SEGA revealed three new characters to the roster of Team Sonic Racing – and to anyone who’s a fan of the last fifteen years of Sonic games, this is going to be very good news. Sonic 2006’s Silver the Hedgehog, Sonic Rush’s Blaze the Cat and the Sonic Heroes’ reboot of Vector the Crocodile will all be speeding their way to your hearts. Continue reading Silver, Blaze and Vector Are All Coming to Team Sonic Racing
This morning, Sega put out a new video for Team Sonic Racing that highlights the different team gameplay mechanics including skimboost, slingshot, item swapping, Team Ultimate and more. Highlighting the video is gameplay from not only the Planet Wisp stage, but the new ice level first shown at San Diego Comic Con along with some Big the Cat and Amy Rose gameplay.
Team Sonic Racing is available this winter.
SEGA today announced their line-up for Gamescom 2018, which is set to include among other titles such as two Persona dancing titles, First of the North Star, and Team Sonic Racing, which will be showcasing new features:
Team Sonic Racing, developed by award-winning studio Sumo Digital, is the ultimate arcade and fast-paced competitive style racing experience, featuring your favourite characters from across the Sonic Universe. Visitors to the stand will have the opportunity to race on an all new track, Ice Mountain, and experience two brand new playable teams.
Stay tuned to TSS for more details on these teams as the news comes!
Sega Forever, the free to play service which offers classic Sega titles for free on mobile devices has updated today to include Sonic the Hedgehog 4: Episode 2.
Originally released back in May 2012 (6 years ago), Episode 2 was one the whole a much better received game than Episode 1, with boss battles being more original and varied, level design noticeably improved and the inclusion of Tails to allow for special co-op moves.
The Sega Forever version has made one significant change to the original release, Episode Metal is now available immediately, previously you had to purchase both Episodes 1 & 2.
Sonic 4 Episode 2: Is now available on Google Play & the Ios App Store.
A playable version of unreleased arcade puzzle game SEGASonic Bros has been spotted in the wild this past weekend, as a build was discovered at US classic gaming enthusiast show California Extreme. Continue reading See A Playable Build of Cancelled Arcade Puzzler SEGASonic Bros in Action
This week has been a busy week for Mania discoveries, following on from the discovery of various cheat codes, modders have been busy finding new discoveries hidden within Mania’s code. Continue reading Modder Discovers ‘Vape Mode’ Music Cheat in Sonic Mania Plus
Following the worldwide release of Sonic Mania Plus last week, the first data indicates that the Nintendo Switch version accounted for 52% of all sales in the UK last week. The PS4 version accounted for 34% while the Xbox One version made up the remainder.
Sonic Mania Plus continues to surprise players in many ways with small references and nods. But now fans have discovered that the game also includes cheat codes! Yes actual cheat codes, remember them? We used to have them before DLC became a thing.
A series of cheat codes have been discovered which work across all versions of the game, we’re unsure if you need the full plus DLC to get these to work or if they will work on a fully patched vanilla version of Sonic Mania, so give it a try anyway.
From what we understand, they do not work on Encore mode, and some codes only work for Sonic.
To enable the codes, you need to do the following.
Enter Mania Mode and go to ‘No Save’.
You now need to enter the code for the level select.
- PS4: Hold Square, Select No save.
- Xbox: Hold X, Select No save.
- Switch: Hold Y, Select No save.
You will now be at the level select.
Go to sound test and play the following sounds to enable the desired code.
- 3 3 3 1 9 7 9 0 8 1 1 – Changes all animals into Squirrels.
- 4 1 2 6 – All Emeralds
- 1 9 9 2 1 1 2 4 – Infinite Continues
- 2 0 1 8 0 6 2 3 – Force Encore Mode
- 1 9 8 9 0 5 0 1 – Unknown
- 2 0 1 7 0 8 1 5 – Super Sonic Flight in normal levels (Don’t need to be Super to trigger it).
- 9 0 0 1 – Max Control For Sonic (Dropdash, Super Peel Out, Insta-Shield)
- 0 0 0 0 6 2 1 4 – Disable Super Music
Some of these codes combine to make interesting effects, for example, if you enable Force Encore Mode and Max Control For Sonic, it’s possible to give the Super Peel Out move to Knuckles and other characters.
