Sonic Talk 55: Funko Pooped

In this month’s Sonic Talk, we talk about Shenmue and how sometimes nostalgia isn’t enough. More on Team Sonic Racing, our final thoughts on Sonic Mania Plus, the Sonic movie, GX’s distain for Funko Pops and much, much more!

TSS Review: Sega Ages Sonic The Hedgehog

If there are three things we’re sure of in life, it’s death, taxes and the original Sonic the Hedgehog being ported to just about every Nintendo system.

So what sets Sega Ages Sonic The Hedgehog apart from the billion other ports of the game? Well, it doesn’t just feature the arcade version of the very first Sonic game (Yes, there was an arcade version), but it’s one of the very best ports of the original classic you can get….probably. Not 100% sure because there is a butt-ton of versions out there!

While many versions of Sonic the Hedgehog come with the spindash added (a feature that wasn’t in the original), M2 also added the drop dash from Sonic Mania. This adds a fun spin (pun intended) on the original version that really helps with speed runs and plowing through enemies. You can still opt out of it if you want to have a more original experience but let’s be honest. The original is a bit bland in comparison to it’s sequels and adding the drop dash gives it a bit of spice.

Another new addition is a ring chain count on the bottom of the screen. You can see how many rings you’ve chained together without getting hit and the maximum amount you’ve ever carried. It doesn’t add much, but it’s a fun addition and kept me playing a bit more carefully to see how far I could get. I finished all three Green Hill acts without getting hit and I got up to 323 rings. Besides the original mode, there’s also a “Ring Keep” mode that’s basically an easier version of the game where you only lose half of your rings when hit and a challenge mode that offers two different features. The first is a time attack through Green Hill Zone Act 1 where you use the spin/drop dash to your advantage to get the best time possible. The other feature is a score attack on the Mega Play version of the game where you have a very limited amount of time and can’t lose a single life.

So what’s Mega Play? Remember when I was telling you that there’s an arcade version of Sonic in this game? Well that’s pretty much it. In the settings menu, you can set the original mode to Mega Drive, Genesis and Mega Play. Mega Play was a series of arcade cabinets that appeared in Asia and Europe that would feature condensed versions of Mega Drive classics to help promote the system.  The Mega Play version of Sonic shrinks the game by cutting zones down to two acts, removing the special stages, and even completely discarding levels like the incredibly slow-paced garbage that is Marble Zone.

Outside of all those new bells and whistles come the standards. You can go into the settings menu and change the size of the display, you can change the frame around the screen, you have save states, online rankings, graphic filters and even the ability to download speedrun videos so you can get some tips on how to cut your time down.

Now, you might be reading this and saying “But Jason, you handsome, obese devil, you! Should I get this version of the game or wait until the Sega Genesis Classics comes out?” and to that I say, do you want the best version? I’ve played Sega Genesis Classics on the X-Box One and the emulation is a bit mediocre in my opinion. M2 has done a terrific job here and it’s probably the best version you can get with the 3DS build or Christian Whitehead mobile version being a close second. All the new features add to the value of the game and I personally recommend it, but only for the die-hard Sonic fans.



Thanks to Alex Peal (Nuckles87) for helping me edit.

Metal Sonic/Eggman Spotted in Team Sonic Racing

Over in Birmingham, the annual EGX Expo is currently underway giving UK fans the chance to try out Team Sonic Racing for the first time.

Well our very own writer Dave was there and during his time on the Planet Wisp course spotted a Metal Sonic billboard on the side of the track while playing the game!

This all but confirms Metal Sonic will be a playable racer in Team Sonic Racing.

“The track ends with a jump/drop to the start line. On the final lap I noticed the the starting grid goes quite a distance under the jump. So I turned around and followed the route to see what was there. That’s when I noticed Metal Sonic billboards… everywhere. But you can see them from the start line clear as day.”

Ironically, it’s rumored that this billboard may have been in the demo since E3, we’ve confirmed that these billboards were in the Gamescom demo and no one caught it. It’s also been reported that Dr. Eggman was spotted during the Tokyo Game Show stream. Does this mean that there’s an unannounced “Team Eggman”? Eh, probably, but we’ll have to wait and see for sure.

Team Sonic Racing speeds it’s way to store shelves this winter.

Tons of Sonic merchandise coming to Tokyo Game Show

The upcoming Tokyo Game Show not only features the best and most exciting upcoming video games, but also a ton of exclusive merchandise to sell and Sonic is no exception. Thanks to the Sonic Committee “R” account on Twitter, we now know that Sega will be bringing two different kinds of Sonic merch to the show. One will be based on the upcoming “Team Sonic Racing” game, including T-Shirts, keychains and phone covers. The other will be the same image of Sonic in front of some cherry blosssoms printed onto several different items including mugs, fans, T-Shirts and more.

The Tokyo Game show will be taking place September 19 to the 23rd at the Makuhari Messe in Chiba Japan.

