Have a Listen to Sonic Mania’s Special Stage Music, “Dimension Heist”

San Diego Comic-Con 2017 is wrapping up today, and so does our coverage for the yearly star-studded convention. For one last hurrah, and as promised in last night’s Sonic Mania developer panel, the theme for the game’s Special Stages has been uploaded on the Sonic social channels today after being previewed to attendees.

Have a listen to Tee Lopes’ “Dimension Heist” above! If you’ve liked what you’ve heard, be sure to preorder the vinyl album from DATA DISCS on their website – the limited edition version will only be available until tomorrow!

SDCC Sonic Mania Panel Roundup & Special Stage Reveal

San Diego Comic Con played host to the Sonic Mania Development team yesterday, in a panel that included Takashi Iizuka, programmers Christian Whitehead and Simon Thomley, alongside lead artist Tom Fry, composer Tee Lopes and SEGA community manager Aaron Webber. Our man in the field Jason Berry was at the panel, and captured the events as they happened via The Sonic Stadium Twitter.

The following is a summary of the panel discussion:

  • Sonic Mania was originally named “Sonic Discovery” during it’s early development stages
  • When Sonic Mania was first pitched to Iizuka-san in early 2016, a working demo was already playable featuring Studiopolis Zone
  • Iizuka-san came up with the phrase “By the Mania, for the Mania”
  • Many different story narratives were discussed for Mania, including a defeated Eggman retiring, while his machines form their own gang in the Hard Boiled Heavies
  • The Sonic CD-like special stage was revealed, which sees the player chase a UFO
  • The special stage music track “Dimension Heist” was played
  • Sonic Mania will feature sprite cut scenes, a la Sonic 3 & Knuckles
  • Sonic Mania will feature an opening animation by Tyson Hesse, and will be revealed on August the 14th
  • Aaron Webber stated no Super Emeralds will feature in the game, following an audience question
  • Attendees at the panel received a free “Introduction manual”, in the style of the 32X instruction manuals, detailing game story, developer profiles and new sketch-hog art by Tyson Hesse

The gallery below shows some of the pages of the manual, courtesy of Aaron Webber and Steven Page via Twitter.

Meet Infinite in the Brand New Sonic Forces Trailer for SDCC 2017

Among the familiar faces fighting under Eggman’s name in Sonic Forces comes a brand new villain by the name “Infinite.” SEGA dropped some new music for the occasion with a dedicated theme song featuring vocals and lyrics by Dangerkids band members earlier today (and sounding so deliciously Shadow the Hedgehog-like, I might add), and now we have a trailer dedicated to this dangerous new evil as well.

Give it a watch above, and share your thoughts with us on Infinite in the comments below!

New Sonic Forces Villain “Infinite” Gets his Own Dark Theme Music, Courtesy of Dangerkids

It’s only been two days since we were introduced to Tee Lopes’ “Hi Spec Robo Go!” for Sonic Mania‘s Hard Boiled Heavies, and today SEGA has come around with another new song just in time for San Diego Comic-Con, this time for the new villain starring in Sonic Forces.

Composed and arranged by Tomoya Ohtani, as well as guitar by the legendary Jun Senoue, the new track features vocals and lyrics by Tyler Smyth and Andy Bane from Dangerkids, aptly titled “Infinite.” Those who enjoyed the edgier and darker theme songs from Shadow the Hedgehog are bound to get a kick out of this tune, as well as better insight into the character of Infinite himself.

What are your thoughts on Infinite’s theme music, and how do you think the Sonic Forces OST is shaping up? Share your thoughts with us in the comments below!

[UPDATED] New Sonic Mania Track Preview, Vinyl LP Available For Pre-Order

[UPDATE] During the pre-SDCC SEGA PR stream, Aaron Webber mentioned that there are currently “discussions” regarding the release of the Sonic Mania soundtrack on other formats – most likely digital and/or CD. Those without turntables – do not despair!

Sonic fans and soundtrack collectors alike will want to mark this weekend in their calendars! Data Discs have announced that pre-orders for the Sonic Mania soundtrack, the first Sonic the Hedgehog soundtrack to see a full release on vinyl, will go live this coming weekend.