Try them yourself and see what happens.
Edit: The person who originally made this discovery has been revealed to be modder CodenameGamma. His Reddit thread details the discovery and includes a few additional details. You can also check out his YouTube channel which also contains a number of interesting finds and discoveries.
Sonic Mania Plus may have brought back classic characters Ray and Mighty from the dead, but on PC the expansion pack appears to have also revived the gameplay-destroying horror of Digital Rights Management software Denuvo. Continue reading Report: ‘Bloated’ Denuvo DRM Causing Issues With Sonic Mania Plus on PC
IDW’s Way Past Cool Sonic Panel didn’t have to show from the games, but they did have something. They showed brief clip of everyone’s favorite overweight feline, Big the Cat, driving a kart designed to look like his best pal Froggy through an unnamed snowy environment.
Check out the footage, captured by TSSZ, in the tweet below:
New Team Sonic Racing video! New track with lots of Big the Cat! pic.twitter.com/XTcV6xB13h
— TSSZ (@tssznews) July 19, 2018
Team Sonic Racing will be getting a prequel comic from IDW this October. Revealed at IDW and SEGA’s “Way Past Cool Sonic Panel” at San Diego Comic Con, the comic will feature Sonic and his friends “facing an old foe” while racing across an alien planet.
The comic will be written by Teenage Mutant Ninja Turtles scribe Caleb Goellner and feature art from veteran Sonic comic artist Adam Bryce Thomas. You can check out the comic’s cover art, also drawn by Thomas, below:
As announced back at the Sega Fes 2018 event back in April, Sega and the developer M2 will be releasing individual classics on the Nintendo Switch eShop as part of their Sega Ages line. This succeeds the Sega 3D Classics line from the Nintendo 3DS (also by M2), and one of the first two games to launch with the line is of course; Sonic 1 (the other being Thunder Force IV on Genesis). Continue reading Sega Ages: Sonic the Hedgehog for Switch releases in Japan in August for 925 yen
Last year’s explosive release of Sonic Mania wasn’t just about a game that ended up thrilling both new and old blue blur fans. It was also proof that a brand new, ‘classic’ style 2D Sonic title will sell – and sell it most certainly did, cementing itself in the annals of hedgehog history. But, while widely regarded as one of the most critically-acclaimed Sonic titles in recent memory, there were some clear presentation omissions and missing elements in the base game – elements that you would think Christian Whitehead and co would have included, if they were just given more time to bake it in.
Enter Sonic Mania Plus. Continue reading TSS REVIEW: Sonic Mania Plus
In true social media style, the Sonic community team have created an homage to the commercials of old with this 90’s-style advert, pitching Sonic Mania Plus against the not-so-fictional parody game “Finger GunZ” (I actually want to play Finger GunZ now).
In a world full of first-person shooter games, one game store customer has a choice to make.
(Sonic Mania Plus comes out TOMORROW!) pic.twitter.com/vElD6tqCqm
— Sonic the Hedgehog (@sonic_hedgehog) July 16, 2018
Those with sharp eyes will notice that the dodgy salesman is none-other than internet loony Keith Apicary! If you’ve not seen the original Genesis vs. SNES advert, catch it below!
Sonic Mania Plus officially releases tomorrow (Tuesday, 17th of July, 2018) across multiple platforms.
Sonic Mania Plus hits digital game stores in just a few days time! But next Tuesday is also important for the fact that it will mark the first time that the 2017 platformer will be available in physical format on Nintendo Switch, PS4 and Xbox One. We’ve had a review copy sitting in TSS Towers for a while now (review coming soon!), but we thought we’d share what you can expect to find in the physical package to help hype up next week’s release. Read on to find high-quality photos of everything! Continue reading GALLERY: See the Sonic Mania Plus Special Edition, Up Close and Personal
As the launch of Super Smash Bros. Ultimate draws closer, Nintendo continue to tease the new and exciting features included in the game – and today’s blog post on the Official Super Smash Bros. Ultimate site is delectably Sonic AND Mega Man-themed!
