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Shadow the Hedgehog (The Video Game) Appreciation Topic


Lightspines

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^^^ Yeah, I'll admit that was a genuinely interesting direction they could have taken him.

Shame it's not canon, and shame it's the only one in the game.

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My favorite ending is still the Sad Ending where he decides to stay aboard the Space Colony Ark and protect it for all eternity.

It was the one of, if not the only non-canon ending that wasn't hilariously stupid.

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If we had Shadow stuck on the Ark, it'd be no different than Knuckles being stuck on Angel Island.

Meaning: the writers will forget.

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As true as that is, it shuts people up, so who cares really? That's why we've been stuck with Sonic only for the past five fucking years.

No one wants to listen to people like me who actually want to play as other characters. "Screw Sonic's shitty friends" herp derp derp-uh.

Edited by Chooch
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As true as that is, it shuts people up, so who cares really? That's why we've been stuck with Sonic only for the past five fucking years..

I thought it was because they sucked to play as?

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As true as that is, it shuts people up, so who cares really? That's why we've been stuck with Sonic only for the past five fucking years.

No one wants to listen to people like me who actually want to play as other characters. "Screw Sonic's shitty friends" herp derp derp-uh.

But I want to play as Knuckles, Shadow and Tails. :(

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But I want to play as Knuckles, Shadow and Tails. sad.png

If by Knuckles, Shadow, and Tails you mean Sonic, Sonic, and Sonic, then yes I want to as well.

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If by Knuckles, Shadow, and Tails you mean Sonic, Sonic, and Sonic, then yes I want to as well.

Well, if you mean Sonic with the ability to fly, climb/glide or use Chaos Control, then yeah.

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Well, if you mean Sonic with the ability to fly, climb/glide or use Chaos Control, then yeah.

Thats what the the hover and lazer wisps are for!

Edited by Soniman032-
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I thought it was because they sucked to play as?

It was because we misconstrued complaints about unwanted gameplay as the fault of other characters merely existing, like their gameplay had never been homogeneous before.

Well, if you mean Sonic with the ability to fly, climb/glide or use Chaos Control, then yeah.

That's what the Wisps are for. *trollface.jpg.*

Edit: Fucking ninja'd.

Edited by Nepenthe
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It's like with Sonic 2006, you can say you like it and all but technically, it's still a bad game. You can like Shadow the Hedgehog, but it is still a bad game.

I'm a bit late aren't I?

Edited by thebluehedgehog
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That's one thing I didn't like about Unleashed and Colors. Sega's pretty much strengthening the people on the Sonic-only side's views. "Sonic can do everything himself, so what does he need friends for?"

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I liked how the Chaos Control using during bosses and I can kind of see how Shadow could use it in Unleashed gameplay to contrast Sonic's boost. I like how two of the bosses name (Blue Falcon and Black Bull) come from F-Zero. I also like the fact that it had a large sum of stages (even though around 40% of them were either complete shit or dull and boring). Am I the only one who enjoyed the digital type level with Espio? You know, the one everyone found confusing and has no real goal ring. I also liked the idea of different characters following you in different stages like Tails in Sonic 2 (even though the AI does shit).

That's about it. You know I can't believed this was the game I couldnt wait to get home from school to play when was young considering how much I said I like. I think the game in quality is at best mediocre. It wasn't as bad as Sonic The Hedgehog (2006) but wasn't as good as Sonic The Hedgehog (1991).

I cant replay this game for the life of me. Everytime I try, I get myself pumped trying to remember what I felt like when I first played the game. I then watch the opening as cheesy as it is and sing along with the music. I hear the awesome gunshots as I navigate through the select screen fill with anxiety. Make a quick

snack as the first cutscene plays, come back

comfortable and prepare my body for what is Shadow The Hedgehog

.....Then I hear the generic Westopolis music and turn the game off within 5 seconds of gameplay and then pops in SA2 or Sonic Mega Collection.

Question: has anyone actually completed the 300 something stories? I got up to about 50 something til I realized a game about a cartoon black hedgehog is sucking up my valuable time. There is no way you'll make me play Westopolis 300 something times.

