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[EVENT] The Sonic Stadium 52 Game Challenge 2024! - New Prizes every week! Current Prize: Sonic and the Secret Rings profile gift AND Sonic's Birthday Bash challenge for additional prizes!


Ryannumber1gamer

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Ryannumber1gamer
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Checking in! And I really didn't want to have to do this so soon, but I hit the 'break in case of slow progress emergency' button and tucked into Sonic Origins for some good old fashioned Sonic fun! 100%'d Sonic 1 on both Mega Drive and Game Gear.

Sonic 1 MD:

Spoiler

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Sonic 1 GG:

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This now takes my Completed to 13. Slowly working my way there!

Beaten:

  1. Sonic Adventure (Xbox 360)

  2. Turnip Boy Robs A Bank (Xbox Series X)

  3. Murder By Numbers (Nintendo Switch)

  4. Tunic (Xbox Series X)

  5. Phoenix Wright: Ace Attorney (Ace Attorney Trilogy, Xbox Series X)

  6. Pentiment (Xbox Series X)

  7. Limbo (Nintendo Switch)

  8. Jetpac (Rare Replay, Xbox Series X)

  9. Revenge of Shinobi (SEGA Vintage Collection: Alex Kidd & Co., Xbox 360)

  10. Assault Heroes (Xbox 360)

  11. Halo Anniversary (Halo: The Master Chief Collection, Xbox Series X)

  12. Sonic the Hedgehog (Sonic Origins, Nintendo Switch)

  13. Sonic the Hedgehog GG (Sonic Origins Plus, Nintendo Switch)

100%:

  1. Sonic Adventure (Xbox 360)
  2. Turnip Boy Robs A Bank (Xbox Series X)
  3. Murder By Numbers (Nintendo Switch)
  4. Tunic (Xbox Series X)
  5. Phoenix Wright: Ace Attorney (Ace Attorney Trilogy, Xbox Series X)
  6. Limbo (Nintendo Switch)
  7. Jetpac (Rare Replay, Xbox Series X)
  8. Revenge of Shinobi (SEGA Vintage Collection: Alex Kidd & Co., Xbox 360)
  9. Assault Heroes (Xbox 360)
  10. Sonic the Hedgehog (Sonic Origins, Nintendo Switch)
  11. Sonic the Hedgehog GG (Sonic Origins Plus, Nintendo Switch)
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So... I know last week, I said I would make a completion report on all games in Sonic Origins (Plus) (a weekly check-in for which I've yet to receive an award btw), but alas, it'll have to be delayed to next week. I am almost done with every game though, so my report/mini review should come pretty soon.

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Oof, forgot to post yesterday, not sure if that locks me out of getting the Sonic Battle reward but if so, then so be it. Anyways, man I'm glad that hell week is over and the semester as well. As such, played some games to celebrate...

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Game #9 - Street Fighter X Mega Man (PC - Fangame) [Completed]

 

I actually remembered this game when it came out on the Mega Man 25th anniversary around... 12 years ago (Christ I can't believe it's been that long). As I recall, this really was the only game they did for Mega Man's anniversary... I'm sure that Mega Man's doing a lot better since then... (╥﹏╥) Aside from that, this is actually my first time beating the game. The original version didn't have passwords and I admittedly wasn't as good at platformers when I was younger. Anyways, it was pretty fun but I did feel like there was a certain element of jank here and there. Also the code that turns the whole game's OST into the Guile theme was very much an element of it's time lol.


Current Game Completion List

  1. Fortnite Chapter 5 Season 1 - Finished
  2. Pokemon Violet - Finished
  3. Mega Man - Completed
  4. Akatsuki Blitzkampf Ausf. Asche - Completed
  5. Dragon Ball Z V.R.V.S. - Completed
  6. Capcom vs. SNK 2: Millionaire Fighting 2001 - Finished
  7. Mega Man: The Power Battles - Completed
  8. Sonic the Fighters - Completed
  9. Street Fighter X Mega Man - Completed

Bonus Challenge - Big the Cat April Fool’s Takeover: Sonic Adventure

Bonus Challenge - Knuckles Week: Sonic the Fighters

Games Finished - 9

Games Completed - 6


As an aside, I tried beating Sonic Smackdown with Blaze but that final boss absolutely rocked me and i could never beat it, only got close once in like 15 or so attempts. Seriously @#$% that guy, worst fighting game final boss I've ever faced. I do wanna play more fangames though. Recently downloaded Dragon Quest +, Sonic After the Sequel DX, and Mega Man: Rock 'n Roll. Maybe those'll be completed soon.

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@WorksOfMagic

On 5/10/2024 at 1:43 PM, Dreadknux said:

Just a quick note to all to say that I've been on vacation this week (hasn't really felt like one, but them's the breaks!), so I haven't been able to get around to rewarding users for check-ins for the last week. I'm hoping to find time to do that tonight or over the weekend. Please accept my apologies for the delay in handing these out!