Sonic Team sound director and Crush 40 guitarist Jun Senoue has been revealed to have created a Mega Man 4 Medley for the game, following on from the reveal of Tomoya Ohtani (sound director for Sonic Forces and Sonic Colors) has created his own rendition of a track from Splatoon for the title.
You can check out a sneak preview of the track over on the Official Super Smash Bros. Ultimate music page.
Will the theme of collaboration in SSBU mean a Sonic the Hedgehog cover from another prolific composer in the video game music industry? Stay tuned to TSS for news as it comes!
The Japanese Sonic birthday party is often full of surprises – and at this year’s 27th birthday event at the JOYPOLIS theme park, Takashi Iizuka and the party hosts have used to opportunity to announce three new playable characters for Team Sonic Racing!
Images of Amy Rose, Big the Cat (in a suitably frog-themed car) and Chao (that’s four chao, comprising the Neutral, dark, and Hero Chao along with Omachao!) have been revealed as the Team Rose combination, with the Chao replacing Cream the Rabbit as the technical-based character in the established Team Rose configuration.
Check out the images of the individual characters from the stream in the gallery below.
As always, TSS will keep you up to date on all TSR news as it comes!
In celebration of Sonic’s 27th anniversary, SEGA is holding a Sonic game sale on both Nintendo and Playstation platforms. The sale runs from now until June 25, 11 AM EST. Check out the sale prices below:
Sonic Forces – $23.99 (was $39.99)
Sonic & All-Stars Racing Transformed – $9.99 (was $19.99)
Sonic Generations – $9.99 (was $19.99)
Sonic Unleashed – $7.49 (was $14.99)
Sonic the Hedgehog 1 – $1.99 (was $3.99)
Sonic the Hedgehog 2 – $1.99 (was $3.99)
Sonic CD – $2.49 (was $4.99)
Sonic the Fighters – $2.49 (was $4.99)
Sonic Adventure – $1.99 (was $3.99)
Sonic Adventure 2 – $3.74 (was $7.49)
Sonic & All-Stars Racing Transformed – $14.99 (was $29.99)
Sonic & All-Stars Racing Transformed – $14.99 (was $29.99)
3D Sonic the Hedgehog 2 – $2.99 (was $5.99)
Sonic Lost World – $14.97 (was $29.95)
Sonic Boom: Shattered Crystal – $19.99 (was $39.99)
Sonic Boom: Fire and Ice – $14.99 (was $29.99)
Sonic & All-Stars Racing Transformed – $14.97 (was $29.95)
Sonic Boom: Rise of Lyric – $14.99 (was $29.99)
Sonic Lost World – $14.97 (was $29.95)
Sonic Forces – $23.99 (was $39.99)
Live! From Sonic Revolution 2018, it’s Sonic Talk with Jason and Alex! In this episode, the two hosts have a (semi) full audience for their show. They discuss Team Sonic Racing, IDW Sonic comic #5, the upcoming Sonic movie and much more as they desperately try to fill the 45 minute mark as Jason forgot to write down notes! Revel in the awkwardness!!
If there’s one thing Sumo Digital is best at more than anything, it’s making a solid racing game. From Outrun 2 to Sonic and Sega All-Stars Racing Transformed, the development team has proven that they are the best at what they do. The only thing that could possibly hold them back is a good concept with a fatal flaw. And this is where Team Sonic Racing comes in. Having gotten my hands on the game at E3, I find that it feels just as good as the previous two All-Stars games. However, there’s one major thing that separates Team Sonic Racing from it’s predecessors and that’s relying heavily on AI in order to win.
The demo begins with you picking a racer out of two teams. Team Sonic (Sonic, Tails and Knuckles) or Team Shadow (Shadow, Rouge and Omega) with red and blue Egg Pawns filling out the rest of the roster. Once you’ve picked your driver, it’s time for the race to start and this is where Team Sonic’s major flaw rears it’s ugly head. The game relies not on you getting first place in the race you’re in, but for all of your teammates to perform well. This is done by trading Wisp power-ups with your friends, skimming past them to help them get a speed boost or driving on their wake to help speed yourself up. Good teamwork brings up your “Ultimate Meter” which will give all three of your teammates a huge boost of speed. This is why teamwork and sharing items is very important. If the three of you do well, your score at the end of the game will determine if your team wins.
