Portfolio Reveals Sonic Classic Collection Had More Content Planned, Crazy Taxi 4 Pitch

Sonic Classic Collection 2

It appears Sonic Classic Collection for Nintendo DS was originally going to be a much bigger collection at one point, with more games and content. The Sonic Stadium has found images on the portfolio of former SEGA Studios Australia employee Brooke Luder that reveal Sonic Spinball, Sonic 3D Blast (aka Sonic 3D Flickies’ Island) and Dr. Robotnik’s Mean Bean Machine were all part of the collection during development. This would explain why sprites from Sonic Spinball and Sonic 3D Blast can be seen in the credits roll.

Another image shows that video content was planned too, though no examples are given. You can check out more images in the gallery at the bottom of this article.

SONIC CLASSIC COLLECTION

SEGA Australia had the good fortune (WOOO!) of acquiring the Sonic Classic Collection port to Nintendo DS.

I created all the UI artwork for the port. This included recreating all the game logos as Sega no longer had the original editable logos. It also involved designing and creating the in-game assets for all the front end menus and ingame menus that weren’t part of the original game play and creating sprite sheets for the EFIGS language conversions.

Studio: SEGA Australia
Fun Factor: OMG!
Publisher: SEGA America
Release Date: 2010
Platform: Nintendo DS
Position: Senior UI/UX Artist
Software: Photoshop, Illustrator
Skills: Graphic Design/Layout

Crazy Taxi 4

In non-Sonic news that will no doubt disappoint a lot of SEGA fans, Luder’s portfolio reveals that a Crazy Taxi 4 pitch was made by SEGA Studios Australia. No information about the pitch unfortunately, but we’re shown the above piece of concept art at least.

CRAZY TAXI CONCEPT ART

A concept piece created for the Crazy Taxi pitch from SEGA Australia. Illustrated in Photoshop and logo design created in Illustrator.
Studio: SEGA, Australia
Location: Brisbane, Australia
Software: Photoshop, Illustrator
Skills: Illustration, Logo Design

London 2012 Olympic Games 1

Luder has also shared some concept art of SEGA Studios Australia’s official video game for the London 2012 Olympic Games.

LONDON 2012 OLYMPICS CONCEPT ART

I was involved in early stage graphics prototyping for SEGA’s London 2012 Olympics game. As part of this experience I created some of the early stage pitch art for game play prototyping.

Studio: SEGA Australia
Fun Factor: Gold!
Location: Brisbane, Australia
Position: Senior UI Artist
Software: Corel Painter
Skills: Illustration, Concept Art

Brooke Luder’s portfolio: Sonic Classic Collection, Crazy Taxi 4, London 2012 Olympic Games

Retrospective: The Colours Still Feel So Right

soniccoloursretro

2010 was an interesting time to be a Sonic fan. At the start of the year, the franchise was at one of its lowest points, with jokes about the Sonic Cycle being thrown around every which way following the downward spiral of quality in the games – Shadow the Hedgehog, Sonic ’06, Sonic and the Black Knight… even 2008’s Sonic Unleashed, the closest thing to a step in the right direction we’d seen, was critically panned and bogged down by poor design choices. Luckily, there seemed to be a shining ray of light on the horizon, one that the entire fanbase was clinging their hopes onto, something that promised to set the series back on track at last…

That game was Sonic the Hedgehog 4: Episode 1. And we all know how that turned out.

Yes, rather unjustly in retrospect, it was the disappointing sequel to the classic Sonic trilogy that garnered the most attention in 2010. Instead, there was another, far better, far more memorable Sonic game released that year that deserved to receive the lion’s share of fan interest. Announced slap bang in the middle of the Sonic 4 hype, Sonic Colours – or Sonic Colors, for our American readers – was eternally in the shadow of its downloadable counterpart, with only a month separating the two games’ release dates in October and November respectively. It’s understandable, of course – the game’s rather obscure title and lack of concrete gameplay details upon its initial reveal made Colours a bit of a harder sell compared to the prospect of a follow-up to Sonic 3 & Knuckles. Even I’ll admit, I thought Sonic Colours would be a puzzle or spin-off title when I first saw its announcement… but fast forward a few months, and it ended up being one of my favourite Sonic games of all time.

