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  1. IDW spoilers ahead. Please keep in mind I haven't reread the IDW comics before writing this. I'm going purely off of memory, so this may not be 100% accurate. I wouldn't say I like the way they write him in IDW. Shadow is confident, but they exaggerated it to the point where he's not confident, he's arrogant. He gets mad quite quickly and is an asshole overall. At least, that's how Ian writes him. Evan is a bit better at writing him. Evan's Shadow is a bit more silent and doesn't lash out as much. He is willing to help. Evan's Shadow feels more like the 'strong, silent type' than Ian's Shadow. Evan has practiced writing Shadow in their fan comic, 'Ghosts of the Future', so this may be one reason. They also didn't have to abide by the mandates when writing their fan comic. Ian Shadow would've been more harsh, and needlessly so. However, even after this, he still is similar. As far as I know, some of the reasons for this writing could be due to the mandates, but it doesn't mean I can't dislike his character in IDW. This page is an example of what I mean. It feels edgy, but not a "normal" Shadow type of edgy. I think Shadow should've scoffed or rebutted instead of attacking them. This isn't the only example of Shadow being very aggressive, but I don't want to lengthen this reply. Obviously, this is merely my opinion and is subject to change. As I stated before, I haven't reread IDW yet, so a lot of this is by memory. However, I can say this: Ian Shadow left a sour taste in my mouth, and Evan Shadow is a bit better--even if not seen as much--but still not quite the best.
  2. The game is not out, and we cannot yet confirm this (grain of salt grain of salt grain of salt), but a user on ResetEra has pulled a handful of value references from Sonic Origin's frontend that may have originated from Sonic Frontiers. While some of the value references are fairly obvious what they equate to, "FirstPortalCleared" or "UIParryTutorialWatched," a few refer to characters and mechanics that may be involved in the game. The ResetEra page has about 28 listed, but picking out just a few... KodamaElderFirstTalked KodamaHermitFirstTalked FishingBigFirstTalked FishCaught VoiceDiaryCaught GrowFlowerStartDay Fishing in the game has been one of the many prevalent rumors following the Summer Game Fest impressions, and if this datamine is accurate, Frontiers fishing may involve the rod master himself, Big the Cat. For now, we'll just have to hope; it's not truly an open world game without fishing. Other noteworthy references include an elder and a hermit that Sonic can presumably talk to, listed as "kodama" (a reference to Japanese tree spirits?), a flower growing based on time, and a voice diary. SEGA has remained tight-lipped on the extended details of Sonic Frontiers' gameplay beyond the IGN gameplay videos and Summer Game Fest written impressions. The game's tone thus far has been very isolated, but perhaps with a couple more inhabitants of the island, it won't be quite as lonesome an experience.
  3. Indigo Rush

    Shadow the Hedgehog

    Shadow the Hedgehog is a powerful and somewhat aloof hedgehog with abilities that are very similar to Sonic the Hedgehog. A no-nonsense rival to Sonic, Shadow has easy command over the ability "Chaos Control" and can even warp space and time with a Chaos Emerald. His origins are shrouded in tragedy and mystery, but he has since moved on to define his own identity, playing the role of antihero in the series.
  4. Indigo Rush

    Metal Sonic

    Metal Sonic is a powerful and deadly robot created by Dr. Eggman. Designed to match and exceed Sonic the Hedgehog's speed, Metal Sonic is considered to be one of the most powerful machines in Eggman's arsenal. Over time, Metal Sonic developed something of a personality of his own, relentlessly driven to best Sonic, even to the point of rebelling against his creator.
  5. Indigo Rush

    Amy Rose

    A cute and cheerful girl, Amy Rose is a young hedgehog and one of Sonic's closest friends in the Sonic the Hedgehog series. Starting off as little more than a damsel in distress with a relentless crush on Sonic as well as a hot temper, she's matured into a capable individual with an abundance of love she wishes to share with the world.
  6. Indigo Rush

