. launch of the game on their blog. /UPDATE END

After hitting Australia on the 11th November and Europe the very next day, the wait is finally over for U.S. Sonic the Hedgehog fans, with Sonic Colours on Wii and DS now available at retail. The game has been receiving a great deal of praise from AU and EU players and mostly high review scores from critics, but now U.S. gamers can grab the game and judge it for themselves. If you didn’t see the launch trailer for the European release on Friday, we have it for you below, complete with American ESRB rating and launch date, because we’re cool like that.

SEGA of America has put out the below press release to mark the occasion, too, and if you missed it, the company also released a U.S. TV commercial for the game.

SAN FRANCISCO – (BUSINESS WIRE) – SEGA of America, Inc. today announced that Sonic Colors , the new title offering a high-speed and colorful adventure, has shipped to retailers across North America. In Sonic Colors , Sonic the Hedgehog is back in an interstellar adventure with new powers, exciting moves and bold, colorful worlds to explore. Along for the journey are the Wisps, an alien race whose energy Sonic can absorb to access never-before-seen powers and unlock exciting gameplay features.

“We are thrilled for consumers to finally experience Sonic Colors,” said Alan Pritchard, Senior Vice President of Sales & Marketing, SEGA of America. “Sonic Team created an incredible game that not only balances the classic 2D side-scrolling Sonic the Hedgehog gameplay with new 3D action, but also adds a new and colorful twist using the Color Powers to create an experience unique to the Sonic franchise.”

Sonic returns to Wii and Nintendo DS in Sonic Colors, where he finds himself racing through incredible theme park-inspired worlds to rescue the colorful alien race, Wisps, from the clutches of the evil Dr. Eggman. Sonic Colors contains co-op and competitive local multi-player massive levels with multiple paths and over 40 single-player stages designed to provide a new experience with every play. Sonic Colors features eye-popping graphics at a high frame rate, new worlds exclusive to Sonic Colors and all new powers that gamers can harness to access hidden areas.

Sonic Colors is available exclusively on Wii and Nintendo DS systems and is rated E for Everyone. The game retails at $49.95 and $29.95, respectively, and will be available at all major retail outlets today, November 16, 2010.

For more information please visit www.soniccolors.com. For press assets, please visit www.sega-press.com

About SEGA of America Inc.:

SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America’s Web site is located at www.sega.com.

Will you be picking up Sonic Colours? Are you enjoying the game? Let us know in the comments.

Fury as Argos Doesn’t Deliver on Sonic Colours Pre-Order Offer

You may recall an offer at UK retailer Argos’ website we reported on back in September (seen in the screen cap above), which promised that customers who pre-ordered Sonic Colours on Wii or DS would be delivered a free Sonic & Wisps figure with their copy of the game on release day. The game has been out since Friday and there have been many reports at the SSMB from members who pre-ordered with Argos that they have received their game, but NOT the figure, including The Sonic Stadium’s own, T-Bird.

Here are a few of those reports:
jennytablina said

Are the figures being posted separate from the game? I was a tad miffed that my copy of Colours Wii didn’t come with them (only a little, I was pretty happy with the game but y’know )

Though I was pretty impressed with the fact Argos actually got the game to me on release day despite pre-ordering only a few weeks before.

Link

Blue Blood said

Yup, same. I’m waiting on two figures (totally separate orders for each version), and if they don’t deliver then plenty of rage will ensue.

Link

FTA said

Those sneaky bastards. Last time I shop with them.

Link

and

Dear Argos, I don’t like what you’ve been doing to my friends and I who pre-ordered. It’s messed up, so now I’m gonna mess you up.

Link

SSMB member CobraRoll on Friday said they didn’t get their figure, but after speaking to Argos they were told that the figure will be sent out at a later date:

Well, my order from Argos arrived this morning and I can confirm that it is NOT the special edition that Australia has been getting. I called Argos again about it today and they said give it a few more days for the figures to arrive and they should do. I’ll be chasing them up again though if it doesn’t arrive.

Link

and

Yeah pretty much what they said to me. When they looked the catalogue number for it up, they did comment that the number is the kind which coincides with some kind of deal. They just say to wait for a bit and get back to them if they don’t deliver.

Link

SSMB member Gnasher, who also hasn’t received a figure, has contacted Argos today in hopes to resolve the issue. In a post made at the SSMB, Gnasher says he was told that Argos claimed no such offer existed.

I just got off the phone with the Argos people and least to say I’m far from happy at all with what I was told. Argos used every excuse in the book to try and explain why there was no figure with my pre-order. They included but where not limited to.

* Did you enter the offer code when you went into the final purchase?

* The offer is no longer on the website.

Now… correct me if I’m wrong, but a pre-order offer typically ends after the game is released, and as reported on TSS Argos pulled down their listing shortly before the game came out, yet did not notify any of those who had pre-ordered that this had changed.

There was also no offer code to enter, it said in the description that the figure was included in the order, no additional code had to be entered.

Then we moved onto the issue of the game in question….

Did you open the game from the packaging? If yes, no refund or figure.

So anyone that opened their game, and was told that it would be sent out later, you’re not getting a figure anymore.

