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Found 6 results

  1. One of the most sought-after Sonic series games can now be played via emulation, as the latest update to popular Mega Drive/Genesis emulator GENS includes 32X support for the first time. With GENS version 2.00, anyone who has a copy of Knuckles' Chaotix that they have dumped themselves (we do not advocate or condone piracy on this site!) can continue to play it on their computer, without fear of ageing hardware locking them out. Knuckles Chaotix is one of the rarer Sonic the Hedgehog games out there, simply because SEGA's 32X Mega Drive add-on wasn't very popular at all. So anyone who manages to get a copy (usually on eBay these days) can rest safe in the knowledge that the money they spent won't go to waste if they've backed up the cartridge and something bad happens to their equipment. You can download the latest version of GENS from their website here. Via Sonic HQ
  2. Sonic Crackers was announced for the Sega 32X soon after Sonic 1 and 2 was released on the Mega Drive. It's initial WIP title was actually 'Sonic Stadium', believe it or not! Crackers featured much of the same action that you can now find in Knuckles Chaotix, which was released in 1995. It was assumed that Sonic Crackers was lost to the world, but a ROM of the prototype has surfaced and we can now tell you the odds and ends of this curious little game. The first obvious thing this demo reminds you of is Knuckles Chaotix, even though this was meant to be released years beforehand. The first player controls Sonic, who is holding a ring connected - rubber-band style - to Tails. Either the computer or a friend can control Tails, but this BETA is best played with another friend, as the computer is especially dumb here. Your goal is to reach the end of the level before the time limit hits and kills you. Well, not really kills you - more like crashes your system (don't worry, resetting will put things back to normal). At least, you might have been able to reach the end within the time limit, if the game actually let you. But as soon as you reach the goal marker (by cheating or otherwise), the game crashes anyway. Lovely. This game is really only good for sightseeing, not for playing as such. This is emphasised to the point that there are only two potential levels to play through. Yes, the screenshot above and the one before it are the only two level you can really access, and you can only access the second level via the 'Select' option on the title screen. Playing the levels can be a tricky business. Unless you're playing the second level, of course, then it's an impossible business. You have to get through the level with teamwork and co-operation. Running in a straight line with your partner is simple enough, but when it comes to disagreements, the springy coil that connects the two rings together will bounce you around like... a lemon being bounced around. You can also grab your friend and throw them up onto ledges, so that they can help you up using the coil. If you think the computer is being a little bit nobbish - or if you want to look around the level, struggle for survival or cheat to get to the end - just pause the screen and you can re-position your characters anywhere on the level. Of course, it won't do much good trying to cheat to the end unless you want to crash the game. The time stops as well, so you don't have to worry about sightseeing one minute and the game crashing the next. Go to the 'Select' screen, and you'll find that levels are set in Attractions and Fields. Attractions are the main levels, whereas if you select the 'Field' option on any world, you'll be taken to a screen like the one below. There's no point in it - Sega probably added this in as a level select, moving from level to level like in an RPG. The 'Select' screen looks pretty bland, but option screens don't make up gameplay do they, so I should shut up about that for a start. There are many worlds to choose from, each with a field, and five Attractions. Only some of the Attractions are actually playable past the title cards: most of them will just crash or screw up in some way. If you do get past the title cards of death, then all you'll find are the same two levels detailed earlier, but with different colour schemes. Doesn't seem so interesting now, does it? If you fancy an unplayable, ring-bouncy (I don't know -_-) laugh, then check this out.
  3. Dreadknux