    Miles "Tails" Prower

    Tails, known also as Miles Prower, is a young fox and best friend of Sonic the Hedgehog. Born with a set of two tails and a gifted mind, Tails uses both his ability to fly and his prodigious aptitude for technology to assist Sonic and friends in many tight situations. While originally shy and lacking confidence, Tails has since grown into a very capable ally and has saved the day on his own, making him an invaluable asset in their fights against Dr. Eggman.
  7. Indigo Rush

    Knuckles the Echidna

    A red echidna from Angel Island, and guardian of the Master Emerald. He was first introduced as an antagonist, having been told by Dr. Eggman that Sonic and Tails intended to steal the Master Emerald. Eggman eventually betrays Knuckles and attempts to steal the Master Emerald for himself, which forced Knuckles to accept Sonic and Tails' help in getting it back. Afterward, Knuckles would then be one of the duo's chief allies in fighting the doctor, but his guardian duties keep him out of the action most of the time.
  8. Indigo Rush

    Small Animals

    The fauna of the many islands that the games and stories take place in the Sonic the Hedgehog series; small animals are cute and mystical critters that often find themselves trapped inside of one of Dr. Eggman's many badnik robots or capsules. They can always count on Sonic and friends to rescue them.
  9. Indigo Rush

    Dr. Eggman

    Dr. Eggman, known also as Dr. Ivo Robotnik, is the primary antagonist of the Sonic the Hedgehog series. A genius boasting an IQ of 300, Eggman uses his scientific and mechanical prowess to try and take over the planet. His maniacal drive contrasts with his affable and eccentric personality, making him one of the most memorable villains ever.
  10. Indigo Rush

