We assume you have heard of Sonic The Cosplayer? If not, he takes a unique “spin” on cosplaying by always acting in character as “Sonic”, a special Sonic who likes to cosplay as a variety of cool characters. Every wondered how Sonic would dress as Mario, or how the blur blur would look as Harry Potter? Then this is your guy!
We love him so much, we thought he was the perfect guy to go head to head with in our second The Sonic ShowDown. A series where we challenge people in the community to see who is superior. Which cosplay did you prefer from this challenge?
You can watch the last episode of our ShowDown series below.
We cover fan stuff all the time, but have you checked out this cool project? Currently in alpha release, this fan game using Blender sees classic Sonic explore a Mario 3D World inspired level landscape.
Creator Chishado describes his fan game as, “A fan game made in the blender game engine and gimp. It has a very different art style and gameplay from the norm, however it is very interesting in it’s own way. This game have a lot of inspiration from Sonic Lost World and Mario 3d World game. It was the general look that I was going for and feel. The game will have platforming, team work, and speed.”
We like what we see and while it clearly is a WIP, we still had fun playing it!
In today’s episode, Eggman bakes up some “evil cookies” which turn Sonic’s friends into Eggman’s henchmen. Plus check out the podcast version for OVER AN HOUR of discussion on this episode! You check the audio podcast at this link or just search for The Sonic Show on itunes to listen to them all!
What did you think of this episode and was it a good “season finale”? Sound off in the comments!
The Sonic Show does a show commentary every week, and since we are part of The Sonic Stadium, it seems silly we forgot to post them here! The Sonic Show’s Boom Commentaries are hosted by Kevin Eva of Last Minute Continue, Sonic Wrecks and of course the once Community Manager at SEGA Europe. He is joined by the staff of The Sonic Show and occasional special guests.
Want more Boom convo?! Well you can also listen to the commentary in it’s extended podcast form where we also do a review of the episode and the franchise so far.
You can check out the podcast version “here“, or search The Sonic Show on itunes.
What happens when the biggest viral song of 2014 crosses paths with the biggest Sonic release this year? This apparently.
In a similar move to last year, The Sonic Show are celebrating their 8th anniversary by taking a Sonical spin on the years largest viral tune. The 2014 parody takes the animation route by featuring the talents of three different animators plus including the best #BADNIK smashing #SELFIES (that’s a lot of hashtags) submitted by their audience in a art contest run earlier this year.
Not only do they cover the expected ground of the most noticeable complaints from the community over the Boom redesigns, they also still find time to make a small dig at Sonic 06, quite fitting when some are calling Boom “Sonic 14″.
Recently, a new game trailer for Sonic Boom: Rise of Lyric (AKA Sonic Toon: Ancient Treasure) has been released from Sega of Japan. The trailer shows off brand new areas, brand new gameplay and a multiplayer party mode featured in the game. The trailer also gives us a good idea of what the final game will look like and it’s looking much better than what early gameplay and screenshots have shown. I gotta admit, this trailer has me more excited for the game than any English trailer that has been shown yet. A ton of action oriented gameplay is shown and the Japanese announcer sounds like he couldn’t be more excited about what’s on screen. Finally, this game is looking like it might just deliver the goods. We’ll know for sure once the game hits U.S. Store Shelves in less than two weeks on November 11th. Big thanks to Ace0902 on the SSMB for the find.
Once again straight from the Sonic Boom convention in New York, we have another brand new trailer. This time looking at both Sonic Boom: Rise of Lyric (WiiU) and Sonic Boom: Shattered Crystal (3DS).
Plenty of gameplay footage shown off, including some gameplay footage featuring battles with both Shadow and Metal Sonic in both versions, Shattered Crystal giving off some pretty strong Sonic Rivals vibes…
PLEASE READ THE HEADER BEFORE WATCHING (Otherwise, it looks like Sonic wants to hit on Amy and is too shy to go for it.)
The GameStop Expo had a new build of the Toxic Waste level from “Sonic Boom: Rise of Lyric”. This time, you can go through the whole thing and head outside. I thought I had made a second recording of this, but something happened and the first half of this cutscene got lost. The beginning of this scenario goes as follows (this is not word for word, but close)…
Sonic and Amy escape with the crystal in hand. Amy looks around at the new area they’ve discovered. “It’s beautiful!” She says. Sonic is growing impatient. “Let’s keep moving!” Amy asks him to wait. “We’re finally done being chased by giant robots. Let’s just rest for a second and soak it all in!” Sonic decides to wait, but it’s obviously killing him inside. The video follows from there.