This is despite explaining to the lady, that I had screen prints of my orders, including the offer itself, and several reports from other people who had pre-ordered (you guys) that they had no received their figure. It was then that she claimed that there had been no other reports or complaints about missing figures, or that there was even an offer on this particular item.

Because there is no listing on the argos website it means that it didn’t exist… again… despite the fact that many people print screened [the above] image!

Gnasher was so furious with this that he’s going to be contacting BBC Watchdog and Trading Standards, in hope that they will be able to help everyone affected by this.

I am going to be writing to them with the above, and BBC watchdog as well as trading standards will be CC in the letters, if you guys are a bit pissed at this I suggest you do the same.

Link

Blue Blood says he ordered both Wii and DS versions from Argos and neither version came with the advertised figure, so he will be calling the retailer tomorrow.

I’ll phone them tomorrow. Better still, I had two separate orders. I bought the DS version and my Mum bought the Wii one, so that’s twice they fucked this house over.

We will let you know how the situation pans out and if we hear of any solution given to this problem.

Did you pre-order with Argos? Did you receive the advertised figure? If not, have you been in touch with Argos and heard anything we haven’t? Let us know in the comments.

Sonic Colours & Sonic Free Riders Barely Reach UK Top 40

Chart Track has revealed the UK sales chart rankings for last week and new Sonic releases Sonic Colours and Sonic Free Riders just barely broke into the top 40 all format chart. Released on Friday, Sonic Colours on Wii and DS placed at 36 and Sonic Free Riders, which released on Wednesday for Xbox 360 Kinect placed just two positions below at 38. In the top 40 Wii chart, Sonic Colours climbed higher, but just missed the top 10 at 11th place and didn’t perform any better in the DS top 40 at 12th place. As for Sonic Free Riders, SEGA’s Kinect racer placed 16th, the lowest ranked of the Kinect titles to make the chart, with Kinect Sports being the highest at the number 2 position.

With mostly positive fan and critical reception, this is a bad start for Sonic Colours in the all format department. With a full week of sales behind it in next weeks chart, could the game perform better? Check back next week and we’ll let you know how Sonic Colours and Sonic Free Riders fare.

Source: Chart Track
Top 40 All Formats
Top 40 Wii
Top 40 DS
Top 40 Xbox 360

Sonic Colours Out Now Across Europe, Launch Trailer

The long wait is over, as Sonic Colours is now available at retail across Europe for both Wii (modelled above by Sonic & Tails) and DS platforms, with the U.S. release soon to follow on November 16th. The game has been mostly performing well with critics and currently holds a 78 overall score on Metacritic for the Wii version and 82 on DS at the time of this article’s publication, but will the game be well received by fans? We’ll gather opinion over the next week or so.

http://www.youtube.com/watch?v=8bKGSTNhrxI&feature=player_embedded

To mark Sonic Colours‘ release, SEGA Europe has released the above trailer showing plenty of new gameplay footage, including the various Wisp powers in force and some co-op play action.

For more on Sonic Colours, check out our archive or the game’s official website. If you’re interested in buying the game, don’t forget to check out our UK cheap deals article.

Have you picked up the game? Share your thoughts with us and other fans in the comments.

Thanks to Woun at the SSMB for uploading the trailer to YouTube!

Sonic Colours Out In AU, Review Round-Up, More DS Characters


Sonic Colours for Wii and DS was made available to purchase in Australia today, the first official release for the game, with Europe receiving it tomorrow and the U.S. on the 16th. With the first official release has come many story mode spoiling details and media in the Sonic community for both versions, which we won’t relay here, but some interesting news you may want to hear is that more characters make non-playable appearances in the DS version than first thought. Joining already confirmed Amy & Knuckles are; Shadow, Blaze, Silver, Rouge, Cream, Vector, Espio, Charmy, Big and Chao.

You can hear some voice clips of the new voice actors portraying the characters in the video at the top of the page, courtesy of YouTube user MidniteWv4. The clips are played in the following order of characters: Sonic, Tails, Yacker, Eggman, Cubot, Orbot, Knuckles, Shadow, Blaze, Amy, Silver, Cream, Big, Espio, Charmy, Vector, Chao, Rouge, Omega and Wisp.

In other news, more reviews have been published across the net for both versions of the game, some scoring the game high and some scoring it low. British newspaper Guardian, along with Gamekult have given the Wii version its lowest scores of 3/5 and 6/10 respectively. Guardian cite dull presentation, lack of polish and an untidy interface as their reasons for an average score.

Eurogamer put their review of the Wii version out today and it was a positive one, with an 8/10 score awarded. The game received positive marks for its controls, simple storyline and replayability. Videogamer are equally positive in their review, where the Wii version got another 8/10. Videogamer’s Jamin Smith says “The controls are tight and simple, and even the camera is on its best behaviour throughout.”, the latter being something most modern console Sonic games are often panned for.

As for the DS version, Game Informer gave the portable outing an 8.5/10 for its fluid high-speed, the Wisps adding interesting gameplay and the addictive special stages. Elsewhere, the DS version was given a 7.9/10 by GameTrailers, a higher score than the 6.4 they gave the Wii version. GT’s reviewer appears to have really enjoyed the multiplayer modes of the DS version and the Wisp abilities that encourage exploring and replayability, but they say the game can get frustrating, because of the gap between the two screens resulting in you losing sight of Sonic from time to time.

