We where and when and who made the poster, but we couldn’t tell you what exactly it is.
Continue reading Netflix Holding Sonic Prime Event In Santa Monica, CA on SaturdaySonic Game Speedruns Are Making A Return To Awesome Games Done Quick
Every summer and winter, Games Done Quick holds a week-long event of video game speedruns, races and bidwars to raise money for a good cause. The winter version, Awesome Games Done Quick, has just begun today, and for Sonic fans, there’s some games scheduled later this week!
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Here Are The Winners Of The 2022 Sonic Hacking Contest
Many entries were submitted, many live streams have occurred, many votes were cast, but this year’s Sonic Hacking Contest has come to an end. The only thing left is to reward the best of the best with some trophies, and the winners have been announced!
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TSS Fan Game Review: Sonic Triple Trouble 16-bit is a Triumph
If you’re reading this, chances are you know that Sonic has a long, storied history in fan games. So much so, that the Sonic community has managed to keep an online event devoted to them – the Sonic Amateur Game Expo, or “SAGE” – going for more than two decades. That event, which is currently ongoing as of this review’s publication, has played host to some absolute bangers over the decades.
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SAGE 2022 Starts Today!
SAGE 2022, Sonic Fan Game HQ’s long running Sonic fan game expo, starts today! You can check out all of this year’s games, including non-Sonic fan games and original indie games, at SAGE’s website.
We will be doing SAGE coverage all week, including hands-on previews/reviews, YouTube videos, and streams on our Twitch channel. Be sure to check our Twitter for streaming announcements!!
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Controversial Fan Game ‘Sonic Omens’ Has Been Completed, And Everyone Is Very Confused
You might have heard chatter on social media about a fan project that just wrapped up this week, called ‘Sonic Omens’. The final chapters of this impressively ambitious – but highly controversial – fan game was completed and released to the world a few days ago, and the Sonic community has been quick to comment on how developer Ouroboros Studio has made use of the franchise’s accepted canon.
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Noah Copeland’s Sonic Triple Trouble Remake is Finished and Released
Sonic Triple Trouble 16-bit, a fan-made remake of one of Sonic’s Game Gear releases, is officially finished and available for everyone to play! Download it here.
The fangame, has been in development for roughly five years, and completely remakes the Game Gear adventure with brand new levels, remade music, brand new bosses and special stages, a plot that recontextualizes the game as a follow up to Sonic & Knuckles, and even a fully fleshed out multiplayer mode with multiple game play types and a campaign! The game also has it’s share of brand new surprises for anyone familiar with the Game Gear original.
We’ve already had a few days with the game, and while our review is forthcoming, I can confirm here and now that the game is superb. We’ve previewed both of the game’s demos over the last few years, which you can check out here and here. We also interviewed Copeland a few years ago, which you can find here.
You can expect some articles, videos and streams of the game from us over the next few days.
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IDW Sonic Panel Returns to San Diego Comic Con
It’s been a rough few years due to the pandemic, but things seem to slowly be going back to normal. Since 2020, the San Diego Comic-Con has been an online event only. Now, it’s finally back to a live event with many of its popular panels returning, including a Sonic presentation from IDW. The panel, “Sonic the Hedgehog: 50 Way Past Cool Issues and Counting!” will be hosted on Sunday, July 24th from 10:30-11:30 am PST. Here are all the panel details straight from the San Diego Comic-Con website.
IDW’s Sonic The Hedgehog comic book reaches its 50th issue this summer, a mind-blowing face-off with Sonic and Tails facing their twisted counterparts, Surge and Kit. IDW editor David Mariotte, artists Gigi Dutreix and Adam Bryce Thomas, and writer Daniel Barnes provide a behind-the-scenes look at the making of a milestone and tease what’s next for the Blue Blur!
I’ll be there to cover the panel along with any other Sonic news coming out of Comic-Con. If permitted, I may even be covering the panel live here on the Sonic Stadium!
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Sonic & SEGA Fan Jam Convention Launches Kickstarter Campaign