Look closely and you can see the beginning of the next level.
There was a few new bits of dialogue during the level as well. At one point while collecting rings, Sonic retorts “I got more rings to rule them all!”
If anything positive can be said, it shows how much a game’s look can be improved in just a short time (or it could be the effects were turned off to help stabilize frame rate). In the meantime, check out both videos below to see some of the other differences.
Sometimes when working for two sites at an event, it’s easy to get your wires crossed. In this case, I refer to myself as Shigs from Segabits after Alex informed me that this interview was meant for Sonic Stadium. Oops!
Anyway, this is my interview with Lead level designer from Sanzaru Games, Matt Kraemer. Matt was incredibly friendly and I gotta admit, Sonic Boom:Shattered Crystal (3DS) was by far my favorite of the two Sonic Boom games. Here, we discuss collectibles, second goals, Streetpass features and more! So why are you still reading this? Press play!
While on the E3 show floor, I got a chance to interview the producer on Sonic Boom: Rise of Lyric, Stephen Frost. We talked about the game, some fans concerns and Sticks. I was originally going to do a transcript of the interview, but it’s 16 minutes long and that’s a lot to transcribe and it’s been a long week and I’m lazy. Besides, this way you get to hear it straight from the man himself and reading is overrated anyway. Enjoy!
It’s E3, and you know what that means – games, games and more games! Best of all, we get brand new footage of existing titles and that extends to our very own blue blur. And as such, SEGA have released a brand new trailer for Sonic Boom: Rise of Lyric especially for E3. See your first hint at the story of Rise of Lyric and quite a bit of new footage of gameplay and cutscenes with some pretty comedic narration (poor Dr. Eggman!), including your first look at the villain himself – Lyric.
Check it out above and let us know what you think in the comments. We have two of our TSS staff at E3 as we speak, so we’ll be coming at you soon with some original content regarding Boom. Stay tuned!
Incoming E3 content! Nintendo have just released a trailer for Sonic Boom: Shattered Crystal for Nintendo 3DS. Showing off a plethora of gameplay from our heroes traversing the environments with their unique abilities, you can certainly see the classic 2D Sonic game influence injected into the game with speedy sections and corkscrews abound. Check it out above and leave a comment below letting us know what you think. Will you be buying Sonic Boom: Shattered Crystal?
Let’s set the scene here quickly. It’s 1979, you’re out on the road, taking a rest stop and need to kill some time… The only thing you have is that brand new portable television set that you imported from Russia, and that new-fangled ‘dreamcast’ box thing that wandering time traveller left you with before going off on his merry way (bear with us here). So you hook up your spare car battery, power up the T.V set, and manage to hook up the system… and what do you know! You’re playing Sonic Adventure in black and white on a screen no wider than 7 inches…
Ok, so hardly any of that actually happened, but it got your attention I hope!
Anyway, my father has this really, really old portable television (portable in the sense that it weighs 5kg/11lb and is larger than your average cinder brick, and to use it ‘portably’ you need to power the thing with a car battery) and we only just got it working again. With no analogue television signal to test it, why not hook up a Dreamcast to it? To cut the long story short, it worked. Very well! There’s a small, but fairly clear picture, and the sound quality is excellent!
Could this possibly be the oldest television a Dreamcast has ever run on? Maybe, unless the readers know anything older!
Every year since 2008, the Sonic community have come together to bring it’s fellow Sonic fans a place where they can play new games, meet their idols and finally meet people face to face.
This is an event that means so much to the staff here and we are always looking at ways to share that with a wider and wider audience. This leads us to this years Summer Of Sonic Retrospective. Our annual documentary celebrating the years festivities.
Featuring interviews with Jun Senoue, Kerry Rizzo (of Sega Europe), The Megadrive Band, Sonic himself plus many others (including you guys who came!)
We hope it sheds some light to those around the world, why we love Summer Of Sonic so much, and acts as a memorable souvenir for this years attendees.