While the game is meant to be played in multiplayer co-op for the best experience, the demos at E3 were in single player. This means you are completely reliant on your AI buddies being good enough to not screw you up. Sure you can share items with them and watch their back as best you can, but if they run into a wall, you’re screwed. This leaves you with trying to babysit your team rather than focus on winning the race.
That doesn’t mean this one aspect ruins the game. The racing is still just as smooth and intense as it’s ever been. Drifting and handling is spot on and the enemy AI doesn’t take it easy on you, making for a more enjoyable race. New items such the cube and rocket wisps provide plenty of new ways to antagonize your opponents. Think bananas are annoying in Mario Kart? Try giant, blue cubes everywhere. My favorite is the burst wisp. It lets you shoot flames from the back of your vehicle that do serious damage to the racers behind you.
Another interesting aspect is the sound. What little music I heard is rock solid, with an original track that starts out really jazzy, but quickly brings in the rock guitar in a tune that reminds me a little of Jun Sunoe’s work on Sonic Heroes. In fact, I wouldn’t be surprised if Junoe worked on the soundtrack. The sound effects themselves are satisfactory enough, but the sounds of ring collecting seemed muted and slightly different from the traditional ring sound.
The biggest change in sound is the voice acting. Oh, don’t get me wrong. It’s still the same voice actors and it sounds like even the announcer from the last game makes a return. But this is possibly the first in the Sega sports series of games to include all original voice acting (not counting the Sonic Riders series) specifically for this game. This means no stock voice work from previous games to save money, but full on taunts and brags to make the game feel more alive. Of course, this being a Sonic game, that means some really groan-worthy lines too. Does all of this extra dialogue mean we’ll get a full story mode as well? Who knows?
As far as graphics go, they’re a bit of a jump from the last game. The game features smooth textures with great lighting and a high resolution. Little details such as particle effects like pollen or confetti in the air and the tread on the tires as it spins are all present. There are even billboards for different things in the Sonic-verse. Some of which I’m sure will have obscure references.
All of this comes at a price. Like it’s predecessors, the game currently runs at 30 frames per second. Whether this will change before release remains to be seen. From what I could tell playing both demos, the PS4 version seems to have a resolution of 1080P while the X-Box One version is running at 720P. The Switch version was not on the show floor, but Sumo Digital has always done a good job at porting their racing games to less powerful consoles while keeping it looking and feeling great.
One minor thing I noticed is that the PS4 demo has a bit of a performance issue. Sometimes when boosting, the frame rate will suddenly chug and drop heavily. This also leads to the sound stuttering as well. I wouldn’t worry too much about it as the game is still in development and it has a long way to go before release, so I doubt this will be an issue.
While I’m not to crazy for the teamwork game play aspect in it’s current state, Sumo Digital has never let me down and since Aaron Webber has already confirmed more modes within the game, I have great confidence that the more we see of this racer, the more hyped I’ll be for it. That said, Team Sonic Racing’s got a long drive ahead before it can beat All-Stars Racing Transformed past the finish line.
Team Sonic Racing speeds into stores on Nintendo Switch, Playstation 4, X-Box One and PC this holiday season.
Yesterday Afternoon during E3, I got a chance to sit down and chat with Sega’s social media manager and world’s biggest Big the Cat fan, Aaron Webber. We chatted about all things “Team Sonic Racing” including extra modes and customizations. This is a good one folks, with plenty of new info. So sit back, click and enjoy.
The Sonic franchise is no stranger to the power of teamwork. Tails has been an inept, if occasionally useful, AI sidekick to Sonic since Sonic 2. Knuckles Chaotix was built around the idea of two characters using each other’s momentum to rubber-band around the stage. Sonic Heroes had players switching between different characters and using their strengths to get through stages. These instances have one thing in common other than using the power of teamwork: they were all arguably lesser experiences because of it. I’m not sure Team Sonic Racing breaks this trend, if the brief E3 demo is any indication.