Sonic Talk 54: Party of Four


Wow!! Am I late with this one!! So Sorry about that. Check out our hands-on impressions of Team Sonic Racing, our discussion of Sonic Revolution, the end of Sonic Boom, The Sonic toys at Subway (which I have yet to find a Subway in my area that has them) and much, much more!!

New TSR Video Shows off Team Racing Mechanics

This morning, Sega put out a new video for Team Sonic Racing that highlights the different team gameplay mechanics including skimboost, slingshot, item swapping, Team Ultimate and more. Highlighting the video is gameplay from not only the Planet Wisp stage, but the new ice level first shown at San Diego Comic Con along with some Big the Cat and Amy Rose gameplay.

Team Sonic Racing is available this winter.


Jim Carrey In Talks To Play Eggman In The Sonic Movie

With the Sonic Movie now under Paramount’s control and development beginning very soon, more details regarding it’s casting are slowly leaking out.

Many fans have speculated for months as to if the cast would be the current voice actors, or would celebrities be put into the series iconic roles?

Well according to a sources at Deadline, we might have an indication as to the answer of that, it seems that the role of Eggman for the Sonic Movie has yet to be cast, however, one name in the negotiations for the role is Jim Carrey!

Yes you read that right, Jim Carrey, famous for his roles in Ace Ventura, The Mask and Eternal Sunshine of the Spotless Mind is currently in talks to play Sonic’s nemesis in the Sonic Movie.

We’ll update this with more information as we get it.

Source: Deadline

UPDATE: Hollywood Reporter Writer Borys Kit is claiming that Carrey will be a live action actor and not a CG/Voice Role.


Team Sonic Racing Impressions: Jason’s Take

If there’s one thing Sumo Digital is best at more than anything, it’s making a solid racing game. From Outrun 2 to Sonic and Sega All-Stars Racing Transformed, the development team has proven that they are the best at what they do. The only thing that could possibly hold them back is a good concept with a fatal flaw. And this is where Team Sonic Racing comes in. Having gotten my hands on the game at E3, I find that it feels just as good as the previous two All-Stars games. However, there’s one major thing that separates Team Sonic Racing from it’s predecessors and that’s relying heavily on AI in order to win.

The demo begins with you picking a racer out of two teams. Team Sonic (Sonic, Tails and Knuckles) or Team Shadow (Shadow, Rouge and Omega) with red and blue Egg Pawns filling out the rest of the roster. Once you’ve picked your driver, it’s time for the race to start and this is where Team Sonic’s major flaw rears it’s ugly head. The game relies not on you getting first place in the race you’re in, but for all of your teammates to perform well. This is done by trading Wisp power-ups with your friends, skimming past them to help them get a speed boost or driving on their wake to help speed yourself up. Good teamwork brings up your “Ultimate Meter” which will give all three of your teammates a huge boost of speed. This is why teamwork and sharing items is very important. If the three of you do well, your score at the end of the game will determine if your team wins.

While the game is meant to be played in multiplayer co-op for the best experience, the demos at E3 were in single player. This means you are completely reliant on your AI buddies being good enough to not screw you up. Sure you can share items with them and watch their back as best you can, but if they run into a wall, you’re screwed. This leaves you with trying to babysit your team rather than focus on winning the race.

That doesn’t mean this one aspect ruins the game. The racing is still just as smooth and intense as it’s ever been. Drifting and handling is spot on and the enemy AI doesn’t take it easy on you, making for a more enjoyable race. New items such the cube and rocket wisps provide plenty of new ways to antagonize your opponents. Think bananas are annoying in Mario Kart? Try giant, blue cubes everywhere. My favorite is the burst wisp. It lets you shoot flames from the back of your vehicle that do serious damage to the racers behind you.

Another interesting aspect is the sound. What little music I heard is rock solid, with an original track that starts out really jazzy, but quickly brings in the rock guitar in a tune that reminds me a little of Jun Sunoe’s work on Sonic Heroes. In fact, I wouldn’t be surprised if Junoe worked on the soundtrack. The sound effects themselves are satisfactory enough, but the sounds of ring collecting seemed muted and slightly different from the traditional ring sound.

The biggest change in sound is the voice acting. Oh, don’t get me wrong. It’s still the same voice actors and it sounds like even the announcer from the last game makes a return. But this is possibly the first in the Sega sports series of games to include all original voice acting (not counting the Sonic Riders series) specifically for this game. This means no stock voice work from previous games to save money, but full on taunts and brags to make the game feel more alive. Of course, this being a Sonic game, that means some really groan-worthy lines too. Does all of this extra dialogue mean we’ll get a full story mode as well? Who knows?

As far as graphics go, they’re a bit of a jump from the last game. The game features smooth textures with great lighting and a high resolution. Little details such as particle effects like pollen or confetti in the air and the tread on the tires as it spins are all present. There are even billboards for different things in the Sonic-verse. Some of which I’m sure will have obscure references.

