Sonic the Hedgehog fan Donna Evans has been showing images of her creations on Twitter, including incredible badnik models and classic Sonic characters!
As you might recall, earlier this month, Microsoft was giving away a Sonic movie-themed Xbox One X on their Twitter page. Well, on April 24th, the winner came forward. Warner Loredo, a Sonic fan by the Twitter handle Professor Crafter won the illustrious prize, and rather than resell it for a high price, he’s using it for it’s intended purpose and playing games on it. I got a hold of Warner and asked him a few questions. Continue reading TSS Interview: Winner of the Sonic Movie Xbox One X, Warner Loredo
With just over two weeks before release, the Sonic movie promotion train is at full speed. Several different media outlets are already interviewing the cast about the film. So let’s check out some of these interviews to see if we can find any juicy details on the upcoming flick!
BackstageOL did a sitdown interview with Ben Schwartz and James Marsden.
Jake Hamilton’s gift of speedy gab is almost as fast as Sonic’s feet. Here he is with Ben Schwartz and James Marsden.
Finally, on Mama’s Geeky, several kids get to talk to the whole cast. Jim Carrey gets deep on Robotnik.
If you never got to play Sonic Triple Trouble on the Game Gear before, you’re not alone. Sadly, Sonic’s handheld outings never got the attention they deserved, especially in the wake of the often more beloved 16-bit blockbusters on the Mega Drive. But what if you took that little adventure and applied it to a 16-bit-esque gameplay engine that really nailed the feel of a genuine SEGA Genesis game?
Why, you’d get Sonic Triple Trouble 16-bit, of course! And we’re happy to report that we scored an interview with the brains behind the operation. Noah Copeland has been hard at work on this fantastic re-imagining (seriously, if you haven’t played it yet, do so right here) and we’re excited to dig into his history with this project! Continue reading TSS Interview: Sonic Triple Trouble 16-bit’s Noah Copeland
SAGE 2019 had a ton of exciting entries, some of which continued to crack the tough egg that is controlling Sonic in a 3D space! One of those is Sonic Islands, and it’s one of the best ones since the Sonic Utopia demo in 2016! It’s changed a bit since last year’s entry, in fact it looks like they started from the ground up! To get to the bottom of this, we went to the developer himself to see what Sonic Islands is all about.
With all the hype surrounding Super Mario Maker 2 for the Nintendo Switch, there’s no doubt the thought of a Sonic-esque equivalent is on the minds of Sonic fans around the world. Indeed, what if there was a Sonic Maker?
Well, if you haven’t heard, one Sonic fan has gone above and beyond to bring this fantasy to life, and The Sonic Stadium is proud to provide you with an exclusive interview with the brains behind the project known as Sonic Studio!
We caught caught up with IDW Publishing Sonic the Hedgehog comic artist Jennifer Hernandez at San Diego Comic Con 2019 to get the lowdown all things Sonical and comical!
TSS was given the opportunity at E3 to get a first hands-on look at the Sonic at the Olympic Games – Tokyo 2020 mobile title, set for release to coincide with the event next year, and although this date is still some time away, we were permitted to play a few rounds on an early demo of the game! Continue reading TSS Preview: Sonic at the Olympic Games – Tokyo 2020
Team Sonic Racing is officially out tomorrow, and everyone is super-excited to get behind the wheel with the blue blur once again. But perhaps the person most excited about the game’s release is Sonic Team head Takashi Iizuka, who will now get to fully enjoy playing multiplayer kart racing games with his son. Continue reading TSS Interview: Takashi Iizuka Hints At Dodon Pa’s Return as ‘Master of Ceremonies’
Sumo Digital has been a close partner of SEGA’s for many years, ever since the Sheffield-based studio worked on a console port of OutRun2 back in 2003. But in recent years, the developer has worked on several racing games featuring Sonic the Hedgehog – Sonic & SEGA All-Stars Racing and Sonic & All-Stars Racing Transformed, which were released to critical acclaim.