2022 marks the return of Georgia’s premier SEGA-themed convention, Sonic & SEGA Fan Jam!
The event, which began back in 2014, is dedicated to celebrating everything SEGA and Sonic the Hedgehog celebrates the company’s eclectic video game history, playing host to industry figures (such as Sonic Adventure voice actor Ryan Drummond) and prominent creators in the fan community.
The one-day event is pipped to take place on November the 12th, 2022, and this year has elected to crowdfund the event via Kickstarter.
Pledge levels include virtual attendance for those who can’t make it in person, all the way up to event sponsorship.
At current time of writing, the event has just passed the 50% mark to reaching it’s goal of $7,500.
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Sonic SatAM’s Fan-Made Third Season Gets a Trailer, Cover Song By Crush40’s Johnny Gioeli
One fan project I’ve been quietly following for awhile has been Team Sea3on’s fan-made third season of Sonic SatAM. I’ve long felt confident they’d eventually deliver something, as the Sonic SatAM community, while small, has been consistently delivering solid fan efforts for years, including the long running web comic this show is based on. Regardless, it’s pretty awesome finally getting to see what they’ve been working on, and as I’d hoped, it’s way past cool.
What’s even cooler is who they got to sing Sonic SatAM’s iconic theme song, The Fastest Thing Alive: Crush 40’s Johnny Gioeli! You can check out the trailer, as well as a clean version of Gioeli’s song, below:
For direct MP3/FLAC download of The Fastest Thing Alive, or for more information on the project and how to support it, or for the Season 3 web comic this is based on, head to their website here.
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Genius Fan Art Adds Agent Stone To Sonic Mania Adventures And It’s Super Adorable
With Lee Majdoub’s performance as Agent Stone in the Sonic the Hedgehog movies winning the hearts of die-hard fans around the world, it’s no surprise that there is a tonne of adoring fan art of Dr. Robotnik’s coffee-serving sidekick. But Latin American artist ‘Lanth’ took things one step further by inserting a cartoon version of Stone into SEGA’s ‘Sonic Mania Adventures’ animation series.
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Gamefam Studios (Officially) Brings Sonic to Roblox
Roblox is no stranger to unlicensed games, worlds, cosmetics, and quite a few parodies that are really, really on the nose, but Sonic is now officially coming to the eccentric user-content platform. Gamefam, a studio that develops games within Roblox, has announced “Sonic Speed Simulator,” an experience where players can race around large Sonic-inspired environments. The announcement trailer shows off Sonic running through a Green Hill environment in full 3D, passing through loops, collecting experience crystals, and continuously building speed.
Gamefam has developed more than two dozen Roblox games, including a licensed Hot Wheels open world experience. Details on the server page for Sonic Speed Simulator highlight that the experience will features racing, multiple worlds, and collectable skins and chao.
The experience currently remains in paid access while in closed beta, and expects to shift to free-to-play at a later date.
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How Does Sonic’s World Work? TailsTube’s First Episode Finally Gives an Answer
If you hadn’t caught it, the official Sonic YouTube channel teased bringing the Sonic Vtuber models stateside in the form of a Tails “streaming” series, TailsTube. The first episode premiered today, and it came with some answers to a longstanding question in the modern franchise.
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Sonic 2 Early Impressions are In, After-Credits Scene(s) Confirmed
Well, we have finally entered that period of time between a movie’s early red carpet debut, and when the rest of us get to see it! We are still a few days away from actual reviews being written, but people in the media who’ve seen the movie have started sharing their thoughts…and they are pretty positive so far!
A few of these impressions also confirm at least one after credits scene, though others seem to indicate more than one. This means you should definitely stick around once the credits role.
Before going into the impressions, a caveat: these are not written reviews. They do not reflect what may be the larger consensus at places like Rotten Tomatoes or within the Sonic fandom. The people posting these tweets may not even be the ones writing the reviews for their outlets! So keep all of that in mind. Reviews will apparently go live
First off, impressions from a guy who writes for IGN.
Next, more in depth impressions from Cinema Blend’s Mike Reyes.

Next up is Nikki Novak, a Fandango correspondent and member of the Critics Choice Awards.
Dorian Park, owner of Geeks of Color, had a lot to say about the movie’s characters and cinematography.
Erik Davis, the “Rotten Tomatoes and Fandango guy,” said Sonic and Tails’ relationship is the best part of the movie.
Ash Crosson, lead content producer and host of Screen Rant, called it a “worthy successor.”
Kevin Polowy, a Yahoo Entertainment correspondent calls it…the Godfather II of Sonic movies? Which I supposes indicates its better than the first.
Chris Killian, who works for Comicbook.co
Finally, Dana who works for, among other organizations, the African American Film Critics Association, posted both a tweet AND a video, which we’ve posted below:
This is the part where I figured I’d post some less publicized negative impressions I was expecting to dig up. No luck yet. So instead, here is the one impression I found from someone who doesn’t work for a media organization:
Sonic 2 will hit the UK April 1, while it’ll be arriving in the US a week later on April 8. Select US theaters will have the movie as early as April 6.
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The 2022 Sonic Hacking Contest Has Been Announced
It’s a Sonic community event that celebrates its 20th birthday this year, but that doesn’t mean it is going to be taking the year off. The Sonic Hacking Contest is back for 2022!
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Toastergrl Offers More Unofficial Rebuild Instructions for LEGO Sonic
If you want to shell out for an additional kit, you can make a REALLY long Green Hill.
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Want to Enhance Your LEGO Eggman? Toastergrl Has Some Alternate Instructions
She has the master plan.
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Watch The Game Awards With Us, Starting at 7:30 EST!
If you’ve been paying attention to our streaming schedule you already know about this, but we will be running a react stream for The Game Awards announcements tonight! Join GX and Nuckles87 as they patiently wait for the Sonic announcements!
It will run on our Twitch channel until sometime after both Sonic trailers have debuted. It will also be shown on both our front page and on SSMB. If you’d prefer to watch The Game Awards without our heavenly voices, you can do so here.
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TSS @ SHC 2021 SNOLF: Tournament Edition
Sonic hacks come in all sorts of shapes and sizes, from character swaps, to whole new games, to things that use the existing physics and levels to do something completely crazy! Drmelon’s SNOLF goes for the latter, offering a very different spin on Sonic 2 as Sonic is now a golf ball. But is this hack a fun spin on Sonic 2, or is it too frustrating? The answer is both.

