Yuji Naka, legendary coder and de-facto ‘Father of Sonic the Hedgehog’, has announced that he has now joined Final Fantasy publisher Square Enix. Continue reading Yuji Naka Joins Japanese Publisher Square Enix
Introducing Sega Slots. A new game for iOS and Android. It’s a gambling simulator slot machine game. One of many kinds you can find on mobile devices. In Sega Slots you start with Sonic Slots only and level your way up to Shinobi, Golden Axe, Super Monkey Ball and more. The top level game at 101 is Classic Sonic in Casino Night Zone (makes sense). It includes mini games as well as the regular slot machine games.
Sonic Forces has come and gone and the Sonic Talk crew of Jason, Alex, GX and special guest (and occasional header artist) Cory Holmes weigh in on the game. We go in and critique every detail of this new 3-D outing from Sonic Team. Is it as good as we’d hoped or as bad as we feared? Listen in to find out.
By the way, sorry this one is so late,, but I had a ton of computer problems after I had this originally set up, so the audio in this month’s episode is done by our own GX Echidna.
What do you think the legendary horror movie director John Carpenter does to unwind and relax? Well, as it turns out, the visionary behind Halloween, The Thing and They Live has one major vice that he’s been unable to shake off for twenty years straight – Sonic the Hedgehog games. Continue reading It’s Official: John Carpenter is a Sonic the Hedgehog Fan
Omega’s in big trouble, Rouge is worried and Shadow’s coming to help and…do I see pictures of Sally Acorn? Nah. Couldn’t be. The third Sonic Forces comic is here! It’s written by Ian Flynn with art by Adam Bryce Thomas. Check it out in the gallery below and check out the first issue here and the second one here.
As we mentioned yesterday, Sega released a demo for Sonic Forces on the Japanese Nintendo eShop. Today the Japanese PSN also got the demo; this prompted many fans to speculate that the demo might eventually end up on western stores by next week.
Unfortunately, this will not be the case.
Earlier tonight on the Sonic the Hedgehog live-stream, Aaron Webber confirmed that the demo would not be making it to the west. Whilst no direct reason was given, it was suggested that regional differences were the reason behind the decision which was also the reason for the 60 second time limit.
If you are desperate to try the demo. You can create Japanese accounts on your PS4 and Switch and still download and play it, just a little extra hurdle but it is possible.
A new Sonic Forces trailer was recently released from Sega of Japan. This new trailer focuses more on the story mode, but also gives more detail on what you can expect from the game more than any trailer released so far. This includes being able to borrow your friend’s avatar, a sneak peek at more stages and more details on customization options. So what do you think? Has this trailer got you any more hyped for the game? Let us know in the comments section.
Here’s a translated version on the trailer from Woun.
SEGA have announced the details for the Sonic Forces promotional campaign with Hooters Japan. This collaboration was announced at TGS near the end of September, and was met by Western fans with some confusion. The promotion overall seems similar to the Sonic Cafe promotion that was done at the end of last year in Japan. Continue reading Sonic x Hooters Collaboration Deal Includes Cool Sonic Forces Coasters
Just over two years ago we brought you news that Sega was opening a new Joypolis theme park in China, along with it were several new Sonic Rides and attractions, whilst a few images were released, some key details were missing, such as what you actually did on the ride and in the case of Sonic Jump Adventure, what you actually watched on the screen.
Since that time; virtually no information about the attractions has surfaced, no video, photos, visitor descriptions of any kind.
Sonic Star Race looks like a bonkers cross between the dodgems section in Twinkle Park and All Stars Racing, but there’s actually a few details here you might miss.
See that screen on the left side? That’s a scoreboard! As you drive around the arena, you get points by driving over the different coloured lights on the floor. Not sure if you get points for using a super horn at other drivers though.
Next up is the most interesting one.The literal translation of this ride was ‘Sonic Jumping Adventure’ but now we finally know it’s actual title ‘Sonic Jumping Tour’. No additional details were given as to what you actually do on this ride, but we do finally get to see part of it and… boy it looks odd. There is a slightly different image available in the gallery, but if you can figure out what’s going on, be sure to let me know in the comments.