A final collection of clips from The Sonic Show’s live let’s play of Sonic Unleashed. Including a bunch of curious deaths, discussions about cake, robo-threesomes, Jamie blames Kevin for EVERYTHING and some awkward knee licking…
Last Sunday, I managed to catch popular Sonic the Hedgehog comic book writer Ian Flynn during the final hour of the Sand Diego Comic Con. Despite being dead tired from 4 days of signings, he generously shared his time with me and Nuckles87 on all things Sonic. From the redesigns to the future of the book and even his thoughts on Sonic Lost World. Sadly, during the interview we were attacked with a grenade! AAHH! Watch the interview to see what I’m talking about.
Last weekend at the Sega Arcade across from the San Diego Comic Con, Alex finally get some time in front of the camera to interview Aaron Webber on all things Lost World, the quality of Sonic games as of late and tried desperately to get some hints at the third Sonic title. Where in previous years, Aaron would spend most of his time showing off a Sonic game in front of the Archie booth, this year he was all over the place promoting Lost World at the Archie booth, Sega Arcade, Gamespot bar and elsewhere so it was lucky for us to get a few minutes of his time last weekend.
P.S. Sorry about the little droplet of water on the lens. Didn’t notice until we uploaded the video.
Get your headphones on boys and girls, cuz this one’s a bit hard to hear otherwise. Alex and I were in attendance at the Sonic/Megaman panel at the San Diego Comic Con Sunday and managed to get footage of the Q&A portion of the panel using Alex’s super nice HD video camera (somebody turn me into a sammich ‘cuz I’m jelly of that thing). There were tons of fans in attendance including some awesome cosplayers including an awesome Eggman and Sally. If anyone can hear this well enough to transcribe it, I’d gladly add it in later.
With a year gone by and a new day of events and memories right around the corner, why not look back at last year and remind ourselves what makes this event so awesome! In a brand new video using footage we shot last year, we hope this lets some of you reminiscence about the greatness that is our community!
It’s like a day full of awesomeness squeezed into two minutes and jet blasted back into our conscious. Are you pumped for this year’s big event?
Since Sonic Talk was created last year, we’ve interviewed Sonic writer Ian Flynn twice, yet we never did manage to talk to Tracy Yardley…until now, that is. Today Sonic Talk finally gets to have a sit down with Tracy, talking with him about the latest Sonic news and asking him questions written by both fans and us. We hope you enjoy listening to this as much as we did recording it!
You can see a high-res version of the above image, which was drawn for us by Mr. Yardley for use in the show, over at SEGAbits. If you are interested in having your own piece of Yardley art, as well as an assortment of other SEGA related goodies, check out the SEGAbits Summer of Art Contest.
Hot off of IGN, an extensive amount of gameplay footage of Sonic Lost World has surfaced along with some additional information about the game. That’s right, footage as in both Wii U and 3DS versions got previewed!
For the Wii U edition, “Support Mode” will see to that a second player will assist in destroying badniks and obstacles via a “Radio Controlled Gadget” invented by Tails, utilized through the Wii Remote.
For the 3DS version, SLW has Dimps once again returning in the handheld version development and will feature level design different to that of its home console counterpart. In addition, up to four players can race against one another in Versus Mode both locally and online. Connectability to the Wii U game has also been hinted with players to be able to share items.
Catch the commentary video of the Wii U version between Aaron Webber of SEGA of America and Rich George of IGN first, then the three 3DS videos, for gameplay footage of Windy Hill and Desert Ruin!
If you’re over at E3, be sure to try the demoes yourself!
I’m sure most of you have already seen it, but now seemed like a good time to finally post the Mario & Sonic game play footage from this morning’s Nintendo Direct on the front page. In doing so, I am also introducing you to our new Youtube page! It’s not much to look at yet, but in the future you will be able to find all of Sonic Stadium’s exclusive video content. We’ll be re-uploading a variety of old interviews to the channel, re-cut into larger, single videos. Keep an eye out!
Get it? Ages? Time travel? SEGA in reverse? …aw forget it, you’re no fun.
TEMPORAL DUALITY: A Sonic CD ReMix Album is set to release at some point this year, and will feature rearrangements of both American and Japanese soundtracks by some of OCRemix’s best! Fans of either Spencer Nilson’s score, or that of Naofumi Hataya and Masafumi Ogata, have every reason to look forward to this album once it hits online servers! Familiar OCR names such as Amphibious, Rexy (who contributed some excellent sounds to our last album), DiGi Valentine, and WillRock are taking part in this, so prepare your bodies! Do so in advance by checking out the preview!
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