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I say quest, but really it has become more of a company-wide obsession, driven it seems by leadership which doesn't understand the videogames market at all. http://www.dromble.com/2013/12/10/nintendos-obsession-with-finding-one-game-that-can-sell-consoles/ She makes a solid point: A system will not sell on the back of one game alone (although it is true that some may bite if the price is right). I mean sure, you can have that one big title to help draw people toward buying your system; it's always great when it's there and people are like, "Hey, this one big game's on this system, it must be pretty good after all." However, if you want to seal the deal and promote strong sales over the long term rather than just the immediate term, what you absolutely need is to have as diverse a library as possible, which ticks as many of the boxes as possible. As third parties seem no longer to be a part of the Wii U equation, Nintendo should be sweet-talking indie studios, getting them to develop new entries from the enormous back-catalog of Nintendo IPs which have been absent for years or decades. Sony is already doing this, recently having green-lit new Shadow of the Beast and Lemmings titles from small indie studios, and I've been hearing on the grapevine that there are more games on the way from the old Psygnosis library. If Nintendo can start covering a larger selection of genres, genres appealing to wider audiences, then the Wii U will inevitably become more attractive to gamers and developers alike.
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