    Knuckles' Chaotix

    The only Sonic themed game to appear on the Mega Drive 32X (or Sega 32X in the US, or Super 32X in Japan, or... 32X Mega Super Woo someplace else), Knuckles Chaotix stars Knuckles, not Sonic. In fact, much like Tails' Game Gear outings, Sonic is nowhere to be seen. Taking his place are the Chaotix Team, which consist of Vector the Crocodile, Mighty the Armadillo, Espio the Chameleon and Charmy Bee. As they walk hand in hand to defeat Eggman, over the hills and far away... their legend will never die. Erm... what am I talking about?
  4. The classic Sonic games are so overrated IMO. A lot of issues that people complain about in newer Sonic games are present in the older games. 1. "Not enough speedy sections. - Remember Labyrinth Zone, Marble Zone, Oil Ocean? Those zones are slow, and half of Sonic 1's zones are slow too. 2. There's only a few good games in a pile of lame ones. - Most of the crappy Sonic games nowadays are spin-offs. And I don't know if you forgot, but the classic Sonic spin-offs we're mediocre or terrible. Sonic Blast, Sonic Labyrinth, Sonic 3D Blast, the Tails games, the list goes on. And while 3D Sonic has had huge stumbles, it still has great games. Sonic Adventure 1 and 2, Sonic Advance 1-3, Sonic Rush and Rush Adventure, Sonic Colors, Sonic Generations, Sonic Battle, Sonic and Sega All-Stars Racing... Honestly, most people who hate on modern Sonic are seriously being irrational and unfair, and can't seem to look at the pure facts. I know there is some really bad modern Sonic games, (Shadow the Hedgehog, Sonic '06, Secret Rings, Black Knight) but when you're gonna hate on a series, AT LEAST know what you're talking about! While I love the classic games, I still have to say that the Modern games are better, but hey that's just my opinion? What's yours? P.S: Sorry if this topic has been done to death before.
  5. One of the most sought-after Sonic series games can now be played via emulation, as the latest update to popular Mega Drive/Genesis emulator GENS includes 32X support for the first time. With GENS version 2.00, anyone who has a copy of Knuckles' Chaotix that they have dumped themselves (we do not advocate or condone piracy on this site!) can continue to play it on their computer, without fear of ageing hardware locking them out. Knuckles Chaotix is one of the rarer Sonic the Hedgehog games out there, simply because SEGA's 32X Mega Drive add-on wasn't very popular at all. So anyone who manages to get a copy (usually on eBay these days) can rest safe in the knowledge that the money they spent won't go to waste if they've backed up the cartridge and something bad happens to their equipment. You can download the latest version of GENS from their website here. Via Sonic HQ View full story
  6. Sonic Crackers was announced for the Sega 32X soon after Sonic 1 and 2 was released on the Mega Drive. It's initial WIP title was actually 'Sonic Stadium', believe it or not! Crackers featured much of the same action that you can now find in Knuckles Chaotix, which was released in 1995. It was assumed that Sonic Crackers was lost to the world, but a ROM of the prototype has surfaced and we can now tell you the odds and ends of this curious little game. The first obvious thing this demo reminds you of is Knuckles Chaotix, even though this was meant to be released years beforehand. The first player controls Sonic, who is holding a ring connected - rubber-band style - to Tails. Either the computer or a friend can control Tails, but this BETA is best played with another friend, as the computer is especially dumb here. Your goal is to reach the end of the level before the time limit hits and kills you. Well, not really kills you - more like crashes your system (don't worry, resetting will put things back to normal). At least, you might have been able to reach the end within the time limit, if the game actually let you. But as soon as you reach the goal marker (by cheating or otherwise), the game crashes anyway. Lovely. This game is really only good for sightseeing, not for playing as such. This is emphasised to the point that there are only two potential levels to play through. Yes, the screenshot above and the one before it are the only two level you can really access, and you can only access the second level via the 'Select' option on the title screen. Playing the levels can be a tricky business. Unless you're playing the second level, of course, then it's an impossible business. You have to get through the level with teamwork and co-operation. Running in a straight line with your partner is simple enough, but when it comes to disagreements, the springy coil that connects the two rings together will bounce you around like... a lemon being bounced around. You can also grab your friend and throw them up onto ledges, so that they can help you up using the coil. If you think the computer is being a little bit nobbish - or if you want to look around the level, struggle for survival or cheat to get to the end - just pause the screen and you can re-position your characters anywhere on the level. Of course, it won't do much good trying to cheat to the end unless you want to crash the game. The time stops as well, so you don't have to worry about sightseeing one minute and the game crashing the next. Go to the 'Select' screen, and you'll find that levels are set in Attractions and Fields. Attractions are the main levels, whereas if you select the 'Field' option on any world, you'll be taken to a screen like the one below. There's no point in it - Sega probably added this in as a level select, moving from level to level like in an RPG. The 'Select' screen looks pretty bland, but option screens don't make up gameplay do they, so I should shut up about that for a start. There are many worlds to choose from, each with a field, and five Attractions. Only some of the Attractions are actually playable past the title cards: most of them will just crash or screw up in some way. If you do get past the title cards of death, then all you'll find are the same two levels detailed earlier, but with different colour schemes. Doesn't seem so interesting now, does it? If you fancy an unplayable, ring-bouncy (I don't know -_-) laugh, then check this out. View full story
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