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Showing results for tags 'boss'.
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A random little topic - what's your preferred placement of bosses in Sonic games? Classic Bosses are formulaically placed and can always be expected to appear after a certain number of levels in a row. The formula will rarely change outside of the final stages of the game which may contain boss rushes, multiple bosses in a row, or unauthordox placement to accompany an unauthordox final stage (e.g Scrap Brain/Hidden Palace onwards/Terminal Velocity). Used by: Sonic The Hedgehog, Sonic 3 & Knuckles, Sonic Heroes, Sonic Colours, etc Adventure Bosses appear as and when the storyline calls for them. This can sometimes mean no bosses for several levels' worth, or even more than one boss in a row. Used by: Sonic Adventure, Sonic Adventure 2, Sonic 2006, etc Mixed Bosses do appear formulaically placed if one was to look at the level select menu - but the order and frequency you fight them in during the story may not match up with the levels they relate to. Used by: Sonic and the Secret Rings, Sonic Unleashed, etc Other Formula You Came Up With? No that's a silly formula, sit back down right now. Used by: Nothing, ever. I dunno, there isn't a crazy amount of room for discussion here, I'm just wondering what people's preferences are. Generally speaking I think it should be done on a game-by-game basis as to what approach they take. If a game is story-based though I do prefer it when they take on the mixed or adventure style simply because it feels silly and predictable to shoehorn a boss into a set section of the story and results in the kind of awkward filler cut-scenes we got in Colours. However I would love the occasional game that uses the classic formula as a means to trick us later on by giving us a surprise out-of-place boss encounter as the story calls for it. Btw I was kidding, you can come up with formulas of your own or suggest ones from other games that you think would be neat in a Sonic game.