    Omochao

    Summary coming soon.
  11. Indigo Rush

    The President

    Summary coming soon.
  12. Indigo Rush

    Prof. Gerald Robotnik

    Summary coming soon.
  13. Indigo Rush

    Maria Robotnik

    Summary coming soon.
  14. Indigo Rush

    Rouge the Bat

    Summary coming soon.
  15. Indigo Rush

    Chao

    Summary coming soon.
  16. Indigo Rush

    Chaos

    Summary coming soon.
  17. Indigo Rush

    Chief Pachacamac

    Summary coming soon.
  18. Indigo Rush

    Tikal the Echidna

    Summary coming soon.
  19. The game is not out, and we cannot yet confirm this (grain of salt grain of salt grain of salt), but a user on ResetEra has pulled a handful of value references from Sonic Origin's frontend that may have originated from Sonic Frontiers. While some of the value references are fairly obvious what they equate to, "FirstPortalCleared" or "UIParryTutorialWatched," a few refer to characters and mechanics that may be involved in the game. The ResetEra page has about 28 listed, but picking out just a few... KodamaElderFirstTalked KodamaHermitFirstTalked FishingBigFirstTalked FishCaught VoiceDiaryCaught GrowFlowerStartDay Fishing in the game has been one of the many prevalent rumors following the Summer Game Fest impressions, and if this datamine is accurate, Frontiers fishing may involve the rod master himself, Big the Cat. For now, we'll just have to hope; it's not truly an open world game without fishing. Other noteworthy references include an elder and a hermit that Sonic can presumably talk to, listed as "kodama" (a reference to Japanese tree spirits?), a flower growing based on time, and a voice diary. SEGA has remained tight-lipped on the extended details of Sonic Frontiers' gameplay beyond the IGN gameplay videos and Summer Game Fest written impressions. The game's tone thus far has been very isolated, but perhaps with a couple more inhabitants of the island, it won't be quite as lonesome an experience. View full story
  20. So, I was thinking… Why doesn’t SEGA make replacements for Ken Penders’s characters? For his echidnas, I think we could reimagine the Nocturnus clan so that Ken won’t be mad about them being too close to the characters they’re going to replace. I was thinking… instead of making them echidnas, they should make them beings made of dark energy bent on conquering the world?
  21. I think that Miles "Tails" Prower is an awesome character, really accompanies Sonic well as a sidekick during the classic era, he was great, he was the buddy that follows Sonic and acts like him, tries to imitate him, and learns to spin dash along with the blue hero. Plus he was a fantastic playable character in Sonic 3 & Knuckles, with his Flying ability, really making the game easier for beginner players. Now, Adventure Tails is also great, he wants to step up as a main hero, not being overshadowed by Sonic anymore, he wants to become his own person. I really loved this evolution in the 1998-2001 period. Also he finds his own inventions, planes, mechs, even though most people including me didn't like that he was being relegated to shooting gameplay in Sonic Adventure 2, really boring and just to provide a skin to Eggman, as he wasn't planned as playable in the beta phase of the game. But still, great writing for him, he wants to avenge Sonic and become the leader when he believes Sonic is dead at the end of the game. Now, what happened here? In Sonic 2006, he was already misused compared to other friend characters in the game, but that game was an unfinished mess, Tails I believe was supposed to be the fourth main character but later became an amigo character, but still, he really lacked screentime or his own stages compared to people like Rouge, Omega, Blaze and even Amy who is playable in few stages, they all still had their own plots, Knuckles was another underdog in that game. I know that in the last 10 years, due to the failure of Sonic 2006 the "shitty friends" were given a minor role and the focus was back on Sonic, that Tails still had been given a better role than Knuckles, Amy and Shadow, among Others, who also deserved better, so everyone was misused, but Tails in particular, in these games: 1. Sonic Unleashed: the main focus is the friendship between Sonic and Chip, which I did not approve as it meant Tails was useless, besides, he became a damsel in distress who couldn't fight the Dark Gaia monsters, he was only used for the Tornado travelling. 2. Sonic Lost World: Tails became a focus again in the story, but at what cost? The Writers Pontaff didn't know what to do with him, and the focus on the triangle Tails - Sonic - Eggman became a thing, with Tails on the wrong side, the jealous one, although he was right about Eggman betraying them, obviously. Tails is smart, but now he is so smart he became an arrogant jerk who is a prig and declares he is intelligent he doesn't need help. Really Tails' worst portrayal, but at least he did something, unlike... 