The soundtrack will contain 18 tracks, and will be released in three versions:

  • 180g Clear with Blue, Red, Orange & Yellow Splatter (Limited Edition)
  • 180g Translucent Blue
  • 180g Classic Black

Unlike previous releases from Data-Discs, the pre-order window will extend from 8AM BST on Saturday 22nd of July through to 12PM on Monday 24th of July, during which period anyone who pre-orders a limited edition version of the soundtrack will be guaranteed a copy, with the two other versions remaining available after this date.

The official Sonic the Hedgehog social media channels today also gave another sneak preview of the Sonic Mania soundtrack (which you can listen to below) in the from of the theme of the Hard-Boiled Heavies, entitled “Hi-Spec Robo Go!”, and another example of Tee Lopes’ work in channeling the spirit of the classic 2D title soundtracks.

As always, TSS will keep you up-to-date on all Sonic Mania news!

Sounds of Sonic Music Event Set For San Diego Comic Con

SEGA have announced today a wealth of events to be held at the San Diego Comic-Con! To complement the already announced “Behind the Scenes” Sonic Mania panel, the five day convention will also play host to the “Sounds of Sonic” music extravaganza, which will take place at the San Diego Hilton Bayfront, and include a suite of music performed by Shota Nakama, creator of the Video Game Orchestra, and Sonic Team composer and Crush 40 guitarist Jun Senoue.

In addition to this and many other events throughout the convention, an autograph signing session will take place on Sunday, in which Sonic Team Head Takashi Iizuka will join the Mania development team. There will also be an exclusive item for attendees to collect!

Further information can be found in this hilarious graphic below!

Sonic Runners Adventure ‘Feature Phone’ Footage Emerges

Sonic Runners Adventure might be strutting its stuff on Android app stores right now as a full-blown smartphone game, but if a new video is to be believed then we may well see the endless runner appearing on less powerful ‘feature phones’ as well. Continue reading Sonic Runners Adventure ‘Feature Phone’ Footage Emerges

German Eggman Voice Actor, Hartmut Neugebauer, Passes Away

The actor, singer and songwriter Hartmut Neugebauer reportedly passed away on June 22, 2017, aged 74. He was known to the Sonic community in Germany as the voice artist for Dr. Eggman in Sonic X and a number of Sonic the Hedgehog video games. Continue reading German Eggman Voice Actor, Hartmut Neugebauer, Passes Away

Sonic Talk 45: E3 Mania

Join Alex, Jason and GX as they discuss all the happenings at this year’s E3. Alex and Jason were at the show and they discuss their hands-on with Sonic Mania, Sonic Forces, their time at Sonic Revolution and Alex’s first trip to Disneyland. We also talk about ARMS, Sega Forever, Sonic Runners Adventure and more! It’s out most jam-packed podcast yet, so listen in and enjoy!

Data Discs Releasing Sonic Mania Vinyl LP

Heads up, Sonic Maniacs! If you’ve been enjoying the aural pleasures of Tee Lopes’ Sonic Mania soundtrack until now, then it’s probably a good idea to sit down. Data Discs, the UK-based vinyl company that has a good track record (heh) of releasing retro SEGA soundtracks, is preparing a vinyl release of the upcoming 2D platformer’s OST. Continue reading Data Discs Releasing Sonic Mania Vinyl LP

Happy 26th Birthday, Sonic the Hedgehog!

Can you believe it’s been 26 years to the day that the original Sonic the Hedgehog video game was released on Sega Mega Drive? The blue blur is now way too far gone for any ‘old enough to drink/drive (though not at the same time)’ jokes. In fact, he’s well on his way to being old enough to starting a mortgage and a family. Continue reading Happy 26th Birthday, Sonic the Hedgehog!

Sonic Games on sale on Nintendo eShop

European Playstation owners aren’t the only ones getting a Sonic sale! Starting today, Nintendo fans can also get in on the action. Sonic games on both the 3DS and Wii U platforms will be on sale for up to 60 percent off in both America and Europe. The sale will last until June 29th. For a full list of games on sale, please check the list below.

Special note: Virtual Console Game Gear Games are not a part of this sale in the United States.

