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  1. So, I thought of making this topic a while ago but never did. I saw that a couple people were working on fan games, so I figured, why not. This isn't much of a game development forum but I know you guys all like games, so for us here who are making them, would probably love to show you! So onto the basics of this thread, rules and such: To people posting projects; you must have a screenshot, video, and or music piece to show! (if it's music it must be apart of the game you're making or the team you're in's game) No requests for help unless you you have something to show and even then keep that to a minimum. When posting screenshots, videos, etc. It must be your own project! Give credit where credit is due and don't post claiming your making a project you're not! If someone gives you negative feedback, don't lash out at them. Think about why they may have those thoughts try to improve. To people posting critique and feedback: It doesn't have to be positive but keep it nice! If something to you feels wrong with a person's game or you encountered a glitch or just something you don't like, don't be afraid to tell them but don't be rude about it. Lets keep a good vibe. Now because you don't like something doesn't mean it's bad and if the creator feels it's not a problem it's not your place to tell them otherwise, even if it's a glitch or bad design. If it's something thats morally wrong or against the rules, please report them, instead of taking it into your own hands. It makes the topic more enjoyable to read. With that out of the way, I guess I should show my project!... Sonic Reboot: First Development Video, Features Knuckles first gameplay: Elemental Shields! Screenshots!
  2. Chaos Warp

    The SA2 Appreciation Thread

    Now that I see we have a Sonic Advance thread like this, I'm going to make one for the game, IMO, that is over-rated on other parts of the internet, but very under-rated here, SA2. Now, I love this game. The running stages, while linear, I still loved, and I actually enjoyed the mech shooting very much. Of course, I would prefer if Tails was flying, but it was still very fun, and fit very well for Eggman! I also enjoyed all the bosses. The only thing I don't like is the treasure hunting, which went from being fun and manageable in SA1 to frustrating and time-consuming here. REALLY stupid decision on Sonic Team's part to both make the radar less effective, AND make the stages bigger! I also liked the story. While It's not my favourite Sonic story, and has a bit of an overdose of GRIMDARK (Black Knight's story has the right balance of light and dark, but that's off topic), it still had many memorable moments, like the opening cutscene for both Hero and Dark (Eggman shooting s--t up FTW), Sonic's Chaos Control to save himself, the super transformation scene, and Shadow's death. And last but not least I loved the soundtrack. While I think it did go overboard with rock, I still loved it, which is probably because I love rock music outside of Sonic. The only songs I did not like were the Knux raps (Really ST?). And of course, Live and Learn. Need I say more about that track? So overall, If I had to rate this game, it would probably be a 7/10 for crap treasure hunting stages, but other then that, I love this game. It's definitely not the best 3d Sonic ever like some people say, and SA1 is superior, but it's still a great 3d Sonic I have a lot of fun with.
  3. Now, it seems that some of you want the Unleashed formula to have more open level design. Most moves would do well in a open level, but I see one problem: the Quick Step. The way it is, it may be not good for much other then dodging in linear areas. So what do you think in terms of other ways we could use the Quick-Step? Myself, I think it could be somewhat of a combat move. For example, you are running at an enemy, but he has fast projectile attacks! So, you could use the Quick-Step to dodge his projectiles without losing momentum, so you can boost/slide into him without slowing down. Also, if an enemy had heavy, impenetrable, armor all around his body, but he did not have it on his side, with a properly timed Quick-Step, you could attack him from the side, creating some variety in combat without slowing down gameplay. So what do you think? Discuss!
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