3. Sonic Forces: where Tails is once again the damsel in distress, he can't fix Omega, he can't fight simple Chaos 0 and ask for help by any Sonic, he is really useless, only having the form of hope that Sonic will return. Although he does some good in the game, but only for exposition scenes with Eggman, the Avatar to explain the stuff about the Phantom Ruby prototypes. Another big disservice to the character in my opinion. But, I'm aware that most of you already knew all of that, I still want to express my disappointment that the Writers have no idea what to do with the character sadly. However there IS some good in recent Tails appearances, besides main games, he was just acceptable in Sonic Colors and Sonic Generations, once again a supporting character but at least well written, Tails has become more independent, less an action hero but more of a tech guy who works on his creations, a smart but kind boy who is no longer Sonic's puppy, but his own person, even though he is not a hero like in the Dreamcast days. But Tails' best recent appearances where he is well written are 2, in particular, besides Sonic Mania where he is a cool playable character, but talking in story perspective and writing: 1. Sonic Boom cartoon: When he's not written by Pontaff, Tails is a really gentle kid who adores Sonic, but also works on his machines, creations, he is an ace pilot, and the character quirks, although not many, are that he is nerdy and his inventions are buggy as hell, and they put his friends in danger, which worries Tails to fix the problem. I thought it was nice writing, although most episodes revolved around the same basic plotline, and that became boring fast. 2. Sonic IDW comics: Forgetting some really horrible moments during the Archie days of the Ian Flynn era, where there was that infamous triangle with Fiona and Tails slaps Sonic, Flynn redeemed himself already during the reboot, although there weren't any Tails focused stories, and there aren't any Tails centrics yet in IDW, but still, Tails is written pretty well as most characters are, he is a fighter again, he is useful, he is smart and careful without being arrogant, he works on his creations and tries to find a cure for the virus in later issues, realizes that someone else is controlling the robots during season 1, etc. I'm really looking forward to some solo Tails comics in the future. So what do you think? What role should Tails have in the future? How should he be handled?
  22. Over the years Sonic has accrued a significant number of abilities. Some of these have gone on to become staples of the franchise (eg. Homing Attack, Light Speed Dash) while others have appeared in one or two games and then never appeared again (eg. Super Peel Out, Triangle Jump). Naturally not all of these abilities can be mapped to one controller; not only that but a number of his abilities wouldn’t work well with certain playstyles due to differing design philosophies. I mean can you imagine what a nightmare it would be to try and use the boost in Sky Deck, what with all that unstable ground and those narrow walkways? That brings us to the point of this thread. What do you think the ideal Moveset/Control Scheme for Sonic is? Some Things to Keep in Mind 1. Don’t just list off moves, tell us what button they're mapped to so we can understand how things are laid out. 2. Be sure to specify what controller you’re thinking of. This is especially important if you’re not using a Sony controller, as Nintendo and Microsoft use the same labels for their face buttons but have them arranged differently (eg. Y on a Microsoft controller is X on a Nintendo controller). 3. Don’t feel like you’re limited to abilities that already exist. If you think you have a great idea for a new ability, or want to expand on an old one, go right ahead. Just be sure you explain it so we can understand. 4. You’re not limited to Sonic. If you want to give your ideas for a Knuckles or Silver moveset too then knock yourself out. Just make it clear who it’s for. 5. Have fun with it. Now for the moment you’ve all been waiting for, my ideal Sonic moveset. Character: Sonic Controller: Xbox 360/ONE Other: Sonic’s basic handling is similar to Adventure – ’06, Rail Grinding functions like Adventure 2 A = Jump/Homing Attack/Jump Dash/Sonic Eagle Before I explain Sonic Eagle there are a few changes to the Jump Dash and Homing attack I’d like to make. First, the Homing Attack no longer kills momentum, instead when it connects Sonic reacts in the same way he would if he jumped into the enemy from that speed (to prevent unnecessary frustration however Sonic will always bounce as though he hit the top of the target, regardless of which direction he actually hit it from). Second instead of setting Sonic to a fixed speed Jump Dashing (and by extension Homing Attacking) now add their horizontal speed to the speed that Sonic is already going. For the Jump Dash that initial boost will dissipate until Sonic hits the ground. If Sonic is already at or above his normal top speed when he hits the ground then the speed gained from the Jump Dash will continue to be lost, otherwise he gets to keep it. The Homing Attack’s speed acts as it normally does (I don’t know if it decreases over time or not) but if it’s in excess of Sonic’s top speed then anything gained from the initial boost will be lost when Sonic hits his target. This is to prevent them from being abused for infinite speed. You may recognize Sonic Eagle from Sonic Battle. Remember how I said the Homing attack no longer kills your horizontal momentum? Well that’s only true if you tap the button. If you’re holding A when Sonic hits the enemy he’ll perform the Sonic Eagle, a powerful downward kick which not only destroys enemies but also converts his horizontal momentum into vertical momentum. This can make homing chains easier by giving you more time to aim. It can also give Sonic some extra height, allowing him to reach areas he wouldn’t be able to otherwise. I promise the rest of these will be shorter. X = Sweep Kick/Somersault/Stomp or Bounce* The somersault from Sonic Adventure 2 makes a return here. Like the Homing Attack it has been modified so that it preserves your momentum, effectively turning it into an abbreviated form of rolling. This allows Sonic to attack enemies or break crates and such without having to go airborne or put himself at the mercy of the terrain. The only difference between the somersault and the sweep kick (from ’06 and Unleashed) is that the somersault is activated by pressing the button while