(this doesn't count as my own check-in, I'll do that in a day or so)

Dread has already spoken on this. Awards will be distributed next week.

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1 hour ago, Ryannumber1gamer said:

@WorksOfMagic

Dread has already spoken on this. Awards will be distributed next week.

My apologies then. Kinda missed that message, so I didn't know.

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Ryannumber1gamer
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Breath of Fire 2 - Finished

Spoiler

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This game likes to eat up your time. The opening hours see you walking back and forth between the same three or four towns constantly. The encounter rate is ridiculous. Unlike the first game, characters only gain EXP when actually in the party, so more grinding is required, especially when you get thrown into 1 on 1 duels. Ryu's dragon charges are now one-off attacks that eat all your MP meaning you'll only ever use them for boss battles, therefore Ryu is limited to physical attacks throughout.

The translation is also dogshit.

This is a real shame, because the plot is such a clear improvement! Lots of set pieces that build to a darker storyline. The characters are more varied and battles aren't quite as brainless (though I did still make liberal use of Auto-Battle). You can even build your own town, limited and as obscure as it can be. Hell, a lot of the game is needlessly obtuse.

Not 100% because some of the hidden spells and best equipment have ridiculous requirements.

22 games finished, 14 of which are 100% complete.

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I finished Sonic Rush with Sonic and Blaze

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Hey Guys!

Just a quick update for this week’s check-in. …Sigh… I’m going to be honest, I’m not impressed with my lack of progress this week. There were some games that I had planned to complete this week, especially some of those that I had already teased in the last few weeks, but IRL crap has unfortunately largely got in the way of that again this week just gone, not to mention that my mind has been focused on other things, including a certain song contest (congratulations to Switzerland on their win, BTW), and this has meant that I haven’t been playing as many games as I would have liked. That said, I have started to enjoy a quick run through of the original WarioWare, and have been going on an emblem hunt with both Sonic and Knuckles in SA1, before I move on start on Amy’s story this coming week.

Once again, apologies for not having any new additions to tell you about this time around, but it has been a rather busy week for me. Hopefully I will be able to make more considerable gains next week. Until then, take care, and I will see you in the next update.

 

Games Finished: 11

Games 100% Completed: 10

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Quick update post - not finished anything since FFVII (well, Maneater, but I started that a couple of years ago so it doesn't count here), but I have made progress on Super Mario Bros. WonderFinal Fantasy IX (probably won't finish this before the 21st May but I'll keep trying), Fable III, The Callisto Protocol Warhammer 40,000: Boltgun.

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Excuse me if this has already been asked, but what's on the stance on remakes counting as separate entries if they're different enough from the original? Examples being the Resident Evil 2 remake, the LIVE A LIVE remake, Sonic Triple Trouble 16-Bit, and Fire Emblem: New Mystery of the Emblem

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WEEKLY CHECK-IN: SUPER MARIO WONDER: FINISHED

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And with that, that's Super Mario Wonder complete!

That was a pleasant playthrough. I kind of went into this game feeling that it would be New Super Mario Bros with a coat of paint and some fun gimmicks that would make it more memorable. And in the end, it's pretty much what I got, a better, more memorable version of New Super Mario Bros with a fun art direction, a fun gimmick or mechanic in each level, and an overall fun time. 

Throughout the game, I just swapped through each character as they don't have any differences in gameplay. So if I played as Mario on one level, I'd play as Luigi in the next, Peach afterwards, Daisy, and so on. I didn't really bother with the recolors, like the yellow toad or the many different colored Yoshis, I mostly stuck with Blue Toad and Green Yoshi. Yeah, Nabbit and Yoshi are basically "easy mode," But I still wanted to give them a play every now and then, as I still did find them fun.

The levels, while your typical "Grass World" "Ice World" "Water World" tropes, all had a very lovely art direction for their levels, and I never really got tired of them. Plus in addition to the wonder seeds i mentioned in last post, It made for a game that kept me wanting to see what each level had in store for me, which is more than I can say about the last New Super Mario Bros. game.

The game however wasn't perfect. Some of the Wonder Seed gimmicks weren't as fun or memorable as others, Bowser Jr. was really the only character in the game who served as all the bosses in each world, none of them particularly challenging, and elephant power up is still just cursed (Okay that one is more of a nitpick than anything lol)

But overall, a very fun time was had, and I'm glad Nintendo tried something different than the formulaic and safe NSMB games. Really looking forward to seeing if they'll take a similar direction for future 2D side scroller Mario.

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30 minutes ago, Bortificatin said:

Excuse me if this has already been asked, but what's on the stance on remakes counting as separate entries if they're different enough from the original? Examples being the Resident Evil 2 remake, the LIVE A LIVE remake, Sonic Triple Trouble 16-Bit, and Fire Emblem: New Mystery of the Emblem

If it's different enough to the original, it can count as a double entry. Those examples you've listed indeed count as being different enough.

