It’s no secret that Sonic has been… lost over these last few years. It seems like ever since he left the Dreamcast, Sonic’s been going on a journey of self discovery to “find himself.” He’s tried team-work gameplay, sword play and has even let Shadow take the reins for a game. These various directions have had a variety of different results, but none of them have felt like a true successor to Sonic Adventure 2. Continue reading TSS Review: Sonic Colours
You’ve seen me go on and on for a good while now about how Roger Craig Smith’s voicework as Sonic the Hedgehog is one of the many highlights of the upcoming Sonic Colours. Today, I’m proud to say that you will finally get a chance to see what I’m talking about – SEGA has kindly released the first ever cutscene trailer for the game, complete with fourth wall-breaking gags. Continue reading Joint World Exclusive: First Sonic Colours Cutscene Footage
In an interview with ThisIsMyJoystick.com, Yuji Naka has revealed that the Sonic the Hedgehog franchise was created with environmental themes based around the impact mankind is having on the world, but says he couldn’t speak about it back in 1991 because it was a touchy subject at the time. Continue reading Naka: Sonic Created With Environmental Themes
It appears that while Takashi Iizuka was publicly doing his interview rounds with the media over a week ago, UK retailer GAME also got to have a chat with him and quietly published their interview over on their Sonic Colours product page. Continue reading Iizuka Teases 20th Anniversary Game In Interview
Sega has announced that Jason Griffith will no longer be the voice actor for Sonic the Hedgehog. Roger Craig Smith is confirmed as his replacement. Continue reading New Sonic Voice Actor Announced
SEGA of America and SEGA Europe have officially announced Sonic Free Riders for Microsoft’s Kinect for Xbox 360. The the much-rumoured title was revealed as a launch title at Microsoft’s E3 Press Conference for its Kinect peripheral, which will launch in North America November 4th 2010. Continue reading SEGA Announces Sonic Free Riders For Xbox 360 Kinect
Well, if the leaked Sony documents, various ratings from the different ratings boards, and leaked photos from Xbox Live’s BETA service weren’t proof enough, SEGA has finally announced that Sonic Adventure, along with Crazy Taxi, will be coming to Xbox Live and PSN. These games will be the first in a slew of Dreamcast games that will be hitting the service in the future. Continue reading Sonic Adventure Officially Announced for XBLA and PSN With Enhancements
Well colour us surprised! SEGA have announced Sonic Colours for Nintendo Wii and DS together with the above teaser trailer and a press release which you can check out after the jump! Continue reading Sonic Colours Announced For Wii & DS
Today is the day for the Sonic themed LittleBigPlanet items you may remember we reported about last week. The items are out now in todays PlayStation Store update but that’s not all as a lot of other Sonic related goodies including a price drop on PSP title Sonic Rivals 2 from £11.99 to £6.29. Continue reading UPDATE: Sonic LBP DLC Out Now, Sonic PSN Price Reductions
SSMB Member Yuluga has just brought to our attention a cameo appearance from Sonic Underground’s Sonia in Sonic & SEGA All-Stars Racing’s Roulette Road course discovered by members of Sonic Reikai forums. Continue reading UPDATE: Sonic Underground’s Sonia Spotted in ASR Wii & PC
Remember a long time ago Sonic & Knuckles for Virtual Console was registered at the ESRB and PEGI rating board sites? Well it looks like SEGA had a plan… wait for Sonic 4 to be announced! Now all of you Wii owners in Europe can finally experience the conclusion to Sonic 3 from Feb 12th next week before you move on to Sonic 4. Continue reading Sonic & Knuckles FINALLY Coming To Virtual Console
Sonic the Hedgehog 4: Episode 1 is the official name of what has been known for months as ‘Project Needlemouse’. The news was announced on Gamespot in conjunction with Sega of America early this morning, along with a teaser trailer. The game is being developed by Sonic Team. Continue reading ‘Project Needlemouse’ Is Sonic the Hedgehog 4: Episode 1
Under all the Project Needlemouse mania SEGA Europe have quietly updated the product page for upcoming portable retro-fest Sonic Classic Collection. The page now displays a 12th March 2010 release date. Continue reading SEGA Europe Reveals Sonic Classic Collection Release Date
Chris Senn, one of the original members of the Sonic X-treme team, has cancelled “Project S,” a community created version of the cancelled Sega Saturn title. Senn has released a statement on his forum regarding the cessation of “Project S:” Continue reading Chris Senn Puts an End to “Project S”
SEGA of America have revealed a possible list of characters that will appear in Project Needlemouse. Each day until Friday they are going to put a rejected stamp on the characters that won’t be in the game. Friday the full list of characters will be revealed if fan’s can succeed in a challenge. Continue reading Full Needlemouse Character List Friday, If Fans Succeed In Challenge
SEGA fan site SEGAOnline has got a photo of a Sonic Adventure listing on the Xbox 360’s Xbox Live Arcade, most likely from the developers/testers network. Continue reading Sonic Adventure Coming To Xbox Live Arcade?