SNOLF: Tournament Edition basically turns Sonic 2 into a 2D golf game, with the end of the stage acting as the hole. You line Sonic up and take swings to get him through the stages. Each button acts as a different kind of club, so you can get weak to strong swings. Button A is a putter swing for light taps, B is regular, and C is a driver, which offers the strongest swing. To measure, you have a ring that goes left and right and then up and down so you can get the proper angle. You also have some control of the ball when it is rolling, but not in the air. Because of that, the are moments where you can’t get the momentum to go further, whether it’s rolling from the top of a cliff, or going straight up and down on a spring. When this occurs, the trick is to try and get a swing in mid-air to get a bit further. There’s also a multiplayer mode for up to four players in competitive and cooperative play.

Swatting Sonic through the Sonic 2 levels is both novel and frustrating at the same time. It took me a long time to get any good at this hack and I still had to just give up at Chemical Plant Zone Act 2. There are moments when it seems like it’s just near impossible to traverse any further, not to mention many moments where you can get stuck for tens of swings (I still don’t know how I managed to beat Robotnik in Emerald Hill). Many times, I felt like throwing down my controller in defeat. That said, there are some options to make your experience less frustrating. For example, you can set it to only do Act one of each zone so you don’t have to go against Robotnik.

After everything that’s been said, SNOLF is definitely something you should check out at least once. It’s difficult and frustrating as hell to play, but its unique challenge kept me coming back despite the times I wanted to toss the controller. It’s just crazy and unique enough to give it a go.
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TSS @ SHC 2021: Sonic the Hackable Splash Hill Demo
To many die-hard Sonic fans, Sonic 4 is a game unworthy of its title, with a physics engine more closely related to Dimps’ DS past than the Genesis/Mega Drive trilogy. But what if Sonic 4 was a Genesis game? CHRdutch gives us a taste of what that might be like in this Sonic 1 hack which covers Splash Hill Zone acts 1-3.

Splash Hill Zone act one mimics the original Sonic 4 level fairly closely. There are some sacrifices made. Gone are the pulleys and rope swings and in their place are rotating platforms. However, it does have much of the original’s poor level design, including the lack of slopes, narrow loops, and completely unnecessary dash-pads. CHRdutch also does an impressive job trying to copy Sonic 4’s game play quirks into this Sonic 1 hack. When rolling into the air off a wall, Sonic will fly up with his arms stretched open and completely defenseless. Sonic also has a forward boost with a double jump. While there is no homing attack in this version, it can hit enemies when used right and works well for a quick boost forward. However, since this is a hack that still relies on Sonic 1 physics in some form, it doesn’t replicate Sonic 4’s physics, so you won’t find things like wall-walking here. That’s a nice improvement in my book, though.

While Splash Hill act one and act three are pretty faithful to the original, Act two offers its own original design. Keep on the upper path, and you can get to the goal quickly. Fall into the lower path, and you’ll be running underwater. Unlike Labyrinth Zone, it doesn’t feel slow and it won’t take too long until you can find your way out. It’s a well-done level. Also impressive is how well the original soundtrack comes over to the Genesis with little sacrifice. Now, from what I recall, Jun Senoue wanted to get the soundtrack as close to the Genesis sound as possible. Still, I’m surprised at how well remix composer LackOfTrack was able to bring over the soundtrack almost perfectly. At times, it’s exact.