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Let's get this out of the way first:

https://youtube.com/clip/UgkxLex7QmFdZ9cEXV3QXpCk9H-8xXC5nhPP?si=11ZhOcyWJ8O4WjgW

If he's not saying fuck, what is he saying? I thought he was saying "fuck" even when I was only 5 years old.

 

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The spritework in this game is amazing. The backgrounds are kinda simple but the animations and character details are great for a game this early in the system's life. If you somehow didn't know who Mickey and Donald were before playing you would get a sense for them just through their animations. It's that good.

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Why doesn't Sonic just do this? Is he stupid?

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While the level artwork isn't the most amazing compared to something like Sonic 1, the levels themselves are extremely visually interesting and varied regardless; with fresh enemies in each area that frequently have callbacks to classic Disney movies. Also, keep that first image in mind for later.

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The final boss is of course Pete, though.

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But it turns out he's not even evil!

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This confuses even Mickey.

 

And then the cute ending, where Mickey and Donald do the show that they had been practicing for in the intro before all of the game shenanigans happened:

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And then a credits roll that absolutely does not seem like it goes with this game:

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It's a shame that the game is so frequently overlooked compared to Castle of Illusion and the later Capcom Mickey games, because it's better than all of them. Heavy characters but very precise controls; albeit ones where it more or less expects you to be able to push all three buttons (run, jump, attack) at a moment's notice and frequently at the same time, leading to a situation where you might be best off clawing the controller:

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But what about Donald, you're asking?

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Well, that's one of this game's aces in the whole. Donald has an entirely new set of completely different areas from Mickey; and not only are they different from Mickey's but the challenge is frequently focused on pure platforming rather than combat with enemies like Mickey's exclusive areas are. Plus, amusingly, while sometimes levels just shoot Mickey off into different areas than they do Donald. sometimes the level themselves justify why Donald is going somewhere else:

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LOL FATASS

 

If that's not enough, the game has a whole ass co-op mode. Naturally as a member of the Sonic fanbase I have no friends to take screenshots of a runthrough of it, but there are helpfully videos on YouTube showing all the neat co-op only stuff the game has; such as constantly helping each other pass obstacles that are newly rejiggered for the mode:

Or some all new areas with all new gameplay things made specifically for the mode:

Generally the stage versions used are Mickey's with the co-op tweaks which is kinda lame because Donald's are more interesting; but on the other hand it makes sense that Mickey's would fit co-op better since Donald's are so focused on pure platforming, and the new co-op only sections (and there are a fair few of them) more than make up for it. Plus you get some fun scenes like Mickey pulling Donald's fatass through that cave and nearly causing a cave in:

Too bad this one also didn't get a remake.

 

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This is the first big update I've had in a while, and yes, of course Pikmin 1 is missing still lol. Here we go anyways!

GAME #22 - Jax & Daxter - Finished

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This is my first time ever beating the original Jak and Daxter, which is odd, considering I've played every Crash Bandicoot and Uncharted title multiple times through completely. Jak and Daxter just... never really clicked for me for some reason. I didn't hate it, I just never really had the energy to go through it all the way for whatever reason. I had a joke for the long time where I enjoyed every other Naughty Dog series, since I enjoyed Crash and Uncharted but never cared much for Jak and Last of Us... sadly, that joke can no longer be relevant. I do really like Jak & Daxter now. One of the best platformers out there. 

Jak 1 is pretty different from it's successors, from what I'm aware. The others kinda did like a T-Rated GTA thing, from my understanding, but still kept the gameplay mainly the same albeit adding guns and stuff to the formula. I haven't really gotten much into those yet, outside of playing the very start of Jak 2. I'll see how it goes from there, but I did really enjoy like the Dark Jak mechanic from the tiny taste of it I've gotten so far. But Jak and Daxter is much like another favorite game of mine, Crash Twinsanity, which will likely end up on this list eventually. It's basically a more polished Twinsanity, and I know this came first, I've just played Twinsanity so many times and before this so that's why I go with that. It's way less glitchy and thought out in execution though, mainly because Twinsanity devs had to rush the game out, but still.

Jak and Daxter is a great open platformer, with plenty of fun areas, and easy to collect Orbs. It's nice how many ways they let you get the orbs in this game, as you don't need the full amount to complete the game, I think it's only 73? Nonetheless, you can get them in the hubs by doing things in them, or you can get them by selling Precursor Eggs to villagers or this weird robot face dude who can give you two in each village. The freedom of how to tackle it is greatly appreciated, it reminds me of Mario 64 in some ways, but this game is newer so it's far easier to deal with it's age in comparison. I do think some levels kinda suck, Boggy Swamp is pretty annoying but it's pretty linear in collecting everything, and the Spider Caves is absolutely awful. I didn't even bother getting everything in there yet, because I did not want to run around there any longer and I had enough Orbs to beat the game.