EDIT: For spelling/grammar errors.

Edited by ThatGuy
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I'm unreasonably fond of Shadow the Hedgehog. It's a bad game, but it's bad in very specific way that I can't help but find charming. The whole thing reminds me of a schlocky sci-fi b-movie; it's trying so hard to be taken seriously that I just want to give it a hug.

...seriously,

is pure Ed Wood. I love it.

Also, the control improvements over Heroes and the lack of glitches like '06 automatically makes Shadow better than either of those two, at least to me. It might be a bit of a boring slog at times okay, constantly but at least it's rarely frustrating.

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I liked how the Chaos Control using during bosses and I can kind of see how Shadow could use it in Unleashed gameplay to contrast Sonic's boost. I like how two of the bosses name (Blue Falcon and Black Bull) come from F-Zero. I also like the fact that it had a large sum of stages (even though around 40% of them were either complete shit or dull and boring). Am I the only one who enjoyed the digital type level with Espio? You know, the one everyone found confusing and has no real goal ring. I also liked the idea of different characters following you in different stages like Tails in Sonic 2 (even though the AI does shit).

That's about it. You know I can't believed this was the game I couldnt wait to get home from school to play when was young considering how much I said I like. I think the game in quality is at best mediocre. It wasn't as bad as Sonic The Hedgehog (2006) but wasn't as good as Sonic The Hedgehog (1991).

I cant replay this game for the life of me. Everytime I try, I get myself pumped trying to remember what I felt like when I first played the game. I then watch the opening as cheesy as it is and sing along with the music. I hear the awesome gunshots as I navigate through the select screen fill with anxiety. Make a quick

snack as the first cutscene plays, come back

comfortable and prepare my body for what is Shadow The Hedgehog

.....Then I hear the generic Westopolis music and turn the game off within 5 seconds of gameplay and then pops in SA2 or Sonic Mega Collection.

Question: has anyone actually completed the 300 something stories? I got up to about 50 something til I realized a game about a cartoon black hedgehog is sucking up my valuable time. There is no way you'll make me play Westopolis 300 something times.

EDIT: For spelling/grammar errors.

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On more thing I liked about Shadow, the ending scene where he says goodbye to his past, and vows to move forward. It makes me so angry because its a brief glimpse how good game's story COULD have been, with proper plot points and actual emotion put behind it. GAH, ALL OF MY HATE!

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It was because we misconstrued complaints about unwanted gameplay as the fault of other characters merely existing, like their gameplay had never been homogeneous before

Hence why I said, they sucked to play as, I never said the characters themselves sucked.

That's one thing I didn't like about Unleashed and Colors. Sega's pretty much strengthening the people on the Sonic-only side's views. "Sonic can do everything himself, so what does he need friends for?"

So much for the real super power of teamwork.

On a more serious note, yeah it really doesn't help that it makes Sonic seem like this holy avatar who everyone is inferior to, I mean yeah he was always the central figure, but at least everyone else got to contribute something to saving the world, now anyone other than Tails is lucky to even appear let alone actually be important.

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And the first was um yeah.

My opinion about this. It did what it was made to do. Finish off the Adventure arc with Shadow moving on and leaving his past.....his past. No need to go farther than that right?

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I can't appreciate something that did little to no good to the franchise. Shadow the Hedgehog was a mess of a game with tacked on mechanics that increased it's rediculousness to a whole new level. Why is he carrying a gun, why does he need to ride a motorcycle that's slower than he is, why do I need to find 30 blobs of goo miss one and have to backtrack through the entire level finally finding the blob of goo, only to get to a cutscene that freezes constantly meaning I wasted a whole 20 minutes of my life for nothing. I absolutely cannot appreciate this game.

I guess if there is one thing I liked out of this game, it was Chaos Blast, nothing felt better than ahnihilating everything in my path with it... nothing sucked more than using it on all enemies and seeing it only take away 1/4 of their health... Chaos Control made for a good escape...

Gotta love the dialogue too... B-Movie status for life.