At first glance, Team Sonic Racing looks, feels, and even sounds a lot like Sumo Digital’s previous superb Sonic racers. The cars still control like a dream and seem to even have a little more weight to them this time around, which feels nice. The game’s focus on drifting is complimented by superb drifting controls which work as smoothly as ever.
The weapons are common and useful enough to spice up races, but aren’t powerful enough to interfere with the game’s sense of speed. This time around, the weapons are based on wisps rather than generic items like rockets and banana peels. Some of the new wisps are basically just analogs for the old weapons, like the blue block wisp replacing the banana peels and the orange rocket wisp replacing the rocket. Others, however, are brand new, like the fire wisp, which leaves a trail of damaging flames behind the racer that used it.
The visuals are vibrant and colorful, as one would expect from a Sumo Digital SEGA racer. The frame rate does chug at points in the demo, but these sorts of performance issues are common in E3 demos and are often eliminated, or at least significantly reduced, by the time of retail release. The music fits Sonic’s world rather well, and the announcer is almost certainly the same guy from Transformed. Playing into the team dynamic, there is much more conversational interplay between characters this time around. Teammates encourage and thank one another and taunt their rivals, which adds a nice bit of character to the festivities, though hearing Tails ask Shadow who his daddy is was as weird as it was funny.
Despite all these similarities, Team Sonic Racing’s demo just doesn’t grab me quite as effectively as Transformed did when I first tried it at an event six years ago. The loss of the SEGA branding certainly plays a small role: the SEGA fan service in Sonic & All-Star Racing Transformed is an important part of the game’s charm in my opinion. Team Sonic Racing’s much bigger problem is its namesake: it’s team-based game play simply feels a bit clunky, at least in single-player.
As the name suggests, Team Sonic Racing is all about racing with a team of other racers. Even if you take first place, you can’t win if they do too poorly. On paper, this mechanic sounds interesting: rather than simply looking out for yourself, you have to also do what you can to help your team. You can pass them items, pass them close to give them skim boosts, and leave them wakes behind your car that they can use to slingshot and increase their speed. Your team in turn will offer you items, leave wakes for you to slingshot on, and give you skim boosts. Do enough of these team actions and you will fill up the Ultimate meter, which allows you to activate a team ultimate, which gives your team a super powerful speed boost.
In practice, however, it just isn’t very engaging, and can occasionally lead to some frustrating losses. You don’t have much control over the performance of your AI team mates, and while they are usually competent enough to not lose you the race, the interplay between you and them simply doesn’t add much to the experience. Using your team’s wakes to slingshot is fun enough, and receiving items from them can be helpful, but it doesn’t really add much to the kart racing formula.
To make matters worse, sometimes your team mates can completely fail, costing you the race even if you get first place. During my last race before writing these impressions, I was doing what I could to help my team, enough to to fill my ultimate meter. But despite my efforts, my team mates still ended up at the back of the pack, leaving me in last place. This only happened once, but that this happened at all highlights how poor this mechanic can work in single-player.
Compared to the transformation mechanics of All-Stars Racing Transformed, Team Sonic Racing feels like a step back. Even the course itself feels like a downgrade from the transforming Panzer Dragoon course that was used to show off Transformed six years ago. It doesn’t feature any impressive set pieces and is generic in design.
Team Sonic Racing feels like something that would work better as a multiplayer-only mode, rather than the central gimmick of an entire racing game. I get the feeling that Team Sonic Racing’s team game play will work better in multiplayer, where your teammates will be other people rather than AI. I can imagine myself having a lot of fun racing alongside my mates from Sonic Talk, Jason and Chris, laughing as my mediocre skills bring down our standing as a team and cost us a race.
As a single-player experience, Team Sonic Racing isn’t awful. I still loved drifting and boosting through the demo, and I often got really into it. Much of the foundation that made Sumo Digital’s past Sonic racing games so enjoyable is still here. But if you were hoping for a game that built upon what Transformed accomplished, I think you will be disappointed.
Nintendo’s E3 direct contained some good news for Sonic fans: Sonic will be returning in the latest entry in the Smash Bros series, Super Smash Bros Ultimate.
While Sonic’s movement and attacks appear to be largely unchanged, his final Smash has been altered. When Sonic goes super he will now automatically dash across the screen several times, damaging and/or knocking out anyone he hits.
