Jump to content
Awoo.

Whitehead Talks Infinite In Sonic Mania, Hard-Boiled Heavies Origins


T-Bird
Dreadknux
Message added by Dreadknux,

This topic was good and got turned into Whitehead Talks Infinite In Sonic Mania, Hard-Boiled Heavies Origins at some point.

Recommended Posts

In an interview with Sonic Revolution, Sonic Mania lead Christian Whitehead made several revelations about the development of the 2017 title.

Along with tidbits about the origins of the Hard-Boiled Heavies and the nature of whether or not animals are inside of them, Whitehead also spoke about Sonic Team's initial concept to include Sonic Forces' antagonist Infinite in the 2D platformer.

Listen to the answer in it's entirety below:


View full story

Link to comment
Share on other sites

  • Replies 3
  • Created
  • Last Reply

Top Posters In This Topic

  • TSS Classic Comment Bot

    2

  • T-Bird

    1

  • The-Master-Board

    1

Posted By: Metal

The Phantom Ruby is “power enriched by the mind” huh? That’s genuinely a good dichotomy to have between it and the Chaos Emeralds. Makes sense too why Eggman, all mind and no heart, would get so much use out of it. I wish this info was in one of the games somewhere because it’s legit good world building.

Also very interesting that Mania wasn’t originally going to have all the old zones reappear. I do actually think that was a good move from Sega to request their inclusion, but now that it’s happened if there’s a sequel they need to go all original. Or at least, nearly all original with maybe some cameo cutscene stages like Hidden Palace in S3&K.

Link to comment
Share on other sites

Posted By: AlyCatVR

On 2/28/2022 at 6:04 PM, Metal said:

The Phantom Ruby is “power enriched by the mind” huh? That’s genuinely a good dichotomy to have between it and the Chaos Emeralds. Makes sense too why Eggman, all mind and no heart, would get so much use out of it. I wish this info was in one of the games somewhere because it’s legit good world building.

Also very interesting that Mania wasn’t originally going to have all the old zones reappear. I do actually think that was a good move from Sega to request their inclusion, but now that it’s happened if there’s a sequel they need to go all original. Or at least, nearly all original with maybe some cameo cutscene stages like Hidden Palace in S3&K.

This is why I miss physical game manuals in the Nintendo boxes; lore like this is mega essential since mute actions can only portray so much in the cutscenes.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.