TSS REVIEW: Tails Sky Patrol

Another game that stars Tails and Tails alone, only this game really doesn’t have the same appeal as Tails Adventure. Don’t get me wrong, it’s an OK game, but there’s something about it that just… annoys me. Now, the story is… well, I don’t know really. I haven’t really had more of a pleasure than playing it, I never owned it. Continue reading TSS REVIEW: Tails Sky Patrol

TSS REVIEW: Sonic Drift 2

Well, here’s the sequel to the popular Japanese Sonic Drift, released on Game Gear a year or two before this game. The difference is, it actually came out in the West! It seems the old Sonic Drift story is back – the Chaos Emeralds are under threat by Dr Eggman and his cronies, and the only way to grab the Emeralds before the lardmeister does is to take off in the Sonic Drift races and win them at the end of each Championship Race. Continue reading TSS REVIEW: Sonic Drift 2

TSS REVIEW: Sonic Triple Trouble / Sonic & Tails 2

This was named Sonic & Tails 2 in Japan, just like Sonic Chaos was called Sonic & Tails there. The story involves yet another world domination plan by Eggman, only this time (like in Sonic 3), he has the help of Knuckles, that god-darn red fool! That ‘trusty’ echidna nabbed all the Chaos Emeralds and has legged it. Sonic, not too happy, chases after Knuckles, with Tails close behind. Continue reading TSS REVIEW: Sonic Triple Trouble / Sonic & Tails 2

TSS REVIEW: Sonic Spinball (8-Bit)

Released some time after its Mega Drive counterpart, Sonic Spinball arrived on Master Systems and Game Gears during ’94 and ’95. Everything is in pretty much the same style as the 16-Bit console versions… but… hmmm… well. There are a few differences that make this game different from other versions of the game, and these are explained below, along with a verdict. Continue reading TSS REVIEW: Sonic Spinball (8-Bit)

TSS REVIEW: Sonic Drift

Here’s the first Sonic Drift – a game that never made it out of Japan. Shame that, as it’s pretty darn good (although Sonic Drift 2’s better ^_^). Well, by the looks of things, it seems that the Chaos Emeralds are once again under threat by Dr. Robotnik. The only way to stop him is to win the Chaos Emeralds in… The Sonic Drift Racing Championship! Or something. Continue reading TSS REVIEW: Sonic Drift

TSS REVIEW: Dr. Robotnik’s Mean Bean Machine

This is a rather unusual ‘Sonic’ game. Firstly because it’s actually Puyo Puyo in disguise, and secondly because although it features Sonic characters (Robotnik for example), the blue blur himself is nowhere to be seen. Our favourite belligerent scientist can no longer stand the happiness of Beanville, so he intends to use his new invention, the ‘Mean Bean Steaming Machine’ to transform the village’s bean-shaped inhabitants into slaves. Continue reading TSS REVIEW: Dr. Robotnik’s Mean Bean Machine

TSS REVIEW: Sonic Spinball

Sonic Spinball sees Sonic thrown into a world of pinball objects. While you might think that’s quite a basic premise, the game actually feels pretty unique. It’s not your average pinball table… The story? Well, Sonic’s gotten himself in trouble again, isn’t he? After an airborne encounter against Eggman on the Tornado, the blue blur is flung into the sea and into Mount Robotnik’s sewage duct. At least Sonic can begin his counter-attack in earnest. Just watch the smell. Continue reading TSS REVIEW: Sonic Spinball

TSS REVIEW: Sonic Chaos / Sonic & Tails

Like the Mega Drive, this third instalment in the Master System/Game Gear series has totally renewed graphics and offers the ability to play as either Sonic or (at last) Tails as you attempt to foil Eggman’s plans. Robotnik has gone on another ‘take over the world’ bender, and has created a new fortress: the Electric Egg Zone. Continue reading TSS REVIEW: Sonic Chaos / Sonic & Tails

TSS REVIEW: Sonic CD

This game was the first Sonic game to use Time travel – they scrapped the idea on Mega Drive. Bookended with fab Sonic anime intro and outro sequences, Sonic CD’s story sees you rescuing Amy Rose from the clutches of Metal Sonic, Eggman’s newest creation built to eradicate Sonic and the world. Continue reading TSS REVIEW: Sonic CD

TSS REVIEW: Sonic 3 & Knuckles

When Sonic 3 and Sonic & Knuckles are locked together, they produce one of the greatest Sonic the Hedgehog games ever made. This page largely focuses on the changes between playing the games together compared to playing them individually.