Super Smash Bros Ultimate will be releasing for Nintendo Switch on December 7.
UPDATE: It’s also been confirmed through Sonic’s Smash Bros video that Knuckles will be in the game. The context of the video doesn’t make it explicitly clear what his role is in the game, but it seems like that he will be an assist trophy. Shadow filled a similar role in previous Smash Bros games.
Sega has just released the E3 trailer for Team Sonic Racing and its got a rocking new Crush 40 tune to accompany it!
Team Sonic Racing is being developed by Sumo Digital and will be released this winter for Nintendo Switch, PlayStation 4, Xbox One, and Steam.
It seems that an embargo may have lifted! A number of websites have suddenly posted lots of details about the new Sonic Racing title including our first look at gameplay!
Shacknews also had this to say…
While Sega and Sumo Digital are aiming for 15 characters, 12 players will be allowed in each race. That’s four teams of three, with each team utilizing a Speed, Technique, and Power racer. Each of these racers have their own distinct stats, vehicles, and customization options. For this demo, we got to check out Team Sonic (Sonic, Tails, and Knuckles) and Team Dark (Shadow, Rouge, and Mega), each of whom showed different stats and exchanged different banter during the race.
The race itself feels like a straightforward arcade racer. The Shacknews team got to try out a piece of the Wisp Circuit, a single standard track of three laps each. The interesting aspect of this particular track is that it featured multiple paths, with the choice to go left, right, or center. Each path felt noticeably different, with some feeling longer and more straightforward, while another one offered classic Sonic loops. It’ll be interesting to see how other, more complex race tracks will encourage the use of the item-sharing mechanic.
Kotaku also posted additional details.
Team Sonic Racing is a 12-player kart racer where racers are split up into four teams. Where kart racers typically reward players for their personal performance and own finishing position, Team Sonic Racing gives each player on a team points based on their finishing position, then adds up those points for an overall team score. Simply put, you can’t win as an individual by just being the best racer; if the team doesn’t do well, then nobody does.
Team Sonic Racing gives players a number of tools to help out their fellow racers, none of which I have really seen employed in this sort of cooperative racing game before. If you pick up an item (called Wisps) while racing around the track, but are considerably further up the pack than your teammates, you can press a button to offer that item to your team. If one of your team members accepts and takes the item, it’ll warp over to them, allowing them to catch up more easily (and hopefully knock a few people off your own tail). If you’re the player falling behind, you can use that same button to request items from your team, and any players with an item available have the option to pass theirs over. By passing items between your team, hitting enemy racers with items, or pulling off collaborative racing moves like slipstream boosts, you can slowly build up a team energy meter too which, when full, can be activated to give every racer on your team a short but substantial speed boost.
We’ll update you with more details as we get them.
Source: Shacknews Kotaku
Famitsu have revealed new details regarding Sumo Digital’s upcoming Sonic racing title. Posted to their website, a very low quality teaser image of an upcoming article about the game clearly shows both Rouge and Omega as playable characters.
Also confirmed are three wisp types, Cube, Bomb and Eagle. The image also appears to show a few new ingame screenshots, but good luck getting any detail from this quality of the preview.
The issue is due for release later this month, we’ll bring you more details as they come in.
The third episode of Sonic Mania Adventures just dropped today, and as teased at the end of the last episode, it stars everyone’s favorite red, bipedal, gem-guarding echidna, Knuckles.
Will Knuckles fall for another one of Eggman’s ruses? Will he fail at his one job, again? Will he indeed not chuckle, as the news headline implies? I don’t know, because I haven’t actually watched the episode yet. Check out the video below to find out, and be sure to stick around after the credits for a little tease of what’s to come!
Sonic Mania Adventures features character art from Tyson Hesse, music from Tee Lopes, and animation from Neko Productions.
…And launches a thousand YouTube speculation videos and Sonic fansite articles!?”
Ever since the boxart leaked of TSR, fans have been pointing to a mysterious flying figure within the image.
Some say, he’s Big the Cat in disguise, whilst others claim he’s Paul Rudd infiltrating the game, for others he’s the announcer from the original ASR finally making his debut!