All of this comes at a price. Like it’s predecessors, the game currently runs at 30 frames per second. Whether this will change before release remains to be seen. From what I could tell playing both demos, the PS4 version seems to have a resolution of 1080P while the X-Box One version is running at 720P. The Switch version was not on the show floor, but Sumo Digital has always done a good job at porting their racing games to less powerful consoles while keeping it looking and feeling great.

One minor thing I noticed is that the PS4 demo has a bit of a performance issue. Sometimes when boosting, the frame rate will suddenly chug and drop heavily. This also leads to the sound stuttering as well. I wouldn’t worry too much about it as the game is still in development and it has a long way to go before release, so I doubt this will be an issue.

While I’m not to crazy for the teamwork game play aspect in it’s current state, Sumo Digital has never let me down and since Aaron Webber has already confirmed more modes within the game, I have great confidence that the more we see of this racer, the more hyped I’ll be for it. That said, Team Sonic Racing’s got a long drive ahead before it can beat All-Stars Racing Transformed past the finish line.

Team Sonic Racing speeds into stores on Nintendo Switch, Playstation 4, X-Box One and PC this holiday season.

TSS @ E3 2018 Interview with Aaron Webber

Yesterday Afternoon during E3, I got a chance to sit down and chat with Sega’s social media manager and world’s biggest Big the Cat fan, Aaron Webber. We chatted about all things “Team Sonic Racing” including extra modes and customizations. This is a good one folks, with plenty of new info. So sit back, click and enjoy.

CRUSH 40 performed their new Sonic song live, and we got video

CRUSH 40 performed Team Sonic Racing’s Green Light Ride at the Sonic X PUMA Launch Party last night and we got it all on video. Green Light Ride is the band’s first new Sonic song in roughly nine years, and this was its first live performance.

Check it out below:

SEGA Wants to sell you a Sonic branded toaster, but needs you to fund it by July 12

Editor’s Note: The original version of this article stated the funding deadline had already passed on June 12. The actual deadline is July 12, at 12:59 AM PST

Have you ever made a grilled cheese sandwich and thought “this would be even better with Sonic’s face on it!”? Well, Sega may just have the product for you!

On, you can purchase a Sonic toaster for only $34.99! There’s a bit of a catch though. It needs 1,000 orders in order for the toaster to become an actual product and get produced. At the moment, it’s only sold 376, so it’ll need to sell over 600 more to get made.

SEGA has 29 more days to reach that goal, so hopefully we will all be eating Sonic branded toast soon! The toaster has until the end of July 12 to reach its funding goal.

Crush 40 and Belly Headline Sega and Puma’s Launch Party

On Wednesday June 13, get ready to party with Belly and Crush 40 as Sega teams up with Puma to give you a rockin’ launch party for their new Sonic-themed shoes at Nice Kicks in L.A. This includes a meet and greet with Sonic Team’s own Takashi Iizuka. While the shoes go on sale on the 12th, the party is on the 13th. While no ticket info is given, it appears to be a party open to the public, so you may want to come in early before it gets too crowded.

Alex and I are bound to be there, so expect coverage right here at the Sonic Stadium. In the meantime, go to the offical launch announcement page for more information.

First Screenshots And Price of Team Sonic Racing Leaked

Following our news story on the the title and cover of Sonic’s latest racing game come three screenshots, courtesy of The images show Sonic, Tails, Knuckles, and Shadow racing on what appears to be a track taken from Planet Wisp. Wal-Mart have also listed the game price-listed at $39.96 (USD). Whether this is just a place holder or this is a Switch exclusive game remains to be seen. For now, here’s two more screenshots from this upcoming game. Click on the images for a higher res version.

Big thanks to Bobnik on the SSMB for the link.

As always, stay tuned to TSS for more information as it comes!

“Team Sonic Racing” Cover Image Leaked

UPDATED WITH HIGHER QUALITY IMAGES. The full title of the mystery Sonic game along with what’s likely the official cover has finally been revealed thanks to a leaked image on Wal-Mart’s app. Team Sonic Racing (Super Sonic Racing would have been so much better IMO) is the third in the Sonic racing series in the past ten years, only this time there doesn’t appear to be a regular Sega character in sight. The cover is from the Nintendo Switch version, but it should arrive on PS4 and XB1 as well.

Just two days ago, Sega teased the game from it’s official Twitter account. This leads me to believe we should be getting a full announcement later today if not Thursday. Team Sonic Racing is likely due this fall or holiday season. We’ll be giving you more and more coverage of this game is we get closer to E3.

Credit goes to Sonic Revolution’s own Lidice “Angelidia” Mendoza for discovering the leak.

RUMOUR: Paul Rudd “Eyed” As Lead Role In Sonic Movie

As the scheduled dates for the filming of the Sonic the Hedgehog movie approaches, the first bit of information about the film appears to have surfaced. ‘thatHashTagShow’, a site listing details on geek culture news, claim to already know the identity of a key actor in the film.

Paul Rudd, who made his name in the hit sitcom Friends and as Scott Lang, a.k.a. Ant Man in the Marvel Cinematic Universe, is tipped by the site as “being eyed” for the lead role in the movie.