The characters here are a lot of fun, I especially love Daxter and Samos. Samos is such a jerk in this game and all his comments just being an absolutely asshole to Jak and especially Daxter always made me laugh, I love how cynical he is. I can't think of a lot of other games where one of the main characters tries to encourage you by calling out how pathetic he thinks you are, which is just really funny as someone that enjoys that type of humor. In the end, he does come around and actually talks about how good of work that Jak and Daxter did on the adventure, made it a bit more satisfying if you ask me.

Some of the flaws of the game, there aren't many I guess outside of some Orbs in levels being easier than others to know how to get them. I can wander around for a while and just not know what to do next to collect an orb, which can be annoying. I also think the bosses are kinda mediocre here, they're not atrocious, just kinda boring and annoying in certain phases where you can get one hit killed by lava or like bad eco in the middle of the floor. There isn't a whole lot of bosses in the game, and I'm sure that's for a reason. Naughty Dog, for as much as I love their older games, never really excelled at boss fights in my opinions. Most of them are either okay, or just downright bad without much in the middle. There was also some issues with jumping I felt, where my double jump just wouldn't read properly and I'd fall to my death. Maybe it's an issue with the PS4 remaster specifically or something.

Those are my thoughts on Jak 1. It's a shame I wasn't able to vibe with it all those years ago, but I'm glad I finally gave it another go now. Definitely one of the best platformers of the 2000's. I am definitely going to get to Jak 2 whenever I can, and see how that game holds up. I've actually played quite a bit of that one, even if I never beat it, so I guess I'll finally finish the deal there. 

GAME #23 - Fortnite Chapter 5 Season 2 - Finished

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Hey, look at that! I actually did it! I finished the Battle Pass for the Season, after bringing it up many times in prior posts. What did I think of this Battle Pass? While I didn't fully complete it, and probably won't, I thought it was just an okay one. Most of the original skins this time weren't as impressive to me, and I'm not an Avatar fan (at least not yet) so Korra wasn't the most exciting collab character for me. Nonetheless, I did get it done in the end. This season has been a lot of fun from a gameplay perspective in my opinion though, I like all the different weapons on display here, especially with the recent Star Wars update. You can get Avatar scrolls, the Mystic weapons, along with a lightsaber, blaster and Chewie's bowgun.

Pretty wild to have all this at once. I know I've already talked about how I've liked this update a bit in the past, so I won't keep this part too long. Just figured I'd give my final thoughts. Over-all, an eh pass with like one-three skins that really interested me. I'm hoping the next one is more interesting for me skin wise, but I did enjoy the theming of the season at least. I doubt I'll complete this before it comes to an end, but I guess wilder things have happened. If this is the final time I speak on this Battle Pass, over-all it was just okay.

GAME #24 - Crash Bandicoot - Finished

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Speaking of Crash Bandicoot, here he comes in with the steel chair! My second Crash game on the list, and while I didn't go for full completion this time, I did enjoy myself with it. I might go and do everything, maybe, as I do already have all the achievements. I'd just have to do all the actual game content again, but I'll see how much time I have on my hands as time goes on. Back to the game, Crash Bandicoot 1 is not my favorite, but I am thankful for it bringing this Bandicoot and his cast of colorful and strange characters to the world. 

Crash 1 was a very flawed game with age, as it's password system was pretty awful. The sequels fixed those issues, but finally, with the N. Sane Trilogy version, the game is actually easy to save now. It also makes the bonus levels repeatable, which is a god send, and doesn't force you to beat every level without dying once outside of the ones with the colored gems. Still a challenge, but at least it's only like six levels instead of every single one like the original game did it. Granted, I didn't complete it this time, but I have completed the N. Sane Trilogy version before so I know how much of a good change that was. N. Sane also remade every cutscene, along with adding in time trials. I've never been the biggest fan of time trials, but at least here they aren't required for full completion like Crash 3 does it. It does add to the percentage, but like, no content is locked behind it. They also added Stormy Ascent, a level cut from the original, but it's now here and available for all! Cool stuff.

Crash 1 in this collection is definitely the most polished, and probably what the other games were built around. While some hitboxes are definitely way off compared to the original, and some jumps are way harder to make, it's still probably the best version of the original Crash thanks to all the quality of life changes. The original Crash is just way too flawed to do anything but simply play through it casually in my opinion, but NST finally makes this game completable. I also do like the remixed music, even if I wish there was an option to switch the tracks like later remakes did such as Spyro or even the CTR remake. 

