Chris Senn, one of the original members of the Sonic X-treme team, has cancelled “Project S,” a community created version of the cancelled Sega Saturn title. Senn has released a statement on his forum regarding the cessation of “Project S:” Continue reading Chris Senn Puts an End to “Project S”
Sonic Retro Admin Scarred Sun has leaked a package of files containing development material from the game Sonic Xtreme. For those not in the know, Sonic Xtreme was a title planned to launch SEGA’s blue mascot into the 3D era of gaming but the game worked on by Chris Senn and Ofer Alon had its life cut short when SEGA pulled the plug on its development.
Contained in the package are images, textures, definitions, and a viewer written by SANiK—fisheye perspective and all. With these files we can get a closer look at just how far into development the game was before it reached cancellation.
You can grab the file package here
Images from Sonic Paradise
More images and comparison’s to older screenshots below –
We’ll keep you updated on any further developments.
IT’S FINALLY HERE! THE 2008 SONIC AMATEUR GAMES EXPO IS HERE!
We invite any and all Sonic fans to come to the 13th iteration of this long-standing, Sonic community tradition, hosted by one of the community’s original sites, Sonic Fan Games HQ. Play the latest and greatest fan projects all in one place for one glorious week of celebrating not only Sonic the Hedgehog, but our community as well.
Please, hop right into the chat room, look at the schedule, and just read everything there is to read about the show! It’s going to be great!
A word of warning about certain booths: Sunday is usually the slowest day for the booths section, as dead links will be weeded out and some people will be putting up their demos throughout the day, due to time zone differences. Bear with that fact, because it happens every year. Come Monday, everybody should be ready to roll.
Be sure to check here for TSS Staff’s input on all the fangaming action!
With that said…
CLICK THE IMAGE ABOVE TO SEE THE SCHEDULE! ALL TIMES ARE EASTERN STANDARD.
Pink slots are workshops, red slots are SAGEcasts, skin-tone (wtf color is that) slots are interviews in the chat room, and baby blue slots are concerts. Other colors are just random events.
Well, now we can finally confirm the first SAGE workshop, as Chris Senn, the developer of Sonic X-Treme, has agreed to hold a workshop on game design on Monday, August 18th at 6 PM EST! His regular interview time in the SAGE chat room has been changed from the last post. He is now appearing at 6 PM EST on Thursday, August 21st. Continue reading Current SAGE Schedule released, confirms times and more
Mike Pollock, the voice of Dr. Eggman for 4kids, is going to be a SAGE chat guest along with the aforementioned Ryan Drummond, Chris Senn, and Richard Jacques. Chris Senn’s appearance now has a time and date confirmed. This show just keeps getting bigger and bigger! Here’s the entire rundown of what is brand spanking new as of today:
- Sonic GEDA – a game that pays tribute to Sonic CD by emulating its play style
- Sonic Fusion – no idea what this game is, but it’s coming
- Mike Pollock – time and date have yet to be determined
- Chris Senn – confirmed to be in the chat room at 9 PM EST on Thursday, August 21st.
- Slingerland’s Super Sonic Super Trvia Game Super Show – there will be a trivia bot in the SAGE chat room, just like there is every year. However, now it will keep track of rankings! The top few people will meet head to head in a live SAGEcast that tests their Sonic knowledge. I am hosting and I will probably be as ridiculous as possible.
That’s all for today, folks! Oh, you want a source for this information? Well, it is not in any SAGE threads yet, but let’s just say that I have my methods (and that would be…talking to the director -easy enough).
Check back for more SAGE updates and check this story out later today at TSSZ when it is copy pasted over there (ouch).
In addition to the last SAGE 2008 informational news update, posted here at TSS, SAGE director, Shadix, has released new information! The updated post includes updated photos of the games that were previously confirmed, as well as brand new confirmations:
MORE CONFIRMED GAMES
- Dlpha – A Sonic RPG based in the AoStH universe.
MORE CONFIRMED GUESTS
- RICHARD JACQUES – the composer from Sonic 3D Blast and Sonic R comes to chat with SAGE visitors. A time has yet to be determined.
- CHRIS SENN – designer of Sonic X-Treme. A time has yet to be determined
MORE CONFIRMED EVENTS
- LIVE CONCERTS – concerts will be airing over the SAGEcast channel! Three bands are confirmed: Riker Out (featuring Hunter Bridges, the composer of Sonic Nexus’ soundtrack), The Polites (headed by The Taxman, creator of Retro Sonic), and Dom (live requests and the all around Sonic jukebox).
Stay tuned for even more SAGE 2008 confirmations! A SAGE news thread has now appeared at TSS in the Sonic the Hedgehog forum as a sticky. Check it out here!
SAGE, again, will take place on August 17th through the 24th at http://sagexpo.org/
Regular visitors of GamesRadar.com will have noticed their site has been doing alot of features regarding Sonic the Hedgehog including ‘The rise, fall and deafening crash of Sonic’, ‘Retro reviews’, ‘Lost official artwork’ and most recently ‘The best Sonic moments ever’. At the end of the recent feature they explain that there is more Sonic on the way with another feature regarding the least-known chapter in Sonic’s past.
There’s more Sonic scheduled for next week too, including one extra-special story where we shed some light on one of the least-known chapters of Sonic’s history – something any Sonic fan should read. See you there.’
Hurrah I hear you scream, the Sonic X-Treme compendium’s first instalment has been released.
Eversince Chris Senn began spilling the beans on the Sonic X-Treme project on his forums (in mid November) he’s been promising the world in the form of the SXC, and for a while it seemed like that might never have happed. Searching through disks and paperwork, on the now extinct project, was a lengthy task. It’s amazing that Senn has got this far without giving up, despite numerous jabs an insults from the very people he is trying to help. Continue reading Chris Senn launches X-Treme website
A development has come to light over the recent charity of Chris Senn on Sonic X-treme. Chris, with the aid of Yasuhara Hirokazu, will be unearthing production information on the original ‘SONIC TEAM’ and Sonic the Hedgehog (Genesis/Megadrive) game.
Chris posted this message on his message board on January 06, 2006 04:00 PM PT (US):
The Sonic Xtreme fan community will be delighted to know that I met with Yasuhara Hirokazu for lunch today, and he agreed to let me share his paper designs he contributed towards the end of the Sonic Xtreme project. They are VERY cool! These will be shared in the Sonic Xtreme Compendium (SXC) I keep mentioning. Continue reading Senn and Yasuhara to explore Sonic 1
Chris Senn has revealed yet even more information on Tiara Boobowski, the conceptual character of Sonic X-treme.
Flexing his creative muscles Senn, the former director of Sonic X-treme, revealed detailed information in the form of a ‘My Space’ log.
Such information included Tiara’s likes and dislike, location, and another conceptual image. Since there’s so much information within the log, ‘Sonic News’ suggest you visit the web page here: Tiara’s ‘My space’.
Ever wanted to know what long lost SEGA Saturn game Sonic X-Treme would have sounded like? Well, now you can, as former SEGA Technical Institute developer Chris Senn has shared a number of tracks from the game’s in-development soundtrack. Continue reading Sonic X-Treme Lead Designer Shares Long Lost Music Tracks
More details about the cancelled game Sonic X-Treme has come to light thanks to a new interview with the Mike Wallis, the man in charge of the project at SEGA America. Not only was it originally planned for 32X before switching to SEGA Saturn, but a PC version was also in production – and the entire game was once planned to run on Sonic Team’s NiGHTS engine! Continue reading Sonic X-Treme Originally Planned for 32X, Intended to Use the ‘NiGHTS’ Game Engine