NE Sonic Colours Wii 5

Whereas Sonic 4’s hype train went out of control before well and truly coming off the rails, the more quiet and subtle excitement surrounding Sonic Colours actually worked in its favour. When the astonishingly good reviews came rolling in – that all important first score of 86 from NGamer and an 8.5 from IGN, to name but a couple (let’s just forget that 4.5 from Destructoid though, eh?) – it caught us all by surprise and made us appreciate the game even more. It not only surpassed Sonic 4, it trampled all over it and gave us the first genuinely good Sonic experience in years. Say what you want about the game, but you cannot deny that Sonic Colours set alight the hearts of several fans and critics again after oh so long.

So what was it about the title that sparked off such acclaim? Well… a bit of everything, really. Presentation-wise, Colours definitely delivers on its title – this is a bright, quirky, visually appealing adventure that really pushes the graphical boundaries of the Wii to their limits. While we’ve since seen the likes of Planet Wisp and Starlight Carnival recreated in high definition in Sonic Generations and Sonic & All-Stars Racing Transformed, their original incarnations still hold up beautifully on Nintendo’s last-gen system. What really stands out about Colours though is its sheer imagination, fusing recurring Sonic tropes into entirely fresh new locations such as the tropical casino aesthetic of Tropical Resort and the watery Chun-Nan that is Aquarium Park. Despite being a modern 3D title, Colours captures the vibe and essence – and, dare I say it, magic – of the classic era better than ever before (arguably better even that Sonic 4 did), to the extent that famous badniks like Motobugs even make their long-awaited return with a few new twists of their own.

Sonic Colours Wii screen 1 1st Aug

Musically, the soundtrack is also up there with the finest in the series – and that’s an impressive feat considering how consistently brilliant Sonic music tends to be (Chronicles notwithstanding). Almost every tune is a joy to listen to, ranging from the adrenaline-pumping sounds of Terminal Velocity to the gentle and serene Planet Wisp tracks. It’s also the last time we had a vocal song as the main theme of a Sonic game – can you believe it’s been four years already? – and, while Cash Cash’s Reach For The Stars and Speak With Your Heart aren’t to everybody’s taste, they’re serviceable enough and undeniably catchy for those who want to sing along as the credits roll.

Most importantly, Colours nailed the gameplay. Taking the day stages from Sonic Unleashed as a basis, cutting out all of the nonsense like medal hunting and Werehogs, every stage was a high octane blast of speedy Sonic fun. The level design is top notch with some hugely enjoyable courses to overcome right from the off – there’s no messing around with opening cutscenes or tutorials, you press Start at the title screen and you’re straight into Tropical Resort Act 1. It’s a platformer at its most straightforward – clear one level, move onto the next, rinse and repeat until you face off against the world’s boss, then move onto the next area – and it’s all the better for it, with nothing to get in the way of the fun and preventing it from becoming sidetracked by anything unnecessary.

Sonic Colours Pink Wisp screen 1

It’s the Wisps that really steal the spotlight here though. Before 2010, if you heard the words “Sonic” and “gimmick” in the same sentence, you’d shudder in horror. Fishing, treasure hunting, guns, motion controls, stretchy armed brawling, talking swords… you name it, Sonic had probably tried it, often to disastrous effect. But the Wisps did something that none of these other gimmicks were capable of – adding to the basic Sonic gameplay rather than detracting from it or outright replacing it. Each of the different coloured Wisps grants Sonic a new kind of Colour Power to utilise as he traverses his way through a level, be it a quick-firing laser, the ability to hover, or a drill to dig through the earth (or cake, if you happen to be in Sweet Mountain). Each is a bite-sized burst of fun, never outstaying its welcome and often leading to some previously unexplored section of a stage. In a game where the gimmicks are almost entirely optional, you’ll be actively wanting to use them more than ever, going back to previous locales to seek out those hidden Red Rings you missed first time around because you hadn’t unlocked the right Wisp yet. They’re a joyous addition, and it’s a shame that they were used much less gratifyingly in their comeback appearances in Generations and Lost World.

