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Sonic Frontiers (2022) | MT | General Discussion (DO NOT discuss leaks here please)


Dreadknux

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First impressions after 2 hours of play:

Very very pleasantly surprised after what Forces left behind, but that's not exactly a high bar to clear. Although Sonic controls INCREDIBLY well even at high speeds and that surprised me. Dare I say controls even sharper compared to Generations?

The Open Zone feels fun to run through. The platforming feels good to do but takes some getting used to. It reminds me a bit of the Adventure games platforming, but missing platforms or overshooting is mostly up to not fully understanding the movement controls yet like bouncestomps, Dropdash or light dashing chained into dash wallrun and then double jump.
And on the topic of controls, there are actually some very curious intricacies with when you are and aren't allowed to boost/ dash. For example, you can dash after doing a homing attack, but if you jumped->dashed->homing attack into the bounce pad then you're not allowed to do a dash until you've hit the ground. It's tiny rules that really make understanding them fun and engaging to optimize with.

Though maybe it's a bit stuffed with little doodads? Sure it has breathing room in between fights or mini-trials, but it often creates a bit of clutter in the form of grind rails that are meant to speed up traversing from one end of the island to the other. But maybe that's me thinking back to Elden Ring where an empty space was allowed to exist, but look a little closer and there's always something to do. Frontiers feels a bit on the fuller side of things. Not bad so far, but guess I'll see what happens once I 100% unlocked Kronos island.

Combat, takes some getting used to, for some reason I got an incredibly hard time figuring out what the camera does in combat. At times it's focusing on the enemy I locked on and the camera keeps it in view, but on other times the camera is too busy trying to get behind Sonic's view even though I got the camera locked on. Parry timing is for some reason either super tight with timing, like when you're ABOUT TO GET HIT, or parry WHEN you get hit, it's a little vague there, and gives something to train.

Cyberspace was what people got worried about, but even there I like how they are implemented, side missions are a fun challenge although the Red Ring challenge is kind of a joke, because they are often on the same path you normally take. The Time challenge though is actually challenging. I actually had to train myself in the mechanics of what gave the most speed vs lost the most speed to get under the time limit. They actually took the time challenge seriously.

The sound design so far is also very nice, it's calm and serene, and cyber stages are still hitting the same theme, but being more uptempo. It's nice, feels chill to play. Attention to subtle detail like the wind rushing through your ears as you boost on by is definitely enhancing immersion.

Story wise I really like the Show Don't Tell approach they've got here. You're dropped right on the scene, with NO explanation of who, what, where, or why and it just tells you to move forward and do shit, toy around a bit, basic tutorialisation, but NO DIALOGUE about it. It's literally you playing around with the controls to find out how to do things. However I think I skipped a story conversation somewhere because suddenly Sonic knew the word "Titans" like someone already mentioned that's what they were called, not because they are titanic in size per se. So in that sense, there's a risk of getting story bits out of order.

Definitely a pleasant surprise and a welcome one.

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It’s disappointing that there are apparently no draw distance settings on the PC version (per a Steam review). That would’ve been the first thing I maxed out. Guess I’m stuck with pop-in regardless of platform. 

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My impressions so far. I really like it. Power boost and drop dash are incredibly fun to mess around with. The aura boss was mediocre, the first titan was hype as hell. I really need this soundtrack in all of their future games 

Cyberspace, isn't terrible. The 2d version are hot garbage. The 3d version isn't too bad one you understand the mechanics. But how or why did they just not copy/paste the open world physics into cyber space, or better yet, bring over unleashed or generations physics. Would have easily made that the highlight of the game. 

I'm only on the 2nd island and I can easily see the passion in this game. Especially in the sound department. I'll give an updated review once I've completed the game 100%. Also advice for everyone. Farm the fishing. Some really good lore in there. Really helps bring the game together. 

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10 hours+ in and still bumming around island 2. Fishing is laughably busted. I've already unlocked all the moves and have hundreds of coins I could use to max out my attk and def if I really wanted too. Had to stop myself just to keep from shredding the game balance.

 

This is certainly a different Sonic experience. Much like how Unleashed struck a chord with - this is how it should feel to be Sonic, I feel like Frontiers is the first game in a very long time that let you "play" as Sonic. with such a focus on the overworld, and no levels constantly pushing you forward, its nice just taking your favorite blue hedgie for a spin. Exploration can be fun, and its a treat.