Sonic the Hackable: Splash Hill shows both the flaws of Dimps 2D design while showing the strength of the Genesis Sonic’s physics. While not a perfect 1:1 port, the changes made are for the better. If you were wondering if Sonic 4 could work or even be improved on the Genesis, CHRdutch’s Sonic the Hackable seems to be a solid “yes”.
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Sonic Hacking Contest Announces This Year’s Winners
Sonic Hacking Contest has announced the winners for the more than 50 trophies up for grabs this year. The community, the contest’s judges, and the media panel (which included us!) got to vote for their own favorites. You’ll find a few familiar names, as we covered several of these games throughout the week. You can find that coverage here. And while the event may be over, and the winners have been chosen, stick around! We’ll be doing more SHC 2021 coverage over the next few days.
Sonic Hacking Contest has also confirmed its 2022 dates: October 10-16. You can find out more info about this year’s SHC, and what they have planned for next year, in the 2021 Winners newsletter here.
The winners for each of these votes are as follows:
TOP THREE RETRO (JUDGED)
1st – Sonic 1 Definitive by RadiantNexus Team
2nd – Hellfire Saga by Hardline Team
3rd – Sonic The Hedgehog: Ancient Isles by Catswell
TOP THREE RETRO (COMMUNITY)
1st – Hellfire Saga by Hardline Team
2nd – Sonic 1 Definitive by RadiantNexus Team
3rd – Sonic 3 & Knuckles: Epilogue by Hardline Team
Best Retro Voted by Media Panel
Hellfire Saga by Hardline Team and Sonic 3 & Knuckles: Epilogue by Hardline Team
TOP THREE 3D (JUDGED)
1st – Shivery Mountainsides by Goalringmod27
2nd – Sonic ’06 – Emerald Coast by Nonami
3rd – Sonic Forces Re-imagined – SHC 2021 Demo by brandonj
TOP THREE 3D (COMMUNITY)
1st – Shivery Mountainsides by Goalringmod27
2nd – Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer
3rd – Sonic Forces Re-imagined – SHC 2021 Demo by brandonj
Best 3D Voted by Media Panel
Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer
Honorable Mention: Shivery Mountainsides by Goalringmod27
TOP THREE 2DPC (JUDGED)
1st – Sonic 2 Mania SHC2021 Demo by AChickMcNuggie
2nd – Mystic Cave Zone Mania-fied by campbellsonic
3rd – Sonic the Hedgehog Forever by Team Forever
TOP THREE 2DPC (COMMUNITY)
1st – Sonic 2 Mania SHC2021 Demo by AChickMcNuggie
2nd – Sonic the Hedgehog Forever by Team Forever
3rd – Mystic Cave Zone Mania-fied by campbellsonic
Best Voted by Media Panel
Sonic 2 Mania SHC2021 Demo by AChickMcnuggie
Honorable Mention: Sonic the Hedgehog Forever by Team Forever
Of course, there are far more SHC categories than just the best overall games. Games were competing in a variety of categories. For the complete list of winners for each available Sonic Hacking Contest trophy, look at the list below:
RETRO CATEGORY
Best Visual – Judged
Sonic the Hedgehog: Ancient Isles by Catswell
Honourable Mention – Hellfire Saga by Hardline Team
Best Visual – Community
Hellfire Saga by Hardline Team
Honourable Mention – Sonic 1 Definitive by RadiantNexus Team
Best Audio – Judged
Sonic the Hedgehog: Ancient Isles by Catswell
Honourable Mention – Sonic 1 Definitive by RadiantNexus Team
Best Audio – Community
Hellfire Saga by Hardline Team
Honourable Mention – Sonic 1 Definitive by RadiantNexus Team
Best Technical – Judged
Sonic 1 Blastless DX by vladikcomper
Best Technical – Community
Sonic 1 Blastless DX by vladikcomper
Best Level Design – Judged
Sonic 1 Definitive by RadiantNexus Team
Honourable Mention – Hellfire Saga by Hardline Team
Best Level Design – Community
Sonic 1 Definitive by RadiantNexus Team
Honourable Mention – Hellfire Saga by Hardline Team
Most Entertaining – Judged
Sonic 1 Definitive by RadiantNexus Team
Honourable Mention – Hellfire Saga by Hardline Team
Most Entertaining – Community
Hellfire Saga by Hardline Team
Honourable Mention – SNOLF: Tournament Edition by drmelon
Most “WTF?!” – Judged
VTuber in Sonic 1 by ProjectFM
Honourable Mention – SNOLF: Tournament Edition by drmelon
Most “WTF?!” – Community
SNOLF: Tournament Edition by drmelon
Honourable Mention – VTuber in Sonic 1 by ProjectFM
Best Team Entry – Judged
Hellfire Saga by Hardline Team
Honourable Mention – Sonic 1 Definitive by RadiantNexus Team
Best Team Entry – Community
Hellfire Saga by Hardline Team
Honourable Mention – Sonic 1 Definitive by RadiantNexus Team
Best Multiplayer Entry – Judged
SNOLF: Tournament Edition by drmelon
Best Multiplayer Entry – Community
SNOLF: Tournament Edition by drmelon
Best Character Implementation – Judged
Sonic the Hedgehog 2: Pink Edition by E-122-Psi
Best Character Implementation – Community
Sonic the Hedgehog 2: Pink Edition by E-122-Psi
Honourable Mention – Big the Cat in Sonic the Hedgehog by E-122-Psi
Best Boss Design – Judged
Sonic 3 & Knuckles: Epilogue by Hardline Team
Honourable Mention – Hellfire Saga by Hardline Team
Best Boss Design – Community
Sonic 3 & Knuckles: Epilogue by Hardline Team
Honourable Mention – Hellfire Saga by Hardline Team
Best Fresh Concept Using Existing Concepts As A Backbone – Judged
Sonic 1 Definitive by RadiantNexus Team
Honourable Mention – SNOLF: Tournament Edition by drmelon
Best Fresh Concept Using Existing Concepts As A Backbone – Community
Sonic 1 Definitive by RadiantNexus Team
Honourable Mention – SNOLF: Tournament Edition by drmelon
Most Potential – Judged
Sonic 1 Definitive by RadiantNexus Team
Most Potential – Community
Sonic 1 Definitive by RadiantNexus Team
Honourable Mention – Sonic the Hackable – Splash Hill Demo by CHRdutch
Most Improved – Judged
Hellfire Saga by Hardline Team
Honourable Mention – Sonic the Hackable – Splash Hill Demo by CHRdutch
Most Improved – Community
Hellfire Saga by Hardline Team
Honourable Mention – Sonic the Hackable – Splash Hill Demo by CHRdutch
3D CATEGORY
Best Visual – Judged
Shivery Mountainsides by Goalringmod27
Honourable Mention – Sonic ’06 – Emerald Coast by Nonami
