C-C-C-Combo Maker! Sonic 4’s Collaborative Play Explained


It’s no secret that the tag-team abilities of Sonic and Tails are going to be a major part of Sonic 4: Episode 2’s gameplay, and at last we have some official details on them. SEGA’s Mike Kebby took to the PlayStation Blog to tell us about what we can expect from the real super power of teamwork in the second episode of the Sonic 4 saga.

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Mecha Madness fangame releases new demo

Mecha Madness, a well-off Sonic fangame by Streak Thunderstorm, has a new demo for everybody to play. Check out the bitchin’ gameplay in a video that Streak has provided for TSS above.

Mecha Madness differentiated itself from the pack with its “metal” (like the music) feel, widescreen presentation, emphasis on fighting with a combo system, and stunning backgrounds. This new demo presents improved framerate (for some computers), new visual effects, a new boss AI engine for multiple movement routines, and the release of the full combo level. The full combo level’s release will allow players to try out the extended combo system, making Sonic more destructive than he was in the past demo.