You can check out more Sonic Colours Wii and DS reviews at Metacritic.

What do you think of the critics impressions of Sonic Colours? Have you picked up or will you be purchasing the game? Let us know in the comments.

Thanks to Woun at the SSMB for first revealing details about the cast of characters in the DS version!

Sonic Colours: DS Trailer & Cheap UK Deals

We’ve seen quite a few trailers for the Wii version of Sonic Colours, but what about the DS version? Well, SEGA put out a trailer yesterday to give us a good look at the portable version of the game in action, featuring gameplay from a variety of stages. Wisps powers are shown in force too, including the DS exclusive Burst and Void Wisps, who also get their own gorgeous CG footage at the end of the trailer.

Source: Sonic City Blognik

Sonic Colours will be launching in the UK on Friday, so you may be wondering where the cheapest place to grab the game from is. On both Wii & DS, ShopTo.net appear to be the cheapest at £24.85 for Wii and £19.85 for DS, with free delivery available on each.

You can view a list of cheap deals for both platforms below. Prices are correct at the time of this article’s publication.
Wii:
£26.99 at 365games.co.uk
£27.50 at Coolshop.co.uk
£28.99 at Base.com
£28.99 at DVD.co.uk
£29.54 at Amazon.co.uk

DS:
£20.99 at 365games.co.uk
£22.99 at Coolshop.co.uk
£22.99 at Base.com
£22.99 at DVD.co.uk
£22.99 at Gameplay.co.uk
£22.99 at Amazon.co.uk
£23.70 at Tescoentertainment.com

If you find any cheap prices/deals we’ve missed, please share them in the comments.

Will you be picking up Sonic Colours?

Gamepro.de’s Sonic Colours Video Review

http://www.youtube.com/watch?v=30ecHD-DeBY&feature=player_embedded

It turns out that the rumour we reported that about Gamepro German division reviewing Sonic Colours (Wii version) in the latest issue of their magazine is true and they have indeed scored the game an 87%. The publication has now released their video review of the game, which features plenty of new gameplay footage of the various stages and even some cutscenes clips with English and Japanese voice acting. If you’re trying to avoid all story spoilers, then we advise against watching the video. The written review has not yet been published on their website.

Thanks to Slashhedgehog at the SSMB for the heads up!

Cash Cash To Perform Live At SEGA’s New York Sonic Colours Event

Cash Cash band pic

SEGA has announced that Sonic fans attending their Sonic Colours event in New York will be getting treated to more than free ice-skating (first 300 people) and a free play on Sonic Colours before release, with news that the band Cash Cash will be performing Reach for the Stars (the theme of Sonic Colours) live for all attendees. The free goodies don’t end there, as fans will also be able to grab a free Sonic hat while stocks last. The event is being held at The Pond in Bryant Park tomorrow from 6 PM EST.

The full press release is below:

SAN FRANCISCO –(Business Wire)–
SEGA® of America, Inc. today announced that on Thursday, November 4th they will be inviting Sonic the Hedgehog fans to a Sonic Colors™ ice skating party at Citi Pondsm at Bryant Park in New York City (42nd Street & 6th Avenue) from 6pm ET – 10pm ET. Fans will have the exclusive opportunity to play the game two weeks before launch and to enjoy a live performance of the Sonic Colors theme song “Reach for the Stars” by the band Cash Cash. In addition, the first 300 fans to arrive will be able to ice skate for free and receive one of the highly coveted Sonic the Hedgehog hats** that are currently being offered as a pre-order incentive U.S, GameStop locations or at www.GameStop.com.
“We are extremely excited to allow fans to play Sonic Colors two weeks before launch,” said Judy Gilbertson, Senior Brand Manager of Sonic Colors. “We’re delighted with the quality of Sonic Colors and the passion that both fans and press are showing for the game. This party is our way of thanking everyone for supporting us as we prepare for the releae of the most exciting Sonic game in recent memory.”

In Sonic Colors, Sonic the Hedgehog races through incredible theme park inspired worlds to rescue a colorful alien race from the clutches of Dr. Eggman. An extraordinary amusement park has been seen orbiting around the home planet of Sonic the Hedgehog, and rumors are spreading that an alien race of Wisps, who have a unique colorful energy, are being held captive there by the evil Dr. Eggman. Soon after arriving at the amusement park, Sonic discovers he is able to use these mysterious alien forces to help the Wisps escape! These new “Color Powers” offer players the ability to perform new moves and access hidden areas within the game. Sonic Colors for the Wii™ seamlessly combines both 3D and classic 2D game play perspectives, while the Nintendo DS™ version takes full advantage of the console’s dual screen; each platform includes exclusive “Color Powers”. Sonic Colors will be available on the Wii system and the Nintendo DS system and is rated E for Everyone. Nintendo Power recently awarded Sonic Colors on Wii with a 9/10 rating, calling the game “an unequivocal success.”
Sonic Colors is set to release on November 16, 2010. For more information please visit www.soniccolors.com. For press assets, please visit www.sega-press.com

**While supplies last.

About SEGA® of America, Inc.:
SEGA® of America, Inc. is the American arm of Tokyo, Japan-based SEGA® Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft (News – Alert) and Sony Computer Entertainment Inc. SEGA of America’s Web site is located at www.sega.com.