Now Crash 1 itself, the levels are pretty fun, even if I think the limited controls kinda put a damper on the fun. Adding in the other movesets to this game like in Crash 2/3 would absolutely break it, so I know why they're not here. I still really enjoy the levels though, maybe except the bridge ones where I feel like this remake absolutely butchered them. It's just weird playing Crash 1 when it's just the jump and spin game. I don't have too much more to say to this, I do think it's worth a play, especially with the NST version since it comes with 2 and 3. While I do think the 2 and 3 remakes are far more flawed, they're still perfectly good ways to play the games, but I'll get to those when I get there... and I'm sure I'll get there sooner than later.

GAME #25 - Super Mario Bros. - Complete
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Here is the original Super Mario Bros, a game I still think is fun even if it is obviously very old. Most NES games are hard to get through for me, but this one is one of the few really old games that I can actually tolerate playing through. Maybe it's because of the simplicity and the iconicness of the game itself, but Mario 1 just works where many of it's contemporaries at the time don't when it comes to platformers. Mario is a little slippery to control and it's hard to get things done exactly precisely, but at least Mario has some fluidity to his movement unlike most other platformers of the time where they're as stiff as a brick. It's also where a lot of my favorite Mario music comes from, granted, it's mainly through remixes, but a remix of the main theme of this game will never cease to get me excited. It was so fun hearing it on the big screen especially with the great orchestral renditions in the Super Mario Bros. Movie from last year.

Now I did complete this, I beat it twice, but the only real change I can tell in the second playthrough is the Beetles replace all the Goombas. Other than that's, it's like the exact same game, and even ends with this same screen too. I didn't feel like playing through it a third time just to see if anything was different, but from what I can tell from internet searches, the only change after playing once is the Beetles and they just stay there forever after the playthroughs until you reset the game. 

But yeah, it's kinda hard to talk a lot about Mario 1. It's obviously the game that saved the video game industry, with how quality it was. It's also probably a game every body in the world has played that is familiar with gaming in any capacity. Even people that probably play nothing but Call of Duty and sports games has probably played Mario 1 at some point in their lives. It's just the staple of the industry, it's like Steamboat Willie. It was an extremely important thing, and while shorts have probably gotten better since, there's always something that sticks with you about something just this impressive. Mario 1 is quite dated, but it still stands the test of time in my opinion. I think it's important for anyone that likes video games to check it out, even if it won't be your favorite video game ever. 

GAME #26 - Double Dragon II - Finished 

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This is a pretty wild choice for a series to return to lol. I was just browsing NSO and seeing the NES games, and I saw this on there. I beat the original Double Dragon as one of my first entries here, and I was like, why not? I didn't really enjoy Double Dragon, but it was short. So here's the sequel! It's pretty short too, but there is an actual ending screen here... and it says something about beating the game on the hardest difficulty to unlock another ending. Nah, I'm good. Maybe if I feel really up to it one day. I'll happily just take the finish though, especially after how annoying the last few levels in this game are.

Is it better than the original? Yeah, it's actually way better surprisingly. It still has that weird A+B button combo jump thing, but the platforming here isn't as terrible... but granted, in one of the final levels it does have that like Mega Man pattern platforms thing where they vanish, but that was the only truly terrible platforming section. I managed to make it through it. What makes this game a lot better to me though is the fact that enemies can actually be one hit killed with more powerful attacks. How do you do those attacks? I have absolutely no idea, but sometimes it happens and sometimes it doesn't, but it happens frequent enough to where it is satisfying.

Not every enemy can be one hit killed, but the weaker ones can, and it's far easier to stun and enemy in an attack that they can't break out of unless they're a big enemy. The bigger enemies can still be damaged greatly by those more powerful attacks. The worst enemies though? These like duo ninjas that can just repeatedly hit you, they remind me of the enemies of the first game, but they're not like a rare miniboss encounter. They are featured quite heavily in the final boss area, which is grating. I lost two lives because they kept spawning them. Wow that was annoying. I actually enjoyed this game pretty well up until like Level 4, because it felt a lot more focused on the good things from the original. The end section was pretty bad though, just like the end section of the last game was the worst. At least here there was a good section instead of a bad and badder section. 

I also thought this was odd, you don't move your character to aim at the enemy to attack them anymore. The A Button allows you to attack right, and the B button allows you to attack left. It takes some getting used to, and I thought it was kinda bad at first, but I actually thought it was kinda smart because it made it far easier to go back and forth between enemies that came on both sides, so you could quickly turn with A or B and hit the other guy before they could get you. Actual smart game design I didn't expect.

Do I recommend this game though? Lol probably not. I guess it's a short and fine enough NES games even if it gets frustrating in it's final stages. Waaay better than the first, and it has an actual ending screen and cutscenes now too. So definitely an improvement. There's also a Double Dragon III on NES, so maybe it'll be the best of the bunch! Maybe one day I'll get to it, but I don't think it's on NES Online, and I think I'm too lazy to track it down online. Maybe Nintendo will randomly decide to add it tomorrow though.

That's it for new games finished/completed... but there is an old game that I would like to update, and from now on, if I do go back and fully complete a game, I'll leave it at the end like this. 