moving and the sweep kick is activated by pressing the button while standing still. They’re functionally the same, they just have different animations. In the air it will cause Sonic to either stomp or bounce. Stomp would work like it did in the boost games, bounce works like it did in Adventure 2. B = Roll/Spindash/Shield Power* Pressing and holding B while stationary will activate the Spindash. There’s not much to explain here it works the same way it has in every 3D game. Spamming is prevented by requiring you to be stopped before you can use it. Pressing while moving causes Sonic to roll which is pretty self-explanatory. Pressing in the air activates powers from elemental shields if applicable. Y = Light Dash/Context Sensitive Actions Pressing Y near a trail of rings activates the Light Speed Dash, you know what that does. It’s also the “Action” button in case Sonic needs to perform an action that isn’t automatic and doesn’t have a dedicated button (eg. talking to NPC’s in hub worlds). Bumpers (LB and RB) = Quickstep/Dodge Although you may not be going as fast as in the Boost games the ability to sidestep obstacles is still a useful tool to have. At lower speeds the move is slightly adjusted to act as a dodge, useful for boss fights and the like. Left Trigger (LT) = Drift Like the Quickstep the drift seems like another ability that loses its utility at lower speeds. However Sonic still lost speed when making tight turns in the Adventure games. This in turn made levels like Sky Deck or the missile launch segment of Metal Harbor frustrating as making instant 90 or even 180 degree turns would basically kill your speed (especially bad in Metal Harbor since you have a time limit). Adding in the drift offers a way to maintain your speed while taking sharp corners. Right Trigger (RT) = Parkour As much as I dislike Lost World it was definitely on to something with its addition of parkour. Unfortunately it didn’t execute it very well. Here parkour is physics based, Sonic decelerates as he runs up or across the wall, once his speed gets too low he falls, he also gains the ability to run down walls, which speeds him up. Sonic can also turn while wall running now, the speed of the turn is determined by direction, turning upwards is much slower than turning on the ground while turning downwards is quicker (not quick enough that you might accidentally turn straight downward and plummet to your death though). The functions of the wall jump and triangle jump are also folded into the parkour mechanic as well. Well there you have it. I might come back later and give my thoughts on other characters. ___________________________________________________________________________________ * These depend upon the inclusion of elemental shields. If they're not included I'd give Sonic the bounce, if they are included I'd give Sonic the stomp and save the bounce for the bubble shield. Also the button mapping of Bounce/Stomp and Shield Power are interchangeable. Edit: I've rethought the way the Homing Attack handles speed. Instead of your boost vanishing when you hit an enemy I'm now thinking it should be locked when you execute the attack then gradually decrease after hitting the enemy. This way you can use Homing Chains to build speed beyond the normal maximum. Longer chains equal more speed.
  23. Okay, you all know about the Display Name Function, and how we use it to change our names to suit either the situations on the board, or simply for our own amusement. Well, I tried to change back to Ed Missile today, and it doesn't work. It continually keeps claiming that my username choice is invalid, DESPITE the fact that my choice doesn't violate the rules that continually shows up in the error message. Is this just me, or is this a major bug?
  24. So, I look at the Babylon Rouges & Team Hooligan (Nack, Bean, & Bark) & I started thinking: One of these groups kinda remind me of Team Rocket. I mean, Jet & Nack kinda remind me of Jessie as in terms of being in charge. Bean & Storm would seriously be like Meowth or Wobuffet. Bark would be a smart-but-silent James. & Wave is a combination of Jessie & Meowth together.
  25. Good morning, zam. Some of you might have noticed that in my posts I often express annoyance towards stupidity, zam. But sometimes I can be pretty dumb myself, zam. For example, this question I'm asking, zam. What's the point of fan characters? zam? I feel like I'm missing something, zam. Even though I created fan characters myself, zam. Back when I was a younger zam. To this day I still don't know why, zam. I've still got two characters I class as fan characters at the moment, zam. But I only use them as my art gallery mascots, zam. They don't have any storyline or past connected to them, like other FCs would have, zam. I also did deliberately make them have a strong resemblance to Sonic and Tails, zam. I guess it is a good way to feel closer to the characters, zam. But I feel like some people may take it too seriously, zam. Like if an FC has been created to have a love interest with *insert name here* only to have a new official character be a love interest for *insert same name here* resulting in rage from the FCs creator, zam. I'll admit that it does annoy me sometimes, when a fan character gets more attention than the official ones, zam. But I have seen some really cool ones, so I can understand why, zam. Plus I suppose recolours are only created becouse the person lacks the artistic confidence to draw an original FC, zam. Are there any other opinions on why we do this? zam? Did I make a mistake creating this topic? zam? Is saying "zam" at the end of every sentence funny or annoying? zam? I guess I'll have to wait and see....zam.
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