Well, we don’t know who he is yet, but we do now have a much clearer look at him. Steam launched a TSR page for the game along with a higher resolution image of the boxart, so lets take a closer look.
It’s…! A mysterious flying guy! He’s in a car and he has a hat! He can grow a great big fluffy moustache! He wears a robe, like a king, or emperor!
Who is he? We’ll let you know the moment we find out!
Less than a day following leaked images of the cover and in-game images, SEGA have officially lifted the curtain on the Team Sonic Racing. The game is being developed by Sumo Digital, who were behind the previous Sonic and SEGA All Stars titles.
The trailer above only shows demos a CGI introduction to the title, but confirms the name, it’s multi-platform release on Switch, PS4, XBox One, and steam, and a an expected release in Winter 2018. The trailer announces the opening of pre-orders for the game, with a link to www.TeamSonicRacing.com.
Are you looking forward to the game? On which system do you plan to buy the game on? Let us know in the comments below!
Following our news story on the the title and cover of Sonic’s latest racing game come three screenshots, courtesy of Walmart.com. The images show Sonic, Tails, Knuckles, and Shadow racing on what appears to be a track taken from Planet Wisp. Wal-Mart have also listed the game price-listed at $39.96 (USD). Whether this is just a place holder or this is a Switch exclusive game remains to be seen. For now, here’s two more screenshots from this upcoming game. Click on the images for a higher res version.
Big thanks to Bobnik on the SSMB for the link.
As always, stay tuned to TSS for more information as it comes!
UPDATED WITH HIGHER QUALITY IMAGES. The full title of the mystery Sonic game along with what’s likely the official cover has finally been revealed thanks to a leaked image on Wal-Mart’s app. Team Sonic Racing (Super Sonic Racing would have been so much better IMO) is the third in the Sonic racing series in the past ten years, only this time there doesn’t appear to be a regular Sega character in sight. The cover is from the Nintendo Switch version, but it should arrive on PS4 and XB1 as well.
Just two days ago, Sega teased the game from it’s official Twitter account. This leads me to believe we should be getting a full announcement later today if not Thursday. Team Sonic Racing is likely due this fall or holiday season. We’ll be giving you more and more coverage of this game is we get closer to E3.
SEGA continues to play coy with their Sonic racing game, which has been rumored since February and officially teased since March. Today, the Sonic the Hedgehog twitter has released a picture of what appears to be…the headlight of Sonic’s car.
This is the same headlight we saw in the teaser video that SEGA released back at SXSW, albeit minus the color.
In a four-man Sonic Talk that will in no way upset anyone, Jason, Alex GX and guest, the Evil Dr. Reef discuss the first four issues on IDW’s Sonic the Hedgehog and whether ot not Amy has replaced Sally. We also chat about Sonic Generations now on X-Box One, Sonic Mania Plus, the Sonic Mania Adventures cartoon and more! So give it a look and the opinions on Sonic Talk are not neccesarily those of the Sonic Stadium and all that other legal mumbo jumbo.
Whoops. When SEGA accidentally pushed version 1.04 of Sonic Mania on PlayStation Network last month, it enabled the ‘Plus’ expansion for free. But, it was assumed that most of the new content was still locked away until its official July release. Well, one fan mistakenly discovered a way to access the entire ‘Encore’ remixed stages in the game, and managed to stream the whole thing too. Continue reading Sonic Mania Plus’ Encore Mode Accidentally Streamed in its Entirety
Researchers at the OpenAI institute are using the original Sonic the Hedgehog video game to teach AI how to think about previously unseen, complex scenarios and overcome them. Surely it’s only a matter of time until the blue blur helps computers control the world then, right? Continue reading ‘Sonic the Hedgehog’ Being Used to Train AI
Ray the Squirrel and Mighty the Armadillo are two fine additions to Sonic Mania Plus, but if the upcoming Japanese soundtrack release is anything to go by there may be more callbacks to the game these two characters debuted in – SEGASonic the Hedgehog – than we thought. Continue reading SEGASonic the Hedgehog Stage ‘Trap Tower’ Revealed in Sonic Mania Plus OST