GAME UPDATE - Spider-Man 2 - Completed

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I finally got around to fully completing Spider-Man 2 again, in it's New Game Plus mode. I also got all the achievements, although I've had those for a while. Man, it was a lot more of a slog to get through all the extra content this time since I already had all the rewards and knew what they were like. Most of it was a lot easier now though, so that's good at least. I just probably won't ever do this again. I'll definitely play the main campaign again, but as for doing the extras, maybe just like the more story based content I enjoy. I'm not doing the Towers or the Bird Robot Tracking stuff again. But yeah, here's proof of that!

And that's the end of a very long list. Sorry for all this coming up so late. Took me a bit to collect the photos and write all this up, on top of Mother's Day. But yeah, five more games done, and one updated to Full Completion! Thanks for reading everyone, and I already have one game almost done that I'm sure will be there for next check-in. 

Edited by Winston
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WEEK 17: FAILIN'S POSTGAME

Who wants some blasphemy at midnight? I assure you I got the hottest takes this side of Traverse Town.

GAMES FINISHED: 63

GAMES COMPLETED: 57

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Weekly Check-In:

Mostly played Fortnite this week to try to get through as much of the extra BP rewards as I can. Aside from that, I've been working on getting through FFVII Rebirth. Currently on Chapter 7 (not sure if I was there in my last post too), and yeah, the amount of side quests and minigames are starting to get to me a little bit. The side quests I don't mind doing as much since they usually lead to some interesting character development and interactions, but the minigames are more tedious. And some of the quests do feel like drawn out fetch quests that don't do much for the story or characters. But I'm still doing them as I go along so that if I decide to 100% it, I won't have as many trophies to hunt down in future play throughs. 

I also made some progress on Baldur's Gate 3. My sister and I decided to spend an entire day playing together and she showed me just how much I had been missing in my solo play through. She also helped me get a couple more trophies that I definitely wouldn't have gotten on my own. Seeing just how much of the game I still need to explore motivated me to get back to it and gave me a path forward to level up my party more efficiently. So I'll definitely be playing it on my own again here soon.

Along with my in progress games, I started playing another game: Crypt of the NecroDancer. This is one I picked up recently because of the Hatsune Miku DLC that got added (it's also how I heard about the game). Since it's a crossover of rhythm games and dungeon crawlers, I figured I'd enjoy it. And I am! The music is a bop, the art is charming, and the mechanics are simple enough to pick up on. Given how short each run can be, it's much easier to start and stop compared to the other games I've been playing, which I'm happy about. Already got through the first zone, so I'm excited to keep playing and discovering more about it!

Still planning on getting back to Midnight Suns at some point. Once Fortnite stops eating up so much time, I should be able to make more progress on it.

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Weekly Check-In:

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I've technically completed a game at this point, but that's going to take some time to write-up, so for now, we're gonna talk more Fortnite.

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Yes, Fortnite has proven to be quite fun when just playing it normally. Among my studies I have discovered the wonders of the Jam Mixes mechanic. At first, I was led to believe that all aspects of a song needed to form a song proper. While that may be the case for simply replicating a song in its normal state, while playing with friends, I realize now that you can mix various aspects from various songs to fuse and even remix multiple themes.

One can combine the drum tempos and beats from one song, combined with the bass of another, the lead guitar from another, and finally, the vocals from yet another to create incredibly creative melodies and musical compositions.

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Currently up to Level 179. Not sure if I'll make it to completition, given what time I have, but progress is progress nonetheless.

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it is currently about 3:30 am my time and i wanted to get in one game this week at least. I managed it somehow.
100%: Cult of the Lamb
 

Spoiler

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The save file i made to get these had absolutely no foresight to make those last five achievements easier, so it was a lot of waiting around. But I managed.

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Weekly Check-In:

I've largely been playing Star Wars The Old Republic and Fallout 76 (which both have battle passes) lately. With the amount of extra time I now have lately, I'm hoping to finish the games I have on Xbox soon this week.

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GAME #13: MEGA MAN IV (ROCKMAN WORLD 4) - 100% Complete

And now, back to the blue video game guy (not the hedgehog).

If you asked me 12-14 years ago which of the Game Boy Mega Man games was the best, I'd say V without question if only by virtue of it being the most original. But the more I play this one, the more I find it difficult to make a call either way. Sure, V is a game I have a lot of praise for, which I'll get to when I get to it. But it does also have its flaws, while this one feels just a little more solidly designed overall. And of course, the sheer innovation present in this game alone compared to the first three games (or even the six NES games!) is staggering.