SEGA Europe and SEGA Australia have just revealed on their product page’s for Sonic & SEGA All Stars Racing that the game will be revealed on all 5 platforms PS3, Xbox 360, Wii, DS and PC Friday 26th February 2010. Continue reading SEGA Europe & Australia Reveal ASR Release Date
SSMB member MarcelloF was checking out Sonic X-treme stuff on the Spriters Resource website and found a character called Chaz’s sprites there that were ripped from the game. If the character is an animal it has no obvious similarity to any species, it look’s like a cross between an armadillo and a badger if you ask me. Continue reading Confirmed: Sonic X-treme Character Chaz Found
2009’s almost out. That means we’ve enjoyed a whole decade of Sonic the Hedgehog goodness in the last ten years, from 2000’s Sonic Shuffle (for Americans, we didn’t get it until the year after, damn SEGA) to 2009’s Mario and Sonic at the Olympic Winter Games. So, rather than just round up the games of the year, The Sonic Stadium crew have taken to list their Top 10 Sonic games of the decade!
This is how we’ve done it. A bunch of TSS Staffers wrote over their unique Top 10 (which will be listed at the end of this article). Along with it, a short paragraph as to why they ranked each game the way they did. When bunching all of these lists together, we formed an average by giving points to each game’s placement on each staffer’s countdown (so a #1 position would get 10 points, and a game in 10th place would get 1 point). Add all the points up, and we have our own, not-so-scientific average. What game will get TSS’ #1 Sonic Game of the Decade? Read on, dear reader… Continue reading The Top 10 Sonic Games Of The 2000’s
SEGA very quietly slipped in a port of the original Mega Drive Sonic the Hedgehog onto the Apple iTunes store yesterday, with the iPhone platform now being the latest in a long line of formats that can play the classic game.
An official blog today confirms the existence of the title, which you can now pick up for your iPhone for $4.99 $5.99, or £3.49 to the British fans out there. Control is made using touch screen ‘buttons’ that appear on the bottom of the playing screen – the D-Pad is located at the bottom left and the only button (A) on the bottom right. Two screen modes allow you to play the action full-screen with semi-transparent buttons, or in a smaller window with a visible START button.
The graphics appear to be intact, and the blog mentions how faithful and fun to play it is (but of course, they would say that really). Have you bought it already and played it? What do you think of it? Does another Sonic 1 port tickle your fancy or is it starting to wind you up? Let us know in the comments box!
UPDATE: According to our American friends, the price on the iTunes store looks to be $5.99 instead of the $4.99 SEGA’s blog announced. That would bring the £-$ difference a little closer (£3.49 equates to about $5.55 as of this moment), but it’s curious why the wrong price was mentioned. Most likely just a mistake on the community blog’s part.