Source: Joypolis China
When is a weasel a kangaroo rat? When is a duck a woodpecker and since when does a bat have it’s wings on it’s back instead of it’s arms? But the real question that needs answering is,…..Hooters? Seriously?!
Join Alex, GX and Jason as they discuss the insane way you have to purchase Sonic Runners Adventure in America, our de-escalating hype for Sonic Forces, Denuvo, Shadow the Hedgehog’s return and Bill Frieberger’s departure from Sonic Boom. All this and much more!
Big thanks to Cory “Jet” Holmes for the header art. Here’s the original, unaltered image.
After several months of silence, it has been announced that the long-anticipated Hollywood Sonic the Hedgehog movie will be produced by Paramount Pictures, moving from previous producer Sony Pictures.
Despite the move, many of the staff at Sony who were with the project are sticking with it still. Neal M. Moritz, Tim Miller and Toby Ascher are executive producing, Jeff Fowler is in the director’s seat (making this his directorial debut) and Dmitri Johnson and Dan Jevons are acting as co-producers. It’s still set to be a blend of live action and CG animation.
As of writing, it is unknown whether the movie will still make its current 2019 release date or be pushed back to a later date. We will update you on more movie news as it comes to light.
Source: Hollywood Reporter
Looks like we’re not done with pre-order news yet! EB Games Australia has just put up a pre-order offer on top of Sega’s. If you pre-order from their stores, you will get a Shadow the Hedgehog costume for your avatar. It looks just like him! Albeit a bit skinny. Before everyone gets outraged at possible exclusive content, it should be noted that no where does it say that it’s exclusive. This means that there’s a good chance the costume is available in-game, so I wouldn’t worry just yet Shadow fans.
There’s some other things of note. It says it also includes “13 more in-game outfits and items and accessories” and “four Sonic Forces Art Cards”. These extra bonuses may be replacing the controller skins in Australia as there is no mention of them on the page.
Now since EB Games is an offshoot of Gamestop, chances are we may be seeing a similar offer in the US or UK. Time will tell.
Looks like the rumors are true! Sega has announced on the Sonic the Hedgehog Twitter account that Sonic Forces will be arriving on November 7th along with a US price tag of $39.99. On top of that, folks who pre-order the game will receive a controller skin for their system of choice. Along with the controller skin comes five different skins for the avatar based on several Sega/Atlus game properties including Jet Set Radio, Persona, Puyo-Puyo, Super Monkey Ball and NiGHTS. Looks like a great price and bonus for those interested in the upcoming game.
Sonic Forces will be available for Switch, PS4, X-Box One and PC November 7th.
After a two-week delay, Sonic Mania finally sees its PC release today on Steam. As a reward for their wait, PC gamers can expect a version of the game that includes several bug fixes that are still present in the console versions, in addition to the Super Sonic transformation that can now be activated via a dedicated button (and allowing continued use of the drop dash once the player has collected more than 50 rings with all Chaos emeralds in their possession). Continue reading Sonic Mania Arrives on Steam With Bug Fixes And DRM
A twitter user by the name of Jojo has discovered that if you open up the Genesis/Mega Drive stand of the Sonic Mania Collector’s Edition statue, there is an actual LED light in the display! (NOTE: Doing so would void any warranty you might have on it.) What’s more, you can make it work! The tiny circuit board for the “SEGAAA!” sound includes two holes marked “LED”. All you need is a bit of copper wiring and a screwdriver. You can check how he did it on Jojo’s Twitter page, but man! What an easy mod! It makes you wonder though. Sega seemed to back out of the LED light working at the last minute. Why?
On Thursday, July 20th in the Indigo Ballroom at the Hilton Bayfront, I witnessed a concert by Sonic fans, for Sonic fans. A rocking music extravaganza with trumpets, saxophones, guitars, drums a keyboard and a lot of passion. It’s obvious that Shoto Nakama wanted to create something special and he truly has.
It started off with the usual stuff. Sound tests, followed by a ton of trailers. There was a funny moment as I watched Jun Senoue hanging out on the side, head-banging to his own tune, “Infinite’s Theme”.