Sonic Boom: Fire & Ice (SEGA EUR) – €19.99/£17.49/$14.99 (normally €39.99/£34.99/$29.99)
Sonic Boom: Shattered Crystal (SEGA EUR) – €19.99/£17.49/$19.99 (normally €39.99/£34.99/$39.99)
Sonic Lost World (SEGA EUR) – €19.99/£17.49/$14.97 (normally €39.99/£34.99/$29.95)
Sonic & All-Stars Racing Transformed (SEGA) – €15.99/£11.99/$11.98 (normally €39.99/£29.99/$29.95)
Sonic Generations (SEGA) – €9.99/£7.99/$11.99 (normally €24.99/£19.99/$29.99)
3D Sonic The Hedgehog (SEGA) – €2.24/£2.04/$2.99 (normally €4.49/£4.09/$5.99)
3D Sonic The Hedgehog 2 (SEGA) – €2.49/£2.24/$2.99 (normally €4.49/£4.49/$5.99)
Sonic The Hedgehog: Triple Trouble (SEGA, GG VC) – €2.49/£2.24 (normally €4.49/£4.49)
Sonic Drift 2 (SEGA, GG VC) – €1.99/£1.79 (normally €3.99/£3.59)
Sonic Labyrinth (SEGA, GG VC) – €2.49/£2.24 (normally €4.49/£4.49)
Sonic Blast (SEGA, GG VC) – €2.49/£2.24 (normally €4.49/£4.49)
Sonic The Hedgehog (SEGA, GG VC) – €2.49/£2.24 (normally €4.49/£4.49)
Sonic The Hedgehog 2 (SEGA, GG VC) – €2.49/£2.24 (normally €4.49/£4.49)

Sonic sale on EU PSN Store

PSN’s EU store is having a sale on all its Sonic franchise titles, starting today and ending on July 5. Every single one of Sonic’s games on the store are available for at least 50 percent off. For a full rundown on the current prices, check the list below:

Sonic 1: £1.69
Sonic 2: £1.69
Sonic the Fighters: £1.69
Sonic Unleashed £4.99
Sonic Adventure: £1.69
Sonic Adventure 2: £2.49
Sonic & All Stars Racing Transformed (PS3 & Vita): £5.75
Sonic 4 Episode 1: £2.49
Sonic 4 Episode 2: £3.99
Sonic Generations: £5.79

The store also has a variety of SEGA games for sale, including Virtua Fighter 5 and Fighting Vipers.

Sonic Forces: Soundtrack Style Is Character Dependent

During a recent interview with Playstation at E3, SEGA Community Manager Aaron Webber revealed that each character in Sonic Forces (Modern Sonic, Classic Sonic and “the Rookie”) will have their own unique soundtrack style. Continue reading Sonic Forces: Soundtrack Style Is Character Dependent

Sonic Forces E3 Impressions: Jason’s Take

At the front of Sega’s booth at E3, there were two different lines; one queue was for Sonic Mania, while the other, about half the length, was Sonic Forces. The crowds definitely seemed more excited for one over the other. Have Sonic’s recent flops affected fan’s love for modern Sonic titles, or is there enough love for both the modern era and a fun romp through the golden age? More importantly, has Sonic Team learned from the mistakes of it’s past?

First off, it should be noted that this game doesn’t try to experiment with new game types – it’s a back-to-basics formula of what worked in Sonic Generations and Sonic Colors (the better received 3-D Sonic games since SA2) and building on that. For the first time in a long time, Sega is playing it safe. Do you want me to tell you how modern Sonic plays? He plays EXACTLY like modern Sonic. Do you want to hear how classic Sonic plays? He plays EXACTLY like classic Sonic. If there are any slight differences, I didn’t notice them myself.

The new game mode is played with the avatar, a character you create and referred to as “the rookie” throughout the game. You decide how the character looks and what species he/she is. I believe you buy extra gear for your character through both common gold and red star rings, thus giving a reason for you to replay levels and giving the game a whole “carrot on a stick” feel (although I’m guessing this seeing as how you can no longer regain any rings you lose). This makes some boss battles more challenging as me and Alex watched one poor soul who just couldn’t seem to beat Eggman during the classic Sonic boss fight.