Its believed that Rudd will play the part of Tom, a cop who befriends Sonic to take down Eggman.

As always, TSS will keep you up-to-date on all Sonic movie news as it comes!


The Spin: How Do You Save, What is Already Doomed?

Disclaimer: The views in this piece may not reflect the views of TSS or other writers on the staff team. The intention of The Spin is to promote debate and discussion of an issue or something that’s happening in the fandom or the world of Sonic.

If you look at some of the most popular debates between fans in the last 12 months, you’ll likely see issues with 2D Vs 3D rear it’s ugly head, the talk of tone in games being bashed around like a tired old deflated leather football, the popular debates are sadly the most tired and dull.

But one subject which is barely getting decent discussion, other than the initial “OH MY GOD” social media reaction, can be illustrated by this picture.

By now, you probably know what this is. This is all that remains of a Sega World Sydney statue, a once popular theme park which was demolished around the turn of the 21st century.

It now sits in a scrap yard, outside, no protection from the elements, slowly decaying into nothing.

A number of high profile websites have reported on this find recently, IGN published a very good article on the subject which went into detail as to the problems surrounding the acquisition of the statue.

If you want a brief history of what’s happened so far this is it. Following on from Sega World Sydney’s closure, this statue has spent the best part of over a decade sat outside in a scrap yard, it has not had any maintenance and the current own has no desire to sell it or restore it in any way.

The best compromise is that he would trade it for “A 6 by 3 Castrol sign. Australian, not American. Or a bowser.” That’s the price for the statue. Don’t have that, don’t even ask.

Until that day, the statue will remain in it’s spot, slowly decaying.

Let’s pretend for a moment that the price is paid, and someone ‘rescues’ it and takes it home… what then? Looking at the state of the statue, there is very little that can be done, entire parts of it would need to be reconstructed, the material is probably so worn that even if you tried to paint it, it would decay even more.

It’s almost certainly doomed.

My mind is now drawn back to this news story, which incidentally was broken the day before the above statue was discovered. 

Somewhere in the mountains of Japan, rests a giant Sonic statue cheering motorists and hikers on their way. It has survived over 10 years in this spot, but like the Sega World Sydney statue, it’s showing signs of decay, paint is beginning to wear away, the nose has damage and it also looks like it has received sun damage too.

But it’s not hopeless… looking at the statue, it’s in far better condition and could very well easily be saved, well over 95% of it is intact, it would likely just need some support work and paint applied and it would be nearly as good as new.

Currently, the location of this statue has remained a secret, I know if it’s location and I offered in here to disclose this information with anyone who could prove they were in the area and able to document it with high quality photographs and video, bonus points if they can 3D model/photograph it.

I even contacted Sega themselves to ask if they would be interested in trying to either recover or document this statue… not one person got back to me.

So Sega by all accounts, do not appear to care.

This is a statue which is in a remote location, has no security, has no local community caring for it, has no long term protection from the elements. In it’s current state, this statue is also very likely doomed. So long as nobody steals it, or vandalises it, it’ll last for probably another 10 years, but it’s eventually going to fail and be gone forever.

So let me bring up the next part of the debate. Most people seem to agree that these statues, these giant promotional items need rescuing and protecting.

There’s just one issue.

“Say we ‘rescue’ a statue… What then?”

Let’s imagine the following happens, the scrap yard guy gives up the statue, a die hard fan takes it and makes efforts to restores it, manages to get it to a condition in which nothing more can be done….

Lets imagine that someone finds the statue in Japan… takes it LEGALLY and restores it.

What happens then?

Probably one of two things.

  1. It gets sold on.
  2. It gets put into storage.

Either one of those things means that they’ll likely never be seen again, certainly not as often as people would like to. Because really, what else can be done? They originally existed in public locations for people to look at, but the reason they’re in these predicaments is because their original intendeds failed or closed.

Are there gaming museums that would take them? Maybe, if they were in very good condition, even then, are gaming museums that would want these? How do we get them too them? They’re large bulky items, it won’t be cheap.

Even if you happened to find a city that wants them out on display, you have to then solve the problem of security and maintenance. Factors which are not cheap by any standards, and that’s if you can find a city that would want it, lets be fair, I doubt any would considering their current condition.

“All this is for two statues… What about the rest?”

These are by far from the only epic, big, giant statues or pieces of promotional history that exist. Many fans have the 6ft tall Sonic statues which were popular from between 2010-2015, some have these in their rooms, some have them in storage. I know some fans who have some of the old Sega Parks promotional statues, some fans have some of the epic one off promotional items in their collections.

And Sega themselves have some of these items.

… .. …. All of which are in varying condition.

Some of these things are as new… others have problems, many of the big 6ft statues now have broken noses or missing tails, some are just too large or difficult to keep fully intact.

For example, remember this?

This is now all that remains of it.

The bonnet, it’s currently sat in Sega of America’s lobby. But the rest of the design… who knows.