Best Visual – Community
Shivery Mountainsides by Goalringmod27
Honourable Mention – Dash Adventure 2 by Revenir
Best Audio – Judged
Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer
Best Audio – Community
Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer
Best Technical – Judged
Yoshi’s Island Zone DLC Restoration by DeaTh
Honourable Mention – Sonic 06 Definitive Experience by brianuuu
Best Technical – Community
Yoshi’s Island Zone DLC Restoration by DeaTh
Honourable Mention – Sonic 06 Definitive Experience by brianuuu
Best Level Design – Judged
Shivery Mountainsides by Goalringmod27
Best Level Design – Community
Shivery Mountainsides by Goalringmod27
Honourable Mention – Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer
Most Entertaining – Judged
Shivery Mountainsides by Goalringmod27
Honourable Mention – Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer
Most Entertaining – Community
Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer
Honourable Mention – Shivery Mountainsides by Goalringmod27
Most “WTF?!” – Judged
Sonic 06 Definitive Experience by brianuuu
Honourable Mention – Dash Adventure 2 by Revenir
Most “WTF?!” – Community
Sonic 06 Definitive Experience by brianuuu
Best Team Entry – Judged
Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer
Honourable Mention – Sonic Riders DX by Extreme Gear Labs
Best Team Entry – Community
Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer
Honourable Mention – Dash Adventure 2 by Revenir
Best Multiplayer Entry – Judged
Sonic Riders DX by Extreme Gear Labs
Best Multiplayer Entry – Community
Sonic Riders DX by Extreme Gear Labs
Best Character Implementation – Judged
Sonic 06 Definitive Experience by brianuuu
Best Character Implementation – Community
Dash Adventure 2 by Revenir
Honourable Mention – Sonic 06 Definitive Experience by brianuuu
Best Boss Design – Not Awarded in Judged or Community
Best Fresh Concept Using Existing Concepts As A Backbone – Judged
MISSION REPLACEMENT: SA1 Gamma-Timer Variant over Kill X Many Missions by Twilord
Honourable Mention – Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer
Best Fresh Concept Using Existing Concepts As A Backbone – Community
MISSION REPLACEMENT: SA1 Gamma-Timer Variant over Kill X Many Missions by Twilord
Honourable Mention – Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer
Most Potential – Judged
Sonic Forces Re-imagined – SHC 2021 Demo by brandonj
Honourable Mention – Shivery Mountainsides by Goalringmod27
Most Potential – Community
Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer
Honourable Mention – Sonic Forces Re-imagined – SHC 2021 Demo by brandonj
Most Improved – Judged
Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer
Honourable Mention – Sonic Forces Re-imagined – SHC 2021 Demo by brandonj
Most Improved – Community
Sonic Forces Overclocked – Freight Frenzy DEMO – SHC2021 Edition by TheDuckDealer
Honourable Mention – Dash Adventure 2 by Revenir
2DPC CATEGORY
Best Visual – Judged
Sonic 2 Mania SHC2021 Demo by AChickMcnuggie
Best Visual – Community
Sonic 2 Mania SHC2021 Demo by AChickMcnuggie
Honourable Mention – Mystic Cave Zone Mania-fied by campbellsonic
Best Audio – Judged
Sonic 2 Mania SHC2021 Demo by AChickMcnuggie
Best Audio – Community
Sonic 2 Mania SHC2021 Demo by AChickMcnuggie
Honourable Mention – Mystic Cave Zone Mania-fied by campbellsonic
Best Technical – Judged
Sonic the Hedgehog Forever by Team Forever
Best Technical – Community
Sonic the Hedgehog Forever by Team Forever
Honourable Mention – SONIC CD: EPISODE METAL by jackelzxa
Best Level Design – Judged
Mystic Cave Zone Mania-fied by campbellsonic
Honourable Mention – Sonic The Hedgehog: Lost Island Demo by CartoonsAnimate22
Best Level Design – Community
Mystic Cave Zone Mania-fied by campbellsonic
Honourable Mention – Sonic The Hedgehog: Lost Island Demo by CartoonsAnimate22
Most Entertaining – Judged
Sonic 2 Mania SHC2021 Demo by AChickMcnuggie
Honourable Mention – Sonic the Hedgehog Forever by Team Forever
Most Entertaining – Community
Sonic 2 Mania SHC2021 Demo by AChickMcnuggie
Honourable Mention – Sonic the Hedgehog Forever by Team Forever
Most “WTF?!” – Not Awarded in Judged or Community
Best Team Entry – Judged
Sonic 2 Mania SHC2021 Demo by AChickMcnuggie
Best Team Entry – Community
Sonic 2 Mania SHC2021 Demo by AChickMcnuggie
Honourable Mention – Sonic the Hedgehog Forever by Team Forever
Best Multiplayer Entry – Not Awarded in Judged or Community
Best Character Implementation – Judged
SONIC CD: EPISODE METAL by jackelzxa
Best Character Implementation – Community
SONIC CD: EPISODE METAL by jackelzxa
Best Boss Design – Judged – Not Awarded
Best Boss Design – Community
Mystic Cave Zone Mania-fied by campbellsonic
Best Fresh Concept Using Existing Concepts As A Backbone – Judged
Mystic Cave Zone Mania-fied by campbellsonic
Best Fresh Concept Using Existing Concepts As A Backbone – Community
Mystic Cave Zone Mania-fied by campbellsonic
Most Potential – Judged
Sonic 2 Mania SHC2021 Demo by AChickMcnuggie
Honourable Mention – Sonic The Hedgehog: Lost Island Demo by CartoonsAnimate22
Most Potential – Community
Sonic 2 Mania SHC2021 Demo by AChickMcnuggie
Honourable Mention – Sonic The Hedgehog: Lost Island Demo by CartoonsAnimate22
Most Improved – Judged
Sonic 2 Mania SHC2021 Demo by AChickMcnuggie
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TSS @ SHC 2021: Sonic Debut
Sonic 1’s earliest tech demo is something that has only been preserved in screenshots from game magazines, and was only ever shown publicly at some events in 1990. This demo featured many different backgrounds, enemies, and visual elements. Fans have long wanted to get a taste of what this old demo was like, and MCTravisYT and crew’s hack, Sonic Debut, gives us all a chance to live out that fantasy, by giving us a glimpse of what could have been if Sonic 1 had been produced with its earliest concepts intact.

