Check out our coverage of the Archie action panel from San Diego Comic Con. Check out some new art, new info on World’s Unite, the fate of Sonic Boom, the new Silver arc and much, much more! Professionals chatting include Bill Freiberger (Sonic Boom), regular Sonic artist and writer of “The Silver Age” Evan Stanley, Marketing Man Alex Segura, New Archie Action editor Vincent Lovallo and Archie President Mike Pellerito. Headphones recommended as their voices echo in the room.
Credit for video goes to Alex Peal AKA Nuckles87. He’ll have a video interview with Vincent Lovallo up on Segabits very soon with even more new stuff.
There’s no denying that Capcom’s Monster Hunter 4 Ultimate has taken the world by storm on 3DS. Placing you in the shoes of a brave hunter, you seek out huge creatures and pit yourself against them, learning their ways and finding the best method to slay each beast. With critical acclaim and commercial success behind it, what more could this game possibly need? Well, Sonic the Hedgehog, of course!
Released today as free downloadable content, you can now access an additional mission called “Super Sonic Seregios” – emerge victorious and you will be able to craft special Sonic themed gear for your Palicoes, including Caliburn from Sonic and the Black Knight.
There’s plenty of other crossovers in Monster Hunter 4 Ultimate – The Legend of Zelda and Super Mario, to name but a couple – but this is definitely one of the coolest looking ones so far. With this and the Sonic Amiibo suit coming to Mario Kart 8, April is set to be filled with bonus Sonic content for Nintendo games!
If you own Monster Hunter 4 Ultimate, will you be taking on the DLC and equipping your Palicoes with Sonic and Caliburn? What other Sonic crossovers would you like to see? Let us know in the comments!
Capcom are causing all sorts of a ruckus in the gaming media. First they complain about poor sales for Resident Evil Darkside Chronicle and say,
“The Wii console is very much a family commitment [and] rates relatively low. So for us, Capcom, the future is the PlayStation 3 and Xbox 360.”
then they quickly correct themselves with the below statement.
“Further to comments made in a recent article on French website Gamekult, Capcom would like to confirm its commitment as a multi-platform developer and publisher of interactive software.”
NOW it seems Capcom are a little jealous of SEGA’s Wii success from their Mario & Sonic marketing strategy with Mario & Sonic at the Olympic Games and Mario & Sonic at the Olympic Winter Games.
“In 2010, you won’t see as many Wii games from Capcom, but the ones we release will be much larger, event-size games. I also expect to see the market dominated more and more by Nintendo releases with fewer games from the major third parties, like EA, Activision, and Ubisoft. Instead, it’s a case of the third-party publishers trying to figure out how they can make a return on their investment and maintain profitability. (said in a joking manner) Maybe the secret is for all of us just to adopt a Sega model — and just stick Mario into every game we make.” – Chris Kramer, Capcom senior director of communications and community
Very sly stab there, one has to wonder what SEGA would say if they were to react.
Source: Gamasutra via GoNintendo
Guess who has been busy? Me! Sorry for you Crossfire fans who have had to wait an entire month, but them’s the brakes. With college kicked into full gear, in addition to more Sonic Nexus development after the surge of popularity, I never usually get time to myself. Working on the project, with it being a classic Sonic title and given the positive response that it has received everywhere, got me thinking about something…
In the past week, I have played the absolute hell out of Mega Man 9, Capcom’s return to the original Mega Man series and 8-bit gameplay and presentation. I am enjoying every minute of it, because I am not just riding a wave of nostalgia, but I am also impressed with the refined gameplay. The fact that a game straight out of 1988 can be successful in 2008 is downright admirable and eye-opening. It makes me wonder, as a Sonic fan, if a retro reboot is in order for another blue hero: Sonic. Would a 16-bit foray treading new ground be a commerical success or another step towards irrelevancy? Today, we take a look at whether or not SEGA has the potential to make some magic, akin to Capcom and Nintendo, and if looking backward has the potential to push forward.
Continue reading The Crossfire: Retro Rebooting