The first song off the bat is of course, “Green Hill Zone”. The saxophone and trumpets really added a jazzy vibe to this classic tune. The video screens off to the side were showing off the original classic along with a bit of the level from Generations. Next, we go from the first Sonic tune, to one of the newest, Studiopolis! It’s cool hearing an instrumental version of a tune almost entirely programmed digitally and it’s done really well.
Next up, the lead singer, Dave Ross came onto the stage along with Crush 40’s own Jun Senoue. Now this was a rock concert! “Live and Learn” was the first tune up and they really rocked it. Dave shows a strong passion in his singing and a great range as well. Especially since the next song up was “Believe in Myself”. A song originally done by female singer Karen Brake, was sung by Dave himself and he did a surprisingly faithful version.
I gotta say this about Dave. He really knew how to work the crowd and was full of energy. When he wasn’t rocking out onstage, he was constantly jumping off the stage and running around into the crowd, giving out high-fives and making damn sure that the audience was having a great time.
Next up was “Endless Possibility” which must have been a favorite for the band as it was also the encore of the night. Dave was incredibly into it and seem to really love the number. After that, it was “Reach
For The Stars”. It was great hearing a number normally done mostly in chiptune and tonebox done with full instruments and vocals. Another great highlight of the night. They followed that up with “Escape From The City” which Dave seem to take as something he wanted the audience to do as he jumped off the stage, running around the large crowd. After fooling around for a bit and having Jun do a VERY short guitar solo, they went into “It Doesn’t Matter”, a song that fit Dave’s vocal range very well. The concert wrapped up with another performance of “Endless Possibility”.
All in all, this was a fantastic concert. The people onstage were full of energy and passion for the music they were playing and that passion was absorbed by the crowd watching. Dave Ross had a great vocal range and the performance of a true rock star. They asked if they’d like to see this concert tour close to a town near you. Hell yes, I would! I’ve seen a lot of Sonic concert performances (mostly Crush 40) and this was by far the best one. If they turn this into a full tour, don’t miss it!
More comic con goodness for you lucky people who can go to it. Sega are to host a Sonic Mania panel which will go behind the scenes into the games development Continue reading Sonic Mania: Behind the Scenes Panel At Comic Con
Hidden away on the official San Diego Comic Con website, there is some really exciting news if you are lucky enough to be in San Diego during comic con.
Away from the actual event, in the Omni San Diego Hotel Grand Ballroom you can find Sega hosting a Sonic the Hedgehog Augmented Reality Experience. There will also be a concert with Shota Nakama held on the Tuesday evening but no details on that were given.
The event opens to developers and the public as a preview on the 19th of July, but it fully opens up on Thursday 20th and runs until Sunday 23rd.
Sega is presenting an AR Sonic experience and a special concert with the awesome Shota Nakama on Thursday evening, and dome takeover on Friday!
WHERE: Omni San Diego Hotel, Grand Ballroom, 4th Floor
WHEN: Wed., 7/19: Developer & Public Preview, 6:00–9:00 PM • Thu.–Sat., 7/20-7/22: 9:30 AM–7:00 PM • Sun., 7/23: 9:30 AM–5:00 PM
Absolutely no details as to what this experience will be were revealed, or if it will ever be released in any way so those who are not there can see or experience it. If you happen to be in the neighbourhood at that time, lets us know what it was like.
More information as we get it.
Source: Comic Con
Ever since it’s announcement, details regarding the Sonic movie have been incredibly thin, despite being a live action-CG hybrid, we don’t even have a cast list for it, and it only very recently announced that Deadpools director would be directing the film.
So when rumours and mumbles of a 2018 release were being talked about, this seemed a bit unlikely given the lack of information released so far about the film.
Well, Sega have now said that the movie will now be coming in 2019 which is a far more realistic release year.
In an interview with Games Industry, they dropped the line that the film would now be released in 2019.
“Nostalgia is actually very much in vogue, which is one the reasons we’ve been chasing it down,” he says. “Everything Nintendo has been doing has been driving big waves in nostalgia, they’ve done some amazing things and they had a lot of success with the classic NES. There is a film and documentary coming out about retro gaming called Console Wars. We also have a Sonic movie coming in 2019.”
So there we have it, time to book your tickets to the far off future of 2019.
