The Japanese Sonic birthday party is often full of surprises – and at this year’s 27th birthday event at the JOYPOLIS theme park, Takashi Iizuka and the party hosts have used to opportunity to announce three new playable characters for Team Sonic Racing!
Images of Amy Rose, Big the Cat (in a suitably frog-themed car) and Chao (that’s four chao, comprising the Neutral, dark, and Hero Chao along with Omachao!) have been revealed as the Team Rose combination, with the Chao replacing Cream the Rabbit as the technical-based character in the established Team Rose configuration.
Check out the images of the individual characters from the stream in the gallery below.
As always, TSS will keep you up to date on all TSR news as it comes!
In celebration of Sonic’s 27th anniversary, SEGA is holding a Sonic game sale on both Nintendo and Playstation platforms. The sale runs from now until June 25, 11 AM EST. Check out the sale prices below:
Sonic Forces – $23.99 (was $39.99)
Sonic & All-Stars Racing Transformed – $9.99 (was $19.99)
Sonic Generations – $9.99 (was $19.99)
Sonic Unleashed – $7.49 (was $14.99)
Sonic the Hedgehog 1 – $1.99 (was $3.99)
Sonic the Hedgehog 2 – $1.99 (was $3.99)
Sonic CD – $2.49 (was $4.99)
Sonic the Fighters – $2.49 (was $4.99)
Sonic Adventure – $1.99 (was $3.99)
Sonic Adventure 2 – $3.74 (was $7.49)
Sonic & All-Stars Racing Transformed – $14.99 (was $29.99)
Sonic & All-Stars Racing Transformed – $14.99 (was $29.99)
3D Sonic the Hedgehog 2 – $2.99 (was $5.99)
Sonic Lost World – $14.97 (was $29.95)
Sonic Boom: Shattered Crystal – $19.99 (was $39.99)
Sonic Boom: Fire and Ice – $14.99 (was $29.99)
Sonic & All-Stars Racing Transformed – $14.97 (was $29.95)
Live! From Sonic Revolution 2018, it’s Sonic Talk with Jason and Alex! In this episode, the two hosts have a (semi) full audience for their show. They discuss Team Sonic Racing, IDW Sonic comic #5, the upcoming Sonic movie and much more as they desperately try to fill the 45 minute mark as Jason forgot to write down notes! Revel in the awkwardness!!
If there’s one thing Sumo Digital is best at more than anything, it’s making a solid racing game. From Outrun 2 to Sonic and Sega All-Stars Racing Transformed, the development team has proven that they are the best at what they do. The only thing that could possibly hold them back is a good concept with a fatal flaw. And this is where Team Sonic Racing comes in. Having gotten my hands on the game at E3, I find that it feels just as good as the previous two All-Stars games. However, there’s one major thing that separates Team Sonic Racing from it’s predecessors and that’s relying heavily on AI in order to win.
The demo begins with you picking a racer out of two teams. Team Sonic (Sonic, Tails and Knuckles) or Team Shadow (Shadow, Rouge and Omega) with red and blue Egg Pawns filling out the rest of the roster. Once you’ve picked your driver, it’s time for the race to start and this is where Team Sonic’s major flaw rears it’s ugly head. The game relies not on you getting first place in the race you’re in, but for all of your teammates to perform well. This is done by trading Wisp power-ups with your friends, skimming past them to help them get a speed boost or driving on their wake to help speed yourself up. Good teamwork brings up your “Ultimate Meter” which will give all three of your teammates a huge boost of speed. This is why teamwork and sharing items is very important. If the three of you do well, your score at the end of the game will determine if your team wins.
While the game is meant to be played in multiplayer co-op for the best experience, the demos at E3 were in single player. This means you are completely reliant on your AI buddies being good enough to not screw you up. Sure you can share items with them and watch their back as best you can, but if they run into a wall, you’re screwed. This leaves you with trying to babysit your team rather than focus on winning the race.
That doesn’t mean this one aspect ruins the game. The racing is still just as smooth and intense as it’s ever been. Drifting and handling is spot on and the enemy AI doesn’t take it easy on you, making for a more enjoyable race. New items such the cube and rocket wisps provide plenty of new ways to antagonize your opponents. Think bananas are annoying in Mario Kart? Try giant, blue cubes everywhere. My favorite is the burst wisp. It lets you shoot flames from the back of your vehicle that do serious damage to the racers behind you.
