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  1. We finally got a bunch of new Sonic Frontiers details today, but…not from the place we were expecting. While today’s Sonic Central gave us a brief look at a single boss, IGN’s hands-on of Sonic Frontiers has finally given us an idea of what the game will actually be. First of all, the impressions themselves: the previewer, Mitchell Saltzman, said he played the game for about four hours. He was mostly pretty positive about his experience, saying “This early build answered the one question I had on my mind: will Sonic’s one-of-a-kind game play translate to an open world? The answer is a resounding absolutely.” He did encounter a lot of pop-in, however, and also noted that there were still bugs that needed to be quashed, though he also pointed out that this was all from an early build of the game. The large bosses were the roughest part of his experience: he was thrown off the boss’s arms far too often, and sometimes didn’t have enough momentum to actually attack the boss’s head despite reaching the top. In addition to his hands-on impressions, we also got a lot of details on the game itself. The game’s story starts with Sonic, Tails and Amy being sucked through a wormhole. Sonic then finds himself alone on a mysterious island. Sonic’s only companion appears to be an AI voice, which tells Sonic to gather the chaos emeralds. According to Saltzman, Sonic Team is intentionally going for a “mysterious mood.” Smaller, linear, more traditional bite-sized levels were also confirmed. These levels are accessed by obtaining “portal gears,” which are dropped by the game’s giant bosses. The levels have optional goals, including collecting red rings and beating them within a certain time limit. Completing these goals will earn players “vault keys,” which are needed to unlock the chaos emeralds. Yes, this does appear to be details on Frontiers’ game play loop! Saltzman elaborated on this via Twitter, stating “The flow of the game is basically: Explore open world > solve puzzles to open up map > find collectibles to improve stats > fight world bosses to earn portal gears > use portal gears to unlock linear Sonic levels > complete linear Sonic levels to unlock chaos emeralds.” Finally, Saltzman also went into detail on the game’s combat. We got a name for that move where Sonic runs around enemies (the cyloop), and we now know that Sonic can also perform dodges and parries. Many of the enemies can be defeated in a variety of ways. In the example he gave, he stated one enemy could either be attacked when it left itself open to attack, or Sonic could create an opening by either using the parry or his cyloop move. He also confirmed that the game will have a exp and a skill tree. When talking about the skill tree specifically, he said the game had a nice sense of power progression, even during the four hours he had with it. You can watch IGN’s hands-on impressions below:
  2. Kamakai

    Favourite boss battle?

    So... what was YOUR favourite. I, personally loved Metal Sonic from CD because of the adrenaline that pumps through me when I play it. That doesn't come to me in the Generations version of the fight. So... Happy Posting!
  3. A random little topic - what's your preferred placement of bosses in Sonic games? Classic Bosses are formulaically placed and can always be expected to appear after a certain number of levels in a row. The formula will rarely change outside of the final stages of the game which may contain boss rushes, multiple bosses in a row, or unauthordox placement to accompany an unauthordox final stage (e.g Scrap Brain/Hidden Palace onwards/Terminal Velocity). Used by: Sonic The Hedgehog, Sonic 3 & Knuckles, Sonic Heroes, Sonic Colours, etc Adventure Bosses appear as and when the storyline calls for them. This can sometimes mean no bosses for several levels' worth, or even more than one boss in a row. Used by: Sonic Adventure, Sonic Adventure 2, Sonic 2006, etc Mixed Bosses do appear formulaically placed if one was to look at the level select menu - but the order and frequency you fight them in during the story may not match up with the levels they relate to. Used by: Sonic and the Secret Rings, Sonic Unleashed, etc Other Formula You Came Up With? No that's a silly formula, sit back down right now. Used by: Nothing, ever. I dunno, there isn't a crazy amount of room for discussion here, I'm just wondering what people's preferences are. Generally speaking I think it should be done on a game-by-game basis as to what approach they take. If a game is story-based though I do prefer it when they take on the mixed or adventure style simply because it feels silly and predictable to shoehorn a boss into a set section of the story and results in the kind of awkward filler cut-scenes we got in Colours. However I would love the occasional game that uses the classic formula as a means to trick us later on by giving us a surprise out-of-place boss encounter as the story calls for it. Btw I was kidding, you can come up with formulas of your own or suggest ones from other games that you think would be neat in a Sonic game.
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