Ah, yes… the famous beta of Sonic 2. It sparked an entire website and became one of the most talked about version of any game out there. Well, we received a news tip from a fellow named “SonicLoof” a few hours ago and he attached the picture below and explained to us what it is. Continue reading April Fools: Sonic 2 Beta Secret Reveals Super Tails
One of the first things you can do in Sonic and the Black Knight is view a slide show gallery of artwork, created by blue blur fans around the world. Almost all of them recount classic moments in the franchise’s history within Sonic CD, Sonic and Knuckles and Sonic Adventure 2 among others. It’s a bittersweet irony really, given that the new-age Sonic Team – a studio that’s opening their hearts and willing to do good like an eager puppy – are willing to embrace fan input where it’s positive, yet block out complaints about rushed developments, poor gameplay mechanics and passionless level design and counter with more of the same. Continue reading TSS REVIEW: Sonic and the Black Knight
Everywhere you look, classic Sonic games are on things that go beep. With the success of Sonic 1 Mobile, with its sales exceeding 8 million units, SEGA thought it would be a swell idea to port Sonic the Hedgehog 2 to mobile phones as well. Since Sonic 2 is so damn big, it was released in two parts, Dash and Crash. My mobile provider recently put up Crash, so I gave it a spin in order to make my intended Dash/Crash, 2-in-1 review. The verdict? It’s Sonic 2 and good. Big surprise. I’ll keep it brief, kids. Continue reading TSS REVIEW: Sonic the Hedgehog 2 Mobile (Dash/Crash)
European ratings board PEGI have rated the Xbox Original title Sonic Mega Collection Plus for Xbox Live Arcade. We can only assume they mean the ‘Originals’ section of the Marketplace, and not the Live Arcade itself. For those who don’t know, SMC+ is an Xbox re-release of a Gamecube Sonic compilation, with added Game Gear titles as well as a few hidden non-Sonic titles.
PEGI have rated the game 7+, which is odd because they rated the original Xbox version 12+, so could we see some cuts in this port? Another thing that’s odd about this is that the original Xbox version is backwards compatible with the Xbox 360 anyway, the Mega Drive games will soon be released in SEGA’s newest compilation (SEGA Mega Drive Ultimate Collection) and two of those Mega Drive titles are already on the Xbox Live Arcade.
Oh well, if it’s going cheap and people can’t find the original Xbox game and want some added Game Gear action, this will be a good buy for them.
Are you from the UK? Do you remember an old gaming TV show on CITV called Bad Influence? No? Then you were either too young to remember or living under a huge rock. Bad Influence was the coolest TV show of the 90’s, you just couldn’t wait to get home from school and watch it. No-one had the internet to keep up with the latest videogame news, previews, reviews and gameplay video’s – sure, we had our magazines but to see games in action we needed our TV shows.
The show was presented by Andy Crane and Violet Berlin and contained news, previews, reviews(from actual gamers), reports on the latest technology, U.S. coverage, reports from the latest gaming events, cheats from Nam Rood and competitions. It was awesome!
Anyway, what has all this got to do with Sonic you ask? Well, the show covered the early console days back when Sega and Nintendo were rivals. Sonic features a number of times on the show and thanks to amazing James Osborne who has managed to get permission from Patrick Titley at Yorkshire Television(who own the show) the public now have access to a new website and a YouTube channel for the show and it’s episodes.
Sonic 2 proved to be very popular on the show, in Episode 4 their panel gave the game 2 5/5’s in their review. In the same episode Violet show’s a copy of the first Sonic character design sketches handed to her by creator Mr.Kanari. It’s the same sketches we’ve seen around the net for ages now but still cool to see an official copy.
Andy Crane got to visit the Future Entertainment Show where SEGA were in attendance allowing the public to get their hands on both the 16 Bit and 8 Bit versions of Sonic 2 for the first time ever in Episode 3 – Part 1(8:40, Future show begins) Part 2(0:04 Sonic 2 segment begins). You can also see a couple of the first official SEGA Sonic and Tails costumes, Tails suit has bushy eye brows for some reason.
In Episode 8 Violet visit’s SEGA Japan HQ to look at SEGA’s arcade machines and meet’s the head of the Sonic 2 project team who’s name couldn’t be revealed due to security reasons(anyone who recognises him, let me know by PM over at the SSMB). Violet is shown alot of Sonic 2’s design sketches for the Zone’s, 2 of which are shown up close in the episode. A cool Sonic statue/model can also be seen on the desk(Do want very muchly). The SEGA visit starts at 6:14 and the Sonic 2 bit starts at 6:42 just after the funny sleepy SEGA employee at 6:40.