With this one, this isn’t too unusual, the car as a machine is kept for races, but the outer shell is constantly changed with new designs to reflect sponsors. But it we’ll never see this on the road or track again.

And it’s not the only one… remember this?

This car first appeared at the 25th Anniversary party in America, it then ended up at a random Honda show room… it then allegedly appeared at a global car event and now… it’s vanished. Nobody seems to know it’s fate.

Just this week Sega Hardlight showed off their car for a charity event.

Something tells me this won’t last, certainly not fully intact.

So these things we can say they’re a bit difficult to completely save… what about this?

That’s F1 racing legend Senna lifting a legendary piece of merchandise, The XXXVIII Sega European Grand Prix trophy. A one of a kind item.

Up until a month ago, it was believed to have been completely destroyed in an accident. Until this was posted.

McLaren themselves actually confirmed it still exists, reports of it’s destruction are not only wrong, but the trophy had some functionality, the arm moves up and down, something which nobody knew!

But… again, unless you happen to work for McLaren, chances are you’ll never ever see this. Chances are this will be the last photo of the trophy for potentially years to come.

Then there is the stuff which is being preserved, which is being looked after, but is locked away.

That little guy was in storage for a long time, he’s now on display in Sega of America, but the only way you’ll see him is if you are invited to the building.

And even if you’re invited into the building, there are the statues which have simply vanished altogether.

Back at E3 2016, you might have been lucky enough to see these.

After E3 2016, these vanished without a trace, never been seen, never been documented, never been shown since the event. Do they even exist anymore?

I know that some people have medical conditions which mean they freak out anytime the words Sonic & Boom are placed together but…

It’s barely 3 years old… yet it’s gaming history that’s gone missing.

When it comes to statues going missing.

Size does not matter… missing since 2013.

Last seen guarding the master emerald… I mean Sega HQ.

This is something we need to be talking about a lot more than we currently are and ideally Sega should really be getting into this conversation as well, as should other gaming companies which splash out on their own epic displays.

When the game is released, when the hype train pulls into a new station, these epic promotional items tend to get discarded or locked away. They become at best the stuff of epic legend and memory.

And at worst… the realisation that not all owners share the love.

It’s not just a Sonic/Sega problem…

Think about any big gaming convention from the last 10 years, odds are you’ll recall seeing giant statues and promotional item.

At EGX 2017, I was able to sit atop a giant 20ft high dragon, I was held by a 40ft Rabbid Donkey Kong and I sat in a life sized tank from Dawn of Warhammer.

Skyrim, Call of Duty, Assassins Creed, Mario. Every one of these franchises have had huge epic displays… and most have just vanished once the convention ends.

Arguably the best thing to come from Aliens Colonial Marines… now gone forever.

The problem is, we can’t save everything…

If you collect Sonic merchandise, or collect anything and have a large collection of items, you’ll know there are two big problems which can in some cases end someones hobby for collecting

  1. Money.
  2. Space.

In this case, the 2nd factor is by far the biggest problem. Say Sega did decide to throw money at this problem and save all these items, the storage for all these items alone would have to be incredible. Especially if you actually want these items out in display condition.

There’s just sadly no way you can do it, the space requirements alone make this logistically impossible, even if money to both retrieve and restore these items was not an issue.

But what if, there was a compromise…

The problem, these large and rare items are too big and rare to gather together in one spot and put out on display for viewing. Some are also doomed due to natural decay and neglect.

What if we turned to a virtual environment to save us?

Could A Virtual Sega World Be The Answer?

Most of these items come from big indoor theme parks, arcades and trade events. They’re designed to be big eye catching displays, but their shelf life is limited. Once the game is released, it’s very hard to reuse said assets again.

So we can either take high quality photographs of the items, take video of the items, upload it, and hope that it doesn’t become lost media, and since a lot of these photos from this article were recovered from old flickr accounts that Sega don’t use anymore, even with modern solutions, they can very easily be lost.

We can however do something a bit different, alongside high quality photos and videos, we can now photograph or 3D scan an object using for use in a virtual 3D space.

Maybe the way we can both preserve and display these items, is to scan these using 3D photography, for the intention of creating a virtual theme park.

We can store all these items, for anyone to see, in a virtual Sega World.

Imagine it, any time there was a large display item made, or very rare one of a kind item, it can be scanned and uploaded to our park. Fans from all over the world could visit this park and see the item in the virtual space.

Just think, you could walk around a virtual indoor theme park, surrounded by all these amazing sights. Since some of these items have some functionality, such as the specially made cars, imagine if there was a way to not only 3D scan the cars into the theme park, but also allow you to drive them in a virtual space! That would be really cool!

Remember those Sega busses and the Sega train from the early 90’s, they’re never coming back, but in our theme park, you could take a ride on them. We can create these items to scale and not be worried about the real physical space because we have our park in the digital world.