Another interesting aspect is the sound. What little music I heard is rock solid, with an original track that starts out really jazzy, but quickly brings in the rock guitar in a tune that reminds me a little of Jun Sunoe’s work on Sonic Heroes. In fact, I wouldn’t be surprised if Junoe worked on the soundtrack. The sound effects themselves are satisfactory enough, but the sounds of ring collecting seemed muted and slightly different from the traditional ring sound.
The biggest change in sound is the voice acting. Oh, don’t get me wrong. It’s still the same voice actors and it sounds like even the announcer from the last game makes a return. But this is possibly the first in the Sega sports series of games to include all original voice acting (not counting the Sonic Riders series) specifically for this game. This means no stock voice work from previous games to save money, but full on taunts and brags to make the game feel more alive. Of course, this being a Sonic game, that means some really groan-worthy lines too. Does all of this extra dialogue mean we’ll get a full story mode as well? Who knows?
As far as graphics go, they’re a bit of a jump from the last game. The game features smooth textures with great lighting and a high resolution. Little details such as particle effects like pollen or confetti in the air and the tread on the tires as it spins are all present. There are even billboards for different things in the Sonic-verse. Some of which I’m sure will have obscure references.
All of this comes at a price. Like it’s predecessors, the game currently runs at 30 frames per second. Whether this will change before release remains to be seen. From what I could tell playing both demos, the PS4 version seems to have a resolution of 1080P while the X-Box One version is running at 720P. The Switch version was not on the show floor, but Sumo Digital has always done a good job at porting their racing games to less powerful consoles while keeping it looking and feeling great.
One minor thing I noticed is that the PS4 demo has a bit of a performance issue. Sometimes when boosting, the frame rate will suddenly chug and drop heavily. This also leads to the sound stuttering as well. I wouldn’t worry too much about it as the game is still in development and it has a long way to go before release, so I doubt this will be an issue.
While I’m not to crazy for the teamwork game play aspect in it’s current state, Sumo Digital has never let me down and since Aaron Webber has already confirmed more modes within the game, I have great confidence that the more we see of this racer, the more hyped I’ll be for it. That said, Team Sonic Racing’s got a long drive ahead before it can beat All-Stars Racing Transformed past the finish line.
Team Sonic Racing speeds into stores on Nintendo Switch, Playstation 4, X-Box One and PC this holiday season.
Yesterday Afternoon during E3, I got a chance to sit down and chat with Sega’s social media manager and world’s biggest Big the Cat fan, Aaron Webber. We chatted about all things “Team Sonic Racing” including extra modes and customizations. This is a good one folks, with plenty of new info. So sit back, click and enjoy.
The Sonic franchise is no stranger to the power of teamwork. Tails has been an inept, if occasionally useful, AI sidekick to Sonic since Sonic 2. Knuckles Chaotix was built around the idea of two characters using each other’s momentum to rubber-band around the stage. Sonic Heroes had players switching between different characters and using their strengths to get through stages. These instances have one thing in common other than using the power of teamwork: they were all arguably lesser experiences because of it. I’m not sure Team Sonic Racing breaks this trend, if the brief E3 demo is any indication.
At first glance, Team Sonic Racing looks, feels, and even sounds a lot like Sumo Digital’s previous superb Sonic racers. The cars still control like a dream and seem to even have a little more weight to them this time around, which feels nice. The game’s focus on drifting is complimented by superb drifting controls which work as smoothly as ever.
The weapons are common and useful enough to spice up races, but aren’t powerful enough to interfere with the game’s sense of speed. This time around, the weapons are based on wisps rather than generic items like rockets and banana peels. Some of the new wisps are basically just analogs for the old weapons, like the blue block wisp replacing the banana peels and the orange rocket wisp replacing the rocket. Others, however, are brand new, like the fire wisp, which leaves a trail of damaging flames behind the racer that used it.