In a very 90’s inspired advert, Sega have announced a new way to play classic titles from their back catalogue. Continue reading Sega Forever Announced for Mobile, Sonic the Hedgehog Updated
Away from the actual gaming area, Sega has set up a rather large photo booth in which you can have your photo taken in front of a giant green screen, this will then be digitally imposed onto Sonic Forces/Sonic Mania (we’re unsure which) so you can take away a memento of yourself appearing inside a Sega game. Continue reading Sega’s E3 Photo Booth is Incredible “It Has a Trampoline!”
Remember how Sumo Digital kept dropping hints that they really wanted to do a fighting game? Looks like it was an idea which was seriously being considered if this discovery is anything to go by.
A design company by the name of Funsolve recently uploaded a bunch of concept art images for a number of Sega games, including the House of The Dead Overkill, Sonic & Sega All Stars Racing Transformed and more interestingly, two completely unknown All-Stars concepts, All Stars Brawl & All Stars Football.
The football concept is exactly what you would think, the Sega All Stars playing football with the trademark weapons being used during the game.
The brawl one however is the more interesting concept, with Super Sonic used to show the characters can fly around the stage as well as stand on platforms using power ups and throwing objects at opponents.
One annoying part of the concept art is that the brawl concept art was laid out like a comic book… only the second part of it is cut off and we really want to see how that fight was going to turn out.
If you take a look at the front cover of the newest issue of Licensing Today Worldwide, you’ll see that Sonic is on it, so you’d expect a major feature right? Well… there isn’t. At least nothing that we don’t already know.
There was however one interesting line in the magazine, that being that the next 18 months are to be very important and big for Sonic.
For several years, Sega has had an amazing theme park in the Dubai Mall running under the name ‘Sega Republic‘. The park had a number of Sonic themed rides and attractions which were quite popular with tourists in Dubai.
Despite being a popular attraction, it seems that the park has closed down with very little warning. SSMB user Sir Laptop brought to our attention that the website for Sega Republic has been taken down and replaced with a message telling customers that it’s closed.
In addition to this, their official Facebook page and twitter account appears to have also been removed.
Further evidence that the park has closed suddenly comes from several goodbye messages from the staff posted on other social media channels earlier today.
We’ll keep you up to date with more details as we get it.
Source: Sega Republic
The Sonic Stadium has discovered even more Sonic Boom concept art, but this time for last year’s Nintendo 3DS release Sonic Boom: Fire & Ice. The images were found on the portfolio of Casey Holtz a contract designer who worked on the game’s level and system design.
Level layout on 12 Race levels
Level layout on4 Adventure levels
Boss battle design, tuning, scripting
General systems tuning and support.
The concept art gives us a look at early stage and boss level sketches. In the original image files we can see they date back between November 2014 and early 2015 telling us the game was still in the very early stages not long before it was announced in June 2015, so it’s no wonder the game was delayed until September last year.
Check out the images in our gallery below and share your thoughts in the comments.
Source: Casey Holtz’s Portfolio
The Sonic Stadium has discovered a proof of concept for a Sonic the Hedgehog virtual reality project. The concept was developed for SEGA by Big Sky VR a Los Angeles based studio who worked on Coachella Explorer the first-ever mobile 3D simulation of the Coachella Music Festival. Big Sky describes their Sonic concept as a puzzle game in which our blue hero takes the user on an adventure through typical Sonic environments, though they fail to elaborate on any puzzle elements.
Big Sky developed a proof of concept for Sega to help them bring their icon Sonic the Hedgehog to the world of Virtual Reality. In this puzzle game experience Sonic escorts our user along an adventure that takes him across land sea under volcanos and above the clouds thats true to Sonic form.
Big Sky’s Greg Edwards has shared a video of the demo on his Vimeo account two months ago indicating that this is a very recent project. Whether anything more will come of this further down the line is unclear, but it’s interesting to know SEGA is looking at bringing Sonic to the world of virtual reality.
Source: Big Sky VR
Would you like to see a Sonic the Hedgehog virtual reality game? Let us know in the comments.