Our park would also be a way to save the original products to, we would not need to have everything actually out on display, it can be broken down into parts for long term storage, they can then be retrieved for very special events and parties. But our park can have them out on display forever.

Why even limit it to just items for display? Sony was able to do create Playstation Home spaces of their own E3 booths and even Gamescom booths, despite the limitations of PS Home, it was very nice for someone on the other side of the world to be able to actually walk around these booths and see trailers for games, even get some items for their own home space.

Summer of Sonic… Sonic Boom events… E3 booths… It’s not like Sega doesn’t have events like that, our park could have rooms that allow you to visit these events, walk around a virtual Summer of Sonic, and come the end of the day we all rock out as we join in on an Escape From The City sing along.

This is a discussion that needs to happen soon, and someone needs to take ownership because as illustrated by the Sega World Sydney statue, the only thing worse than that, is complete destruction of these old items of history. We need a method of documenting them and preserving them in some way. But also in a manner which means we can visit these items if we want to.

Graphical displays and virtual environments will only improve over time and become more accessible. People are already games to try and re-make famous roller-coasters and long closed theme parks. People are now trying to re-create famous moments in history and famous iconic structures using VR, the idea of using VR to create lost history isn’t new, but when it comes to games, most VR projects are for unique entertainment, I wonder, could we use it to help preserve gaming history?

These are conversations we need to have, Sega also need to be in on them, they probably have most of these epic displays in storage, they probably also have the means to recover many of these seemingly abandoned statues and products.

But the time is running out, for Sonic & Sally, it’s probably too late… but those abandoned Sega Parks in Japan? There’s still time, for those fans who own some of these items, they’d probably want to help. There is still the time to do something, but we have to act now because if we do nothing, then eventually these things will either become lost due to misplacement, or lost due to neglect.

In the time it’s taken you to read this… somewhere in the mountains of Japan, a giant Sonic statue cheers on another biker and silently breathes a sigh of relief as he survives another day.

But unless a plan is devised to save him, the only thing we should save is a spot in that junkyard.

Photo References: SegaBits, SegaRetro

Sonic Twitter Meme Hints at Upcoming Sonic Mania Adventures Episode, Game Announcement

The official Sonic the Hedgehog twitter loves its online memes and it may now be using one to hint at some upcoming announcements.

In an image that manages to combine the Sonic Mania Adventures meme with the recent Privacy Policy meme, which pokes fun at the EU’s General Privacy Protection Regulation law, there is a message that says the next Sonic Mania Adventures episode will be released “this month,” and that a new game announcement is forthcoming.

So we can probably expect the next episode of Sonic Mania Adventures by May 30. The “new game” is almost certainly a reference to the as-yet untitled Sonic racing game revealed a few months ago. It would be surprising if that game didn’t get a full reveal by the time E3 comes around next month.

Naka: Sonic 3 & Knuckles Special Stage Was Inspired By Dragon Ball Z

It is no revelation that Sonic the Hedgehog has drawn upon pop culture in its creation (the Death Egg probably being one of the more obvious tributes to Star Wars), but it appears that the influences from Dragon Ball extend further than super forms and collecting 7 powerful objects!

In a recent translation of an interview article from a Japanese gaming magazine, Sonic the Hedgehog creator Yuji Naka revealed that the 3D special stage (sometimes referred to as “Get Blue Spheres”) was inspired by the miniature world of King Kai’s planet, which featured in Dragon Ball Z.

Other revelations from the interview include:

  • Initial ideas for names for Sonic included “Raisupi” and “LS”, truncation and plays on the word “light speed”
  • Naka quit SEGA after finishing work on the first Sonic game with aspirations of joining Nintendo
  • Tails was initially a Tanuki, modeled after a UFO catcher plush
  • Sonic was purposefully made more of a “bad boy” for Sonic Adventure, so that his character didn’t become too cutesy like so many other character mascots (Naka stated that Hello Kitty already owned the market in cuteness)
  • Naka saw protecting Sonic’s image as being very difficult, citing Sonic Underground as an example of something damaging to the character’s image (making reference in particular to Sonic’s siblings)

Check out the full interview translation, along with other Sonic Team interviews at Shmuplations.

Paramount Pictures Reveal Sonic Movie Logos

Over at this years Cinema Con, Paramount Pictures have revealed what appear to be placeholder logos for the new Sonic Movie.

Twitter user Caleb Williams was at Paramount’s presentation and managed the first photo of what appears to be a placeholder logo. Shortly after a second logo started to appear on various websites including our own forums but the exact source of this hasn’t been identified yet.

We’re expecting more Sonic movie news to come this year so keep checking for more updates as we get them.

Source: Twitter

Sonic Talk 51: A Pile of Princesses

In this month’s Sonic Talk, we discuss Sonic’s IDW comic debut with Sonic #1, Sonic Mania Plus, the Sega Genesis collection that’s not coming to Switch for some reason and finally, censored Puma shoes! Meanwhile, Alex still refuses to show his face, so GX piles a ton of Nintendo stock images on top of him. All this and much, much more so give it a watch!….Please. We need the views badly.

