More Sonic X-Treme Material Released by Lead Artist

In August, we reported the discovery of several models in the portfolio of Sonic X-Treme lead designer Ross Harris, including the previously unknown inclusion of Amy Rose.

Harris has now released some videos on his own channel showing off several of the assets that were seen in the portfolio in action, as well as other concept videos done in Sonic X-Treme’s development. Aside from showing off Sonic animations and Amy run cycles, there’s an early Tails model, several Badniks, logo animations and mock-ups showing off how platforms and pipes would work.

Most notably, Harris himself confirmed that a lot of this work is from the early stages of Sonic X-Treme as opposed to later on (which is when the development trouble really affected a lot of these ideas). It’s really interesting to see what the game might have looked like before the more famous period of the game’s history.

Source: RDPH Games (Youtube)

Sonic X-Treme Amy Rose Models Found

You may remember a report we made a couple of years back about a LinkedIn profile we found for Sonic Xtreme’s Lead Artist Ross Harris which stated he designed character models for the game, including Amy Rose. Well, The Sonic Stadium has now found a portfolio website for the artist which features the above models for Amy Rose as well as models for Sonic and some badniks. Continue reading Sonic X-Treme Amy Rose Models Found

Sonic VR Proof of Concept Found

The Sonic Stadium has discovered a proof of concept for a Sonic the Hedgehog virtual reality project. The concept was developed for SEGA by Big Sky VR a Los Angeles based studio who worked on Coachella Explorer the first-ever mobile 3D simulation of the Coachella Music Festival. Big Sky describes their Sonic concept as a puzzle game in which our blue hero takes the user on an adventure through typical Sonic environments, though they fail to elaborate on any puzzle elements.

Big Sky developed a proof of concept for Sega to help them bring their icon Sonic the Hedgehog to the world of Virtual Reality. In this puzzle game experience Sonic escorts our user along an adventure that takes him across land sea under volcanos and above the clouds thats true to Sonic form.

Big Sky’s Greg Edwards has shared a video of the demo on his Vimeo account two months ago indicating that this is a very recent project. Whether anything more will come of this further down the line is unclear, but it’s interesting to know SEGA is looking at bringing Sonic to the world of virtual reality.

sonic from Greg Edwards on Vimeo.

Source: Big Sky VR

Would you like to see a Sonic the Hedgehog virtual reality game? Let us know in the comments.

Concept Art For A Wide Variety Of Sonic Games Found

HunterTSF over at the SSMB has found an extremely large amount of concept art for a wide variety of Sonic games including –
Sonic Rivals 1 & 2
Sonic Riders and Sonic Riders: Zero Gravity
Sonic the Hedgehog (Xbox 360, PS3)
Sonic Unleashed
Shadow the Hedgehog
Sonic Heroes
Night of the Werehog

Most of the artwork was found on websites owned by various artists who worked on the games while the Sonic Riders: Zero Gravity art is on the games official Japanese website so you may have seen those before. The artwork consists of sketches, 2D art, textures and 3D model renders.

Here is a list of the artists websites with all the assets –
Matt Osness(Sonic Rivals 1 and 2)


Stephen Pearce (Sonic Rivals 2)

Cemre Ozkurt (Shadow the Hedgehog, Sonic the Hedgehog Xbox 360, PS3)

Barret Meeker (Shadow the Hedgehog, Sonic the Hedgehog Xbox 360, PS3)

Gurihiru Studios (Sonic Unleashed, Night of the Werehog)

Sonic Riders: Shooting Star Story Japanese official website(Sonic Riders: Zero Gravity)

Mark Pearce(Sonic Rivals, very early trailer and logo)
Massive Black (Sonic Unleashed)
Aoki Studio (Sonic Riders, Sonic the Hedgehog Xbox 360, PS3)
Vision Scape (Sonic Heroes)

Thanks to HunterTSF for the finds.