A lot of different news on Sonic Forces has been dropping these past 24 hours, and now word from Game Informer is that Knuckles, Amy Rose and the Chaotix can be heard communicating to Sonic on the chaos going on near them via radio. This likely puts them as NPC characters rather than playable, but they are in the game in some form. Still, “Forces” usually implies armies of some sort, so it’s possible the game has characters set in groups, but that’s just a theory.
Sonic Forces will be out this holiday season on PC, Switch, Xbox One and PS4
If Sonic Forces is leaving you with a bit of a Sonic ’06 vibe, what with it’s burning, apocalyptic cities and all, it shouldn’t surprise you. After all, the producer of Sonic Forces is none other than Shun Nakamura, the director on Sonic ’06 as well as Samba De Amigo, Billy Hatcher and The Giant Egg and the well-reviewed, but often overlooked, Rhythm Thief & The Emperor’s Treasure. Nakamura himself posted his involvement on his Twitter account.
This news comes just shortly after the game’s title reveal as well as the announcement that Tomoya Ohtani will be composing the game’s music. An official gameplay reveal video is expected to arrive sometime tomorrow.
Sonic Forces is due on Nintendo Switch, PS4 and Xbox One this holiday season.
From the Sonic twitter account…
— Sonic the Hedgehog (@sonic_hedgehog) March 9, 2017
Yup, that’s definitely a leg. And maybe a foot. It might belong to Metal Sonic, but it’s hard to tell.
And something about Tomorrow.
And that is all there is to say about this, no really, there is nothing else to say. Unless anything else happens. As usual we’ll let you know.
See you tomorrow. Feel free to speculate what this means in the comments.
Actually… lets have some fun… you can only pick one.
Let us know if you follow the foot or obey the thigh in the comments.
UPDATE: Polygons Nick Robinson apparently knows what it is, so if the press know then it might be something worth keeping an eye out for.
@sonic_hedgehog when i saw the full piece for the first time i said out loud "GOD that is perfect"
— Nick Robinson (@Babylonian) March 9, 2017
So… I felt it was necessary to write this because I think it’s important to praise a great job and after AAUK left Sega Europe as their main community man, European fans of Sega went through a bit of an ‘urm… ahhh… urm…’ with regards to outreach and connection with Sega and community. We’re not going to talk about that period today, instead we’re going to talk about someone who did a lot of good for Sega in Europe.
In September of 2015, Dan Sheridan or “Action Dan” as he’s also known as joined the company as the new community manager, now quite often when a company gets a new CM, they don’t really do too much other than put out the very heavily scripted tweet or reblog a trailer for a game. In terms of community relations that is, I know there’s a ton of more admin related stuff which goes on internally…
With regards to community engagement… This is just a small sample of what Dan did, or at least was the main front man of in terms of community within his first month of being in the role.
- Started a ton of giveaways for some pretty amazing stuff. We’re talking promotional merchandise items for some videogames, collectors editions of games, sega employee hoodies and various other very exclusive hard to get items.
- Organised and ran a community party for Sonic Lost World’s PC release and invited the community, free entry, goody bag (which included a free copy of the game) and there was an open bar… Yes my friends, I can sit here and say that we got drunk thanks to Sega. Although we liked Lost World on the PC before the booze started flowing.
- Completely turned around Sega Central which many fans had stopped watching because it was cringe worthingly bad. Oh yes, and at the end of each episode lots of codes were given out for free PC games, sometimes codes would unlock multiple games, so that’s always a good thing.
- Actively reached out to the community, even I was contacted at one point to help run a giveaway and review a bunch of games, I know of several other people on YouTube who were also contacted and reached out to.
However… one of the best things I ever saw him do was at the Sonic Lost World party, there was a fan there who was very shy, so for a large part of the day, Dan sat with this person and just talked to them, what about? Just… anything. Just sat and talked and made them feel welcome and I think it probably did help with them feeling more relaxed as they seemed to ‘warm up’ as the event went on.
But it didn’t end there, he also gave this person one of the red Sonic Christmas Jumpers which at the time hadn’t been released.
I’m pretty sure that someone who was at this even nominated him for a community manager award because they were so impressed with how he made this fan more at ease and to ensure that they had a good time and didn’t feel alone at this event.
Then there was other amazing moments too, such as the day before Western Super Sonic, a rather large box from Dan turns up, when we opened it up, it was full of free items for giveaways at the event.