Jam Out to an Hour of SEGA Fes 2018’s “SONIC DJ LIVE,” Plus Recap

SEGA Fes came back to Akihabara with a vengeance last week for its 2018 run, hosting two days of panels, presentations, and announcements for what’s down the road.

To recap, here’s what went down:

Continue reading Jam Out to an Hour of SEGA Fes 2018’s “SONIC DJ LIVE,” Plus Recap

Sega: Huge Announcement Tomorrow

Sega’s Japanese fan event Sega Fes is set to begin this weekend and out of nowhere the US and EU Sega twitter accounts just tweeted the following.

Whilst this could be anything Sega related, we here at TSS have noticed a number of Japanese Social Media accounts have also been tweeting hints at Sonic themed announcements for various consumer goods all day.

This does not outright confirm that the announcement is specifically for a Sonic related item, but it does certainly suggest it might be or that Sega Fes will have a number of Sonic related announcements at the event. Furthermore, for both Sega of America and Sega Europe to tweet about this, it would have to be something major that affects the global Sega Brand. Which would suggest it’s either Sonic or Yakuza.

We’ll update this with details of said announcement and live-stream links as we get them.

LiveStream Link:

Source: Twitter 

Giant Sonic Statue Found In The Woods of Japan!

At the end of 2015, twitter user and bike enthusiast 250moriyuki wanted to test out his new bike around some of the more remote parts of Japan, on his journey he documented the trip and posted a number of images showcasing the sights on his adventures.

Including the following…

One of three images showing a giant Sonic statue, standing on what appears to be a snowboard held in place against two trees.

Only a handful of Sonic fans had seen this, at the time only a single blog entry showing a low quality image of it existed online which again didn’t give an exact location.

Given the lack of information and the significance of the find, many users on our forums including myself attempted to find the statue. We knew that it was in the Mie Prefecture and on the day moriyuki posted his original images, he mentioned the Soni Village, so we knew the rough area it was in.

However, despite efforts to pin point the location, that region is huge, with hundreds of roads, it was going to take a long time to find searching manually.

Since then, other images of the statue have surface, but again, no location posted.


Since August 2016, the trail had gone cold. Until last night…

SSMB user BxB-Meister posted a single image from what appears to be a google street view search showing the statue! Following a conversation with BxB, he agreed to give me the exact address of the statue on one condition.


That condition is to keep the exact location a secret for now.

The reason being is that the statue is in a very remote location and people are worried that once the location is fully revealed, the statue’s days are numbered, there is a risk of vandalism or even theft.

Until someone can go out there, and document this statue with the intention of taking high quality photographs and even video, it’s exact location should be kept secret.

Now that said, I will gladly give out the location of the statue if someone is able to go out there and document it. So here is the only hint as to where it is.

By car, it’s between 15-30min away from the Kindai University Technical College located in Nabari. So if you are capable of getting to that location, it should be very easy (even by foot) to get to the statue.

If you do happen to live in Japan can get to this area and are willing to go on an adventure, contact me via the SSMB forums and I will give you the address if you be worthy! Yup, I’m treating this exactly like a quest, because let’s be honest! This is as close to an RPG quest as we’re going to get!

So until the day comes where someone fully documents this statue, let’s hope it has many years ahead of it as it cheers on riders and other adventures!

Although, as one mystery ends, the other remains.

Just why is this statue there?

SXSW live-streaming Sonic Panel today

If you can’t make it to SXSW to see this year’s Sonic panel, you’re in luck: the event will be hosting a livestream of the panel on its SXSW Gaming Twitch channel, which you can find here.

Gotta Go Fast: The Official Sonic Panel, will start running on the Twitch stream at 3:30 PM local time, 4:30 PM EST, and 8:30 PM GMT. There may be a game announcement at the event, and there may be more than one announcement overall, if this SEGA Europe tweet is any indication.

If you can’t watch the stream for whatever reason, don’t fret: we will be reporting the news as it’s announced on the front page and through our Twitter feed.

The panel will feature Sonic Team Head Takashi Iizuka, Sonic Social Media Manager Aaron Webber, Sonic Western Product Development Director Austin Keys, Unit Production Manager & Sonic Boom contributor Jasmin Hernandez, and Sonic comic artist/Sonic Mania Animation Director Tyson Hesse. The panel is located at the Austin Convention Center Gaming Expo, on the Discovery stage, in Exhibit Hall 2.

Update: Leaked TV Spot Shows Sonic in Spielberg’s “Ready Player One”

First Litwak’s Arcade, now The Oasis?

It won’t be long before Steven Spielberg’s Ready Player One, based on Ernest Cline’s 2011 novel of the same name, premieres in theatres. In a dystopian near-future ruined by the evils of pollution, political corruption, and climate change, a despondent mankind turns to a worldwide network of virtual reality for work, education, and entertainment.