During our play through of the demo, our avatar was generated completely at random; sometimes I’d get a purple cat, other times a black bunny, and there are videos on youtube of some playing as the red wolf from the trailer. Before you enter the level, you’re given the choice between two different “Wispons”, a wisp-powered weapon. A flamethrower Wispon allows you to use the burst wisps to project your character higher into the air, while the other weapon, a lightning whip, allows the player to execute the light speed dash and quickly follow a trail of rings. There were two different stages in the demo depending on the system: the Nintendo Switch got a level very similar to modern Sonic’s stage, in which you eventually travel a slightly different path, and I found this level to be the most fun level in the demo. He/she can use their grappling hook to swing up to higher paths or attack robots via a homing attack. Alternatively, you can also use your Wispon to bring down a whole group of robots all at once. The Switch level was fast, visceral and overall, fun. This was mainly due to going through the levels a breakneck speeds only stopping to attack your enemies, with no real emphasis on platforming.

…And that’s where the PS4 level comes in to play. Oh boy.

The level sees the player racing down the Green Hill zone as it appears to be undergoing industrialization, while being chased down by a giant robot crab while smaller robot crabs try to squash you along the way. This level is entire 2-D and requires precise platforming to get through – if you read Alex’s take on the avatar character, you’ll have some appreciation for why this is a bad thing. The physics while jumping with the avatar doesn’t feel right, and it is almost impossible to turn in mid air; small platforms throughout the stage make playing the level a bit of a chore rather than fun. However if this issue can be remedied for release, then the Avatar mode could be the best new gimmick yet avatar controls much like Sonic. Personally, I don’t want to fish, I don’t want to brawl, I don’t want to pilot a mech. I want my extra character to control like Sonic as I think that is what works best in a Sonic title! It seems that Sonic Team are really investing in the avatar stages, embellished with vocal songs that are only present in their stages. These stages have the potential to be the best stages on the Switch version of the game, and if they can nail the physics, this is looking like it could be a top-tier 3-D Sonic game.

I managed to play the demo on all 3 systems, and one thing I noticed was that PS4 version of the demon was playing on the PS4 Pro…and it showed. The 1080P graphics looked incredible, and were of similar caliber to Sonic Generations on the PC with ultra-high settings. The XBox One version looked to have been running at 720P as it seemed lower resolution; this might be due to anti-aliasing and as Alex mentioned in his article. The Switch version, while still very detailed, appeared to suffer the most graphically and seemed to be at 720 or sub-720P with jagged edges due to no anti-aliasing.

Physics aside, Sonic Forces is looking to be a solid, above average Sonic title. I think Sonic Team have made the right choice to stick to proven game styles, with the new gimmick being pretty much “Sonic with weapons”. I doubt it will beat Sonic Mania in reviews or sales, but still, it appears we are getting two great Sonic games in one year.

Sonic Mania E3 Impressions: Alex’s Take

I still can’t quite believe Sonic Mania is real. It’s certainly the kind of project many Sonic fans have dreamed of: a game by the fans, for the fans, that somehow manages to capture the nostalgia of yesteryear while simultaneously adding new fresh ideas to make it an all-together new experience. This is the video game equivalent of patting one’s head and rubbing one’s stomach at the same time: possible, but difficult to pull off. And yet somehow, Sonic Mania is doing just that, and appears to be doing it flawlessly if the E3 demo is any indication. Continue reading Sonic Mania E3 Impressions: Alex’s Take

Sonic Forces on Nintendo Switch E3 Impressions


I’ve had one question in the back of my mind ever since the Nintendo Switch was unveiled: how the heck was Sonic Project 2017, which was going to be a full-on next generation Sonic title, going to run on this thing? Fairly well, as it turns out, albeit with some very noticeable compromises.

The most notable difference is that the game runs at 30 frames per second – half the rate of the competing systems. Texture and models are of lower quality, with certain effects either trimmed down or removed entirely. The lush, wavy grass from the PS4 version of Green Hill is less lush and wavy on the Switch, and far more jagged, with even shadows being effected. The shadows cast by Eggman’s Eggmobile were distinctly lower resolution, appearing jagged with inconsistent levels of darkness.