 

I am dissapointed the pop in didn't get cleaned up. Its not a deal breaker but its pretty bad here. This game won't be challenging Unleashed for the best looking Sonic game any time soon. It also dredges up my Issues with Legends Arceus. When big studios get away with this kind of stuff, you know the next guy down on the totem pole is gonna try his luck next. Sonic Team is lucky this game has good word of mouth going for it because a surface level look combined with their track record should have been enough to scare anyone away.

 

Having fun tho. Looking forward to the rest of the game.

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Just a mini rant real quick is that when you fight Giganto and you don’t have any rings it defaults you with 100 to fight the boss with as Super Sonic, now you can have a lot more by stocking up before hand so it’s a non issue but for me who tried five times to beat the boss, realize it’s fucking IMPOSSIBLE to be the boss with only 100 rings, you can only take off 60% health max before time runs out so the default set up they give you with makes the fight basically unwinnable unless I’m missing something. I tried every combo available to me and nothing shaved off his health fast enough.

it sucks because such a surprisingly hype moment is ruined for me the first time through because of this fucking idiotic design choice.

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3 minutes ago, Soniman said:

Just a mini rant real quick is that when you fight Giganto and you don’t have any rings it defaults you with 100 to fight the boss with as Super Sonic, now you can have a lot more by stocking up before hand so it’s a non issue but for me who tried five times to beat the boss, realize it’s fucking IMPOSSIBLE to be the boss with only 100 rings, you can only take off 60% health max before time runs out so the default set up they give you with makes the fight basically unwinnable unless I’m missing something. I tried every combo available to me and nothing shaved off his health fast enough.

it sucks because such a surprisingly hype moment is ruined for me the first time through because of this fucking idiotic design choice.

Literally just had the same thing happen to me lol. Had to use the cyloop to stock up

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5 minutes ago, Wraith said:

Literally just had the same thing happen to me lol. Had to use the cyloop to stock up

The fact it was ran into so easily makes me completely perplexed how sonic team let something that would only ruin their big cool fight for players who aren’t prepared (not that there’s anyway to know beforehand) pass without being QA’d away 

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12 minutes ago, Soniman said:

I tried every combo available to me and nothing shaved off his health fast enough.

The game tells you the most effective strat right from the jump


 

Spoiler

You shouldn't really be using combo's if your trying to beat him as fast as possible. You should just be using the counter to grand slam punish to take chunks off his health.

You can even counter some of his grab attacks too. I haven't tried it myself, but It should be possible to bleed out Giganto with approx 100 rings if you've been leveling Sonic. I went in with max rings and only used 120 or so and I was dicking around for half the fight.

 

 

-- Granted, I 100% Kronos Island and significantly leveled Sonic beforehand.

 

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Right when you hit the second Island and

Spoiler

It turns night for the first time with the meteor shower across the sky and all the beautiful lights pop up on the map.  And then a random casino slot machine Lmao. I had to take a crappy pic.

20221108_193208.thumb.jpg.f895f41decc21f1c8e0ecc71c418fd43.jpg

That just brought me back to when the older 3D games used to throw in charmful stuff like that. I can't wait to see what else the game offers, I'm having as much fun as I did with Generations 11 years ago.

And the music too, I need to find some YT uploads asap.

 

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Yup, the 100 ring block off caught me off guard as well until I remembered to Cyloop farm rings beforehand. Got chomped a number of times until I realised I just needed more time and that was it. 

As the first "super" boss of many in the game it does initially feel like a bit of a dick move and I can see how this "could" put people off... however I think part of the point here is in teaching the player some of the game designs here and learning from it. I mean now I'm gunna use the Cyloop a lot more in future, especially when I need rings. The strategy of "GO FULL OUT" on the boss is literally presented to you anyway so the idea really is to stock up as opposed to balancing fighting and gathering rings mid fight like usual as Super Sonic.  

But yeah... the Giganto fight - this is the kind of overpowered nonsense I really missed from this series. For me, Sonic Team delivered on the crazy spectacle, the music which-goes-just-a-bit-too-hard-but-in-all-the-right-ways, and of course - player control. The active combat up until this point had prepared me to be able to transpose those skills to out manoeuvre and dish out some Super Sonic pain... Cylooping, Parrying, and throwing other combos or moves you've unlocked felt incredibly satisfying. 

So yeah, LOVED IT. I just can't quite get over that this was boss ONE ...when this felt like it would have been an endgame / final story scenario encounter. How can it get crazier than that fight? 

Anyway, it's a relief that this game is so enjoyable thus far. Onwards to desert world. 