Edited by Silencer226
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As much as I disliked the game, it did seem like it had gameplay potential as a 3D spiritual successor to the Metal Slug and Contra series, as far as gameplay goes. These days, all shooters are either 1st person or cover shooters, Shadow the Hedgehog is by no means a good game, but there aren't many, if any, 3rd person shooters that combine platforming elements and a relatively fast pace. It's a shame the game just isn't fun to play for the most part, because with the right direction this could've been very fun.

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While I understand that there are plenty good reasons for people to hate this game, I like it. I mean its nowhere near my favourite Sonic game and I don't play it that much... but I don't have much of a problem with it. I agree with those who were saying that it does some things better than Heroes, ShTH is basically Heroes without Fly or Power formations. One good thing that I feel is often overlooked about this game is the levels, not the 'go kill x no. of x' missions, they sucked, nor am I talking about the real is brown aesthetics. I mean the actual physical levels themselves. Compare them to Heroes and you find the gimmicks in each level actually work instead of having clunky controls like the pinball tables or rails. Most of the levels aren't highways in the sky, except for the ones in which that is their theme and even you're still less likely to fall in the pits than in Heroes. The levels actually have quite a few multiple routes too. The game has a greater focus on combat that Heroes yet I think it actually has LESS of those 'kill all the enemies to proceed' bits. I never had problem with the homing attack either, yes the enemies have lots of health like in Heroes but that never bothered me cos its still like only three hits and you can just run past the big guys. I just button mashed and it took like an extra second but I can understand some may be annoyed by that. So yeah, lots of flaws, not completely awful. Awful Sonic game yes but as a general game its like worth a 4, just below average, a 'meh' rating.

Oh and for so-bad-its-good cutscenes you can't go past the scene where Shadow hacks into Eggman's computer by karate chopping it to open a portal to cyberspace. The fact that this scene includes Vector with his infamous voice is just the icing on the cake.

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If we had Shadow stuck on the Ark, it'd be no different than Knuckles being stuck on Angel Island.

Meaning: the writers will forget.

...

Kinda wondering how arguments will go if that ever happened.

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Aside from it being a "choose your path/side" game, I did like the game's feature to let a second player control a co-op "Hero" character (i.e. Sonic). I think it's the only 3D co-op Sonic game to date, and I would like to see this expanded in the future.

The Shadow robots (the yellow clone and the metal ones with built-in guns) are pretty cool too. Not to mention Dark Shadow's Chaos Blast. WAAAAY cooler than Hero Shadow's Chaos Control (and much more useful unless you were doing a speedrun).

If we had Shadow stuck on the Ark, it'd be no different than Knuckles being stuck on Angel Island.

Meaning: the writers will forget.

Not to mention that Sonic 06 would have some (probably signifigant) changes in storyline.

Edited by Ananze
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I enjoyed the game. Much more than Heroes. I was glad to see actual cutscenes and a real story. The story was like a true sequel to SA2. I wouldn't say the game deserves a 7. But from a technical point of view, I honestly don't view the game as poor at all. Sonic 06 I can view as poor, I mean they really screwed the gameplay up in that game. But Shadow the Hedgehog, I can actually have fun with. I really liked how Black Doom tried manipulating shadow. He was a good villain. I liked how his dialogue was in an intelligent manner, very manipulative. And they didn't forget about all the other characters. It was cool to see what they were all doing to handle the situation. And it was cool meeting up with them in all the levels. The mission structure was a nice idea. And seeing what shadow would've done if he went with this mindset or that mindset.

Now as for the bad. The multiplayer mode could've been fun if there was an actual 2p split sceen coop or race mode.

The textures on the environments were a step down from previous games. Seriously, they were all stretched out.

Oh, and reusing the Heroes models.... WHY??!!! The animations could've been so much better if they didn't reuse them.

The vehicles were slow and lame, and ugly.

And of course who ever programmed shadow to be INTENTIONALLY slippery is an idiot programmer. Like why would they do that? I could adapt to it on Gamecube, but even so, they're idiots for doing that. That caused a lot of problems bumping into stuff. It's like the levels weren't designed with Shadows controls and speed in mind.

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