Our extensive guide starts off with when Sonic and Tails defeat Eggman at Launch Base. You don’t fight Big Arms from Sonic 3 in this extended version, which is nice. You are then moved on to S&K’s Mushroom Hill Zone, but SEGA have added an extra scene to the beginning of it. It features Knuckles being very sneaky and hiding something. Continue reading TSS REVIEW: Sonic 3 & Knuckles

TSS REVIEW: Sonic 2 & Knuckles

Well, here we are with Sonic 2 & Knuckles. It’s Sonic 2, only you play as Knuckles! Still with us? Cool. Graphically speaking, obviously if Knuckles from S&K was just plastered onto Sonic 2, then he’d look weird, so SEGA has done a good job recreating Knuckles so that he doesn’t look out of place. The only downside is, unfortunately, this is still Sonic 2 – you’re just playing as a different character, so no points on the originality side there. But who cares if you’ve got S&K with Sonic 3, right? Continue reading TSS REVIEW: Sonic 2 & Knuckles

TSS REVIEW: Sonic 1 & Knuckles (Blue Sphere)

OK then. I’m not going into great depth with this one, but basically Sonic and Knuckles, when linked with Sonic 1, gets you this monstrous mini-game thing. You can play as either Sonic or Knuckles, through literally millions of Sonic 3 Special Stages. Sounds fun eh? Continue reading TSS REVIEW: Sonic 1 & Knuckles (Blue Sphere)

TSS REVIEW: Sonic & Knuckles

Sonic & Knuckles arrived in the form of a very clever lock-on format cartridge, so that SEGA could continue their massive Sonic 3 saga. To get the most out of S&K, you of course need Sonic 3 but if you don’t have it, SEGA has made it compatible with Sonic 1 and Sonic 2 as well. But on its own, S&K makes for a decent game too… Continue reading TSS REVIEW: Sonic & Knuckles

TSS REVIEW: Sonic 3

A new character, Knuckles the Echidna, is the guardian of a very special Emerald. This is called the Master Emerald, and it is even more precious and powerful than all of the seven Chaos Emeralds. The Master Emerald is situated on the Floating Island, and Knuckles has sworn to protect it – no matter what. Continue reading TSS REVIEW: Sonic 3

TSS REVIEW: Sonic the Hedgehog 2

Unlike most sequels, the Sonic the Hedgehog 2 is actually BETTER than its predecessor. Featuring a new character, Miles ‘Tails’ Prower, and a new two player mode, there’s a lot to keep you occupied. Robotnik starts terrorizing the planet again by capturing all of Sonic’s furry friends and turning them into robots. But now he also has something more sinister in mind. Continue reading TSS REVIEW: Sonic the Hedgehog 2

TSS REVIEW: Sonic the Hedgehog

This was Sonic’s first appearance on the Sega Mega Drive, or the Genesis as our friends in America like to call it. The aim of the game is simple – Dr. ‘Eggman’ Robotnik plans to threaten all of Mobius with his mechanic monsters, which are powered by cute furry animals. Continue reading TSS REVIEW: Sonic the Hedgehog

TSS REVIEW: Sonic the Hedgehog 2 (8-Bit)

The Master System and Game Gear counterparts of Sonic 2 sees you play as Sonic and Sonic alone. You must rescue Miles ‘Tails’ Prower from the vile clutches of Burger Boy (ahem, I mean Dr. Robotnik ^_^) as he plans to rule all of the planet. Luckily for Sonic, ‘Eggman’ appears to have lost the Chaos Emeralds. Continue reading TSS REVIEW: Sonic the Hedgehog 2 (8-Bit)

TSS REVIEW: Sonic the Hedgehog (8-Bit)

This was Sega’s first Sonic game on the Master System and the Game Gear. The objective? The classic – Dr. Ivo Robotnik wants the cute little animals to turn into mega metal monster machines. With the help of these machines, Robotnik (more commonly known as “Eggman”) plans to rule all of Mobius. Continue reading TSS REVIEW: Sonic the Hedgehog (8-Bit)