Source: 4GWE

Merchandise Update: Sonic Colours Figure, Classic Controller, Big & Froggy


http://www.youtube.com/watch?v=ZleG9Nfi9ig

It appears that UK retailer Argos won’t be limiting the Jazwares made Sonic and Wisps action figure to pre-orders of either version of Sonic Colours. Argos is now listing the figure for pre-order on its website and its in-store catalogue for £14.99. The figure available is the one seen in the Wii version of the Sonic Colours special edition listed in certain countries, which comes with the White, Cyan and Orange Wisps, leaving us to assume that the Blue, Yellow and Red Wisps are ultimately exclusive to the DS special edition figure bundle. With the figure holding a £14.99 price tag, we highly recommend you pre-order a copy of Sonic Colours Wii/DS at Argos and grab the figure for free, if you’re interested in purchasing both items of course.

Elsewhere, Australia is getting another pre-order bonus on top of the one already offered there at EBGames, where you can get a free Sonic hat with pre-orders. Instead of a hat, JB Hi-Fi are giving away a blue Sonic Colours themed Classic Controller when you pre-order the game. Both retailers are stocking the special edition of the game with the Sonic and Wisps figure too.

Source: Aussie-Nintendo.com


Finally, a Jazwares made Big the Cat & Froggy action figure set has appeared for sale across online marketplace eBay and should be hitting retailers such as Toys R Us soon, if not already.
Here’s a description from eBay:

Being offered is the BIG THE CAT & FROGGY figures from the SONIC THE HEDGEHOG series by Jazwares. The detailed, massive BIG figure stands about 4 inches tall and FEATURES OVER 12 POINTS OF ARTICULATION… while FROGGY measures about 2.25 inches tall. Unopened in factory sealed packaging. Officially licensed product.

Will you be grabbing any of these? Let us know in the comments.

Sonic Colours DS Demo Now On EU & AU Wii Nintendo Channel

If you live in Europe or Australia, you can now take Sonic Colours on Nintendo DS for a brief spin. A demo has been made available for download today via the Wii’s Nintendo Channel, allowing fans to have a playthrough of Tropical Resort Act 1. In this stage you can get to grips with the White Wisps that give you a speed boost in Sonic Rush fashion and the Red “Burst” Wisp that turns Sonic into a fire-ball and allows him to charge a Burst Jump that he can launch in any direction.

If you’ve given the demo a try, share your experience with it in the comments below.

ONM Sonic Colours Reviews: “Sonic Cycle Has Finally Been Broken”

Issue 62 of Official Nintendo Magazine is available from today in stores across the UK for £3.99 and inside are reviews for both Wii & DS versions of Sonic Colours. The game grasped an impressive 86% score from reviewer Chris Scullion on Wii, closely followed by an 85% score from reviewer Simon Bramble for the DS edition. The Wii version is highly praised for not containing any gimmicks that ruin the game, such as the Werehog, talking swords or the motion controlled gameplay of Sonic and the Secret Rings. Scullion sees the Wisps as a gimmick, but says they don’t ruin things and are completely optional, so you can completely ignore them if you like. Scullion especially likes the Yellow Drill Wisp, saying “You’ll have a blast manoeuvring Sonic through the dirt and underground passages at stupidly fast speeds,”.

Another feature praised about the game is the new voice acting of Roger Craig Smith as Sonic the Hedgehog. Scullion says Roger makes Sonic seem pretty cool and not the equivalent of The Simpsons‘ Poochie The Rapping Dog. Elsewhere in the sound department, the music receives some positive criticism, with Scullion saying the ONM team were humming along to the tracks for each level. Speaking of levels, Scullion doesn’t rank them as high as the best of the daytime stages Sonic Unleashed had to offer, but he is happy with lots of the stages. Scullion wasn’t impressed with multiplayer and says “if you’re buying this for multiplayer, you’ll probably be disappointed, as Sonic Colours is far more enjoyable when played on your tod.”

Scullion finishes the review with a statement that many fans will be happy to hear:

Colours hits the jackpot for Sonic fans. It’s one of his best 3D outings since the Dreamcast days. Round of applause for Sonic Team – the Sonic cycle has finally been broken.”

As for the DS version, it’s highly praised for being developed by Dimps who did the very well received Sonic Rush titles, because this game sticks closely to the fast-paced gameplay in those games. Bramble says Sonic Colours on DS is at its heart “speed-run gaming at its finest” and has a lot of good things to say about the replay value of going through levels again to improve your performance and earn a higher rank and/or using later unlocked Wisps in earlier stages to find new paths and goodies. Like Scullion on the Wii version, Bramble is happy to see the Wisps are completely optional in this version, so you can speed through in usual Sonic fashion without ever using one if you so wish to.

The only complaint Bramble brings up about the DS version are the boss battles and bonus levels, because they break the flow of the game and says “the story’s a tenuous load of old tosh – but at least Sonic doesn’t talk.” The review is ended like the Wii one, with another positive statement that will put a smile on the face of fans.