This isn’t even scratching the surface of what Colours brought to the table – a brand new voice cast featuring Roger Craig Smith in his Sonic debut (if you conveniently ignore Sonic Free Riders, as most people do), a more simple and streamlined narrative focusing on just Sonic and Tails rather than the cavalcade of sub-par sidekicks seen previously, the infamous Eggman P.A. announcements, and the first time we’ve seen Super Sonic playable in regular levels in a 3D game. It was a total shift for the Sonic series, both tonally and reception-wise, and it was just the ticket to dig the hedgehog out of the hole he’d dug himself into over the preceding years.

All praise aside, it’s not the perfect Sonic game – there’s some awkward difficulty spikes, it’s only a few hours long, and the story is rather minimal with some love-it-or-hate-it scripting – but it’s by far the most original entry we’ve seen in the franchise in recent memory, Generations included. There’s a certain magic and a certain joy that I get from playing and looking back on Sonic Colours, and that’s something that’s distinct from any other entry in the franchise.

Sonic Colours Wii screenshots 21

In this uncertain age where Sonic is once again descending into mediocrity, it’s enlightening to remember that once upon a time, when even the most promising of projects led only to the bitterness of disappointment, a game like Sonic Colours came along out of nowhere and revitalised the series in a way no one expected. Who’s to say that lightning can’t strike twice…? And, if nothing else, it proves that Sonic can do Nintendo exclusivity right when it puts its mind to it. Sorry Lost World and Boom, but you’ve got nothing on this gem.

With Sonic Colours, SEGA reached for the stars – and boy, did they come close. Four years on and the colours still seem as right and as bright as they ever did. Long may they continue to shine.

What are your feelings and memories about Sonic Colours? We’d love to know your thoughts too, so sound off in the comments! Don’t fall apart, speak with your heart!

Sonic Colours Sells Nearly 2 Million Copies Worldwide in 2010

SEGA’s parent company SEGA Sammy has unveiled their financial results for the last 9 months of 2010 and among the figures is an impressive record of 1,850,000 copies sold for Sonic’s Wii and DS exclusive, Sonic Colours. The title was SEGA’s best-selling of the period and managed to gain that number in less than 2 months on sale. Vanquish (PS3, Xbox 360) was the company’s second highest selling game at 820,000 copies sold and Football Manager 2011 (PC, PSP) ranked third with 690,000 copies sold between the U.S. and Europe. In total, SEGA shifted 13.6 million games around the world in those 3 quarters of the year, 3.6 million less than the previous year.

For the full figures and report, head over to CVG.

Sonic Colours Rises Up The UK Top 40 Chart

With two full weeks of sales behind it, Sonic Colours has proven it has what it takes to stay relevant in the UK chart results for last week released by Chart Track today. Since last week Sonic’s latest adventure climbed two places to number 16 in the all formats chart and achieved similar success in the individual units chart by rising from 29th to 27th place on Wii and jumping four positions to number 31 on DS.

On the Wii only chart Sonic Colours rose up one rank to number 6 and beat out popular shooter Goldeneye 007, which placed at number 7. In the DS chart Sonic Colours remains seated at number 4, while Sonic Classic Collection drops one spot from 16th to 17th. Finally, in the Xbox 360 chart Sonic Free Riders stays put at number 19, but beats out some of the Kinect competition this week and interestingly places one position higher than SEGA’s well received third person shooter Vanquish.

Source: Chart Track
Top 40 All Formats
Top 40 Individual Units
Top 40 Wii
Top 40 DS
Top 40 Xbox 360

Share your thoughts on this weeks results in the comments.

Sonic Colours Makes UK Top 20, Free Riders Drops Out

Chart Track has released the UK chart results for last week and with a full week of sales behind them compared to last week, we can now get a good idea of the UK’s response to Sonic Colours and Sonic Free Riders. In the all formats top 40 chart, both versions of Sonic Colours have together risen from 36th to 18th position, while Sonic Free Riders has dropped out of the chart completely after ranking 38th last week with only 4 days of sales behind it.