For one, despite the game reusing Robot Masters as is the norm for the subseries, their stages do wildly different things compared to how the last three Game Boy games handled them. While some like Toad Man are fairly standard monochrome adaptations of the original stage, others throw in new setpieces that give them an identity all to their own. Bright Man, for instance, has the same lightbulb/firework enemy gimmick of his original NES stage, but he has two new gimmicks in large lightbulb platforms that appear in dark areas activated by a wall switch, and floating platforms styled after Guts Man (for reasons). And when you get to the second set of bosses, the gloves come off and the stages are wildly different from their original levels, particularly Napalm Man and Crystal Man's levels, which are practically brand new stages with only slight similarities to the NES ones. (While this is a boon for Napalm Man, your mileage may vary on the latter - it's definitely a lot longer, larger, and harder.)

The weaponset is a big step up for the Game Boy games, which were mostly lacking up to this point. A few weapons have been tweaked from their original games to either work differently or have an extra feature. The biggest glow-up to me is Ring Boomerang, which can now grab items from a distance - quite frankly, I'm surprised this wasn't a thing it could do in Mega Man 4. I'd probably use it more in that game if it could. Rain Flush doesn't instakill everything anymore, but it can hit enemies more than once and it doesn't use as much ammo, so it's an alright tradeoff. Its main use for me is how it affects the environment in some stages, namely solidifying Pharaoh Man's quicksand and putting out fires in Napalm Man's stage. Power Stone and Crystal Eye both benefit from the smaller screen size, thus their shots can finally reliably hit things! And the Charge Kick... erm, well, they gave it special blocks it can break open. Look, they can't all be winners.

Even the Mega Buster's different this time - it has the same large Charge Shot as Mega Man 5, but this time, getting hit doesn't make you lose your charge, and more significantly, it has a small amount of kickback. Back when I wrote the Mega Man 5 entry, I was confident that I was going to cite this latter feature as a much-needed drawback for this overpowered iteration of the Mega Buster... but honestly, the kickback is so negligible that I almost completely forgot about it, and I still kept using Special Weapons because I wanted to use them. I guess 5's problem really was less, "the buster is OP" and more, "the weapons are lame".

Of course, another weapon in the game is the reliable build-a-birb, Beat. In the past, I never used him outside of the weakness of one boss, and like with Mega Mans 5 and 6, this go through has shown me just how hard I slept on him. Beat's great in this game - he can one-shot a number of enemies, put a dent in the ones he can't, and his targeting is largely reliable... though I wouldn't have him out when Mizziles are leaping up from pits. A shame that this is his last appearance as an attacker (no Mega Man 8 doesn't count), and his successor in V is... not as good, putting it lightly.

It's funny how the "BEAT" letters in this game also act as a strange kind of training towards another set of letters in the back half - ones that spell "WILY", and unlike the "BEAT" letters these are necessary to enter the endgame. Not sure why they're here, exactly - nothing like this comes up in any past or future game, but they aren't hard to find or grab, at any rate.

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(You can also get buster upgrades by game over-ing a lot, but I refuse to do that for the sake of getting upgrades I don't need. And also I wouldn't be able to show you them even if I did.)

The bosses are another instance where IV blows its Game Boy predecessors out of the water - all the ones except Bright Man the cheating bastard, anyway. The Robot Masters aren't too special, again mostly following their NES patterns, but they feel a lot more accurate than most of the previous games' Robot Masters did, and thus they're not as jank to fight as the other Game Boy bosses. That said, Ring Man always trips me up, and Stone Man is bizarrely harder to hit with Napalm Bomb now. There's a handful of original bosses, too, and they're all memorable - even if two of them for some reason have never been officially named. Before the two big ones, though, I have to mention the one thing I've been lightly mentioning so far.

Mega Man IV's presentation is phenomenal for what the series was at this point in time. There's an intro cutscene with numerous pieces of large rendered art. There's a midgame cutscene where Mega Man fights a giant tank in the distance, and it's not just using in-game graphics. Later on, there's an escape sequence where you have to use your shiny new weapon to break out before the level explodes under you. The final boss has a fully rendered, dynamic cutscene that manages to make Gamma from Mega Man 3 feel positively puny (to say nothing of the fight itself - am I the only one who gets S3&K's final boss vibes from it?). Despite the plot not really being present, there's really no Mega Man game before or since that feels quite as cinematic as this one. Even Mega Man V is largely content to remain with in-game sprites for its cutscenes, despite that game having a bigger emphasis on its plot. If I'm ever foolish enough to make my own Mega Man fangame, this game's level of presentation is what I'd aspire to.

The big new boss, Ballade, feels much more involved in this game than his predecessors were, even if he is rather easy compared to them. For one, you fight him once at the midpoint, only for him to get away then reappear later on in a powered up form. That alone gives him more of a presence, but by the end, he has something resembling an honest to goodness character arc. It's a bit abrupt, and certain later games undercut any emotional weight it might have had, but it's another example of how IV goes above and beyond its predecessors. (So much so that World 5 does this exact same plot beat for its final boss, but even less effectively IMO, which is why I'm not mad that game's English translation does it a bit differently.)