Most of these issues, outside of the frame rate, are borderline unnoticeable in portable mode. But in console mode, the flaws are very apparent.

My fellow Sonic Stadium staffer, Jason, also got to see the demo in action, and he had this to say:

Jason’s Take:

A few months back when the Switch version was announced, I’d guessed that the game would be at about half the frame rate of the HD versions and would probably suffer a little in the visual department as well – and I see this is the case.

That said, it’s not as bad as it sounds. There are still some nice effects in here that give it a next gen feel. The puddles of water are still reflective. There’s no real pop-in and you can see far out in the distance. The grass still waves around. The main difference is the lack of detail in some of the textures and the jaggy, 720P or possibly sub 720P resolution which may be due to no anti-aliasing. At least, it appears that way. 

All of this is almost invisible in portable mode outside of the locked 30 fps. I’m still considering this version and the PC version as the ports I have preference over, with the Switch offering portability and the PC for it’s eventual modding. If the Switch is your only option, it’s still a solid port – just think of it as a PC game in medium to low settings vs. ultra-high settings for the PS4 version.

E3 demos are of course usually technically inferior to the final product – something we have seen in previous years with Generations and Colors, which both contained performance issues rectified for the final game. The Switch version was never going to be the version of choice for the graphically obsessed. But for those of you who’ve always wanted to take a 3D Sonic game on the go, this looks like it’ll be a great option when it launches alongside the console and PC versions later this year.

We took a bunch of off-screen images with an actual, high quality digital camera for this article. We’re including the ones that best captured the game, with minimal motion blur, in a gallery below. While off-screen still-images are never as accurate at representing a game’s visuals as direct capture footage, these should at least give you a firm idea of the level of graphical quality in this version of the game.

Additional Members of Sonic Mania Dev Team Revealed

Following Sonic Mania‘s success at E3 (and nominations for multiple awards at the event) come the revelations of more of those involved in the game’s development…and it really is a who’s who of some of the most prominent talent in the Sonic the Hedgehog community! Continue reading Additional Members of Sonic Mania Dev Team Revealed

Sonic Forces: Custom Hero E3 Impressions

Sonic Force’s decision to include a custom character with a very different game play style has been a decision that has polarised the fan base. It continues Sonic Team’s history to add new dimensions to bolster the established 2D and 3D platforming in order to produce a more broad appeal. Continue reading Sonic Forces: Custom Hero E3 Impressions

Sonic Mania E3 Impressions: Jason’s Take

I have a confession to make. I was never a huge fan of Sonic Retro. I’d lurk on their forums from time to time and I thought they tended to act a bit arrogant and cocky at times. They’d say that they could make a much better Sonic game than Sega. “Right!” I thought to myself. “A bunch of amateurs make a better game than veteran programmers? Bah!” However, Sonic Mania, lead by Christian “Taxman” Whitehead, is proof that it wasn’t arrogance, but the truth. Continue reading Sonic Mania E3 Impressions: Jason’s Take

E3 2017: Sonic Forces Nintendo Switch footage

Have you been wondering how Sonic Forces would perform on Nintendo Switch? Well wonder no longer! While we were on the E3 show floor, we were able to record some footage directly from a Switch. While it may not be easy to tell, the game is running at a consistent 30 frames per second on the console. As a bonus, you also get some off-the-cuff commentary on the experience from Jason and I.

You can expect a more thorough run down of the Switch version’s performance from us in a video and a write-up later this week.

Sonic Forces E3 Impressions: Alex’s Take

SEGA has been frustratingly quiet about Sonic Forces since they revealed it as Sonic Project 2017 last year. It’s only been in the lead up to E3 that the game’s identity has begun to take shape publicly. While the game features shades of Sonic Generations, to call it an outright sequel (or rehash) isn’t quite right. The Forces demo is both familiar and new, if not also a little awkward.

The modern Sonic game play is essentially just a polished form of what we’ve been getting since Sonic Unleashed. Visuals aside, this game would be right at home in Sonic Generations, and there is zero learning curve for anyone who’s already played that game. The same can also be said for classic Sonic’s boss battle, which starts out as a new (if not exactly inventive) take on Eggman’s swinging ball weapon, replacing the ball with a buzz saw that cuts through platforms.