The first thing of note is that Sonic looks and feels just a bit different here. MCTravisYT has put in new sprite animation to better represent the artwork of early screenshots. Also, Sonic is now more vulnerable in the way he jumps. One button press gets him to jump while a second rolls him into a ball. It’s not bad, but a little hard to get used to. I tend to forget that I can’t attack an enemy from below and end up getting hurt.
Speaking of getting hurt, there is a new life and damage system in Sonic Debut. Rings are now just coins. Fifty coins get you a new life represented by a star on the bottom-left screen. When you get hit, coins don’t explode out of you, but rather, you gain health by hitting monitors with hearts on them. The hearts are also numbered on the bottom left screen. On the plus side, this results in you not losing your coins when hit, so getting enough coins for an extra life is easy. However, it’s much easier to lose track of how many times you’ve been hit. Thirty years of losing rings when damaged is in my muscle memory, so it feels strange that one ring won’t save you anymore.

Besides new sprite work for Sonic, there are new Badniks about. One is a robot pig who shuffles to the side and drops bombs out of his belly while the other is a blue, gremlin-looking thing that looks more like a tooth-shaped monster than a Badnik. I call him a “Cavity-Creep”. The two returning Badniks include Buzz Bombers and yellow Choppers. The only other new obstacle is a large ball that rolls along, though it’s more in the way than a threat.
The level layout is very different, as it’s now more linear and a bit larger. That said, neither the upper or lower path seems to offer the player any advantage. The level design leaves a bit to be desired as there are a few instances where going too fast can lead to your death. There’s one spot that always seems to get me where I’m rolling and a spike trap comes up and bounces Sonic back and forth until he runs out of health and dies. It becomes a case of studying the level rather than having fun with it. Robotnik’s boss fight is different as well. There’s still a large wrecking ball on a chain, but now it’s separated from him. The boss fight is a bit more vertical and you have to use elevated platforms to attack him. It’s a fun change as it requires a bit more skill to finish Robotnik off.