The visuals are vibrant and colorful, as one would expect from a Sumo Digital SEGA racer. The frame rate does chug at points in the demo, but these sorts of performance issues are common in E3 demos and are often eliminated, or at least significantly reduced, by the time of retail release. The music fits Sonic’s world rather well, and the announcer is almost certainly the same guy from Transformed. Playing into the team dynamic, there is much more conversational interplay between characters this time around. Teammates encourage and thank one another and taunt their rivals, which adds a nice bit of character to the festivities, though hearing Tails ask Shadow who his daddy is was as weird as it was funny.
Despite all these similarities, Team Sonic Racing’s demo just doesn’t grab me quite as effectively as Transformed did when I first tried it at an event six years ago. The loss of the SEGA branding certainly plays a small role: the SEGA fan service in Sonic & All-Star Racing Transformed is an important part of the game’s charm in my opinion. Team Sonic Racing’s much bigger problem is its namesake: it’s team-based game play simply feels a bit clunky, at least in single-player.
As the name suggests, Team Sonic Racing is all about racing with a team of other racers. Even if you take first place, you can’t win if they do too poorly. On paper, this mechanic sounds interesting: rather than simply looking out for yourself, you have to also do what you can to help your team. You can pass them items, pass them close to give them skim boosts, and leave them wakes behind your car that they can use to slingshot and increase their speed. Your team in turn will offer you items, leave wakes for you to slingshot on, and give you skim boosts. Do enough of these team actions and you will fill up the Ultimate meter, which allows you to activate a team ultimate, which gives your team a super powerful speed boost.
In practice, however, it just isn’t very engaging, and can occasionally lead to some frustrating losses. You don’t have much control over the performance of your AI team mates, and while they are usually competent enough to not lose you the race, the interplay between you and them simply doesn’t add much to the experience. Using your team’s wakes to slingshot is fun enough, and receiving items from them can be helpful, but it doesn’t really add much to the kart racing formula.
To make matters worse, sometimes your team mates can completely fail, costing you the race even if you get first place. During my last race before writing these impressions, I was doing what I could to help my team, enough to to fill my ultimate meter. But despite my efforts, my team mates still ended up at the back of the pack, leaving me in last place. This only happened once, but that this happened at all highlights how poor this mechanic can work in single-player.
Compared to the transformation mechanics of All-Stars Racing Transformed, Team Sonic Racing feels like a step back. Even the course itself feels like a downgrade from the transforming Panzer Dragoon course that was used to show off Transformed six years ago. It doesn’t feature any impressive set pieces and is generic in design.
Team Sonic Racing feels like something that would work better as a multiplayer-only mode, rather than the central gimmick of an entire racing game. I get the feeling that Team Sonic Racing’s team game play will work better in multiplayer, where your teammates will be other people rather than AI. I can imagine myself having a lot of fun racing alongside my mates from Sonic Talk, Jason and Chris, laughing as my mediocre skills bring down our standing as a team and cost us a race.
As a single-player experience, Team Sonic Racing isn’t awful. I still loved drifting and boosting through the demo, and I often got really into it. Much of the foundation that made Sumo Digital’s past Sonic racing games so enjoyable is still here. But if you were hoping for a game that built upon what Transformed accomplished, I think you will be disappointed.
Nintendo’s E3 direct contained some good news for Sonic fans: Sonic will be returning in the latest entry in the Smash Bros series, Super Smash Bros Ultimate.
While Sonic’s movement and attacks appear to be largely unchanged, his final Smash has been altered. When Sonic goes super he will now automatically dash across the screen several times, damaging and/or knocking out anyone he hits.
Super Smash Bros Ultimate will be releasing for Nintendo Switch on December 7.
UPDATE: It’s also been confirmed through Sonic’s Smash Bros video that Knuckles will be in the game. The context of the video doesn’t make it explicitly clear what his role is in the game, but it seems like that he will be an assist trophy. Shadow filled a similar role in previous Smash Bros games.
It seems that an embargo may have lifted! A number of websites have suddenly posted lots of details about the new Sonic Racing title including our first look at gameplay!
Shacknews also had this to say…
While Sega and Sumo Digital are aiming for 15 characters, 12 players will be allowed in each race. That’s four teams of three, with each team utilizing a Speed, Technique, and Power racer. Each of these racers have their own distinct stats, vehicles, and customization options. For this demo, we got to check out Team Sonic (Sonic, Tails, and Knuckles) and Team Dark (Shadow, Rouge, and Mega), each of whom showed different stats and exchanged different banter during the race.