Sonic Spinball got reviewed in Series 2: Episode 9 and given 2 5/5’s.
Sonic & Knuckles got reviewed too and given 2 4/5’s.
So, have any of you seen/remenber this show? Do any of you guys new to the show like it? What are your thoughts on Sonic 2 zone design sketches?
Let us know in the SSMB topic.
I found it hard to write this review. Not because I didn’t know what to say, but because I wasn’t sure how I was going to say it. Hashimoto-san and company have worked very hard on the latest Sonic adventure. It’s clear to see when you take a peek at the screenshots, or learn about the Hedgehog Engine, or hear about how they spent countless months designing Sonic stages that cover hundreds of virtual miles. Sonic Team haven’t scrimped here, they had something to prove after Sonic 06 that they can create a well-produced, non-glitchy game. And they have. Based on the effort put in, I’d give them as many Thumbs Up as humanely possible. Continue reading TSS REVIEW: Sonic Unleashed
Oh my. Look at all the wonderful colours!
Fear not Wii owners, your retro gaming dosage of Sonic the Hedgehog doesn’t stop at Sonic 3D, oh no! You may remember our very own TSS journalist Shadzter reporting yesterday morning that a mysterious Sonic related game rating appeared on the OFLC web site. Fans of the blue speedster pondered on to what this game might have been, ‘Sonic and the Seven Dwarves’ perhaps? But no, rest assured after confirmation by the ESRB site that it is none other than the original 8-bit Sonic the Hedgehog wonder that’s hitting the Wii’s Virtual Console service in the near future.
Thanks to SEGA’s recent ‘deal’ with Nintendo allowing Master System games to become available on the service, for the low price of around 500-600 points you can relive the hedgehog in his glory days by downloading the first game that sent Sonic off flying released in parallel to the Mega Drive/Genesis equivalent. Knowing SEGA and Nintendo, we should also be seeing other Sonic Master System games hitting the service in the future too, those being Sonic 2, Sonic Chaos and maybe even the 8-bit versions of Sonic Spinball and Dr. Robotniks Mean Bean Machine. All of these titles are fantastic fun and VC releases will be great for those unfortunate souls who have never ventured away from the 16 bit era of Sonic before.
Check back with TSS and stay in the ‘know’ about the release of the title on the VC. Keep on saving those pennies- I mean, points!
The OLFC, the Australian equivalent of the ESRB, has rated a game titled “Sonic the Hedgehog.” There is no indication of which “Sonic the Hedgehog” it will be, since they’re are three games out there with the title “Sonic the Hedgehog:” the abysmal XBOX360/PS3 game, the Master System version, and the Game Gear version.
Since the Master System is already out on the Wii’s Virtual Console service, I’m going to assume that the MS version of Sonic 1 will be making its way to the Shop Channel in the near future. I doubt they’d port the Game Gear version (again) or that garbage from 2006.
Making regular appearances at the top of many “top downloaded” and “top rated” charts for mobile games, the mobile edition of the original “Sonic the Hedgehog” just recently became more distinguished for selling over 8 million downloads in the United States and the United Kingdom. Linda Chaplin, vice president of SEGA Mobile accredits the game’s success to Sonic’s appeal to the masses by stating, “Sonic the Hedgehog is a title that resonates with a universal audience of gamers who have grown up with the franchise, as well as with a growing audience of casual players.”
Verizon Wireless, the initial provider of the title, is probably the most pleased with the landmark sale, as the game has helped Verizon’s “VCAST” service become increasingly popular, says Todd Murphy, director of Mobile Web, games and applications for Verizon.
The success of, yet another, port of Sonic’s original adventure has sparked SEGA Mobile to port Sonic the Hedgehog 2 & Sonic Spinball to mobile devices. In addition, the company is working on a new iteration of Mario & Sonic at the Olympic Games for phones.