That said, MCTravisYT’s Sonic Debut isn’t about its level design as much as it’s giving us a bit of a “What if?” in terms of looking at Sonic in his earliest form. When it comes to early Sonic, we only have screenshots to go by and Sonic Debut is a very interesting look at what might have been. If this was what Sega put out, would it still have been a huge hit? It’s hard to say. Still, it’s compelling to see someone try their hand at filling in the blanks with this entertaining Sonic hack. I’d recommend this to anyone curious about Sonic’s roots, or those who would enjoy a different take on a classic game.
You can download the mod here. Go to the Sonic Hacking Contest website for information on how to install the mod.
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Sonic Hacking Contest 2021 Reveals Trailer
If you’re into mods and ROM hacks, your time is soon.
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SAGE 2021 Hands-On with Pico Sonic
I remember the days of bootleg NES cartridges with ROM hacks that would bring Sonic to the NES with usually poor results. Titles like “Sonic 6” would take an existing Mario or other platform game and drop a Sonic sprite into it and maybe change a few enemies. They were always a pale imitation of the Genesis classics. Pico-Sonic goes below even NES limitations and still manages to feel authentic to the Genesis Sonic era.

“Pico Sonic” by Komehara is everything a demake should be. It lowers the pixel count, coloring, and sound bites to an underpowered 8-bit engine, but still keeps the core of the 16-bit original intact. It’s a one-level demo of Angel Island Act-1 done on the Pico-8, a fictional mid-80s game console with specs that fall between an NES and an Atari 7800.

Even with those limitations, Komehara pulls off an amazing little port. Sonic’s animations are all there along with his cool spring bounce pose from Sonic CD. The physics are intact as well, and Sonic’s roll, spindash, and overall sense of gravity are done perfectly. While this level is inspired by Angel Island, there are some limitations that slightly hinder the experience. The rocks don’t break apart when you hit them and there are no real enemies to be found. Instead, your main goal is to find all seven chaos emeralds scattered throughout the level. This gives you a major incentive to explore. If you don’t get all of the emeralds before finishing the level, it asks you to try again, basically giving you the bad ending.

While I would have liked to have seen some enemies in the level, Pico Sonic is a surprisingly charming fan game that shows that Sonic can still work as a game even on very low-powered hardware (or in this case, emulated low-powered hardware.) I’m hoping to see Pico Sonic return to SAGE next year with some more updates.
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SAGE 2021 Hands-On With Sonic Rush 3D

Sonic Rush has always been my favorite portable (non-Switch) Sonic game, so to hear there was a demo of it done in full 3D interested me greatly. After playing the demo, I will say it resembles Sonic Unleashed as much as it does Sonic Rush. It’s also a fun ride that needs a bit of work.
Project directors ChickenWingJohnny, EnderElectrics, and Temzy have done an impressive job taking Sonic Rush’s low-poly 3D graphics into a fully 3-D environment. It includes the same boost and trick system as the DS original, but with a modern touch taken from Sonic Unleashed levels like Windmill Isle and Jungle Joyride. The level environment in the game is a mix of those two levels and Water Palace from Sonic Rush. This felt appropriate, as the background of Water Palace has always reminded me of Apotos/Windmill Isle.

In fact, in the opening cutscene, it’s Apotos that Sonic tells Tails he’s dropping into as in this version, Water Palace and Apotos are connected! This cutscene also perfectly encapsulate what I love about this game’s visual style: it replicates the low poly models and low res textures of the DS original. I love it when newer games combine retro 3D visuals with modern HD resolutions. It helps give it a sharpness while still having a dated look. As you jump into the level, a nice mix of “Back to Back” by Hideki Naganuma and “Windmill Isle Act 1” by Tomoya Ohtani plays as you run down, hit your first bumper, and attack some badniks in mid-air.
This moment is where the first problem lies: Sonic Rush 3D has very poor homing attack implementation. When attacking badniks or pawn bots, Sonic’s targeting reticle has to be on-screen. If he hits an enemy and pops up into the air, the robot in front will often be just out of view, and when you tap “A” again, Sonic will pass right over the enemy if the timing is just slightly off. It’s partially due to Sonic’s wonky physics in this game. At times, he controls well, at other times, you can boost off a ramp and fly through the air, missing where you’re supposed to land. You can also easily run onto walls and pathways you’re not meant to go to. This could lead to some shortcuts for speedruns, but also lead to drops and deaths that are entirely not your fault.