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The open fields are as fun as the cyber space levels are not. The latter just feels like a waste of all the abilities this game gives you. If they were more of the Adventure gameplay than the Boost gameplay of course, that wouldn't be an issue.

 

The physics and automation throughout the gameplay still bugs me though. There's still that problem of some of the really cool stuff not feeling earned, just the game doing it for you.

 

Overall though, I'm liking it more and more. Surprising amount of depth

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Been playing the game for about 8 hours according to my save file (probably closer to six if I take out times I had the game paused for breaks). Ended up 100%ing the first island. I wanna leave the story stuff for another point, beyond saying I’m very happy with the callbacks, interactions, and lore so far.

I have to admit, I was a little nervous jumping in but when I got into the open world, I just did not want to stop. There’s a bit of jank to some of the controls (rails and air tricks especially), but I genuinely cannot think of another time where the very act of controlling Sonic himself has been so addicting and fun. Getting to max power and just blitzing all over the islands while chaining together abilities is just immensely fun to me, and it is the first game in awhile where when I’ve put it down, I just cannot wait to get back at it.

I honestly feel like Sonic Team deserve some props here, because I do feel like the way they’ve meshed Sonic’s speed to the open world activities just click straight away. What might be tedious activities in other games are very quickly dealt with the fact that Sonic’s speed means most puzzles are done as quick as you find them, making them short fun breaks from the exploration and combat, as opposed to just constant obstacles and busy work. The first island in general feels perfect. Big enough to want to engage and explore, but not so overwhelming that it’s hard to find everything and clean out the map.

Combat was also pretty fun when I got into it. Feels like the kind of mash I want for a Sonic game - some thinking involved, yes, but each and fast enough to deal with when figured out. It was a satisfying feeling to go back to enemies and bosses who kicked my ass before and utterly destroy them. I can see why it could get repetitive after awhile, but I enjoyed it once I opened more options.

I really like the little training menus they have for load screens. Despite playing at 60fps on PS5 with fast loads, both the random nature and the little star system made me do full runs of them a few times, despite my game loading near instantly.

Now for probably the hot take of the whole lot - I can honestly say I enjoyed the Cyberspace levels. Don’t get me wrong, the controls are a bit clunky, and I wouldn’t say it’s on par with Gens or Unleashed, but for what they are, I’ve actually found myself having fun. Not only because they’re levels that actually require some fast reaction times to hit multiple routes, but the bite sized nature made them actually pretty replayable. I was not expecting to be going back and replaying some levels, having to essentially search for a optimal route through them, but that’s what I ended up doing for the likes of 1-2. And when you get levels like 1-7 where you’re combining homing attacks, pole swings, light speed dashes, rail grinds, and more, it is just fun to me. It’s not perfect by any means, but again, it just clicked after a point.

Very happy so far. Can’t wait to continue further into the game.

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I wish there was a way to refight the Titan bosses. I know they are partly spectacle-driven but there's a lot of really cool stuff with them that I didn't know about. There's QTEs I never saw for Wyvern and I didn't even know you could Cyloop/Auto-Cyloop Giganto at all.

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1 minute ago, ZinogreVolt said:

I wish there was a way to refight the Titan bosses. I know they are partly spectacle-driven but there's a lot of really cool stuff with them that I didn't know about. There's QTEs I never saw for Wyvern and I didn't even know you could Cyloop/Auto-Cyloop Giganto at all.

Agreed on this, I went back to fight Giganto after beating him and was disappointed I couldn't access this area again as it's a gaming highlight. 

I suppose one way around this is to make a specific save just before taking on a titan boss (something I wished I thought of before saving upon hitting the next isle) as then you can go back whenever you want, but even that has limitations. 

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I got it yesterday and have only played it for a bit so far and... eh. It's not really my thing. I mean it's decent enough to play and maybe it i'll get better, but I'm not really feeling it the way I did with some other modern Sonic 3D games like Colors and Generations. I'm not really a fan of open world games in general so that's definitely part of why it doesn't appeal to me as much as a Sonic game with clearly marked out levels. But even for the traditional Sonic stages that are in the game and that I've played so far (at least traditional in the sense of going back to, well, Sonic Colors) they feel kinda meh. They're probably better than the sometimes abysmaly bad stages from Forces but even so.

Also, even as far as open world games go, despite them not being my cup of tea in general, I can telll a great game in that genre from a not so great game. I played Breath of the Wild, and Sonic Frontiers aint no Breath of the Wild as much as it wants to be. Frontiers feel cluncky and awkward in its attempt to mix in Colors/generations-esque elements into the open world. It's got that "wants to be so many different things that it ends up being not that great at any of them" feel, unfortunately. It's not terrible or even downright bad but it's just not very good.