For the third outing, the company’s new Nottingham studio has taken a brand new direction with the series, focusing on Sonic’s friends and co-operative teamwork. We caught up with Derek Littlewood and Ben Wilson to find out more about the creative process that went into making Team Sonic Racing! Continue reading TSS Interview: Sumo Digital on Team Sonic Racing
Last month, the Sonic community was dazzled by an incredibly creative sight – a design pitch for an official Sonic Mania-themed LEGO set. The creation, by Sonic Robo Blast 2 Kart developer ‘toastergrl’, featured a Sonic Mini-Fig alongside some custom Badnik models and a huge Death Egg robot – and has been the talk of the town ever since. With a concerted push to drum up as much support as possible to make the design a reality, we spoke with ‘toastergrl’ herself to learn more about the project. Continue reading Community Interviews: LEGO Ideas Sonic Set Designer, ‘toastergrl’
Yesterday Afternoon during E3, I got a chance to sit down and chat with Sega’s social media manager and world’s biggest Big the Cat fan, Aaron Webber. We chatted about all things “Team Sonic Racing” including extra modes and customizations. This is a good one folks, with plenty of new info. So sit back, click and enjoy. Continue reading TSS @ E3 2018 Interview with Aaron Webber
Walking around Wondercon today, I came across quite a few interesting things. Cosplayers, tons of artists, every other booth requiring a few hundred Funko Pops for sale, a booth that sells only Ewok heads (I’m not kidding) and (formerly) Sonic Boom’s own Bill Freiberger. Continue reading Wondercon 2018: Interview with Ian Flynn
Meeting your heroes is a surreal thing indeed. It’s even more surreal if it’s at an event celebrating their main character’s 20th anniversary. And to think a few weeks ago I didn’t know any of this would happen at all… Continue reading TSS Exclusive Interviews: Yuji Naka & Takashi Iizuka
UK based music production studio Remix Factory have come a long long way, but you wouldn’t think that one of the main areas they’re making waves in is the Sonic community. The studio, who are all pure Sonic fans through and through, first made an impact making two remixed tracks for Shadow the Hedgehog. Continue reading TSS Interview: Return to the Remix Factory
Look on the credits of Shadow the Hedgehog, and you’ll notice a lot of artists have put their time and dedication to the angst-fest. Obviously Crush 40 is there, and JULIEN-K makes a pleasing return. But there’s a British studio called ‘Remix Factory’, that have only done two tracks for the game but are quickly going up in the world. TSS has an exclusive chinwag with the founder, ‘LB’, on working with Jun Senoue, the origins of Remix Factory and future plans. Continue reading TSS Interview: Remix Factory
Yuski is a solo fangame developer, currently making a decent ROM Hack of Sonic 1, starring Mighty. It should be out soon, and because of this we spoke to him at SAGE 2002 about it. Continue reading SAGE 4 Interview: ‘Mighty the Armadillo’ Developer Yuski
MK Gamester is leader of MK Games. Heading up ‘Big Adventure’ Fan Game, and also contributed to the SAGE 2002 Compo we held. Nice guy. Continue reading SAGE 4 Interview: ‘Big Adventure’ Developer MK Gamester
Myst Hedgehog is currently running his latest Fan Game project, Sonic: Eternal Rings at SAGE 2002. Also helped contribute to the SAGE 2002 compo we held, the nice chap. ^_^ We sit down with him to learn more about his game. Continue reading SAGE 4 Interview: ‘Sonic: Eternal Rings’ Developer Myst Hedgehog
ShadowChaos & Hermit Dude are the heads behind ShadowHermit Production House. After a solo outing, these two joined forces and combined to form a joint fan game developer. Showcasing Sonic Adventure: Neo at SAGE 2002. Visit their site here. Continue reading SAGE 4 Interview: ‘Sonic Adventure Neo’ Developer ShadowHermit
Johnny Wallbank is better known online as ‘Sonikku’, and runs Sonic Team Junior, the guys responsible for bringing Sonic Robo Blast 2 to your PC screens. He was milling about at SAGE 2002 so we had a word. Visit the SRB2 Website here. Continue reading SAGE 4 Interview: ‘Sonic Robo Blast 2’ Developer Johnny ‘Sonikku’ Wallbank
TLS PRWR is at SAGE 2002 making “Toolz’s First C++ Platform Mover: Text Based” – the oddest sounding Fan Game in the world, possibly. Naturally, that piqued our curiosity, so we managed to find him, sit him down and ask him just what the hell it’s all about. Continue reading SAGE 4 Interview: ‘Toolz’s First C++ Platform Mover’ Developer TLS PRWR