The race itself feels like a straightforward arcade racer. The Shacknews team got to try out a piece of the Wisp Circuit, a single standard track of three laps each. The interesting aspect of this particular track is that it featured multiple paths, with the choice to go left, right, or center. Each path felt noticeably different, with some feeling longer and more straightforward, while another one offered classic Sonic loops. It’ll be interesting to see how other, more complex race tracks will encourage the use of the item-sharing mechanic.
Kotaku also posted additional details.
Team Sonic Racing is a 12-player kart racer where racers are split up into four teams. Where kart racers typically reward players for their personal performance and own finishing position, Team Sonic Racing gives each player on a team points based on their finishing position, then adds up those points for an overall team score. Simply put, you can’t win as an individual by just being the best racer; if the team doesn’t do well, then nobody does.
Team Sonic Racing gives players a number of tools to help out their fellow racers, none of which I have really seen employed in this sort of cooperative racing game before. If you pick up an item (called Wisps) while racing around the track, but are considerably further up the pack than your teammates, you can press a button to offer that item to your team. If one of your team members accepts and takes the item, it’ll warp over to them, allowing them to catch up more easily (and hopefully knock a few people off your own tail). If you’re the player falling behind, you can use that same button to request items from your team, and any players with an item available have the option to pass theirs over. By passing items between your team, hitting enemy racers with items, or pulling off collaborative racing moves like slipstream boosts, you can slowly build up a team energy meter too which, when full, can be activated to give every racer on your team a short but substantial speed boost.
We’ll update you with more details as we get them.
Famitsu have revealed new details regarding Sumo Digital’s upcoming Sonic racing title. Posted to their website, a very low quality teaser image of an upcoming article about the game clearly shows both Rouge and Omega as playable characters.
Also confirmed are three wisp types, Cube, Bomb and Eagle. The image also appears to show a few new ingame screenshots, but good luck getting any detail from this quality of the preview.
The issue is due for release later this month, we’ll bring you more details as they come in.
The third episode of Sonic Mania Adventures just dropped today, and as teased at the end of the last episode, it stars everyone’s favorite red, bipedal, gem-guarding echidna, Knuckles.
Will Knuckles fall for another one of Eggman’s ruses? Will he fail at his one job, again? Will he indeed not chuckle, as the news headline implies? I don’t know, because I haven’t actually watched the episode yet. Check out the video below to find out, and be sure to stick around after the credits for a little tease of what’s to come!
Sonic Mania Adventures features character art from Tyson Hesse, music from Tee Lopes, and animation from Neko Productions.
Less than a day following leaked images of the cover and in-game images, SEGA have officially lifted the curtain on the Team Sonic Racing. The game is being developed by Sumo Digital, who were behind the previous Sonic and SEGA All Stars titles.
The trailer above only shows demos a CGI introduction to the title, but confirms the name, it’s multi-platform release on Switch, PS4, XBox One, and steam, and a an expected release in Winter 2018. The trailer announces the opening of pre-orders for the game, with a link to www.TeamSonicRacing.com.
Are you looking forward to the game? On which system do you plan to buy the game on? Let us know in the comments below!
Following our news story on the the title and cover of Sonic’s latest racing game come three screenshots, courtesy of Walmart.com. The images show Sonic, Tails, Knuckles, and Shadow racing on what appears to be a track taken from Planet Wisp. Wal-Mart have also listed the game price-listed at $39.96 (USD). Whether this is just a place holder or this is a Switch exclusive game remains to be seen. For now, here’s two more screenshots from this upcoming game. Click on the images for a higher res version.
UPDATED WITH HIGHER QUALITY IMAGES. The full title of the mystery Sonic game along with what’s likely the official cover has finally been revealed thanks to a leaked image on Wal-Mart’s app. Team Sonic Racing (Super Sonic Racing would have been so much better IMO) is the third in the Sonic racing series in the past ten years, only this time there doesn’t appear to be a regular Sega character in sight. The cover is from the Nintendo Switch version, but it should arrive on PS4 and XB1 as well.