After that (easy) fight, Eggman hops into his Egg Dragoon, which first appeared in Sonic Unleashed, and starts attacking from the background. He fires a giant chain gun and chucks rocks and metallic boulders, the latter of which can be hit back to damage him. This part takes longer and is more entertaining, though the boss fight on the whole is fairly easy. The first two parts of the demo are as fun and polished as Sonic has ever been, but they do nothing outstanding or new design-wise. If all you want is more Generations (like me) than you’ll be satisfied with what’s on display for these modes in the demo.

So that’s what’s familiar, but what about the new stuff? Well, the visuals of Forces are a nice upgrade from past Sonic games. While some have complained that the new Green Hill stage looks barren compared Generations, this game looks better than any past Sonic game at an objective, technical level. The demo runs at a near silky smooth 60 frames per second, the first non-PC Sonic game to do so (Dreamcast HD ports notwithstanding). Individual blades of grass in Green Hill now move back and forth individually. In terms of pure polygons, this game is clearly pushing way more than any past Sonic game. These are the highest fidelity Sonic models I’ve ever seen.

That said, as with any E3 demo, the visuals aren’t 100 percent polished. At the end of the avatar stage, during a chase scene, the frame rate does get a little janky. But given that E3 demos typically boast notable technical issues due to their incomplete state of development, what I saw in the demo bodes well for the visuals in the final product. And speaking of the avatar stage, this brings me to what will surely be the most controversial part of this game.

I have felt uneasy about the player-made hero character since it was unveiled. While my time with the character does allay those fears somewhat, I do still have some concerns.

First, the positives: the “wispons”, wisp fuelled weapons that can be used for both attacking and traversal, fit surprisingly well with the flow of game play. During my playthrough, I used what was effectively a lightning whip. It let my character lightspeed dash across trails of rings, reverse the direction of my jump in mid-air, briefly boost forward, and attack and destroy horizontal rows of enemies. Overall, the wispon actually positively benefited the flow of play, and didn’t feel nearly as awkward as it looked.

On the negative side, there’s a learning curve to controlling the character. The character cannot roll, jump dash, or perform any of Sonic’s other moves. The way the character jumps feels different, and potentially awkward. I was missing a lot of jumps in my initial play through as a result, but whether this was because I was used to Sonic’s jumping mechanics and need to simply get used to the custom-hero character, or if the character’s controls simply aren’t very good, I can’t say without spending more time with the game.

Sonic Forces doesn’t look like it’ll be a groundbreaking title, but it ought to be a very fun one. While the hero character is a potential chink in the armor, it doesn’t look like the disaster I thought it might be either.

There will be additional game play impressions later this week, as well as a more in-depth impression of how the hero character plays.

UPDATE: Sonic Forces E3 Trailer Reveals New Villains

Sega have just released a new trailer for Sonic Forces and it shows us our villains gallery including what appears to be a new enemy for Sonic to fight.

Looks like that Sonic will be facing off against Eggman, Shadow, Chaos, Zavok, Metal Sonic and a ‘mysterious new villain’.

All we know about the villain is that he has a ‘strange new ability’ and his name is Infinite.

Also released was this key art piece.

We’ll keep you updated with more information as we get it.

Sonic Forces & Mania Demo Footage Showcased on Twitch Stream

SEGA Community Manager Aaron Webber appeared on the E3 Pre-Event Twitch stream along with members of the Sonic Mania development team to, among other Sonic-related things, show off the Sonic Forces and Sonic Mania E3 demos. The Forces demo consists of three parts: a modern Sonic 3D stage, a classic Sonic boss battle, and an “Avatar stage”, which demonstrates the fan-created “hero” character. The Sonic Mania demo showed off the second Green Hill stage and boss. Continue reading Sonic Forces & Mania Demo Footage Showcased on Twitch Stream

Update: Sonic Runners Adventure Out Now

Update: The game now appears to be available in the UK and several other territories, You can pay either through your phone bill or via paypal. Buying the game also gets you the free-to-play version.