On a completely different note, I'm not a fan of how Ian Flynn seem to mix in other continuities with the game universe. Considering what a huge Sonic nerd he is (and I'm saying that as something generally positive) I'm surprised hes chosen to act, as far as the writing in this game goes, as if he doesn't know that characters like Tangle and Sticks doesn't exist in the game universe. I mean I guess his whole ambition with the IDW comics was to make that continuity as close to the games as possible and therefore I guess I can excuse him retroactively pegging those comics as part of the actual game universe. But Sticks!? Seriously? Please, for the love of my sanity, dont pretend that the Boom universe and the game universe are one and the same.

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1 hour ago, batson said:

But Sticks!? Seriously? Please, for the love of my sanity, dont pretend that the Boom universe and the game universe are one and the same.

I mean, to be fair, we have some precedent for Sticks being a thing in the main comic timeline, given her showing up in the Olympics, as well as that SEGA made comic set in the main universe where she shows up now and then. Might not be the exact same Sticks from Boom, but a Sticks nonetheless.

So it's not like they're presenting the Boom universe as being the same as the main one.

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The IDW comics are supposed to be the game canon, more or less.

Spoiler

I didn't get to a part where they'd be referenced, but I guess that's my fault for lurking around non-spoiler threads after the game released..

 

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17 minutes ago, Jovahexeon Jax Joranvexeon said:

I mean, to be fair, we have some precedent for Sticks being a thing in the main comic timeline, given her showing up in the Olympics, as well as that SEGA made comic set in the main universe where she shows up now and then. Might not be the exact same Sticks from Boom, but a Sticks nonetheless.

Neither the Olympics nor those comics are canonical, though

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Right off the bat- Generations is still better as an overall product imo. Hell, I might even prefer Unleashed over this. Frontiers has a nucleus of a great game with tons of future potential, but as it stands, outside running around in the open world, there’s not much I find myself enjoying all that much. Was never a fan of the combat angle personally, and yeah playing it, I still haven’t really got on with it, and I find it more intrusive than anything. I actively wanna avoid combat when I can. The puzzle solving stuff is a bit shallow throughout the open world segments, and my god, why is there 2D segments here Sega??? You really can’t help yourself Jesus smh. I also can’t say I was huge on the main bosses. The spectacle was there, but gameplay wise, I found them a bit frustrating. Music during them also wasn’t my thing. Overall, yeah I’m not in love with the open zone, certainly don’t see the hype about them making the general public go “Sonic’s back!”, but I can see improvements that would make a sequel much better. Actual good physics implementation for one.

 

That all said, the open world is definitely the better half of the game. My god fuck off cyberspace. How did they get the boost gameplay so fucking bad here? Forces might be more enjoyable with its modern levels. The control is so bad here. Just…I’m baffled

 

The fishings cool. And overall the music is good. I’d probably rate this like a 6/10 experience, MAYBE a 7/10 if I was feeling generous. Not the worst, but nothing spectacular, but I respect Sega doing something new, and am interested in seeing them build off this idea and make something possibly more ideal 

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2 minutes ago, Jake_LeOFFICIAL said:

Neither the Olympics nor those comics are canonical, though

I have heard contrasting matters on the Japanese comics. Them and the Olympic games are all part of showing the precedent.

In that, SEGA was willing to see Sticks as part of the main brand.

Not that this mucks with anything since as mentioned beforehand, Sticks being a part of the main timeline doesn't contradict anything, nor does it suggest that they're stating the Boom universe to be one and the same with the main universe. Merging some aspects in? Apparently, but nothing that would contradict the continuity.

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So uh, this is apparently a thing

How'd they mess that up?

4 minutes ago, Jovahexeon Jax Joranvexeon said:

I have heard contrasting matters on the Japanese comics.

Oh.

I thought you meant the Archie comics.

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1 minute ago, Jake_LeOFFICIAL said:
6 minutes ago, Jovahexeon Jax Joranvexeon said:

I have heard contrasting matters on the Japanese comics.

Oh.

I thought you meant the Archie comics.

Eh heh. Nope. I'm talking about the japanese Sonic comics tied moreso the main timeline.

Even better, she got channel art officially made by Uekawa.

Much as I liked the Boom tv series, the only thing I really wanted brought over from it was Sticks (and maybe Zooey). So, I'm quite satisfied with this outcome.

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