Just two days ago, Sega teased the game from it’s official Twitter account. This leads me to believe we should be getting a full announcement later today if not Thursday. Team Sonic Racing is likely due this fall or holiday season. We’ll be giving you more and more coverage of this game is we get closer to E3.
SEGA continues to play coy with their Sonic racing game, which has been rumored since February and officially teased since March. Today, the Sonic the Hedgehog twitter has released a picture of what appears to be…the headlight of Sonic’s car.
In a four-man Sonic Talk that will in no way upset anyone, Jason, Alex GX and guest, the Evil Dr. Reef discuss the first four issues on IDW’s Sonic the Hedgehog and whether ot not Amy has replaced Sally. We also chat about Sonic Generations now on X-Box One, Sonic Mania Plus, the Sonic Mania Adventures cartoon and more! So give it a look and the opinions on Sonic Talk are not neccesarily those of the Sonic Stadium and all that other legal mumbo jumbo.
Researchers at the OpenAI institute are using the original Sonic the Hedgehog video game to teach AI how to think about previously unseen, complex scenarios and overcome them. Surely it’s only a matter of time until the blue blur helps computers control the world then, right? Continue reading ‘Sonic the Hedgehog’ Being Used to Train AI
Shh. What’s that rumbling sound? That’s the sound of stomping feet, from all the Sonic fans dashing to download the latest update in Sonic Forces: Speed Battle! Why? Because everybody’s favourite lazy purple fisherman, Big the Cat, is now available as a playable character in the mobile racer. Continue reading Big the Cat Now Playable in Sonic Forces: Speed Battle
In this latest episode of Sonic Mania Adventures, Tails joins Sonic in his quest to foil Eggman’s latest shenanigans. Be sure to stick around after the credits for a little sneak peak of what’s to come!
While the music from Tee Lopes sounds great, special props also needs to be given to whoever handles the sound design for these shorts. The way these shorts utilize sound effects from the original games is both creative and effective.
These shorts feature character designs from Tyson Hesse and animation from Neko Productions.
SEGA have announced today that the release date of Sonic Mania Plus is Tuesday July 17th 2018 for both Europe and North America.
Along with the announcement comes a new animated trailer featuring the two new protagonists, Mighty and Ray, animated once again by Tyson Hesse.
The trailer and the images in the gallery show more of the gameplay fans can expect in Mania Plus, including Mighty’s ability to destroy obsticles, and Ray’s ability to glide. In addition to this, the new “Encore mode” provides fresh looks and challenges in already established zones in the games, alonside a 4-player competition mode.
Those looking to get a glimpse of the physical release can also check out images of the reversable cover art (including a retro Genesis cover) and the artbook to be packaged in a holographic cover.
For those who already own the digital version of Sonic Mania, the Encore DLC pack will be available via stores for £3.99 to upgrade the game to Plus.
As always, stay tuned to TSS for more information on Sonic Mania Plus as it comes!
In this month’s Sonic Talk, we discuss Sonic’s IDW comic debut with Sonic #1, Sonic Mania Plus, the Sega Genesis collection that’s not coming to Switch for some reason and finally, censored Puma shoes! Meanwhile, Alex still refuses to show his face, so GX piles a ton of Nintendo stock images on top of him. All this and much, much more so give it a watch!….Please. We need the views badly.
I’ve heard of “timed exclusivity,” but seven years is a little overkill, isn’t it? Ah well, better late than never!
Sonic Generationsfinally hit Xbox One backward compatibility last week—with the added bonus of Xbox One X enhancements—and now it seems fans who hadn’t preordered the game on Xbox 360 seven years ago (or who don’t own it on Steam) can finally enjoy the complete experience at no additional charge.
Out of respect for the developers, we will not be posting major details regarding the spoilers that have been discovered from this leak.
Following reports on our forums, it would appear that Sonic Mania Plus got accidentally leaked onto the Playstation Network just over an hour ago.
It seems that someone accidentally put an update file onto the public side of the network and if you were using your PS4 at the time, had Mania installed on your system and had automatic updates turned on, the console downloaded what appears to be a new ‘test build’ of the game which includes a large portion of the Mania Plus update.
We’re going to keep the big spoilers out of this update, but reports indicate that there have been significant changes; such as the level design as well as some new transitions between the levels.