Original Story: Sonic Runners Adventure is out now! If you live in Russia.

Last night the games FAQ page suddenly came back online and it would appear that the game has been released.

Users from the website vk.com found a number of screenshots for the game and included a link to the apparent store page where the game was available to download. However many western users reported that they found no such store.

But, thanks to the wonders of modern technology, with using a VPN we were able to access the page and can confirm that the game is indeed there to download if you live in Russia.

Trying to access the website from outside that region results in an error.

A number of screenshots for the game have emerged. The game play appears to be very similar to the original, however one significant difference appears to be a lost world inspired map

There is a premium version of the game which is apparently available now but a free-to-play version which will be released onto the Google Play store at a later date according to reports.

We’ll keep you up to date with more news as we get it.

Source: Sonic Runners Adventure Store Page

The Spin: Sonic Maniacs In The Making

In more than ten years of writing for The Sonic Stadium, this article has by far consumed the most time, and required the most revisions. I guess this is because sometimes it’s hard to really convey what you mean when you’re in love, and I can say without a doubt that I am already in love with Sonic Mania. Continue reading The Spin: Sonic Maniacs In The Making

Chemical Plant Zone Revealed For Sonic Mania

Another classic zone has been revealed for Sonic Mania, and this time its Chemical Plant Zone! Two videos have been showcased for it, which you can check out in the links to the announcement on Game Informer below (who refer to the stage as Chemical Factory – although this is likely an error). Continue reading Chemical Plant Zone Revealed For Sonic Mania

Here’s A Sneak Peek at Sonic Forces’ Park Avenue Theme for the Custom Hero

The Custom Hero in Sonic Forces was revealed last month to the tune of two brand new trailers. One of these offered an early look at gameplay taking within the destroyed Park Avenue, and as fun as it was to see a customizable avatar character in action in a Sonic game, I think I speak for all of us back when we first heard vocals drop right within the last few seconds of a great tune that we needed to hear more of it.

Needless to say, Sonic Social has heard our plea and granted our wish! Jam to an early preview of the music from Park Avenue’s Custom Hero Act above, and sing along with the lyrics below! Special thanks to Forte-Metallix on the SSMB for deciphering them.


Take on the enemy, strike them down
We can’t let evil win, take them out
This is justice, this is what’s right

Take on the enemy, mess them up
And bring them to their knees, do your stuff
Time for justice, time to go fight

Destiny lies before you
I believe we have the power
Can you see the horizon?
Victory’s for the taking!

Hirokazu Yasuhara’s Sonic 1 & 2 Development Talk Now Online

Hirokazu Yasuhara who was one of the original designers for Sonic 1 & 2 has recently been discussing a lot of early concept and development work which went into Sonic 1 & Sonic 2.

This includes several sketches of level concept art posted on twitter and more interestingly an entire presentation about early Sonic 1 & 2 development builds, these include details such as how the time travel aspect of Sonic 2 would work including a level map, alternative zone layouts and early concept names for zones.

The presentation is in Japanese however an English version will also be uploaded at a later date.

We’ll let you know when that happens.

Source: Hirokazu Yasuhara Twitter

New Animated Sonic Mania Trailer, Digital Pre-Orders Live

Today has brought with it a spate of new information on Sonic Mania, which has been officially confirmed for worldwide release on August 15, 2017 for Sony PlayStation 4, Microsoft Xbox One, Nintendo Switch and PC, the latter of which can now be pre-ordered through the Steam store. Continue reading New Animated Sonic Mania Trailer, Digital Pre-Orders Live

Sonic Talk 44: Schrodinger’s Sonic

Right now, Archie Sonic is much like Schrodinger’s Cat. Until we get an official confirmation, he is both cancelled and not-cancelled. In this week’s Sonic Talk, we discuss Sonic’s apparent comic cancellation and what this means for the future of non-game Sonic media. We also discuss what recent games we’ve been playing and the flat level design of the Green Hill Zone in Sonic Forces. All that, and more so stay tuned! Sadly, this was recorded just before the news broke about the third character. Continue reading Sonic Talk 44: Schrodinger’s Sonic