In the individual formats top 40 chart Sonic Colours placed at the lower 29th position on Wii and 35th on DS. In the top 40 Wii only chart Sonic Colours rose from 11th place to 7th, 2 places higher than popular shooter Call of Duty: Black Ops and 1 rank lower than old rival Mario’s universally acclaimed title Super Mario Galaxy 2. As for the top 40 DS only chart, Sonic Colours climbed from 12th position to 4th, being beaten out of the top 3 by Art Academy in 3rd, New Super Mario Bros. in 2nd and popular puzzler Professor Layton and the Lost Future in 1st.

Sonic Classic Collection has jumped 4 places from 20th position to 16th, proving Sonic’s Mega Drive titles still have sales power today. Finally, Sonic Free Riders has descended in the top 40 Xbox 360 only chart from 16th place to 19th. Other Kinect launch titles in the chart have also dropped positions compared to last week, but still beat out SEGA’s mascot racer.

So, with a full week of sales behind the game, Sonic Colours has shown some positive momentum after last weeks disappointing first 2 days, while Sonic Free Riders hasn’t seen the same benefit of more sales time. Will both games improve from here? Check back next week. Meanwhile, share your thoughts in the comments.

Source: Chart Track
Top 40 All Formats
Top 40 Individual Formats
Top 40 Wii
Top 40 DS
Top 40 Xbox 360

Zavvi Discounts Sonic Colours, Argos Answers Pre-Order Complaints

UPDATE: Zavvi has raised the Wii version back up to £29.95. DS version remains at £17.95, but is still temporarily out of stock right now. /UPDATE END

UK online retailer Zavvi.com has heavily discounted both versions of Sonic Colours after only just over a week of being on sale. Both editions are now being sold for just £17.95, though the DS version is currently out of stock (no doubt due to this offer), but the Wii version is still available as of the time of this article, so grab it while its there.

Source: Zavvi
Wii
DS

In other news, another UK retailer Argos, who you may recall has been causing fans some bother since Sonic Colours‘ release day regarding an action figure pre-order gift, has answered some complaints about the gift missing from their orders. Some of our readers and members of our forum called Argos every day to try to get the issue resolved and now Argos is finally coming through by offering customers affected by this problem their long-awaited figure or a £15 gift voucher (the price Argos charges for the figure when sold separately).

SSMB member jennytablina said an Argos representative she spoke to on the 16th November told her the whole situation was because of a system error:

I called Argos today and asked about this. The attendant said the call center got an internal email about this today and checked, it said Argos had a system error and EVERYONE who preordered Colours did not get a figure (computers eh?). They apparently were trying to reach customers yesterday via email and phone. Though I had no call or email in my inbox.

The official word seems to be that everyone WILL get their figure delivered separate in the post in the next few days, currently waiting on the assistant to call back with details about my own delivery (she was having trouble getting the entertainment side to respond)

Link

jennytablina got a call back the next day and was offered the figure or the £15 gift voucher and opted for the voucher:

Argos called me, and they offered the figure but all the local stores are out of stock. I took the £15 gift voucher instead, because I simply don’t believe the figure is worth the price Argos is trying to shell it for (and mentally it makes Colours £16 in my head, automatically making it an absolute steal instead of a total rip off)

It’s a bit of a shame because I would kind of liked to have had the figure but eh, maybe it’ll be on ebay sometime.

Link

Tomnomnom0607 at the SSMB said:

Well I just got a call from Argos. The person said that they can either send me the figure itself, or £15 worth of Argos vouchers. I took the figure of course! They said I should get it in 5-7 working days.

Looks like they have indeed sorted it out. Hopefully they’ll get in contact with the rest of you shortly!

Link

TSS reader BlastedPinata said:

Okay this has been resolved for me, the woman on the phone placed a reservation for the £15 Sonic figure for me and has paid it for me via Argos. I just need to go down to my local store and pick it up using my reservation number. What a hassle!