“In fact, Colours on DS manages to silence not only its star, but those looking for yet another Sonic game to complain about. By ignoring the mistakes that did for recent titles, Colours manages to glide along, happy and oblivious, just as you will when you play it.”

For the full reviews, pick up a copy of Official Nintendo Magazine issue 62 in stores now, or order online at myfavouritemagazines.co.uk

Sonic Colours DS Selling Out Already

The game may not be out for another few weeks, but it appears that Sonic Colours is already performing very well in the sales department, because Toys R Us Canada’s website is now out of stock of the DS version of the game. We checked for the Wii edition, but their website isn’t listing it at the time of this article’s publication. The fact that the game is selling out is good news for SEGA’s sales, but for some fans it may mean having to get those pre-orders in and buy early if they’re looking to nab a copy before Christmas.

Will this sales performance continue with other retailers and other countries? We’ll keep an eye open and report back. Meanwhile, share your thoughts in the comments.

Source: Toys R Us Canada’s website

New Sonic Colours Screenshots, Violet “Void” Wisp Revealed

Many new screenshots for both Wii & DS versions of Sonic Colours have arisen at Andriasang, which feature the Aquarium Park stage and our first real look at the Asteroid Coaster stage. Asteroid Coaster lives up to its name, with the levels built around rocky asteroids, which appear to have been polluted with toxic waste, and yes, a roller coaster is present, a skeletal prehistoric themed one. The DS screenshots reveal the Violet Wisps “Void” powers, which give Sonic the ability to float and to suck up enemies into his vortex. This Wisp is exclusive to the DS version. The Wii screenshots allow us to see more of the yesterday revealed Purple “Frenzy” Wisps chomping powers in action. This Wisp is exclusive to the Wii version and judging by the screenshots, it can be used in both 2D and 3D spaces. The bosses from both stages in each version are also on display in full force, giving us a peek at their battle strategies.

Check out all of the screenshots below:
Asteroid Coaster
Wii:

DS:

Aquarium Park
Wii:

DS:

Source: Andriasang
Asteroid Coaster
Aquarium Park

What do you think of these stages and the Violet “Void” Wisp? Share your thoughts in the comments.

New Sonic Colours DS Tropical Resort Gameplay Video

Sonic Reikai staff member ashthedragon has uploaded a gameplay video (recorded by boyfriend RACCAR) of herself playing Sonic Colours on DS at the recent Gamefest 2010 event, which SEGA’s Spanish division attended. The video gives us a look at Tropical Resort Act 1 in full and shows the full potential of the Red “Fire” Wisp and its Red Burst power, such as flying around the stage, attacking enemies and launching Sonic from a ferris wheel designed catapult. Apart from that, the usual high speed Sonic Rush style gameplay is shown in full force.

Source: Sonic Reikai

Thanks to Seraphinprincess for informing us at the SSMB!

Sonic Colours English Website Now Live

UPDATE: The UK site is now live. Those having problems accessing the U.S. site should be able to access this one.
Thanks to gato at the SSMB for the heads up! /UPDATE END

SEGA has just unveiled their official English Sonic Colours website.  As you can see, it is based on the game’s World Map, much like the Sonic Unleashed website was. The website features character profiles, including Wisps and their powers, a stage section that contains music from each currently revealed stage and a game info section. Asteroid Coaster is currently locked out, as are stage videos and both the Purple and Indigo Wisps. As a bonus, you can obtain wallpapers by gathering Wisps around the website.

New Sonic Colours Planet Wisp Wii & DS Screenshots

Andriasang has released some new screenshots for both Wii and DS versions of Sonic Colours‘ Planet Wisp stage. Most of the screenshots are old news, but there are some new ones buried amongst them and they’re available for you to view below. The screens show some new areas that you may not have seen before, especially in the DS version of the game, which hasn’t received anywhere near as much video coverage as the Wii version. Sonic Wrecks has also released hi-res artwork of Yakker. Check out the screens and artwork and share your thoughts in the comments.

Wii:

DS:

Yakker artwork:

Sources: Andriasang and Sonic Wrecks

Thanks to Woun at the SSMB for the heads-up on the Yakker artwork.

Knuckles & Amy Confirmed For Sonic Colours DS

In an interview with Video Games Daily, Sonic Team’s Takashi Iizuka has confirmed rumours dating back to E3 in June, which claimed Knuckles the Echidna and Amy Rose will be appearing in the DS version of Sonic Colours. Iizuka reveals that both characters will feature in the game’s story mode, but like Tails, they will not be playable.

The DS version introduces the other characters like Knuckles and Amy as kind of the guest characters. They don’t have any direct influence on the gameplay but they act as the narrative to the background of the story, so if you play the DS version you get a better understanding of the story for Sonic Colours.

Iizuka also gives us some insight into how Sonic Team implements fan feedback from previous Sonic games into upcoming titles:

The team always looks at feedback immediately after we release a game and they are always looking to the pros and cons of the feedback and try to address those through the next game developed. They don’t really take it fully because they have their own thoughts but they do look at feedback and try to input as much as possible.