Other changes noted are quite major and from last time a lot of you requested that we don’t include spoilers unless they are very clearly marked… So if you are curious to see them, check out the topic on our forums, the spoilers start instantly when you click the link, so this is your last chance to turn back.
Sega just announced at the Sega Fes 2018 event in Japan that they will be doing essentially a repeat of the Sega 3D Classics line on 3DS, but now on Switch. Just like on 3DS, these classic games will be brought to Switch by M2.
Microsoft held their second episode of Inside Xbox yesterday, in which they share a behind-the-scenes look at the company’s inner workings, and today’s livestream held a special announcement regarding backward compatibility on Xbox One.
The gaming giant revealed that a handful of backward compatible Xbox 360 games will become Xbox One X-enhanced, a beefy update through which last-gen titles receive a substantial performance boost on the most powerful home console on the market, after the presentation. Among them is none other than Sonic Generations, which also means that the 20th anniversary title celebrating Sonic’s history has also been finally retrofitted for the Xbox One family of systems as of today!
Episode 2 of Inside Xbox also revealed a ton of new original Xbox games being added to the backward compatible library, including SEGA’s own Panzer Dragoon Orta.
Sonic Mania Adventures, the web-only 5-part animated short series based on the game, will be debuting later today. This news comes from a tweet posted by Sonic Social Media Manager Aaron Webber. Webber confirmed that anyone who wants to catch the episode as soon as it debuts will be able to find it on both the Sonic the Hedgehog Youtube channel and Twitter page.
We’ll be sure to update the front page with an embed of the episode as soon as it debuts!
Live from the SXSW Sonic panel, Aaron Webber has revealed that Sonic Forces Speed Battle will be getting a new environment: Mystic Jungle. They only showed the above title card during the announcement.
Stay tuned for more coverage of the SXSW panel, going on right now at their twitch stream.
Well this is a surprise! You might remember how Sega released a classics collection many years ago on the PS3 and Xbox 360? Well it looks like they’re doing it again.
Depending on your region, Sega Mega Drive Classics or Sega Genesis Classics is a collection of 50 16bit era titles which will be making their way to current gen systems, according to the Sega Europe community manager, they are as follows.
Alex Kidd in the Enchanted Castle
Columns III: Revenge of Columns
Dr. Robotnik’s Mean Bean Machine
ESWAT: City Under Siege
Galaxy Force II
Golden Axe II
Golden Axe III
Phantasy Star II
Phantasy Star III: Generations of Doom
Phantasy Star IV: The End of the Millenium
Shadow Dancer: The Secret of Shinobi
Shining Force II
Shining in the Darkness
Shinobi III: Return of the Ninja Master
Sonic 3D Blast
Sonic the Hedgehog
Sonic the Hedgehog 2
Space Harrier II
Streets of Rage
Streets of Rage 2
Streets of Rage 3
Super Thunder Blade
Sword of Vermilion
The Revenge of Shinobi
ToeJam & Earl in Panic on Funkotron
Virtua Fighter 2
Wonder Boy III: Monster Lair
Wonder Boy in Monster World
A bunch of enhancements and extra features have also been promised, including online and local multiplayer mode. Rewind mode, a 3D room user interface, various themed boarders for playing in their original resolution and horizontal flip mode.
Sega Mega Drive Classics launches on May 29th on PC, PS4 and Xbox One.
Update: According to retailer shop to, a physical version of the game is available, it comes with a free poster and has an RRP of £30
Sonic, Tails, Knuckes, and Dr. Ivo “Eggman” Robotnik are on a crash course for the Chaos Emeralds! Speeding through the classic Green Hill Zone, players in Sonic the Hedgehog: Crash Course race to be the first player to collect the most Chaos Emeralds! If you want to take the victory, then you gotta go fast! Game design by Sean McDonald.
HOW TO PLAY
-RACE forward and leave your opponents in the dust
-COLLECT items then heal damage
-WIN if you’re the fastest to earn the most Chaos Emeralds!
60 Item Tokens
24 Chaos Emerald Tokens
12 Damage Tokens
4 Extra Life Tokens
10 Track Tiles
4 Character Tiles
1 Reference Tile
4 Pre-painted Miniatures
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