SSMB member Gnasher (who provided the photos of the figure) said in a post at the forum:

Well it took 3 nights, 3 argos customer service advisors and 3 phone calls… but finally I have my figure.

I got a redemption code to my email and phone. Took it into my store and got the figure.

I don’t think it’s worth 15p let alone £15 (if you buy it separately), it should be free and nothing more! It’s such a poor figure that even the Argos staff in the shop wanted to check they’d gotten the right one.. to quote one of their staff “It looks like it should come free in Corn Flakes…”

My advice… try to get a redemption code from their call centre and go pick one up in the store. I suppose it’s good if you wish to keep it in the packaging, but certainly DO NOT BUY it separately, it’s not worth it at all!

Yes this is the £15 price, it doesn’t come in a classic Jazzwares style box, it is just a ‘bagged’ figure, regardless as to if you buy colours or not.

Link

In that last sentence, Gnasher is referring to SSMB member Mahzes’ £15 purchase of the figure separately on Sonic Colours‘ launch day, which he said came in a plastic bag and not the usual packaging that retail Sonic figures are sealed in.

I bought the figure in-store at Argos for £15.

It doesn’t even come in a proper package, just in a clear plastic bag with a folded card strip stapled through the top. As such, the figure was (quite understandably) all mashed up, twisted and bent in the bag.

When I opened it, noticed a tiny crack on the right knee-joint (from being mangled in the bag). Took it back, got a replacement, which looked fine. A bit later, on closer inspection, there are two cracks on his right arm joints. *facepalm*

Still, they’re not ‘arm going to fall off’, so I’m just sticking with it. Dunno about anyone else (or if anyone else here has even got it yet), but the joints don’t seem to allow for much movement on the figure. The arms are jointed horribly, too.

And he has no mouth. His nose also bends upward at a pretty steep angle. D:

Overall, the figure is just ‘okay’, but definitely not worth £15. The ‘packaging’ (if it can even be called that) is just ridiculous.

Link

If you take a look at the above picture of the figure, you’ll spot the words “Not to be sold separately” on the cardboard packaging, something we know Argos is definitely doing at £15 per figure. Clearly the figures were intended to be a pre-order gift, which Argos initially advertised them as, but come release the retailer hadn’t given them away and continued not to until nearly a week later after many pre-order customers complained, and even now they’re still selling them.

Is SEGA even seeing any profits back from the sales of this merchandise we assume the publisher gave to Argos for free? We’ll probably never know, but we do know that this has been quite the mess for Argos and their customers. At least now the problem has been solved and Sonic fans should be getting their figure or voucher shortly.

If you pre-ordered with Argos and haven’t received a call/e-mail from them, we suggest you contact the retailer and they should hopefully offer you the figure or gift voucher they’ve offered everyone in this article, but if you go for the figure, be sure to take print-outs of your order/receipt, e-mails to and from Argos about the issue and anything else of relevance, in case you experience the below situation that SSMB member Gnasher has reported in the forum.

On friday I was told by the person who picked up the figure (as I couldn’t get to the store on time) what the staff tried to do. Despite having a redemption code in the form of a mobile phone text, and as an email print out. Argos staff still wanted the person to pay for the figure!

Yeah, the code wasn’t a ‘free code’ it was a ‘on hold’ code. Meaning had I not made copies or my order in the form of print screens, or copied that screen shot you took of the listing, chances are I wouldn’t have gotten this figure as Argos did NOT want to give it out for free regardless of what my code said.

So if you get a redemption code, take all prints and evidence that the figure it should be free with you.

Link

Good luck!

Sonic Colours Now Available at U.S. Retail, Launch Trailer


UPDATE: SEGA of America has released the above trailer for the U.S. launch of the game on their blog. /UPDATE END

After hitting Australia on the 11th November and Europe the very next day, the wait is finally over for U.S. Sonic the Hedgehog fans, with Sonic Colours on Wii and DS now available at retail. The game has been receiving a great deal of praise from AU and EU players and mostly high review scores from critics, but now U.S. gamers can grab the game and judge it for themselves. If you didn’t see the launch trailer for the European release on Friday, we have it for you below, complete with American ESRB rating and launch date, because we’re cool like that.