That feedback is actually the story of how Sonic Colours came to be. The players had always wanted a pure Sonic action game. They always wanted to play as Sonic and they always wanted the high-speed action stages. That is how we started the project for Sonic Colours — that was the most important feedback to look into. With Sonic Colours we wanted the stage to start with high-speed Sonic action and end with high-speed Sonic action. We didn’t want to break it up by introducing other characters or other kinds of action so the feedback has really influenced this game.

For the full interview, head over to Video Games Daily

Sonic Colours: New Wii & DS Footage

http://www.youtube.com/watch?v=DPDe5vIR4Vg

Some new footage of both versions of Sonic Colours was released this morning at Nintendo’s Fall Press Conference as part of two video showcases for upcoming Wii and DS titles. The Wii video gives us our first snippet of footage from the Starlight Carnival stage, while the DS video gives us our first snippet of Aquatic Park footage. In the Starlight carnival footage we see Sonic running across a materializing pathway, reminiscent of Sonic and the Secret Rings‘ Levitated Ruin stage and in Aquatic Park on DS we see Sonic running across water at top speed before springing off a jellyfish. Creative stuff.

http://www.youtube.com/watch?v=jgRu10KDh8U

Wii footage can be seen in the top video at the 0:53 mark and the DS footage above at the 2:04 mark.

What do you think of this brief footage? Speak out in the comments.

Source: Nintendo’s Press Conference website
Wii
DS

Thanks to Woun for the YouTube conversions.

Also, SEGA has released a new Sonic Colours themed wallpaper for download at the EU and U.S. blogs.

Full Package Pics of the Sonic Colours Special Edition

Courtesy of Amazon.de, we can now see what the full Sonic Colours Special Edition looks like for both versions of the game and it appears it is actually called the ‘Limited Edition’, which of course means that only so many of these will be made available, so if you’re after one then you should get pre-ordering. The contents appear to be no different to the loose contents EB Games Australia revealed, but at least collectors can now rest assured that they’re not going to get lumped with the figure and Wisps being loose on the side. Also of note is some new artwork revealed on the side of the packaging, which includes a new render of Sonic. You can view that and the DS package below. If you’re in the UK, don’t forget that you can get this action figure and Wisps for free by pre-ordering either version at Argos.co.uk, who recently dropped their prices.

Source: Amazon.de
Wii
DS

Thanks to MarcelloF at the SSMB for the heads-up, Hero of Legend for the hi-res images and to Aries for extracting the new artwork.

New Sonic Colours Trailer & 7 More Facts

SEGA Europe has released the above new trailer for Sonic Colours. Not much that we haven’t already seen before is shown, but we do get a look at some more footage of the CGI cutscenes in the game, such as Sonic confronting Dr.Eggman.

Seven more facts about the game were also released, which you can read below:

• Contrary to the E3 build some of you may have played getting S-ranks are TOUGH. You’ll need to maximise your grabbing of bonuses whilst still maintaining your speed and maximising your ring count in order to gain them.

• Yacker doesn’t have a voice as such, but makes an audible chittering noise. He’s also big on body language communication – think Sonic: Night of the Werehog.

• Since you guys love the Tails facts so much… FOXY FACT: Tails is more interested in inventing than Sonic’s heroics.

• Sometimes bad situations can lead to good discoveries!

• You CAN skip cutscenes – press + on the wiimote.

• Dr. Eggman ALSO has something of a 4th wall breaking moment.

• The Wisps have a, rather rude nickname for Dr. Eggman!

That’s all for now, oh wait… one bonus item for you to deduce.

Sept 19th > Cowboys.

That’s all. 🙂

Source: Sonic City Blognik

Thanks to Woun at the SSMB for the heads-up!

Nintendo Power’s Sonic Colours Preview Reveals New Info

Nintendo Power has posted some preview pages for the next issue of their magazine. Two of the pages shared are a preview of both versions of Sonic Colours, which reveals new information about the game that we’ve listed for you below.
* The Purple Wisp transforms Sonic into a “berserker that chomps through anything in its path”
* Asteroid Coaster Zone is revealed, with the following description. “Run on a Saturn-like planet’s rings, deal with reversed gravity and toxic green goo.”
* The Wii version contains six Acts per zone, some short and some long and one boss, while the DS version contains 2 lengthy Acts per zone and one boss.
* Aswell as the previously revealed Sonic Simulator, where you can play co-op with a friend, you can also “challenge every level in sequence via the Egg Shuttle”.
* The DS version has a Time Attack mode and also allows you to compete against friends locally or over Nintendo Wi-Fi Connection.

Overall, the preview is very positive, with their only complaint being the “cringe-inducing jokes” in the cutscenes. You can check out the preview in full, with a few new screenshots at Nintendo Power’s website.

Thanks to PC the Hedgehog at the SSMB for the heads-up!

Iizuka: Sonic Colours “is one of the best Sonic games ever”

In a bold statement to Official Nintendo Magazine UK, Sonic Team head Takashi Iizuka said that he thinks Sonic Colours is one of the best Sonic games ever.

“This is a similar title to Sonic Adventure 2 Battle, but the similarity comes from the concept – keeping the tempo very fluid,” said Iizuka. “A similar concept applies here. Is it the best since then? We always strive to make the best Sonic game yet. It’s at least on a par with Sonic Adventure Battle 2, and I’m confident it is one of the best Sonic games ever.”