In made-up news that will eventually happen, SEGA has tentatively announced porting each Sonic Genesis title to the iPhone, Playstation 4’s online store, and the brace keeping my left knee from caving again. Also, potatoes.
SEGA announced this morning that the original ‘Sonic the Hedgehog’ title will be once again ported to a newer gaming system MP3 player.
Released in the iTunes store for $4.99, the 1991 classic will see Sonic speeding round loops and collecting up rings through 6 exciting zones in hope to put an end to the evil Dr. Robotniks schemes.
The game has apparently been ‘redesigned’ for the iPod, though still remains an exact port of the original game. There’s no news of a definite release date, apart from that it will hit American iTune stores ‘just in time for the holidays.’
You can read up on the announcement here.
Well, I just got done seeing the big E3 press conference from MS, and I’ve got some interesting news for 360 Sonic fans: Sonic the Hedgehog is now on Xbox Live Arcade! Go download. Now.
Well, that is, if you don’t already have the game on five other platforms…in which case, you can resind that command and just go play it on your Genesis/Megadrive, Dreamcast, Gamecube, Wii, or whatever platform you got this sucker on.
It has arrived. After changing the formula with Sonic Heroes and getting mixed responses, the Team have gone back to basics and stuck with what works. The result is a mixture of Sonic Adventure’s town stages and level structure and Sonic Adventure 2’s involving plot lines. Now we’ve hit the next generation of consoles, does the tried and tested work in Sonic the Hedgehog? Continue reading TSS Reviews: Sonic The Hedgehog (2006)
It was revealed some months ago that Genesis/Mega Drive games would be available via the Nintendo Wii’s Virtual console service. The titles are as follows:
Ecco the Dolphin
Sonic the Hedgehog
Toe Jam & Earl
These titles where revealed courtesy of ESRB’s website. Considering the ESRB doesn’t officially list games unless it has reviewed them, this list is 100% factual.
Anyone up for some Ristar?
Hey guys, I have a few really important announcements for you! Bear in mind I’m quite torn to report this now in a rush to get this out first on TSS – a world exclusive. Life sucks when exciting stuff happens when you’re packing your bags to move to Japan for six months. Continue reading AFD 2006: Exclusive – Knuckles DS in Development
A development has come to light over the recent charity of Chris Senn on Sonic X-treme. Chris, with the aid of Yasuhara Hirokazu, will be unearthing production information on the original ‘SONIC TEAM’ and Sonic the Hedgehog (Genesis/Megadrive) game.
Chris posted this message on his message board on January 06, 2006 04:00 PM PT (US):
The Sonic Xtreme fan community will be delighted to know that I met with Yasuhara Hirokazu for lunch today, and he agreed to let me share his paper designs he contributed towards the end of the Sonic Xtreme project. They are VERY cool! These will be shared in the Sonic Xtreme Compendium (SXC) I keep mentioning. Continue reading Senn and Yasuhara to explore Sonic 1
Sega of Japan conducted an interview with Masato Nakamura of the Japanese band: ‘Dreams Come True’. Dreams Come True has been a popular band in Japan for some time now, their second album: ‘The Swinging Star’ (released November 14, 1992) was the first to sell over 3 million copies in Japan.
But even before Dreams Come True’s success one company realised the bands potential, and that company was Sega. Sega employed Masato Nakamura to compose the music for ‘Sonic the Hedgehog’ and then again for ‘Sonic the Hedgehog 2’. In return SEGA offered sponsorship to Dreams Come True, and Sega began promoting Sonic through them.
Sega of America have translated that interview, and it gives an interesting insight to the development of the games soundtrack. It’s interesting to note that while Masato was composing music for both Sonic 1 and Sonic 2, he was also recording the Dreams Come True albums: ‘Million Kisses’ and ‘The swinging Star’, which would explain why certain songs from each album were inspired by themes from the game. For instance the song ‘Sweet Sweet Sweet’ from the album ‘The Swinging Star’ is a lyrical interpretation of the ending theme from Sonic 2.
The interview is as follows: Continue reading Sega interviews Masato Nakamura