SEGA of America has put out the below press release to mark the occasion, too, and if you missed it, the company also released a U.S. TV commercial for the game.

SAN FRANCISCO – (BUSINESS WIRE) – SEGA of America, Inc. today announced that Sonic Colors , the new title offering a high-speed and colorful adventure, has shipped to retailers across North America. In Sonic Colors , Sonic the Hedgehog is back in an interstellar adventure with new powers, exciting moves and bold, colorful worlds to explore. Along for the journey are the Wisps, an alien race whose energy Sonic can absorb to access never-before-seen powers and unlock exciting gameplay features.

“We are thrilled for consumers to finally experience Sonic Colors,” said Alan Pritchard, Senior Vice President of Sales & Marketing, SEGA of America. “Sonic Team created an incredible game that not only balances the classic 2D side-scrolling Sonic the Hedgehog gameplay with new 3D action, but also adds a new and colorful twist using the Color Powers to create an experience unique to the Sonic franchise.”

Sonic returns to Wii and Nintendo DS in Sonic Colors, where he finds himself racing through incredible theme park-inspired worlds to rescue the colorful alien race, Wisps, from the clutches of the evil Dr. Eggman. Sonic Colors contains co-op and competitive local multi-player massive levels with multiple paths and over 40 single-player stages designed to provide a new experience with every play. Sonic Colors features eye-popping graphics at a high frame rate, new worlds exclusive to Sonic Colors and all new powers that gamers can harness to access hidden areas.

Sonic Colors is available exclusively on Wii and Nintendo DS systems and is rated E for Everyone. The game retails at $49.95 and $29.95, respectively, and will be available at all major retail outlets today, November 16, 2010.

For more information please visit www.soniccolors.com. For press assets, please visit www.sega-press.com

About SEGA of America Inc.:

SEGA of America, Inc. is the American arm of Tokyo, Japan-based SEGA Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America’s Web site is located at www.sega.com.

Will you be picking up Sonic Colours? Are you enjoying the game? Let us know in the comments.

Fury as Argos Doesn’t Deliver on Sonic Colours Pre-Order Offer

You may recall an offer at UK retailer Argos’ website we reported on back in September (seen in the screen cap above), which promised that customers who pre-ordered Sonic Colours on Wii or DS would be delivered a free Sonic & Wisps figure with their copy of the game on release day. The game has been out since Friday and there have been many reports at the SSMB from members who pre-ordered with Argos that they have received their game, but NOT the figure, including The Sonic Stadium’s own, T-Bird.

Here are a few of those reports:
jennytablina said

Are the figures being posted separate from the game? I was a tad miffed that my copy of Colours Wii didn’t come with them (only a little, I was pretty happy with the game but y’know )

Though I was pretty impressed with the fact Argos actually got the game to me on release day despite pre-ordering only a few weeks before.

Link

Blue Blood said

Yup, same. I’m waiting on two figures (totally separate orders for each version), and if they don’t deliver then plenty of rage will ensue.

Link

FTA said

Those sneaky bastards. Last time I shop with them.

Link

and

Dear Argos, I don’t like what you’ve been doing to my friends and I who pre-ordered. It’s messed up, so now I’m gonna mess you up.

Link

SSMB member CobraRoll on Friday said they didn’t get their figure, but after speaking to Argos they were told that the figure will be sent out at a later date:

Well, my order from Argos arrived this morning and I can confirm that it is NOT the special edition that Australia has been getting. I called Argos again about it today and they said give it a few more days for the figures to arrive and they should do. I’ll be chasing them up again though if it doesn’t arrive.

Link

and

Yeah pretty much what they said to me. When they looked the catalogue number for it up, they did comment that the number is the kind which coincides with some kind of deal. They just say to wait for a bit and get back to them if they don’t deliver.

Link

SSMB member Gnasher, who also hasn’t received a figure, has contacted Argos today in hopes to resolve the issue. In a post made at the SSMB, Gnasher says he was told that Argos claimed no such offer existed.