The game has been getting a positive response from fans and critics thus far, but will it really be one of the best Sonic games ever? Let’s hope that Iizuka is right when the game is released on Wii & DS this November.

Source: Official Nintendo Magazine UK

7 More Facts About Sonic Colours & New Quote

Todays Sonic Colours news keeps stacking up, with ArchangelUK revealing seven more interesting facts about the game over at the Sonic City Blognik.

• Cubot’s voice processor is broken – and stuck on “cowboy mode”.
• If you run out of Wisp power when underground in Drill mode you WILL die.
• FOXY FACT: Tails isn’t as keen on high speeds as you might think…
• Pits of death DO exist, however when you approach a section where this isn’t immediately obvious a hazard warning triangle will appear at the bottom of your screen so you do get some warning.
• FOXY FACT II: Tails’ toolbox is painted like the blue Tornado paint scheme, and even has his two-tail logo on it.
• Destroying all enemies in a built up area using a Wisp power or dash will get you a “SLAM” bonus.
• Starlight, star bright – is that a Motobug? Alright!

A quote from the game has also been revealed on the official SonicGames Twitter account:

“Experience has taught me to investigate anything that glows.” – Sonic, Sonic Colours

Another bit of info has been posted at Sonic Retro too:

It was spotted earlier that there was also what appeared at least to be a Crabmeat.

Speaking of Motobug, you remember that Sonic Short with the Motobug kid with stabilisers? Colours has what could be termed a Daddy Motobug…………. Retro exclusive factoid~!

Source: Sonic City Blognik and SonicGames Twitter

Pics of the Sonic Colours Figure, Argos Drops Price

EB Games Australia is now listing the Sonic Colours: Special Edition that other countries have been listing for a while, which comes with a Sonic Colours themed action figure, but until now we’ve not seen a picture of it. Two pictures are now available, but why two you say? Because it appears you get different Wisps with your Sonic figure depending on which version of the game you purchase. The Wii version comes with a White Wisp, an Orange Wisp and a Cyan Wisp, while the DS version comes with a Yellow Wisp, a Red Wisp and a Blue Wisp. Seems odd that the Blue Wisp would come with the DS version, since it only appears in the Wii version. If you pre-order, you can still get the free Sonic hat too.

Argos, who we told you will be giving the figure away with pre-orders in the UK, has now
slightly lowered their prices for both versions. The Wii version has been dropped from £33.99 to £31.99 and the DS version has been dropped from £25.99 to £24.99.

Thanks to Blue Blood at the SSMB for the heads-up!

[UPDATE]Sonic Colours: Aquarium Park Wii & DS Screenshots

UPDATE: Two more Wii screenshots have been added, courtesy of the Sonic City Blognik. Looks like the Aquatic Park boss will chase Sonic at a point in the battle. /UPDATE END

Two batches of Sonic Colours screenshots have hit the net this morning, one Wii batch and one DS batch. The screens are taken from a new water themed stage, which is revealed at SPOnG to be titled Aquatic Park. You’ll notice right away that the stage strongly resembles Sonic Unleashed’s Chun-Nan stage, with plenty of Chinese themes all over the place and even the Egg Pawns are in costume again, this time dressed as Samurai’s. Sonic is quite out of the norm in this stage, since he treks underwater without dying like he usually would in his 3D games, so could we see the return of the classic drowning countdown and air bubbles? This stage also gives us our first in-game glimpse of the Wii exclusive Blue Wisp in action, which turns Sonic into a cube to turn blue rings into solid platforms and vice versa, SPOnG explains.

With a shake of the Wii Remote, Sonic transforms into a blue block, which acts as a switch to turn blue rings into solid platforms and vice versa. It’s a good way of finding some alternative routes through stages.

Also revealed, are the stages bosses on Wii and DS and some more shots of the Wii versions co-op mode. You can check the screenshots out below and discuss them in the comments.

Wii:

DS:

Thanks to Woun at the SSMB for the screenshots.

Even More Sonic Colours Artwork

UPDATE:
Starlight Carnival’s description:

Carnival attraction of “Egg Planet Park” that looks like a space fleet that has been colored with neons and fireworks. Various space battleships, such as battleships with a constellation motif, meet Sonic in a parade of lights and sounds. Enjoy the feeling of a roller coaster that weaves its way among the parade.

Thanks to Woun for obtaining the Japanese original text and to Core for the translation. /UPDATE END

Even more artwork for both the Wii & DS versions of Sonic Colours has emerged from the official Japanese website for the game, courtesy of SSMB member, Woun. The artwork is from the Starlight Carnival stage seen in recent screenshots of the game. In the artwork you can see various star signs of the Zodiac, aswell as plenty of Eggman’s ships. Could Eggman be planning a gigantic attack on the various planets in the game? The DS map of the stage shows a large ship with Eggman’s face on at the top left, could it be this stages boss?

Thanks to Woun at the SSMB for obtaining this content.