Free stuff is always nice, but I wanted to write this not just for his brilliant work with the fans face to face (as illustrated by the Lost World party note earlier), Dan has been quite brave in the stuff he’s had to do. Practically being the face of Sega Central, coming to it after many fans hated the show and turning it around as he did could not have been easy. Yet on every occasion he puts in a lot of energy for someone who was clearly nervous in his first few episodes. He clearly researches and cares about the material he’s talking about, and that’s the key point, he clearly cared because we the fans, be it of Sonic, Football Manager, Alien Isolation, Yakuza, Dengeki Bunko: Fighting Climax or even Aliens GodDam Marines, also cared about the things we love to play.
And even though I’m still bitter over not winning the Alien Isolation robot USB storage device in the first giveaway… He’s done a very good job of which he should be very proud of, I only hope that whoever takes over is just as good and just as engaging with the community as he was.
Best of luck in the future. I hope they let you keep the hat.
P.S. Whoever takes over the role as EU community manager, can we have another community party with an open bar… and cake!
This is quite an old story which has only just come to light and… I don’t remember anyone talking about it so here you go.
Throughout last year, Sega made constant hints and nods that they were looking into expanding Sonic into theme parks and other leisure related attractions.
Even at the Sonic fan party last year at the House of Blues, during the livestream they accidentally let it slip that a number of attractions were on the way, fortunately I was paying attention and caught it just in time.
Wait what!? "We have 6 arcade games coming out"
— =The Sonic Stadium= (@sonicstadium) July 23, 2016
Well, whilst doing the rounds we found a very interesting piece from February 2016 which seems to have gone noticed by the majority of people. In an interview with Attractions Management Sega discusses again that they are open to having Sonic featuring as part of theme parks and other rides, similar to the Alton Towers deal, which sadly ended very recently.
In the closing of the article, the website claims the following.
Attractions Management also understands that Sonic will be the theme of a high-profile virtual reality rollercoaster, due to be announced later this year.
Now… obviously, there was no such announcement in 2016, however, given that Sega were constantly dropping hints that they were actively looking into this, and that there were at least 6 arcade games in development, this doesn’t seem too unlikely. Especially with a number of theme parks lately developing or adapting their existing rides to incorporate a virtual reality experience.
What do you think? In the future will we finally get a Sonic VR experience… on a roller-coaster?
Source: Attractions Management
A reprint of a critically-acclaimed art book covering the history of the Sega Mega Drive is being crowdfunded on Kickstarter. Read Only Memory’s ‘Sega Mega Drive/Genesis: Collected Works’ was originally released in 2014 and included interviews with Sonic creators Yuji Naka and Naoto Ohshima, along with illustrations and concept drawings of the 16-bit console’s best titles. Continue reading Sega Mega Drive: Collected Works Art Book Guns for Second Print Run
You might remember that last year we brought you news that the Sonic ride at Alton Towers had closed down, well, re-themed and all traces of Sonic been removed from the park. Except for one area, the hotel room was still listed on their website and was still available for bookings. Continue reading The Sonic Hotel Room is No More
The January 2017 issue of Toy World Magazine contains two interesting bits of Sonic related news, first we have an article which not only comments on Sonic Mania and Project 2016, but also that Sega apparently have a roadmap for Sonic games for the next few years, suggesting that plans for 2018 and even 2019 are already on the drawing board (though honestly that’s not really too surprising). Continue reading ToyWorld: “Solid Roadmap of Sonic Games for Next Few Years”
In the last few years there has been a small explosion in Sonic Style guides hitting the internet, if you don’t know what a style guide is, give this article a read.
Sometimes we get lucky and a full guide lands in our laps, but this is a very rare event, however we do sometimes get the odd one or two scans of style guides which give us an insight into not only how Sega see’s Sonic and would like retailers, manufacturers and designers to see Sonic, but also how they see us as fans.
Just over a month ago we brought you news that a Sonic 25th fine art exhibition was to be launched in the UK. Well we can now give you some more details as to what to expect, which includes some sample artworks which will be on display. Continue reading Sonic 25th Fine Art Exhibition Reveals Art Pieces