I just got off the phone with the Argos people and least to say I’m far from happy at all with what I was told. Argos used every excuse in the book to try and explain why there was no figure with my pre-order. They included but where not limited to.

* Did you enter the offer code when you went into the final purchase?

* The offer is no longer on the website.

Now… correct me if I’m wrong, but a pre-order offer typically ends after the game is released, and as reported on TSS Argos pulled down their listing shortly before the game came out, yet did not notify any of those who had pre-ordered that this had changed.

There was also no offer code to enter, it said in the description that the figure was included in the order, no additional code had to be entered.

Then we moved onto the issue of the game in question….

Did you open the game from the packaging? If yes, no refund or figure.

So anyone that opened their game, and was told that it would be sent out later, you’re not getting a figure anymore.

This is despite explaining to the lady, that I had screen prints of my orders, including the offer itself, and several reports from other people who had pre-ordered (you guys) that they had no received their figure. It was then that she claimed that there had been no other reports or complaints about missing figures, or that there was even an offer on this particular item.

Because there is no listing on the argos website it means that it didn’t exist… again… despite the fact that many people print screened [the above] image!

Gnasher was so furious with this that he’s going to be contacting BBC Watchdog and Trading Standards, in hope that they will be able to help everyone affected by this.

I am going to be writing to them with the above, and BBC watchdog as well as trading standards will be CC in the letters, if you guys are a bit pissed at this I suggest you do the same.

Link

Blue Blood says he ordered both Wii and DS versions from Argos and neither version came with the advertised figure, so he will be calling the retailer tomorrow.

I’ll phone them tomorrow. Better still, I had two separate orders. I bought the DS version and my Mum bought the Wii one, so that’s twice they fucked this house over.

We will let you know how the situation pans out and if we hear of any solution given to this problem.

Did you pre-order with Argos? Did you receive the advertised figure? If not, have you been in touch with Argos and heard anything we haven’t? Let us know in the comments.

Sonic Colours & Sonic Free Riders Barely Reach UK Top 40

Chart Track has revealed the UK sales chart rankings for last week and new Sonic releases Sonic Colours and Sonic Free Riders just barely broke into the top 40 all format chart. Released on Friday, Sonic Colours on Wii and DS placed at 36 and Sonic Free Riders, which released on Wednesday for Xbox 360 Kinect placed just two positions below at 38. In the top 40 Wii chart, Sonic Colours climbed higher, but just missed the top 10 at 11th place and didn’t perform any better in the DS top 40 at 12th place. As for Sonic Free Riders, SEGA’s Kinect racer placed 16th, the lowest ranked of the Kinect titles to make the chart, with Kinect Sports being the highest at the number 2 position.

With mostly positive fan and critical reception, this is a bad start for Sonic Colours in the all format department. With a full week of sales behind it in next weeks chart, could the game perform better? Check back next week and we’ll let you know how Sonic Colours and Sonic Free Riders fare.

Source: Chart Track
Top 40 All Formats
Top 40 Wii
Top 40 DS
Top 40 Xbox 360

Sonic Colours Out Now Across Europe, Launch Trailer

The long wait is over, as Sonic Colours is now available at retail across Europe for both Wii (modelled above by Sonic & Tails) and DS platforms, with the U.S. release soon to follow on November 16th. The game has been mostly performing well with critics and currently holds a 78 overall score on Metacritic for the Wii version and 82 on DS at the time of this article’s publication, but will the game be well received by fans? We’ll gather opinion over the next week or so.

http://www.youtube.com/watch?v=8bKGSTNhrxI&feature=player_embedded

To mark Sonic Colours‘ release, SEGA Europe has released the above trailer showing plenty of new gameplay footage, including the various Wisp powers in force and some co-op play action.

For more on Sonic Colours, check out our archive or the game’s official website. If you’re interested in buying the game, don’t forget to check out our UK cheap deals article.

Have you picked up the game? Share your thoughts with us and other fans in the comments.

Thanks to Woun at the SSMB for uploading the trailer to YouTube!