More Sonic Colours Art, Screens & Video

http://www.youtube.com/watch?v=anj8bhAxjlo&feature=player_embedded

Not satisfied with yesterdays huge amount of new art and videos for Sonic Colours? Well, more art, video and DS screenshots have emerged from the Japanese Sonic Colours website. Above we have a video of the World Map from the Wii version in motion, which has gained a multi-coloured star since we last saw an image of it. Below we have artwork from both Wii and DS versions of the game, in which we can see Eggman’s machinery destroying the Wisps’ beautiful home, Planet Wisp. There’s also one new screenshot of the Wii version and three new screenshots of the DS version, in which one of them gives us a glimpse of Sweet Mountain’s candy loving pirate boss.

Check them all out below and let us know what you think in the comments.

Thanks to Woun at the SSMB for obtaining this content.

Gamekult Reveals Sonic Colours’ ‘Sonic Simulator’ and Tails’ New Voice

http://www.youtube.com/watch?v=kb9IUiBplNE&feature=player_embedded

French gaming website, Gamekult.com has uploaded three new gameplay videos of Sonic Colours on Wii. The first one gives us another look at the recently revealed co-op mode, but there’s something very different about this video, since the second player is a glowing orb that follows player one’s every move, which is very similar to what we’ve seen in the latest batch of DS screenshots You’ll also notice that the second players HUD is darkened out too. For now, it’s unclear what this could be, apart from its name: Doctor Eggman’s Sonic Simulator. We’ll have to wait until we get official word from SEGA.

Doctor Eggman’s eagle eyes at the SSMB, have spotted that the first co-op area shown in the video is built to look like Sonic 1’s Green Hill Zone. A very nice tribute there, Sonic Team.

http://www.youtube.com/watch?v=grv6awOcIVo&feature=player_embedded

The other 2 videos give us a further look at what appears to be new Act’s of the Sweet Mountain and Tropical Resort stages. The former in which you’ll hear a small sample of Tails’ new voice, which sounds a lot more boyish than his last voice.

http://www.youtube.com/watch?v=OmbVivX70VI&feature=player_embedded

Do you like what you see and hear? Let us know in the comments.

Thanks to SSMB Member Woun for the YouTube uploads.

Source: Gamekult.com

New Sonic Colours Wii & DS Screens and Blue Wisp Art

Official Nintendo Magazine UK has posted up some new screenshots of the Wii and DS versions of Sonic Colours. The screens give us our first look at the DS versions multiplayer mode, as well as more of the single-player mode. DS multiplayer looks to be a simple 2 player race mode, like in Sonic Rush and Sonic Rush Adventure. We also get to see more of the Wii versions recently revealed co-op mode, including combinations of the boost, Drill and Spike powers. There’s also an odd Wii screen with a yellow billiard ball, make of that what you will. You can check out the screens and official artwork of the Blue Wisp below.

Source: Official Nintendo Magazine UK’s website

SEGA: “Sonic Colours is for everyone”

Sonic fans have been very vocal within the last month, since an interview retailer GAME held with Takashi Iizuka hit the net. The reason being, because Iizuka stated that Sonic Colours is being targeted at the six-twelve age group, while Sonic the Hedgehog 4: Episode 1 will cater to older fans. This comment worried and angered many fans, making them feel isolated and lead them to believe that this game will be too easy or won’t be any fun at all for them.

Well, now concerned fans can put their fears to rest. When asked by Destructoid about Sonic Colours‘ target audience, Sonic senior brand manager Judy Gilbertson said “Sonic Colors is for everyone! Let’s say that right out of the gate,”

Gilbertson then went on to say:

“But to clarify further, we definitely don’t want to isolate any of our fan base — we’re absolutely thrilled to see the positive reaction Sonic Colors has gotten from fans and the excitement in the community about its upcoming release on Wii and Nintendo DS.

“Obviously, everyone at SEGA has a deep-rooted love for the Sonic franchise, and we’re always working on bringing new and exciting Sonic experiences to our fans. This year, we have three very different but equally great Sonic titles coming out; each with their own unique design philosophies and approaches to gameplay and all of which are created for Sonic fans and gamers, both those new to the franchise as well as those who have followed these games from the very beginning.”

Gilbertson explains that the game is being developed to be accessible to younger gamers as well as ‘core’ fans, that their mission is to try to cater to existing fans and potential new fans.

“With Sonic Colors, we’re looking to deliver a fast and fun Sonic experience that blends both 2D and 3D game mechanics in a way that a lot of fans have desired for some time,” Gilbertson adds. “But we’re also looking to create a game that is accessible to younger gamers as well as our ‘core’ fans.

“In short, Sonic Colors is designed first and foremost to be fun; the emphasis is still on everything that makes Sonic great, so there will be things there that will please long time fans in addition to elements in the game designed to bring in new Sonic fans as well. We expect that all of these aspects of gameplay will result in an experience that gamers of all ages will truly enjoy. And the game is a great compliment to both Sonic 4, a title that focuses on that retro style of gameplay and is also being released later this year as the first true sequel to the SEGA Genesis line of games, and Sonic Free Riders, which is the first game of its kind on Kinect this fall.

“Sonic fans continue to be vocal and supportive of their favorite franchise and we’re very aware of, and appreciate, that loyalty and dedication. In short, there’s something for everyone in our Sonic line up this year.”

What do you think about this new development? Discuss in the comments.

Source: Destructoid