The same cannot be said for Sonic’s drifting controls, which are perfect. When playing Unleashed or Generations, I always felt Sonic’s drifting had him sliding too far. In this game, you have perfect control of the blue blur when drifting into corners. I was impressed with how well it worked. The boost works decently as well, resembling its visuals from the DS game.
However, moments where the boost is actually needed are few and far in between. You can go through most of the game at a fairly decent clip without boosting at all. There are a few exceptions, like a rush of water you have to outrun and a lower path near the end where you need to slide under then boost again to avoid drowning. There’s also a hallway of pawn bots you can plow through with it. If you want to add some flash to your playthrough, you can press the “Y” button repeatedly after being launched off a ramp or spring. This lets you do the same trick maneuvers as the DS original, and even ends the same way, with a flicky flourish animation. That’s a nice visual touch!

While it’s definitely rough around the edges in its current state, Sonic Rush 3D is pretty fun. I can’t wait to see Sonic Rush 3D come back next year with more updates, along with some fixes to its physics. It feels like an Unleased de-make as much as a Sonic Rush remake. I think “Sonic Rush Unleashed” might be a better name for this project. Now, they just need to add Blaze the Cat into the mix.
You can find the SAGE demo of Sonic Rush 3D on the official SAGE 2021 website.
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Tony Harnell Performing “Fly With Me” for Sonic & Tails R
Tony Harnell will be performing a song for a Sonic the Hedgehog related project once again: for Sonic & Tails R, an audio drama that’s worth the hype for Sonic fans old and new.
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Submissions Are Now Open For The 2021 Sonic Hacking Contest
It is that time of the year again. In 2 months, the 2021 Sonic Hacking Contest begins. And if you have been in the process of creating an entry for this year, then you will want to get ready. The SHC 2021 website is open, and you can now send in your submissions.
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SAGE 2021 Trailer’s Got Ambition and Style
Maybe with a lower-case ‘s’ this year?
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Sonic Streamers Plan to Run Through Sandopolis Zone 601 Times Back-to-Back
What’s that age-old saying… “If at first you don’t succeed, try try again”? Well, a UK-based Sonic fan is taking that phrase a little too literally, as he and a group of mates have announced a plan to race through the first Act of Sonic & Knuckles’ Sandopolis Zone more than 600 times in a row! That’s very brave!
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SEGA Presents Happy 30th Birthday Sonic! Video With Messages From Fans
SEGA Europe have posted a video via their Youtube channel made up of some of many Sonic the Hedgehog fans whose lives he’s been part of for the past 3 decades.
You can watch the video in full below…and keep an eye out for some Sonic Stadium folks too!
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Fang the Sniper or Nack the Weasel? Character Creator TOUMA Explains The Two Names
Depending on which region you grew up in, you might have come to know one of Sonic Triple Trouble’s main antagonists as either Fang the Sniper in Japan or Nack the Weasel in the west. But why the two names? Character creator ‘TOUMA’, explained to fans via twitter this week as to the origin of the two aliases, amongst other bits of character information!
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Sonic invades Super Mario 64
Sonic being hacked into other games isn’t exactly a novelty, let alone a Mario title; but this particular mod goes far above and beyond what you’d expect for the premise.
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Hydrocity Zone Act II Theme Gets Funky With This Big Band Cover!
Nothing beats a good bit of funk – especially when it’s a big band cover version of the theme to Sonic the Hedgehog 3’s Hydrocity Zone!
Composer Tyler Mire leads a big band ensemble complete with reeds, horns, and rhythm section in this phenomenal tribute to one of the greatest 16-bit era Sonic sounds. You’ll want to listen to this more than once to properly aborb all of the layers to this!
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Submit Your Questions for Mike Pollock and Johnny Gioeli for Race for Good 2021
Do you have a burning question to ask legendary voice actor Mike Pollock? Or perhaps you want to know what Crush 40 vocalist and rock star Johnny Gioeli’s perfect Sunday is? Well, you now have the perfect opportunity to ask! As part of the Race for Good 2021 event, Mike and Johnny will be available to answer your questions in a Q&A on June 26th – and from today you can submit your questions for them both.
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What Could SEGA Announce At Sonic’s 30th Anniversary Livestream Event?
Finally. We’ve all waited nearly six months for a morsel of information on what SEGA may be planning to celebrate Sonic the Hedgehog’s 30th Anniversary. For a character best known for his lightning-fast speed, updates have been almost-controversially slow. But yesterday, SEGA revealed a special livestream taking place on May 27th focusing on Sonic announcements and news. So, what could they have lined up?
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This Zoetrope Sonic Cake is Way Past Cool!
There have been many famous and infamous Sonic cakes seen on the internet over the years. Some “Special”, some traumatizing, and some… different. But this zoetrope cake made for a 2-year-old’s birthday really takes the…. y’know.
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