So yeah, IV's definitely a game I had quite a lot to say about, and it's easily the game I would recommend to anyone wanting to try the Game Boy Mega Man games. It's a damn good time. But does it triumph over its more original successor, or will this be a perpetual stalemate? Guess we'll find out soon.

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>Makes robot called "Mega Man Killer" to kill Mega Man

>Mega Man Killer saves Mega Man's life

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Am I late? Well, anyway...

Because I had an exam, I haven't really played many games. Since money burns a hole in my pocket, I just bought a PlayStation Portable. I'm putting off using it until I can get a memory card and have tried all of my Dreamcast games (the issue with the DC is that I have nowhere good to put it other than on the kitchen table and it's not like I can leave it there). I've started off my PSP collection with Metal Gear Peace Walker, Sonic Rivals and Final Fantasy Tactics.

I also bought Touhou Kouryudou ~ Unconnected Marketeers on Steam and installed an English patch. The furthest I can get is the Stage 2 miniboss, but it's a surprisingly solid Eastern Fantasy-themed Bullet Hell Shoot 'em Up where you can purchase an upgrade in between levels. The game's definitely brutal and I think I prefer Ikaruga overall, but it's got me hooked.

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Weekly Check-In

I would've done this last night, as per the usual, but with my allergies worsening and me being potentially sick, I kind of just threw in the towel early last night. The reward hasn't been swapped out from Sonic Battle yet, so I guess I made it on time? Regardless, I didn't even make any progress over the weekend anyways, as I was mainly playing some multiplayer games with my dad on the GameCube and Original Xbox (Mario Golf: Toadstool Tour, State of Emergency, etc). When I wasn't spending time with him though, I worked on this week's Sonic Speed Simulator event. It's cool to finally see Gemerl and Vanilla officially in 3D, and even cooler to have the former as a playable character (with the ability to fly to boot). I also made sure to check-in to Fall Guys (didn't play it though) after it's most recent somewhat major update, and to my surprise, for the first time in a while, there's a reasonably completable Fame Pass (this game's version of a Battle Pass). Ever since (at least from what I can remember) the game went free to play, the Fame Passes have been very long (as in 100 or more tiers), almost impossible to complete unless you were playing literally every single day. Although all of the "brand new" rewards (as in the Show Bucks, the game's main form of currency, and non repeating, recolors of skins) were made a bit more reasonable to complete, with the aforementioned skin recolors, as well as Crown Shards, essentially being bonuses. In short, I''ll finally be able to add the game to the list (once I complete the Fame Pass that is).

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This week its game no 22 completed and 100%ed

And game no 23 completed.

Sonic 4 ep1 is game 22 completed and 100%ed.

I should maybe write a retrospective review on this game as I have quite a lot to say on it...i think it really was a product of its time and while imprefect, is in no way 06 levels of awful. The controls and lack of speed are the real gripe...unfair death pits i can live with but the levels are fun to play, in general,  the special stages are a big improvement on the S1 ones, and the bosses are ok if a bit uninspired....but I have my own head canon for this and the whole game in general tbh. Its defo the weaker half of S4 but its a fun way to kill an hour an is much better than most Sonic Game Gear efforts.

Game 23 completed but not yet 100% is horizon.

I still need to collect a few items like black boxes and drones, and there are quite a few "?" Quests still left on the map which I will look to finish off before moving on to the Burning Shores DLC and get my level up to 50. In terms of story, what a twist and what a set up for the final part of the trillogy! Wont say much here but the last level was great - Spectures, Eric, then Spectre Prime...I really enjoyed it...although my thumbs were totally done in from constant dodging and spear throwing.

Am I correct in assuming The Burning shores will count as ANOTHER game for this challenge such is the scale of the DLC?

Check in is with Fallout 4 on ps5. Just gone back to it after the update and additional faction addition, but am a bit rusty with it. A few more hours needed on it I think...also, I forgot I had NOT completed the Far Harbour DLC so quite a bit to do still.

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Edited by castell-neath
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Hey, gang! Today, I'll be making the announcement in Ryan's stead! Welcome to a new week of the 52 Game Challenge, and with it, a new profile gift ripe for the taking! Join or check in starting today and earn yourself a delicious Sonic Heroes profile gift!

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Raji an Ancient Epic https://psnprofiles.com/trophies/26865-raji-an-ancient-epic/Rabid-Coot

Never really clicked with the combat system in this on which is a shame because its quite frequent.

Finished: 30 Completed: 30

 

My Brilliant Diamond playthrough is on going and I made HM's live up to their name by missing defog and fly.

I knew Cynthia had a reputation going into this but I wasn't expecting it to be a game length troll of having you breeze through the entite game overleveled just to hit that wall. After a close fail with her Garchomp living on 1hp and getting full restored RNG took pity on my and activated the quick claw giving me the win.

Currently going full Blue Peter on the Dex and bringing in a bunch of mons I caught earlier to speed it up.

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