The fantasy online world features a number of pop culture cameos so extremely high it would make more modest product placement advertisers blush, featuring the likes of Tracer from Overwatch with her signature salute to the towering figure of The Iron Giant‘s titular character. Additionally, it looks like SEGA has gotten our favourite Blue Blur in on the action as well, as Sonic the Hedgehog himself has been spotted by eagle-eyed fans in a leaked commercial for Ready Player One.

Continue reading Update: Leaked TV Spot Shows Sonic in Spielberg’s “Ready Player One”

Sonic Talk 50: “The More Things Change…”

Three months in the procrastinating, it’s the 50th episode of Sonic Talk! With our 50th episode comes a new look for the podcast. Now you no longer have to look at a static image, but two of our three mugs (Alex refuses to be on camera) and the fourth image is related to our topics of the month.

Speaking of topics for the month, Jason, Chris and Alex discuss a wide range of topics. From Night in the Woods, to Atari 5200 and Colecovison games, to the insanity that is Sega Hard Girls.

Eventually, we also talk about Sonic too! Hence the name of the podcast. We cover the latest news from IDW’s first looks into the new Sonic comic, the Sonic Battle Racers Kickstarter, Sonic and Pac-Man fusing like Gotenks and a 15 minute discussion on the new Sonic movie despite not knowing a dang thing about it.

Sonic The Hedgehog Movie To Hit Cinemas In November 2019

The Hollywood reporter has just announced that the long-anticipated Sonic the Hedgehog movie is pegged for a release on November the 15th, 2019.The film, set to mix CGI with live action, is currently listed with Deadpool director Tim Miller in the executive producer’s chair, with Jeff Fowler taking the director’s helm. Continue reading Sonic The Hedgehog Movie To Hit Cinemas In November 2019

Takashi Iizuka and Tyson Hesse to Star in SXSW 2018 Sonic Panel

If you were planning on going to South by Southwest this year, you’re in luck: SEGA is returning to the event with another Sonic panel. Gotta Go Fast: The Official Sonic the Hedgehog Panel, will feature several prominent behind the Sonic the Hedgehog brand, including Sonic Team Head Takashi Iizuka, Sonic Social Media Manager Aaron Webber, Sonic Western Product Development Director Austin Keys, and Sonic comic artist/Sonic Mania Animation Director Tyson Hesse. Continue reading Takashi Iizuka and Tyson Hesse to Star in SXSW 2018 Sonic Panel

Sonic Stars in New Sega Slots Game for iOS and Google Play


Sonic has his first game of 2018 and it’s not what you’d expect.

Introducing Sega Slots. A new game for iOS and Android. It’s a gambling simulator slot machine game. One of many kinds you can find on mobile devices. In Sega Slots you start with Sonic Slots only and level  your way up to Shinobi, Golden Axe, Super Monkey Ball and more. The top level game at 101 is Classic Sonic in Casino Night Zone (makes sense). It includes mini games as well as the regular slot machine games.

Sega Slots is available on iTunes and Google Play for your Apple and Android devices now if you feel like taking a gamble and trying it out.

Sonic Talk 49: Unstoppable Forces vs. Immovable Objections

Sonic Forces has come and gone and the Sonic Talk crew of Jason, Alex, GX and special guest (and occasional header artist) Cory Holmes weigh in on the game. We go in and critique every detail of this new 3-D outing from Sonic Team. Is it as good as we’d hoped or as bad as we feared? Listen in to find out.

By the way, sorry this one is so late,, but I had a ton of computer problems after I had this originally set up, so the audio in this month’s episode is done by our own GX Echidna.



It’s Official: John Carpenter is a Sonic the Hedgehog Fan

What do you think the legendary horror movie director John Carpenter does to unwind and relax? Well, as it turns out, the visionary behind Halloween, The Thing and They Live has one major vice that he’s been unable to shake off for twenty years straight – Sonic the Hedgehog games. Continue reading It’s Official: John Carpenter is a Sonic the Hedgehog Fan

A new Sonic Forces Comic Arrives “Looming Shadow”

Omega’s in big trouble, Rouge is worried and Shadow’s coming to help and…do I see pictures of Sally Acorn? Nah. Couldn’t be. The third Sonic Forces comic is here! It’s written by Ian Flynn with art by Adam Bryce Thomas. Check it out in the gallery below and check out the first issue here and the second one here.


The Sonic Forces Demo Is Not Coming To The West

As we mentioned yesterday, Sega released a demo for Sonic Forces on the Japanese Nintendo eShop. Today the Japanese PSN also got the demo; this prompted many fans to speculate that the demo might eventually end up on western stores by next week.

Unfortunately, this will not be the case.

Earlier tonight on the Sonic the Hedgehog live-stream, Aaron Webber confirmed that the demo would not be making it to the west. Whilst no direct reason was given, it was suggested that regional differences were the reason behind the decision which was also the reason for the 60 second time limit.

If you are desperate to try the demo. You can create Japanese accounts on your PS4 and Switch and still download and play it, just a little extra hurdle but it is possible.

Source: YouTube