Taxman is currently doing a fantastic job on Retro Sonic, possibly the finest 2D Fan Game in existence at this moment in time. We spoke to him at SAGE 2002. Continue reading SAGE 4 Interview: ‘Retro Sonic’ Developer Taxman
SonKnuck is the top gun of SonKnuck Team. He currently has two projects on the go at once – S&K:Aftermath and SonKnuck Adventure 2. We sit down with him to learn more about both games. Continue reading SAGE 4 Interview: ‘SonKnuck Adventure’ Developer SonKnuck
Ian Bennett, aka B’man, is head of Team Infinity, currently in the process of making the ‘Shadow Returns’ Fan Game. Gave us a ton of stuff up for grabs in our recent SAGE Compo too. Kudos to him. Continue reading SAGE 4 Interview: ‘Shadow Returns’ Developer Ian Bennett
The main man of fangame developer ‘Flaming Cheese Productions’ (yum), Twister’s hard at work making Sonic Vs. MegaMan at the mo. We have a sit down with him during SAGE 2002 to find out more about the game and where it’s heading. Continue reading SAGE 4 Interview: ‘Sonic vs Mega Man’ Developer Twister
Ryoku Faita leads Team Exodus, and is heading a project Fan Game involving all the members of SFGHQ. Bizarre… Continue reading SAGE 4 Interview: ‘Furry Exodus’ Developer Ryoku Faita
SimSonic is a member of Magitek Software, but has his own solo project with ShenSonic – a Sonic ‘spin’ on Ryo Hazuki’s Dreamcast outing. He also contributed to our SAGE Compo prize. Nice chap. Continue reading SAGE 4 Interview: ‘ShenSonic’ Developer SimSonic
Matt the Yak seems to be the only member of his team, Gameplay. Has a wacky mind, and brings this out in his admirably senseless plots in his Fan Games. We catch up with him during SAGE 2002. Continue reading SAGE 4 Interview: ‘When Tails Gets Bored’ Developer Matt the Yak
J. Axer is one of the best Furry/Sonic artists around, and he recently was given a job at Archie working on the Sonic Comics. The Sonic Stadium managed to get an exclusive chat with the Archie artist about his job and his roles in the community. You can check out J’s stuff by going to his website, Axer Industries. Continue reading Community Interview: Archie Comics Artist J. Axer
It’s time to interview some of our own talented community members! Sonic Neo is well known at the Sonic Stadium Message Board, and usually helps out with people’s problems with Fan Games and the like. We have a chat about his activity on the forum, as well as his latest projects. Continue reading Community Interview: Fan Hoaxer Sonic Neo
Artemis Prower – also known as Artie – is the webmaster of one of the biggest and longest standing furry/Sonic fan sites online today, teamARTAIL. Continue reading Community Interview: TeamARTAIL’s Artemis Prower
If you’re ever in need to know anything about the latest cartoon, Sonic Underground, then Shayne Thames is your gal. Webmaster of fansite SonicUnderground.net, Thames has a large database of information on characters, episodes and more. She’s also famous for having a rather amazing run-in with Sonic Team leader, Yuji Naka. Read on for the story on that… Continue reading Community Interview: Shayne Thames
Known as the ‘Mad Dog of Sprite Comics’ (well… to us, anyway), PsyGuy is the creator of the Fireball20XL website, a fan comic workshop that contains a number of strips including Dirty Power and That’s My Sonic. As one of the leading voices in the Sprite Comic arena, we had a chat with Psy to learn more about the cool things he’s doing. Continue reading Community Interview: Fireball20XL Comic Author PsyGuy
Generation8 has become a highly prominent and familiar face in the fan art community, and so we caught up with the promising artist to get her thoughts on the Sonic franchise as well as get pointers on how to be great at drawing. Fan fiction writer Nicholas D Wolfwood stars as guest interviewer for TSS; let’s go! Continue reading Community Interview: GeNeratioN8
Dawn Best works on the Archie Sonic the Hedgehog comic series, but before that was a prominent artist in the Sonic fan community. She was the mysterious fan artist that ‘levelled up’ to Archie in our news article here. Dawn’s skills quickly helped her get formally recognised by Archie, and since making introductions she has been working alongside Ken Penders and co since Issue #101. It’s a real community success story, and we’re happy to chat with her today about her story. Find her personal website here. Continue reading Community Interview: Archie Comics Artist Dawn Best